AI is not advanced enough to be able to predict player input, and can only follow at a huge delay, or fly directly to a preset destination, with brief pauses. Raid stations respawn rather quickly. #3. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. Using carrier type AI. I would also set all wingmen to attack group. -Tweak: Escort missions: The mission pointer will point to the ship initially. Got the escorts to follow and defend the miner, and all in the same fleet. 1 ship with speed 1 and cargo hold 2 V should be just as effective as 1 ship with speed 2 and cargo hold 1 V. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. then the Squadron Designation (usually Delta). Giving any order then cancel all fleet member auto assigned fly to and wait will have them try to keep up in formation and actually defend the ship. Ships are also classified into specific roles determining the weapon. It had L-slots for their docking, and they did that correctly. 3. Alternate commands don't seem to have any effect. then the Squadron Designation (usually Delta). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. -Conversations with NPCs may produce a rumour (mission, anomaly, lockbox, data vault, reputation increase). -Tweak: Escort missions: The mission pointer will point to the ship initially. The escorted ship just keeps flying away from the escort into the enemies and itself needs a couple of seconds to get killed by enemies that spawn in right next to it. Now that is something I haven't thought of, actually just forgetting the labels on each ship and just use them. A task force (TF) is a unit or formation established to work on a single defined task or activity. So they just thought you as a player are not allowed to form. For a fighter, that might be 2x faster than the transport it's supposed to be escorting. Ships are classed into four size categories determining where and how many can dock at a docking module or ship hanger. -Bridge crew: Helm alerts of new contacts. Where the universe will allow a faction to make 6 fleets. I have 4 fighters that I want to set to escort my carrier but the only thing I can do is set it to defend. You have options Defense, Attack, Intercept. The escorted ship just keeps flying away from the escort into the enemies and itself needs a couple of seconds to get killed by enemies that spawn in right next to it. Odysseus can struggle to kill Branch 9 Destroyer I and killing Ks is a real slog. Ive had it spawn next to the gate i entered from and next to the station. Description: SVE aims to add lore friendly ships to the game. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. You'll know its the right mission when he asks you to bring a fast combat ship. . ↳ X4: Foundations; ↳ X4: Foundations - Spoilers; ↳ X4: Foundations - Technical Support; ↳ X4: Foundations - Scripts and Modding; ↳ Construction Community; ↳ X. I later decided to make some more variations by kitbashing and editing the models of other ships. But I highly doubt this means anything for the longevity of X4. I Click/Select the Fighter, Right Click on the Freighter to Escort, Select DEFEND. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. 2. Enable this in the Extension Options. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. I see the AI fleets doing this ALL THE TIME so there has to be a way. I destroyed one ship and the escort destroyed the other. Manage an empire or EXPLORE space in first person. the ship you are in is waiting for the others to catch up. Originally posted by Wraith: Yea trading fleet are possible through mimic command like stated before. I might be able to destroy the SCA base eventually, however for now. , they can now make 12, where those fleets would have a few capital ship escorts (2) they now have twice as many (4) for example. So quite some distance. Another way is to make S ship part of the M ship fleet. They will now protect the ship at all times and stay in a sphere around the ship instead of docked. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. That will create a guidance mission and make it active. First issue : when a ship is assigned to defend another one, it will randomly be set to "Escort" or "Defend". Alternate commands don't seem to have any effect. What am I doing wrong?!? I purchase a fighter (or two) to Escort and Protect a Freighter. Manage an empire or EXPLORE space in first person. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. Fleet movement behaviors are outright broken. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. then the Squadron Designation (usually Delta). -Tweak: L and XL against ships stay in the fight longer and withdraw at specific shield and hull levels. . Go to the sector you want to fight in. Manage an empire or EXPLORE space in first person. Ok, how do I do this? Because I've been trying for 3 DAYS. Can someone give me a quick rundown of how to set up a “carrier” properly (I say carrier, but it’s actually a frigate I am flying that I want to have 4 fighters assigned. I have 4 fighters that I want to set to escort my carrier but the only thing I can do is set it to defend. Escorting seems to mostly work as intended. Ok, how do I do this? Because I've been trying for 3 DAYS. Manage an empire or EXPLORE space in first person. Fly Too is not a combat order. What am I doing wrong?!? I purchase a fighter (or two) to Escort and Protect a Freighter. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. Added to that the fact that you need to load in 1-2 minutes if you want to. . is it really worth it to do those? Re: 1. < 1 2 3 >. This defaults to escort ship with the transport being the wing commander, but they hurry to the next location. the ship you are in is waiting for the others to catch up. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. 00 Update - Changelog. is there a way to have a trade ship match the speed of other ships on their fleet so that it travels together with the fighters one asigns to protect them? even if it means the trade ship goes slower than what it couldThe escorted ship just keeps flying away from the escort into the enemies and itself needs a couple of seconds to get killed by enemies that spawn in right next to it. No one taking any damage. Assign them each base behavior to protect the ship. I see the AI fleets doing this ALL THE TIME so there has. 5. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. It's because of travel speed. I have the same issue. The escorted ship just keeps flying away from the escort into the enemies and itself needs a couple of seconds to get killed by enemies that spawn in right next to it. As for us, we're now moving on to the next round of planned additions to X4: Foundations. To order fighters to be part of a Carrier's wing, you select the fighters, right-click on the carrier, and choose one of the modes (e. You lose rep for every "kill" which counts each S/M ship, drone, laser tower and turret / engines. they will now make 12. . Farm some BUC in Pious Mists IV or IX or Trinity Sanctum VII for Exceptional Ship Nanoweaves (BUC reputation is locked, so you can kill as many as you like) and give your traders the Mirage illegal ware concealment mod to stop them from being harassed by pirates completely. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. Until then, have fun with X4: Foundations and X4: Cradle of Humanity! X4: Foundations - 4. Alternate commands don't seem to have any effect. So they rush forward and leave the trading ship behind vulnerable. It has taken no damage and is at full health. Like I put command to the trader : Go to this station and buy this, and the wing mans gets command from the leader to travel to that station which overwrites the command of Escort ship. Mallas Jul 25, 2022 @ 2:34am. In short you just crunched as many trader or so into a fleet and they will all trade independently. Tbh the best Thing they could do would change Dockpad Positions to the Inside, like they did with Raptor ;) No Dockingstation Outside since that would mean if you depict it a bit more real, a big vulnarable Target, like all Reallife Carrie cant defend themself. Alternate commands don't seem to have any effect. 2: Assign ship to the Fleet. For the most part as long as you don't do anything dumb you are fine. Again though the fighters would be more vulnerable in combat. (Since "Escort" will just cause them all to relaunch. Hive stations take days to respawn. I have not met the Split yet, so i need escort solutions that work. Ok, how do I do this? Because I've been trying for 3 DAYS. . Войти Магазин. Moving the ship slowly to agitate the drone positions so they have to recalculate. Jun 19 @ 12:51pm. -Bar patrons. The Katana is the fastest flying ship in X4, while offering decent toughness and fire power. (interception is the best for defending miners) Last edited by. Fleets not flying in formation? Just made an M-sized miner with 2 S-sized escorts. Read the Other Features section below. the right-click menu). All Discussions. Odysseus Vanguard is a long range siege ship, lacking strong shields and fire power. Why is their 200 freaking Ka,ak ships in one stop. Mod effects. . What am I doing wrong?!? I purchase a fighter (or two) to Escort and Protect a Freighter. I select the fighter, right click the transport, and select their role as defense. Even without laser towers 80% of the time the trader escapes. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. I see the AI fleets doing this ALL THE TIME so there has to be a way. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. Thought you meant press the s key after left click. Fleet movement behaviors are outright broken. Hive and raid stations. Manage an empire or EXPLORE space in first person. I see the AI fleets doing this ALL THE TIME so there has. Example: 2 Osaka, children of 1 Syn: Give order to Syn to attack a K. P. then the Squadron Designation (usually Delta). I've got a setup that guards my border with 3 destroyers, 1 carrier and a bunch of fighter/corvette escorts. short answer, no. 4 to 6 more syns set to attack with the carrier. Reassign them to the fleet. With Defend, the escorts tend to. I see the AI fleets doing this ALL THE TIME so there has. For the most part as long as you don't do anything dumb you are fine. Alternate commands don't seem to have any effect. They are great multi purpose Ships, i personally use Groups of 3 to 5 Peregrines in forward X Formation as Carrier Escorts. Why is their 200 freaking Ka,ak ships in one stop. Defend and interceptions both seem to do the exact same thing: Escorts either lag way behind, or they rush toward the destination leaving the ship they are supposed to be protecting behind. The syn slowboat to target, never getting there. Voidflakes Dec 25, 2018 @ 4:58am. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. Because I know that you can personally assign a ship for escort but I have a lot of ships and. Now my problem is that my fleet lead destroyer and carrier have subordinates that. X4: Foundations. I Click/Select the Fighter, Right Click on the Freighter to Escort, Select DEFEND. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. . . they don't stay near the ships they are set to escort though and still gets stretched #10. It was working fine but now I have to reissue the group commands every time they catch up to the ship they are supposed to be escorting and they don't do ♥♥♥♥. There is no option to set it to excort under "set default behaviour". KUAM LIVE Interact with us and the KUAM community live during our show!An intimate relationship is an interpersonal relationship that involves emotional or physical closeness between people and may include sexual intimacy and feelings of romance or. There is no option to set it to excort under "set default behaviour". To the probably-long-gone OP: this is Egosoft, there are very few "immediate" quests. I've been playing X4: Foundations for more than 750 h and bought collector's edition and even Tides of Avarice ahead of release for the full price, and X4 keeps being the best game ever for me, but please, developers, just add this tiny bit of information for people to be aware of what's happening. I setup fighters to protect trading ship and they always fly ahead. The loadout will be more lenient since you don't need turrets, expensive shield or repair drones. These guys supported X3 for ages, hope the same will be true for X4. Ya, wtf is with this ♥♥♥♥? Mind you the beginning is easy enough. Terran SS handover, Moreya is removed, gifted a Katana, has MK shields, Engine, Terran mk pulses, the Katana gets the Yaki IFF for the plot duration until the. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Alternate commands don't seem to have any effect. The whole we sit on a dock and only get stored if all the pads are full is kind of a sore point with me. But the wing designation (alpha, beta, ect) will need to all be of the. The fighter then follows the Freighter around, 'Sometimes' in formation, but when the Freighter comes under attack, and I check on it in. 2 ships per leader. I have 4 fighters that I want to set to escort my carrier but the only thing I can do is set it to defend. He started following me for a few seconds and then just stopped. I assigned one Quasar fighter to each of my transporter and I constantly see them flying off, but this is just proposterous - my trader complained about pirate approaching, I checked the map - and his escort was happily flying towards highway lane ignoring the trader. The parked ship will attempt to attack based on the behaviour set. Wenzilber. Ok, how do I do this? Because I've been trying for 3 DAYS. I see the AI fleets doing this ALL THE TIME so there has.