Why doesn't convoy escort work in hoi4. Make. Why doesn't convoy escort work in hoi4

 
 MakeWhy doesn't convoy escort work in hoi4  Considering that the most popular convoy raiding fleets make good use of submarines, fans are going to want to use ships that can

Your AI Admirals try to avoid battles they'll lose, so you should be safe to keep them on convoy escort in some perimeter sea zones. in relation to opportunity cost. I have 150 naval bombers/90 fighters on 4 carriers set to port strike. You're correct with the convoy escort, and even if it protected allied shipping too, it's very bad at actually killing subs. Escort fleet: this is for antisub warfare, I think around 8 dd's per taskforce usually works pretty well, if you feel like you don't have enough for the war though you can make them smaller, because with patch 1. Features: Color settings. your best bet is to build tonnes of submarines, fighters, naval bombers and strategical bombers. Air superiority from fighters to help also. If it was rubber, the meta is to invade The Netherlands and take the rubber from their colonies in the pacific. There are two known bugs with naval supply, either or both of which you may be suffering from: 1. They were very effective convoy escorts and actually battled U-Boats off the Atlantic coast and Gibraltar. While using this mission type you can still be engaged by other fleets however a. Method 1: Convoys. With 75 - 85% naval superiority my convoys would still get caught and slaughtered consistently. Move south and win. I looked into it some more and AFAICT the only way for a convoy battle to lose this designation is for any task force to be added to the battle (on any side) after it has been set up. I always build a lot of docks and then modernise the entire fleet in the most practical way by avoiding high cost changes like engines and main batteries. And it's influenced by two things primarily: enemy fleet smaller than yours (constant), and your ships reinforcing the battle rather than being there from the start (gradually comes back during the battle)Ships can hover together depending on the mission type, strike force is one fleet together, if we have destroyers on convoy escort, a way of implementing tactical nuke strike on convoy escort is with spotting via spotting fleet or with scout planes to track the exact location for the strat bombers. If the UK is reduced to 3 convoys, the. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. 2. Naval missions can be assigned to task forces to govern their behavior. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own. ASW/Convoy Escort task forces are 5 ASW-specific DDs and for the UK, I usually use my DD1s as ASW/Convoy Escort and leave my better DD2s for the surface combat. This is. Naval play isn't just about building the ships and fleets. This is also the reason why you need at least one heavy ship to escort carriers. Although missions can be assigned at the task force level, the operating area for the mission is defined at the fleet level by assigning regions. A large US carrier fleet is in port at Rabaul. Convoy raiding: theoretically any ship can do this, but in terms of availability you're best off using subs. Convoy Escort Group 2. Conclusion: CVs are underpowered in this 1. So if you’re struggling with getting troops to bloody move, try changing their invasion support option to convoy raid or escort or any combination thereof. I just do not I guess no how to use it. Also, Japan, the USA and the UK all have strong navies at the start of the game and are completely playable due to how many convoy routes they can cover, even with the. That said, higher attack values will gurantee more kills. ago. I have neither the time nor skills to make a mod, especially not a total overhaul this big, and I don't expect Paradox devs trawl the subreddit for major gameplay ideas. Gain air supperiority through number of fighters there. Since the AI has a tendency to convoy raid in shallow waters, detecting subs wasn't much of a problem for me. Command points are automatically used for these missions and and costs permanent 0. ) Convoys are only ever directly seen during naval battles, e. They are less cost efficient than heavy fighters and not very good during battles. In the meantime, use naval bombers to grind down the UK fleet in the Channel and West of Denmark. Doesn't matter how big or small your taskforce is so you can get away with one taskforce composed of 99 destroyers. Alternatively a cheap Cruiser Converted Hull CV with naval bombers (and 4 screening ASW DD) will make short work of subs. But then, the USA started raiding my convoys around japan. Set this fleet on minelaying and fill every zone in the med to a thousand mines. Same reason Corvettes and destroyer escorts aren't in the game. Perhaps I have assessed the situation such that the enemy forces in the English channel have a LOT of airpower, so TF1 has more carriers to provide air cover and more escorts to shoot down. Question for the devs, or anyone else that knows :). Every single time I put my navy to defend convoys they do fuckall and my naval invasions gets sunk anywaysThe US Navy operated several airship squadrons in the Atlantic for ASW and convoy escort. Escort fleet: this is for antisub warfare, I think around 8 dd's per taskforce usually works pretty well, if you feel like you don't have enough for the war though you can make them smaller, because with patch 1. When it comes to numbers, there are several things to consider: 1. Drussix Apr 9, 2017 @ 11:12pm. There are better ways to pull of Sealion instead of wasting several years building dockyards. So I can't lend lease a landlocked country because they don't have convoys. Not that such a thing happened very often since in real life things did not really work like. If you just a assign a few task forces to convoy escort, and still have the planes in Tohoku, you'll be just fine and be able to kill off a few of those subs. Go to hoi4 r/hoi4. Subs Detection: are Cruisers worth being added for convoy escort Destroyers Playing for Japan and what seems to work protecting my trade routes if a fleet of 4 task forces with 5 Destroyers in each. Maybe add a few sonar and radar modules with some depth chargea. Mission Efficiency. There's usually not that of an risk that you'll encounter surface ships in the Atlantic, since Italian fleet can't bypass Gibraltar and the Germans have. Transport planes can be shot down while on the mission, both by. (fleet in being) my main fleet is mainly in port untill i encounter a big(ger) fleet that can destroy my screens, it then goes to that sector alone to deal with the threat. The premise here is that the heavy cruiser gun puts it in the second line, immune to enemy screens while screened itself. Also invade Denmark. Just including these will drastically improve your ground campaign. Once your invasions are ready use your whole Kriegsmarine on protect convoy duty in the two seazones needed and invade. Neither ever happened in real life. It completely lacks visual cues. It says 1K but it's red, meaning that it has some issue (there being not enough) Maybe some troops/lend lease being transported, and once it finished you had enough convoys? Although 1k is a lot. Make. The main tree is mostly for CVs. Relax, you dont need understand what mean "navy" in this game 👍. AA cruisers and destroyers are absolutely the meta. Italy doesn't start with a big industry, so starting with light ships is a good idea for steady naval mobilization. If you have more dockyards, going for light cruisers isn't a bad idea also. The problem - I stage naval invasion from three different places to thee different UK ports. hatred_outlives. Enter is the more modern name, because you usually use the button to confirm an input, while return is a name from the time of typewriters. My guess is that the frontline screens were low HP from other fights and your destroyers had torpedoes. Light Cruisers at lower tech levels, Destroyers in later years. 2: 1x Escort Carrier, 4x BB, 8x DD. All carrier-based planes will join the battle. Convoy Raiding: Attacks enemy convoys. Here is the main portion: Italy is THE best nation and best situated to become a superpower by 1939 out of all the nations on earth. Here's some ramblings on that. Navy group 1 (Strike force) : all cruisers, battleships, heavy cruisers, and some of your light cruisers, destroyers and submarines. This page was last edited on 16 January 2022, at 17:51. You get supremacy from the strike force while planning the naval invasion. I'm new to Hearts of Iron 4, and I was wondering if there is a way to somehow "add" troops inside of convoys to my fleet. And then a death stack of 4-5 carriers, heavy cruisers maxed on light attack, and destroyers maxed on torpedoes. Naval missions can be assigned to task forces to govern their behavior. You launch 5 across the entire island while launching 3 naval invasions with fucking marines to open a beachhead. Hoi4 lacks a naval functionality to plant a fleet in a sea zone and blockade all ports in it to cut off supply. First of all, you need to know that there are five different ships in total in Hoi4, meaning there are 5 different warship classes that you can craft. The long and short of it is heavy surface raiders are very easily countered by just adding more escorts to your convoys. Convoy escorts. ago Light cruisers are the best for spotting things but destroyers are the best for depth charges. e. Typically performed by submarines, but any ship can be used for this, even your strike fleet. I can see that it's solved, but one thing I noticed is the convoy number at the top. Especially in the mid- to late-game you can abuse them to seriously increase the presence of aircraft carriers in your fleets. . You can make one huge task fleet of escorts across every zone you want trade to go through. Activate the execution of the plan. Sure, they are more easily sunk (2 destroyers will sink, 1 gets away damaged, while an LC would get away with the same amount of damage without you losing any ships in the process), but in a decisive fleet battle, it doesn't really matter. To fix, click the icon that looks the exact same in the options for fleet managment at the top left of the screen. I prefer packs of 10 spread out as many sea zones as possible. Once the task force is in. Otherwise, there's probably not a whole lot you can do apart from just building enough convoys that you can sustain and replace your losses. You will need to wait 30 to 70 days to prepare. Since sea areas are large, convoy escort usually works better smaller the patrol areas are. Note: Escort Efficiency is a value that indicates how quickly a fleet on a convoy escort mission can gather and help in the defense of a convoy once an enemy raider has been detected. Wiki has a good page on the Atlantic convoy system. This video serves as guide to the Convoy Raiding and Convoy Escort missions. Harin said: I do not know off the top of my head the best way to tell where your convoys are sinking. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Rather than sinking a convoy or two, the subs end up sinking a convoy and two escorts instead, and the escorts cost more than the convoys. Man i just produce random ships and put them all in 1 task force and put convoy escortYou should put one fleet on search and destroy and the other on convoy escort. Kaijo Goei Sotai is for Convoy Escorts(the Japanese were not to keen on defending their covoys until later in the war) Kirai Fusetsu-ka is for Minelayers Taiheiyo Kantai is for Convoy Raiding Bonus, the shipsclasses I build for this: Ship designer: Kure Naval Arsenal 1936 SS: Kaidai VI Class 1936 DD: Kagero Class(Torpedo Destroyer)This small army was supported by the entire royal navy, which included 126 destroyers set to destroy subs. What you really need to do is set your escort to do not engage and move them to the sea tile your convoys are in and then restart fire at will and then they will really protect your convoys otherwise they are just fighting somewhere else even if they appear. Move south and win. The Italians can just hang out in port and relax while you spend fuel. I plan to conquer the UK as germany by convoy raiding around the British mainland. ASW/Convoy Escort task forces are 5 ASW-specific DDs and for the UK, I usually use my DD1s as ASW/Convoy Escort and leave my better DD2s for the surface combat. Maximum speed: 120 km/h. Air targets capital ships starting with carriers>BB>BC>CA. If you want your ships to patrol the sea zones, then use Convoy Escort. The simplest, cheapest, and easiest way is to have your units board convoys. I don't think you can change the automatically chosen resource/supply/convoy route destination besides changing the access level to the sea zone. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. Naval Invasion Support, they escort the naval invasion to it's destination, then help them with shore bombardment. Convoy Escort (what's that sea zone by the German ports/Hamburg/Kiel). Another is the Convoy Defense Doctrine, which doesn’t exist in game - but as South Africa, you can choose a focus that will give you a boost for that Doctrine tree. You wouldn't let an AI field marshal control your entire army, so why would you let an AI admiral run your navy. If you plan to move your entire army across the sea, consider using your main force to temporarily escort your transport convoy since 10 DD can't cover 70+ convoy at the same time. Click patrol and then right click on 3 or less sea zones and they will patrol those. Since sea areas are large, convoy escort usually works better smaller the patrol areas are. You don't. The only thing is you might want to beef up the numbers abit for any specific job. ; About Hearts of Iron 4 Wiki; Mobile. As well as air sup against nav. Obviously the naval invasion won't work if there is no air superiority or naval supremacy. Before I begin, I don't actually expect this to go anywhere. I assign each fleet to about 3 areas each. Conclusion: CVs are underpowered in this 1. However, my navy was not on any mission, and they are not even moving at all, they are stuck. 3 getting max convoy escort efficiency is more important as it will reduce the number of times their subs can attack your convoys as. About navy: build only destroyer 1 with depth charges and use them for convoy escort (5 destroyers per fleet). If the Italians are stuck in port, you are winning. reply. Once a small convoy fleet detects an enemy, the strike force fleets will sail directly to the battle without your prompting. 5 sea zones. Alternatively, you can invade Ireland early on and use it to bypass the Channel. So yeah, you still need to do decisions about where and how you wish to utilize your fleets, but I wouldn't call that micro. The mission is primarily a counter to Convoy Raiding. I. I even split my convoy escort fleet in two and assigned one sea region to each yet nothing helped. With some speculation that convoys are now going to appear on the map, and potentially be integrated into the main naval combat system, is it too early to ask if the role of 'escorts' is more. but if you are only damaging them instead of destroying, the i think you are doing something wrong. I did exactly what you said, I have about 240 light cruiser and destroyers in 10 groups set to convoy escort, but i still only have 5% supply can be shipped, all my army landed on Europe was gone because the poor supply efficiency. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. @KDEstroy Patrol with "equal str or less" setting or convoy raiding, you can use CA for both. If a surface raider attacks some convoys, a strike force will not counter-attack them. With high surface detection and speed, yes. Other times selecting a different combination of missions will allow your invasion to proceed. I did some testing once a while back and its seems like screening efficiency matters for protecting your escorts, so if your task force enters the battle to stop the subs but isn't large enough to cover the convoy fleet you can still get torpedoed before the subs fall back when a ship with sub attack enters. My troops are dying and there’s nothing I can do. Make sure you have a good admiral assigned to the escort force. Lots and lots of them, and Heavy Cruisers for Shore Bombardment (as they have the best AA:Cost ratio of all the Capital Ships). Air Warfare needs an overhaul. Screens don't get out of the way when the battleships are going at it. Chase away any convoy raiders attacking your convoys. I generally avoid building escorts. What do Carriers do in MTG? I generally understand how other classes of ship work, piercing types vs armor values and who each type of turrets will target. Historically, very few fleets had this (as IRL they couldn't look up the various mechanics and work out when they were perfectly covered, as well as had to balance limited ships ). Are you using convoy escort or patrol mission for those DDs? They will behave differently depending on the mission. The convoys had the order to keep going, but they stayed in the region where the battle took place. bunny32794. It's sort of like the difference between a fighter sweep and a fighter escort for bombers. Just join the axis, justify on a British puppet, naval invade through hull, capitulation in a couple months. My entire army is in North/East Africa. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. ago. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. I am an American and when it comes to WW2, we show up late. Useing more destoryers for convoy protection against subs because each destroyer will have a slightly lower anti Sub ability. Turns out it's all okay but I'm sure many other HOI4 players, especially new ones, are just as vexed and frustrated by this issue as I was. In real life, the German heavy surface raiders worked extremely well for tying up lots of Allied ships escorting convoys off the coast of Norway: leaving them unavailable for use elsewhere. Once the ten land, you can assign division to another but the planning will be done. g. My convoy escorts of 2 CL and 10 DES on convoy escort seem untouched. The BBs are very difficult to pierce and the CLs are basically unpiercable by light attack. Questions about German naval tactics and convoy raiding submarine fleets. So I am very unsure and confused on Navy overall. I've had this happen, when I watch my escort fleets they will get into combat alongside the convoys and then flee. If you are a madman you'll add radar to them as well though it isn't needed. I assume this doesn't work as well in servers that allow germany to send conversion template divs pre. Next time hover over the convoy if it's not green. Invade and ship in more troops and secure a second harbor asap. You can easily design these using a single hangar, basic AA, a basic cruiser engine, and optionally basic secondary battery. You might do well to add a single Carrier with nothing but Fighters to escort the fleet - if you do, outdated carriers should work fine. A 100 ships convoy escorting did nothing to prevent my convoys from getting sunk. It doesn’t always work but most of the time it does. Convoy escort : if it's only escorting resources, split your destroyer (DD) in group of 10. The number of available screens is the limit for many AI, because they also need to spare them for convoy escort. get like 20 destroyers with 2 depth charge 2s and advanced sonar - no more submarines ever again - convoy escort everywhere but keep your doomstack on strike force in the same places where you're escorting pro tips: you can set sea zones to "avoid" or "never enter" as well.