X4 player hq escort ship doesn't move. Hive stations take days to respawn. X4 player hq escort ship doesn't move

 
 Hive stations take days to respawnX4 player hq escort ship doesn't move  Also, too late now, but before you confirm an ordee, the station will tell you that it does not have the materials necessary

Manage an empire or EXPLORE space in first person. Went to a dock to get new pilot, upgrade menu for crew should role. Nov 20, 20:12. After your sure it has a captain left click to select the ship via the map and the right click on whatever you want to interact with and find the correct command you want to use. Transition. This is my first time playing this but since im an X2/X3 vet i thought how hard can this be. Just my $. Best Add a Comment Baronfuming • 3 yr. This was also true in X3, though. OzgurAtlas Posts: 15 Joined: Mon, 1. Nov 20, 21:04. . History v4. Excellent thank you! Usually I only put like 3 docking booms on stations, but since they can teleport together I'll put alot more. Dec 18, 09:19. Recall subordinates still doesn't do much, I had to manually remove the order to get the two m ships to break off from their attack on the construction site to rejoin the fleet once the. Hit enter and put your drones on escort and make sure they're armed. Tried selecting the station and right clicking the nav beacon too. Usually if you detect raid station or just raiders - hive station will be in that or nearby sector up to 3 sectors away. Only option I could think of would be to replace the Trade Ships engine with a slower version if available so that it matches the stats of the escort better. Hit enter and put your drones on escort and make sure they're armed. Amadox • 5 yr. Then assign the lead to intercept for a carrier. If I recall correctly, there was mention of a player headquarters as a plot. dont know if similar problem, but found that after a certian distance, the boron gives a conformation dialog and said that hes moving into the PHQ even if your right next to the ship, with that happens you can abondon that ship and just head strait back to PHQ use the station transporter to go to science center option that is now there and vola mission. Player HQ building trouble. Harrison Jan 14, 2020 @ 6:00am. Removed outdated, broken and not very useful "joystick" input. Add a Comment. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. But the ship stops right before the inactive gate in the lower part of the sector. . select your station like you did the. In short you just crunched as many trader or so into a fleet and they will all trade independently. Great firepower, good shields, and great speed make this a good choice for. Dec 18, 23:48. Moving Player HQ with Ships? Post by Hawkseyez » Tue, 18. In this beta version: Ships from anywhere in the sector will create mission offers. As far as I see, the most efficient way for several capital ships to fight is if they move to the enemy in close formation. If a ship has rang advantage, they will usually use it. Nov 20, 21:04. This new station is the biggest construction you can build in the game and thus it requires a lot of free space to work properly, be careful where you put it! HQ features: 1. I'd like to enlarge it and if possible move it to another position close to the gates or event to another sector. This forces all the drones to be out the ship so you have your full force at all times. In terms of mining/trading there need to be a balance between speed and cargo, so more cargo means more money not only because of the amount of wares also for the commision/discounts are per trade and every trade reduce/raise cost/prices so trading the same. If the ship doesn't have a captain it won't be able to respond to your commands. On my last game I had a series of mega-stations. And you need a fighting missions to get a rep. The position of the PHQ now is the issue. Restarted steam. So if you are new to the game consider checking those guides. So ive reached the point where you get the player HQ. Select the ship you want to attack in your standard view. TER Shields are the strongest , SPilt Thrusters are strongest for S and M class. 2 syns set to defend the Asgard. 40 to 50 will do. Got back to the same point only now the ship I need to escort is jsut floating there with the wait command. Additionally, there are various civilian ships of the Borons, such as scouts, miners, transporters, and so on. They are the best artillery and escort ships in this size. Instead you pick the lead ship of the fleet, order them to attack the station, then let the AI use the fleet orders from there. and nothing happened. Ai traders not moving. dr_awkwardx • 5 yr. Like for majority of my game I would only send there trading ship with stuff required for research and that's it. All you need. They won't perform automatic orders or manual ones. Yeah after I alt tabbed and made this thread. Intercept ships focus on fighters and turrets, attack ships focus on the fleet target, defending ships hang back and defend their escort. And now I have bought and sold ships enough to buy my 1st M ship. Yes. It follows that the place of execution of the order "patrol" is the WHOLE sector. Step one: Open your X4 installation folder (e. Escort ship out of sector. There is no point killing raid stations until you deal with hive station. But I didn't mess with any commands and they seemed to work fine from. So quite some distance. Noticed that during the HQ quest the part where you have to board and claim your first ship was missing. 2. 0 patch but they didn't have time to add it before release so hopefully we can expect it at a later date. Fixed getting stuck in floor when getting up under certain circumstances. 0 game Boso will message you letting you know that theres new research and Its HQ relocation! Thanks egosoft, Ive wanted this since release and it will really help me make my empire my own. The sectors immediately around it contain all of the types of resources. Last Update: 16 Jul 2023. Jul 18, 02:16. that ship is going so slow and at its speed it will take an hour or more to arrive? am i supposed to sit there. X4: Foundations. Terran Cruisers. When planing the station builds you can hire one, works fine. Prior to this save, I watched the ship's drone complement drop from 90 to less than 30 after just a few minutes of building. The typical scenario where this occurs is this: I am in my main player ship which is generally a Nemesis. Wondered if it's due to the Teladi start or maybe just bugged or even removed. staying with 1 game. Take docking, for example: When the player is not present, ships will simply fly through the station's geometry to access the target docking port. goldratte • 2 yr. But the radius is not enough to ensure safety, you need 100-200-300 km. Possible Game Breaking Bug. and don't want to escape the sector. If your ships are assigned as Traders for the station, they should go try and pick up the goods automatically over time. The player then has the choice to pay the Real Estate Transfer Tax for the plot or to ignore it. #3. Any ideas ? thanksIs this a trade ship that you need to escort out of the sector that Boso Ta instructed you as part of unlocking your Player HQ? I've had that happen to me once. What am I doing wrong?!?Hi, guys, Well, I'm new to this game and, as expected, I'm a noob among all its potential. Got out in spacesuit. But having a place to. I'm using these mods via the. Joined: Sat, 1. Instead it rely on number of large and medium turrets. Docking on the player owned station you discovered in a previous mission fixed the problem for me. Select the ship from the property owned tab. by RodentofDoom » Sat, 20. This will open up the map again. Bug-fix: Mission NPC: move mission NPC when the player changes to a ship that can't dock at the mission NPC's station. Transition. I set up my carrier fleets like this: carrier full of fighters set to intercept. . You can do a simple test, get a group 5 star ace pilots and give them all the same ships and ask them follow you with formation. Certain freighters are now not moving, a dock, dock and wait, and two execute trades are visible as always, but the ships won't move, i cancel the orders and they go back to searching. Mission: Escort: ===== A trade or mining ship will create a mission offer when they start a trading run. You have to get your reputation up to 20 before they will sell them to you. X3:TC for Dummies. is it really worth it to do those?If it has 5 or more crew will bail 3 crew at a time. Go to consumables and load it up with as many satellites as possible. Other weird stuff, while trying to reload (which doesn't help by the way. So new beta will bring back all of us "hopers" that the game will come good. But the ship you should escort always lands. 6144MB NVIDIA GeForce GTX980Ti. Captain's skill levels, especially navigation, dictate how quickly they're capable of. #6. Damn, it may not seem much, But my solar plant is almost done and now my ship. I destroyed one ship and the escort destroyed the other. by ZaphodBeeblebrox » Wed, 4. Starting construction Once the player is happy with their design it should be saved, and a Builder type ship needs to be hired or assigned to the construction site. g. With the way tarred production works, straight from raw material, combined with resource depletion in zones like asteroid belt means you kind of have to go this rout. I got a mission to repair data leaks. Or do one of the. com. I think i figured out most of it, i added the dock to the station, i've hired a construction ship and. 0 boys!! by Alan Phipps » Tue, 24. Very sad). I usually end up building a fair complex there later game, not at the beginning though as it's a bit isolated. Feb 16, 08:37. AFAIK the research is tied to the HQ central module. 0 (spoiler) by humility925 » Fri, 12. I think it comes down to personal playstyle. Tweak: Tweaks to mission creation and selecting the next unscanned ship. One my first I built them all on the player HQ and used it as my manufacturing hub, with smaller "storage stations" built near hubs of traffic (shipyards, trading posts), and then just had logistics ships to stock up these smaller stations. Tried half a dozen signal scans so far and I cant get the mission re-offered. by mancko » Wed, 5. I'm thinking a few dozen destroyers to launch my surprise attack. Next click the Assign or hire a Builder button – use the map to find a builder and select it. Okey guys, thanks for the tips. Thanks to TheLich for the bug-fix. If the ship doesn't have a captain it won't be able to respond to your commands. They would destroy each. X4: Foundations - Spoilers. It is unironically multiplying the time it takes for. i want my research. To order fighters to be part of a Carrier's wing, you select the fighters, right-click on the carrier, and choose one of the modes (e. If a ship is below 75% hull and 25% shield (shield number may not be exact) it will be eligible to perform a bail check. Even sitting nose to nose with a. I destroyed one ship and the escort destroyed the other. Go into map mode and right click your ship and select attack my current target. Right click on the SY again and click on "buy ship". Asgard (optional) set to attack with the carrier. The very vocal min-maxing X4 players are adamant that the game is broken because you can’t automate everything starting from minute 1 in game. -During the PHQ mission sequence, the "Escape Plan" part has you go to a sector and meet up with a ship that goes to a station, then you escort it out of the sector. Added Kha'ak-specific Destroy Station missions. reward. Unfortunately, I don't know how to fix it. Just FYI: It always says land on the station - forget this. and well. Emergence - this start is a hybrid between Untested Explorer and Accomplished Scientist. I just have a simple question: what purpose does the headquarters have that can't be done by any other station you could build? I realize there's Boso Ta and Dal Busta there but. You will also find additional information from developers here. 1. Rastuasi • 3 yr. Select a dock module from the menu in the upper left corner and place it on your PHQ – it should snap to the headquarter in the 12 o’clock position. After you finish the player HQ quest you’ll be handed a station with the next quest charging you to create a dock (as well as a pier, though they don’t add it as a quest requirement). log. It is the patrol that does not work. This doesn't require additional engineering on the back end. But the ship stops right before the inactive gate in the lower part of the sector. . I bought some of the required materials and docked at my HQ, but I can't seem to find a way to transfer them to the labotory. ago Just load up a nav beacon on a ship from a wharf or equipment dock. (are other beam weapons which are not turrets as bad?) I have almost never seen an ai pilot using this thing manage to hit another fighter. 4 Mining. everything in a very sizable radius, ships and stations alike were destroyed by it. From what I've asked just get them docked and they'll travel along. Small ships have great maneauverability, but seems fragile handling almost any combat. I've restarted the game. The status indicator says "Everything is OK" but the button is greyed out. X4: Foundations - X4 is a living, breathing space sandbox running entirely on your PC. Re: Did the player HQ mission change in 6. Ive scanned over 10 stations. Earlier in the day, I decided to try out a Magnatar miner. Soo i accidently moved my player HQ into some populated space. There is no way to create custom animations for X4 yet so we reuse vanilla animations, just replacing mesh, will be changed when we get official tools to work with it. 2 posts • Page 1 of 1. Is there a chance for the player HQ to spawn somewhere other than just in Taladi space? I've run a couple different starts and it always seems to set the HQ in the same place, and honestly it seems odd that no matter your start, you're forced to be friendly towards Taladi unless you're able to somehow push them out of the sector. Find the signal (fly like you want to put it on your window) and follow the instructions of the lunatic Boron. I buy a ship and it says its good to go and will make it in a given time. It was possible to "move" the Xenon Hub too. So select the one you want then on the right side of the screen should ask which position you want them in. by euclid » Mon, 3. Likewise you could change the engines on the escorts to one that. Is this a bug? Is there anyway to bypass it? This is the first time I stuck in this quest. As in, pick a lead fighter. You would have to. L: Syn, Highest individual Firepower L ship in the game, and also the most durable. Reloading the local instance seems to fix the bug, without reloading the executable.