Why doesn't convoy escort work in hoi4. Relax, you dont need understand what mean "navy" in this game đź‘Ť. Why doesn't convoy escort work in hoi4

 
 Relax, you dont need understand what mean "navy" in this game đź‘ŤWhy doesn't convoy escort work in hoi4  split you destroyers in small task forces lik 5-7 should work out against ai and research and built better destroyers subs do nothing against subs so they dont escort

Either is going to be rough. A shortcut to add_equipment is simply ae. Never miss a thing. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. The BBs are very difficult to pierce and the CLs are basically unpiercable by light attack. No new capitals. Rather than sinking a convoy or two, the subs end up sinking a convoy and two escorts instead, and the escorts cost more than the convoys. The convoys had the order to keep going, but they stayed in the region where the battle took place. ago. I dunno, both servers I usually play in ban this. I even split my convoy escort fleet in two and assigned one sea region to each yet nothing helped. for example I add subs to convoy raiding. Screens don't get out of the way when the battleships are going at it. Other times selecting a different combination of missions will allow your invasion to proceed. Okay, so after lengthy experience with this. Set them to convoy hunt. Sea Control doesn't guarantee the decisive battle you are looking for. As for convoy/escort building, I have a few approaches as the UK, for example: 1) Don't build any and manually cancel/reset resource/supply convoys as needed. And, most importantly, 4. Then the players can press that weakness by using a CL/DD fleet to destroy the screens of AI piece by piece, then the main fleets. addasher710 • 1 mo. My main fleet joins the battle but does nothing! It lets UK navy destroy all my transports and I loose all the troops. To fix, click the icon that looks the exact same in the options for fleet managment at the top left of the screen. That said, higher attack values will gurantee more kills. It's hard to know what comes with expansions and what doesnt. Put depth charges in all the top slots. The convoys have to pass several regions to get to their destination, meaning I have to order the fleet to a new region over and over while the convoy sails on. in my opinion its a waste of time trying to get naval supremacy against Britain. Invade and ship in more troops and secure a second harbor asap. With 75 - 85% naval superiority my convoys would still get caught and slaughtered consistently. I don't know if it's WAI but French overseas resources from Tonkin apparently get shipped by land through the Silk Way, so no use in convoy raiding…True, I just keep eating them up, but I invested in a large Navy. The good news is that the AI has started blocking off the sea zones to convoy traffic where my subs and mines are doing the most damage. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. This is. I generally avoid building escorts. . Sonar and radar looks useless in convoy escort. If you want your ships to patrol the sea zones, then use Convoy Escort. Each mission has a corresponding hotkey. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. The famous Duisburg Convoy battle lasted only 40 minutes! Convoy raid is primarily for subs to prioritize sinking transports. Ok thanks, I just wanted to know if theorically it should work or not. Your escort was in different sea tiles from your convoys and the the battles were merged into one interface. The normal US stuff. Once the amphibious invasion is started, then the ships will leave port and travel with the troops. With your air wings you need them on naval strike and the assigned regions where the naval invasion will travel through. A 100 ships convoy escorting did nothing to prevent my convoys from getting sunk. I'd say look at a few things that will impact your ability to build a fleet. Italy doesn't start with a big industry, so starting with light ships is a good idea for steady naval mobilization. Best. As well as air sup against nav. If you want them to engage those convoy escorts, either 1) manually right click them to the tile and hope they engage. Turn Expert AI on at a minimum. In a strike force mission, the navy waits in port unless there is an active naval battle. Having heavy cruisers in a raiding party is a whole new experience. When i delete a region it is deleted for all task forces. Doesn't matter how big or small your taskforce is so you can get away with one taskforce composed of 99 destroyers. Many people spend years of the game constructing the fleet, then just click "Convoy escort" and are done with it. I had a giant escort fleet in the Mediterranean with 2 carriers, about a dozen light cruisers, like 20. #7. - Submarine group: Convoy Raiding mission - Destroyer group: Patrol or Convoy Escort or Minelaying missions - Mixed group with heavy ships: Strike Force mission Long version: Google "hoi 4 navy tutorial" for lots of results. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading. Need the light cruisers with sonar and floatplanes. Destroyers without sonar or depth charges 2 are pretty toothless though (no depth charges or planes means no damage dealt to your subs). It absolutely nukes literally all your stats - heavy attack, light attack, screening, etc. Convoy Escort: Protects your convoys. Stop trading for anything that takes convoys. All that said, HOI4 will never be an exact model of WW2. They dont reinforce consistently into battles that are triggered by some other fleets doing other missions. It doesn’t always work but most of the time it does. Since sea areas are large, convoy escort usually works better smaller the patrol areas are. split you destroyers in small task forces lik 5-7 should work out against ai and research and built better destroyers subs do nothing against subs so they dont escort. Invasion, just use your strike force for this if the enemy one is sitting in port or sunk Try to have a mix of good ships, you can't escort effectively with just submarines, or just destroyers. Considering that the most popular convoy raiding fleets make good use of submarines, fans are going to want to use ships that can. When you have enough convoy escorts, new docks can be assigned to make Fightin'CLs. It would seem I have to target the Bismark Sea air zone but that means I barely have enough coverage of the entire zone and suffer a huge efficiency loss. My sub fleets of 10 subs are getting sunk. As US you can protect the lend-lease convoys to UK, granted you are in war with Germany. Best way around the deficit if you can't build enough yourself is boost relations with a bunch of countries and ask them only for convoys when you haven't got enough for the equipment lend lease. r/hoi4. Yes, there were escorts. It doesn’t always work but most of the time it does. You will catch and scare enemy convoy raiders this. Then draw an offensive line beyond that one. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own. Expand user menu Open settings menu. ago. For sure, you can use DD and CL for convoy raiding too, but the are not as effective as subs and could do other tasks much better -> screening your capital ships or protect your convoy routes as escorts or doing patrol-tasks. No need to add depth charge because your 50-100 DD will have free 50 depth charge, enough for a few subs that reveal. That's how the spotting system works, which i find a bit weird, but that's how it is. This is annoying. ago. Sure, they are more easily sunk (2 destroyers will sink, 1 gets away damaged, while an LC would get away with the same amount of damage without you losing any ships in the process), but in a decisive fleet battle, it doesn't really matter. The troops will automatically cross the ocean to their new orders. That's how the spotting system works, which i find a bit weird, but that's how it is. Patrol just attempts to make sure there are no enemies that could attack them. The mission is primarily a counter to Convoy Raiding. Other times selecting a different combination of missions will allow your invasion to proceed. A fleet in convoy escort duty tries to get into these fights to defend the convoys. Sea Control doesn't guarantee the decisive battle you are looking for. But every port strike was a defeat instead of doing damage. These compositions should work without MtG. The meta for navy is high armor. As to subs being less likely to be detected by aircraft, doesn't matter when I build enough fighters to cover my sea regions anyway. I normally just put destroyers and a few light cruisers. In most cases strike force + patrols + some convoy raiding can function on its own for very long time, assuming you have relatively strong position. Greetings, I am a game designer new to the HoI4 team. Convoy Escort: Never Engage - escorts convoys in their sea zone, but will flee if attacked by any enemy ships. Sonar is usefull, but not reliable by itself. How do I stop the AI's convoy raiding. TAC have better range, and can switch back and forth between the ground and sea war, as needed. Convoy escorts can also be deathstacked but you need as many escort fleets as the enemy had raiding fleets in order to join every combat. The comp doesn’t deathstack. The reason that these are effective against the current meta is because CA's are counted as Capital Ships. What you really need to do is set your escort to do not engage and move them to the sea tile your convoys are in and then restart fire at will and then they will really protect your convoys otherwise they are just fighting somewhere else even if they appear to fight along your convoys! The convoys have to pass several regions to get to their destination, meaning I have to order the fleet to a new region over and over while the convoy sails on. In order to do a convoy escort successfully in this game you need ships that are faster than your enemy ships. There's usually not that of an risk that you'll encounter surface ships in the Atlantic, since Italian fleet can't bypass Gibraltar and the Germans have. Air superiority from fighters to help also. A convoy defending, a sub raiding, they communicate with each other and help each other by sharing info. What about convoy raiding. a tragedy that will halt Japan for the rest of the game. Perhaps I have assessed the situation such that the enemy forces in the English channel have a LOT of airpower, so TF1 has more carriers to provide air cover and more escorts to shoot down. Your AI Admirals try to avoid battles they'll lose, so you should be safe to keep them on convoy escort in some perimeter sea zones. This way they will wreck convoys as long as they don't have any immediate escorts with them, but as soon as surface fleet arrives, the bail. Maybe I'll try again engage always. Patrol/Convoy Escort mission: CL and 2 DD fleet. Surface raiding, especially in the med, is extremely dangerous even for human players in MP games, so it would probably be suicide for an AI, but I 100% agree that UK should be putting every single ship on. Worst hull, worst engine, worst gun, no torpedoes, maybe a cheap aa (it adds 90 + 2% to production cost, so only if you are really worried about plane attacks). You want 6-8 per task force, with a ton of task forces. Check also if you researched the NI technology. when a convoy raiding task force automatically interdicts some convoys. Love the new supply system for land combat but not convinced it's working as intended for naval. • 1 yr. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. Best to create a blockade of sea zones and divide your dedicated raiders (mostly subs) accordingly. Each mission has a corresponding hotkey. I can say two things. Destroyers are good to protect your transports from enemy subs and sponge the firepower in battle, but ultimately fodder to cruisers. Historically, very few fleets had this (as IRL they couldn't look up the various mechanics and work out when they were perfectly covered, as well as had to balance limited ships ). ; About Hearts of Iron 4 Wiki; Mobile view95 votes, 23 comments. Convoy raiders should be small groups. Makes no sense. Typically performed by submarines, but any ship can be used for this, even your strike fleet. If the UK is reduced to 3 convoys, the. Motivations of modders may vary widely: a better. Fourthly, Germany usually doesn't want to build carriers, as they detract too much research, too many military factories and too much chromium from the land war. The reason deathstacks are the standard is that, as a doctrine, it enables you to bring overwhelming firepower to bear against your enemy. Raiding fleet. Carrier-based planes capable of naval bombing (CAS or NAV) will automatically. Just join the axis, justify on a British puppet, naval invade through hull, capitulation in a couple months. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Firstly and obviously is the naval aspect. r/hoi4. have paratroopers researched (paratrooper 2s if possible). 3 getting max convoy escort efficiency is more important as it will reduce the number of times their subs can attack your convoys as. The main tree is mostly for CVs. Once a small convoy fleet detects an enemy, the strike force fleets will sail directly to the battle without your prompting. As far as I can tell, it's this: All planes take off every 8 hours. 10 CAS per carrier. but if you are only damaging them instead of destroying, the i think you are doing something wrong. Just build light cruisers with crazy light attack and destroyers with torpedos. (I just want to say that im not very good at hoi4 navy. Once the invasion force lands, which Germany could have easily done in Sealion, the bigger problem was keeping them supplied. 2: 1x Escort Carrier, 4x BB, 8x DD. I don't know what's happening. That order is now active, but all others are not. Naval missions can be assigned to task forces to govern their behavior. The AI does not make death stacks. They are tired. Naval play isn't just about building the ships and fleets. ago. The three strategic regions I will be placing my subs into are the Iberian Coast, North Atlantic Ridge, and the Denmark Strait. I created a fleet with a single task force of destroyers to do convoy escort missions in the Mediterranean sea zones. 4 or 5 gun (light cruiser battery 2s), 1 spotter plane, AA1, armor 1, fire control 0, max radar and engine. Either Subs are waaaaaaaaaay to op and could just slip through hundreds of ships, naval invasion convoys are in front of the fleet (for some stupid. A Battle Plan is an important tool that helps players visualize how their divisions will advance, allows the AI to control the player's divisions automatically, and can confer a Planning bonus. When task force(s) are performing a mission in their fleet's assigned regions, an icon will. Use patrol or patrol/strike force depending on your fuel situation. the best plan,. Well, just watched Midway on demand (for free as well, some odd channel never heard of had it in their list), and yeah, CTFs striking each other 100 miles out, BBs not even part of the screens. The maximum bombardment penalty is 25% and is proportional to the number of appropriate ships in the fleet. The CLs should be well-rounded with radar and even more than one catapult. I honestly use both for that role. The size of the are covered doesn't matter, rather the length of the convoy route is the factor that determines the number of convoys used and thus the required total escort size. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Also, Japan, the USA and the UK all have strong navies at the start of the game and are completely playable due to how many convoy routes they can cover, even with the. Generally the idea is that the subs will bait out the enemy DDs and CL fleets, which your own naval AI will see as a target that can. Then you also need to have your ships in those areas running convoy raiding/ strike force/ convoy escort etc. You can re-route convoys. Battleships have range along with Battle Cruisers so they had the role of shore bombardment for invasions. Make sure they were made for Man the Guns (patch. If you want them to engage those convoy escorts, either 1) manually right click them to the tile and hope they engage. Hoi4 has insta loading, and it is always done perfectly. trim this fleet to just 60 destroyers, so you can run convoy escort anywhere you need to. Even when called into a battle (instead of a spotting), the strike force always targets a specific enemy task force, which will frequently lead to follow-up battles if the target escapes from the initial battle. If its oil you need, invade Romania, puppet it, then ask for their oil in the trade menu, you get 70 oil for one civ factory, more than if you'd just annexed them completely, plus free manpower. ago. ; About Hearts of Iron 4 Wiki; Mobile. Set your remaining surface force to strike force on every zone in the med except the Aegean sea. Every single time I put my navy to defend convoys they do fuckall and my naval invasions gets sunk anywaysThe US Navy operated several airship squadrons in the Atlantic for ASW and convoy escort. Coastal Defense is like the strike forces, thou focus on your home. So if you’re struggling with getting troops to bloody move, try changing their invasion support option to convoy raid or escort or any combination thereof. Add in the loading times and HOI4 convoys are about right for HX and ON convoy speeds. Germany can easily invade brittan China can invade Japan. Greetings, I am a game designer new to the HoI4 team. How work Naval task forces. *Note: Specified equipment must be researched for add_equipment command to work. If there are ships in port then the hubs may not work properly. Anyway. This video serves as guide to the Convoy Raiding and Convoy Escort missions. Patrolling to clear the area is not a terrible idea, but it doesn't directly protect the convoys should they be intercepted. I saw a recommendation that 10 Destroyers each would work better, but I do have other needs as well, so trying to balance. No destroyer spam, no sub spam. Regarding fleet arrangement, try setting some subs to convoy raiding and some DDs to convoy escort, and the rest of the fleet divided into sub-divisions with 3-4 BBs and enough screens as you are currently doing. Put your navies that are patrolling on strike force I think that will work.