X4 foundations escorts stay with ship. 72x small fighters. X4 foundations escorts stay with ship

 
 72x small fightersX4 foundations escorts stay with ship  This defaults to escort ship with the transport being the wing commander, but they hurry to the next location

efhunter Dec 2, 2018 @ 12:20am. The Katana is the fastest flying ship in X4, while offering decent toughness and fire power. . I might be able to destroy the SCA base eventually, however for now. Added to that the fact that you need to load in 1-2 minutes if you want to. 0 and CoH release only a few days away now, X4 is in a fairly good place, but you are going to do micro-management regardless in battles with Fleet AI to make sure they engage as best as possible. What am I doing wrong?!? I purchase a fighter (or two) to Escort and Protect a Freighter. I have a captain in my starter ship now and I set his default behavior to escort. To the probably-long-gone OP: this is Egosoft, there are very few "immediate" quests. Despite thick hull, their low speed and low agility makes them almost defenseless against turrets and anti-fighters batteries, and thus rarely operate without other fighter's escort. In Info window of M ship in 3rd tab (where there is turret info etc) there's fleet's team behavior. So like patrol sector, defend position, protect ship are examples of some Default Behaviors that are attack type, Then you have an order that you can assign a ship to Attack all enemies in range, right click option. is there a way to have a trade ship match the speed of other ships on their fleet so that it travels together with the fighters one asigns to protect them? even if it means the trade ship goes slower than what it couldSome of my ships are set to escort and for the life of my I cannot figure out how I did it. It's a huge money sink unless you own the wharf/shipyard (then the upgrade only requires various components but no credits). Manage an empire or EXPLORE space in first person. 4. Escort Ship: On low skill pilots they wait for the ship to finish their boost then they do theirs. X4 has alot of solutions for a problem but everything comes with a tradeoff. . Alternate commands don't seem to have any effect. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. 1-2 Cargo Drones + 8-9 mining drones for other factions trade. After you assign them a Role to play you only control the Fleet Leader. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. Wenzilber. So quite some distance. There is no option to set it to excort under "set default behaviour". Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. Some M ships (with S land pads) can also carry and launch 6-8 defense drones. 0 beta improves it a lot, still some quirkyness but not as bad as its been. Distant Shores ship delivery choice. Because when you give ships the order to defend order ships on the map, it creates a wing by default. ) Or just swap the drone carrier to "low attention" by teleporting away. Manage an empire or EXPLORE space in first person. then the Squadron Designation (usually Delta). This would save game speeds as the game would not have to. I have not met the Split yet, so i need escort solutions that work. Yeah, probably going to forego using the escorts on my next run for those ships. Having player fly the ship in auto pilot will have the fleet fly in formation. At 250k a pop it's also much cheaper than buying several escorts per. The Task Force. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. -Tweak: Ship greeting when in zone - instead of when in nearby attention. X4: Foundations > General Discussions > Topic Details. I might be able to destroy the SCA base eventually, however for now. Usually if you detect raid station or just raiders - hive station will be in that or nearby sector up to 3 sectors away. Notice that the Default Behavior is important to the Fleet Leader as well. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. Post by sakura006 » Sun, 27. I have 4 fighters that I want to set to escort my carrier but the only thing I can do is set it to defend. When you pilot a ship, you can right click on the map and select the ‘guidance’ menu option. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. Fly every ship, TRADE and FIGHT to BUILD your empire with modular. Ok, how do I do this? Because I've been trying for 3 DAYS. I have 4 fighters that I want to set to escort my carrier but the only thing I can do is set it to defend. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. Ok, how do I do this? Because I've been trying for 3 DAYS. Then after you have that done, go and have the leader of each join you in your squad. I see the AI fleets doing this ALL THE TIME so there has. It's because of travel speed. Guidance missions are simply mini-missions you create. I Click/Select the Fighter, Right Click on the Freighter to Escort, Select DEFEND. Also, too late now, but before you confirm an ordee, the station. Hello there i seem to have a problem , some of my bigger ships dont seem to follow formation , they just come to my pos. The best chance of them providing missile defence is if they get hit by accident rather than your ship. The escorted ship just keeps flying away from the escort into the enemies and itself needs a couple of seconds to get killed by enemies that spawn in right next to it. There is no option to set it to excort under "set default behaviour". Its a bit cumbersome but the ships will do what you are asking without mods. 3. 2 ships per leader. Ya, wtf is with this ♥♥♥♥? Mind you the beginning is easy enough. Chapter 1; Reconnaissance. There is no option to set it to excort under "set default behaviour". Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. There is no option to set it to excort under "set default behaviour". Between 1 and 4 hireable NPC of each type of profession (engineers, marines, pilots, and managers) of up to elite skills will be generated at bars. A. There is no option to set it to excort under "set default behaviour". Dec 18, 11:06. Mad respect to the devs, I just got into X4 and it's. 2. The 2 Osaka quickly travel mode close to the target K, then just sit there. . Last edited by Prown ; Jan 24, 2022 @ 2:29pm. If you get up out of your seat in combat, you will notice the ship fly off by itself trying to evade combat, like an AI was piloting it. , they can now make 12, where those fleets would have a few capital ship escorts (2) they now have twice as many (4) for example. Originally posted by Wraith: Yea trading fleet are possible through mimic command like stated before. I setup fighters to protect trading ship and they always fly ahead. Go to the sector you want to fight in. I see the AI fleets doing this ALL THE TIME so there has. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. 5. I destroyed one ship and the escort destroyed the other. I luckily saved right before the escort but i have repeated the mission maybe 21 times with same result. g. Alternate commands don't seem to have any effect. 2 Syns set to defend the carrier. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. The parked ship will attempt to attack based on the behaviour set. then the Squadron Designation (usually Delta). Ships are classed into four size categories determining where and how many can dock at a docking module or ship hanger. Using carrier type AI. I see the AI fleets doing this ALL THE TIME so there has to be a way. . Re: 1. When you order a fighter to protect one of your other ships, the game thinks you are assigning the fighter as a subordinate. X4: Foundations > General Discussions > Topic Details. they will now make 12. Use blacklists to keep traders well away from "hot" areas. I have been trying to protect my assets (merchant/trade ships) however they either lag behind the ship they are protecting, shoot ahead to its destination, or just out right fail to protect it even if they are there with trade ship. The K fills the Xenon Destroyer capital ship role and is one of two reasons why an X4 game will always end-up with a combat element to it, no matter how hard the player attempts to avoid combat in their game. is it really worth it to do those? Re: 1. Ok, how do I do this? Because I've been trying for 3 DAYS. What am I doing wrong?!? I purchase a fighter (or two) to Escort and Protect a Freighter. You can technically equip your freighters with defence drones to increase the survival rate further against S and M pirates but in practice even that is more hassle and expense than it's worth. . It had L-slots for their docking, and they did that correctly. I see the AI fleets doing this ALL THE TIME so there has. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. Ok, how do I do this? Because I've been trying for 3 DAYS. . Consider what your targets are using, and match your forces appropriately. then the Squadron Designation (usually Delta). Odysseus can struggle to kill Branch 9 Destroyer I and killing Ks is a real slog. I have 4 fighters that I want to set to escort my carrier but the only thing I can do is set it to defend. What am I doing wrong?!? I purchase a fighter (or two) to Escort and Protect a Freighter. I mean, they CAN stay in formation. What am I doing wrong?!? I purchase a fighter (or two) to Escort and Protect a Freighter. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. I am doing the HQ quest where I need to escort the boron outside the sector. Escort have always been a problem at X4, whatever you created a fleet like you did, and assign fighters as defend the leader, or even you select your fighter an in behaviour you select protect ship (like it exist protect a station or protection a zone). . I have 4 fighters that I want to set to escort my carrier but the only thing I can do is set it to defend. Likewise you could change the engines on the escorts to one that better matches the performance of the trade ship. Some of my ships are set to escort and for the life of my I cannot figure out how I did it. So I have an issue with a fleet in my current game. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. Ships lag behind the target, start and stop randomly to catch up. Kallis doesn't provide more survivability despite twice the shield (basically same issue as gladius). You lose rep for every "kill" which counts each S/M ship, drone, laser tower and turret / engines. What am I doing wrong?!? I purchase a fighter (or two) to Escort and Protect a Freighter. What this mod does: This mod does one thing: prevents a ship’s travel drive from starting if it is within a certain distance (close combat. Alternate commands don't seem to have any effect. After you assign them a Role to play you only control the Fleet Leader. I Click/Select the Fighter, Right Click on the Freighter to Escort, Select DEFEND. Right click on the SY again and click on "buy ship". No fighters dying but they are there too, flying around. I see the AI fleets doing this ALL THE TIME so there has. Good evening, I've been playing X4 for a while now, and it seemed to me that before you could directly assign a fighter ship to defend the station and that it would automatically protect the ships? now I have the impression that they only defend the station. All Discussions. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. When enabled, Kuda changes this to their weapon ranges - like destroyers. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. #1. They will now protect the ship at all times and stay in a sphere around the ship instead of docked. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. the right-click menu). Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenIt was working fine but now I have to reissue the group commands every time they catch up to the ship they are supposed to be escorting and they don't do ♥♥♥♥. I Click/Select the Fighter, Right Click on the Freighter to Escort, Select DEFEND. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. When you have a fight rank of Veteran 33%, Argon Federation Member and Split Creature, a combat mission option appears with it. I try to protect my traders with small escort wings but it seems they never actually protect the trader and are in other systems than the escort target. They will always be far behind you and it is always annoying. Can someone give me a quick rundown of how to set up a “carrier” properly (I say carrier, but it’s actually a frigate I am flying that I want to have 4 fighters assigned. Also if you ever get it working - stay BEHIND the npc, let him run to the elevator and after he/she vanishs use it. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. is there a way to have a trade ship match the speed of other ships on their fleet so that it travels together with the fighters one asigns to protect them? even if it means the trade ship goes slower than what it could I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. What am I doing wrong?!? I purchase a fighter (or two) to Escort and Protect a Freighter. Iniciar sessão Loja Início Lista de descobrimento Lista de desejos Loja de pontos Notícias EstatísticasOk, how do I do this? Because I've been trying for 3 DAYS. Study the map and work out safe main trade lanes, blacklist all sectors you can outside of these lanes. Ok, how do I do this? Because I've been trying for 3 DAYS. Acts 27:1The ships that escorts have real trouble with are the Medium class Fighters that can take out the transports easy enough, survive the hits from the escort, and leave with just. There is but that sets it to "Protect ship" not what the others have as default which is "Escort Ship". That escort is given by Auxillary Ship, M-Ships at its Side and S-SHips in its Docks. Assign them each base behavior to protect the ship. then the Squadron Designation (usually Delta). Escorting seems to mostly work as intended. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. Ok, how do I do this? Because I've been trying for 3 DAYS. 1 - Enemy.