What ship in hoi4 is best for escorting convoys. Division weight will influence the number of convoy ships used. What ship in hoi4 is best for escorting convoys

 
 Division weight will influence the number of convoy ships usedWhat ship in hoi4 is best for escorting convoys

How effective this is depends on ship/doctrinal stats. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. Cuz that 1% speed loss is statistically equivalent to a 1. I usually leave the icons in the sea zones so I can see where my naval losses are accumulating. This system creates a tech race between sub stealth and sub spotting, with subs having a better chance of getting an advantage in the early game. Alternatively you could have a lot of destroyers (ideally with sonar and depth charges) on convoy escort to protect against the enemy subs. Place your troops into a port that you own and right click on another port that you own. 5 sea zones. Have naval bombers over all air zones in the Mediterranean. The most important stats for Destroyers in HOI4 are Max Speed and. Might take awhile for the UK to move their fleet but they 100% will. The point of a navy is to supply and reinforce land troops and keep the enemy from doing the same. Use patrol or patrol/strike force depending on your fuel situation. You can also apply a different "reality check": in real world, you would see logistic concentration of landing craft and supply fleets at least several days before the actual start of invasion/transports. Good enough. Make sure you have enough. Keep them out of shallow water and away from enemy bombers, both of which murder subs. The point of a navy is to supply and reinforce land troops and keep the enemy from doing the same. It says calculated using these three values, but it doesn't say how the calculation is done. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. Putting capital ships on those orders is a waste (and a good way to get them sunk). 38 votes, 13 comments. 3. 5 IC per volley. Least expensive way is to block naval routes where you'd be exposed and NAV bomb convoy raiders in areas you can reach until you kill the AI's raiding. AA cruisers and destroyers are absolutely the meta. 4. Or minelaying/demining. That is where the possibility of a convoy escort comes in. those fleets are split into taskforces of 5 cl and 10 dd each? convoy escort and patrol want vastly different ships with different stats. Currently the largest warships in the world are American Aircraft Carriers at roughly 100,000 tons. This is the most important part. I generally avoid building escorts. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). Light Cruisers are my next priority. Land routes don't need any convoys so you get everything in 30 days. AA cruisers and destroyers are absolutely the meta. The enemy always seem to win the naval battles. addasher710 • 1 mo. For Patrols and Convoy escort. The problem naval bombers have early game is finding the ships. If you spam cheap ships, you'd get more ships and more manpower into the navy faster than. Thank you for the breakdown. Say you have 30 submarines tasked to raid convoys, they'll be more efficient if you group them into 5, than one big task force with all the subs. they can also sink capitals if you give them torpedos as well as being able to. Get app Get the Reddit app Log In Log in to Reddit. Ships can influence land combat by performing shore. Shoot for less than 700 ic cost per. Then select ships and give them a "support naval invasions" order and click every sea province between your port and where you want to land. A slow strike force increases the likelihood that your patrol will either retreat or be annihilated. Heavy Cruisers designed to shred Screens to allow dedicated Torpedo Destroyers to sink Capitals. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map. Use the best engine and snorkel you can and then stack torpedoes until you reach 30 or 60 torpedo attack (which will allow you to sink a transport in 2 or 1 hits respectively). 5 Convoy escort. Also invade Denmark. I anchored my fleet to wait outside the landing location to benefit from coastal bombardment but it refused to engage the Japanese fleet that was attacking my transports. Then wait for naval supremacy in those regions and for the planning stage to be. 10 port. This means that it requires as many escort ships to cover 1 naval area from a trade route than to. 005 * ship production cost in industrial capacity (IC) + 0. You put your ships on Naval Invasion support until the troops land, then on Convoy Escort. JetSpeed10. You can see the naval battle reports pop up as bubbles where the convoys (or any other ship) was sunk. MP meta is similar, but revolves around three ship types: convoy-raiding subs, patrolling and escorting by sub-killer destroyers, and strike force of destroyer-shredding cruisers. Optional: include one of the above "Spotter Cruisers" in the group to improve detection. increased number of convoys covered by each destroyer on escort from 10 to 12. Convoy raiding and escort give only 50% of the supremacy, compared to the full 100% of Patrol, Strike Force, and Naval Invasion Support. better to just use single ship taskforces for patrol set to never engage. Vary the appearance of icons in HoI4 in order to depict unit strength Describe. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Business, Economics, and Finance. 1. The AA on screens isn't bad and doesn't really make that big of an impact but it's still not good if you want to min. Subs are for convoy raiding Carriers if you away from your land-based air support. A place to share content, ask questions and/or talk about the grand strategy game…Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. Send them convoys and your early war tanks, then annex them. The game kept showing "This convoy will arrive in the next region. So it's a combination of IC and manpower. Number of ships on escort mission and number of your transports and convoys in the sea region determine "efficiency" of your escorts. I set out to play as Japan to finally learn how to play naval in HOI4. Also split your SSs into small or big ship raiding task forces. I plan to conquer the UK as germany by convoy raiding around the British mainland. Task forces best in groups of 8-12, some others suggest 20s or 30s. Heavy Battery II. Damage should still be kept above 5. The first tech on the left side of Trade Interdiction only gives a -10% visibility buff to surface ships. 1 Concepts and mechanics. Is there a "critical" value of AA to negate the 4 carrier naval bomber force in the open seas. Such a fleet would drink lots of fuel. Destroyers are also ideally suited to convoy escort missions. I. You can have some ships assigned to escort your convoys. Best way around the deficit if you can't build enough yourself is boost relations with a bunch of countries and ask them only for convoys when you haven't got enough for the equipment lend lease. Get app Get the Reddit app Log In Log in to Reddit. So it's a combination of IC and manpower. Hit F2, to open the naval map mode. Content is available under Attribution-ShareAlike 3. Especially CV and CVL but. Then split the fleet after the Japanese have no more capitals into convoy escort/invasion support. 6 & 4) captured. my capital fleets consist of 3-4 carriers (with CAS wing included for land support), 4-5 BS, 5-8 heavy cruisers, 8-12 light cruisers, 24 destroyers, 2 submarines. ; About Hearts of Iron 4 Wiki; Mobile viewWhile it would be nice to kill enemy subs (or STR), I'm content to just keep my convoys (or buildings) safe. This can be attached to your patrol screen fleet for max convoy and sub destruction. Patrol: One task force can cover 1 region. Question for the devs, or anyone else that knows :). For Patrols, Convoy escort and even a fleet on Strike Force. This is their preferred theater of combat after all. Hearts of Iron IV Naval Task Force Composition Guide. Another tip is to find the buttons for retrofitting your starting ships rather than having to build new ones. How much, I don't know. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. Good light cruisers are excellent uses of. Stripped-down light cruisers with the cheapest gun, best engine, best radar and as many plane catapults as you can fit on "Never Engage" and Patrol Small groups of destroyers with the smallest gun, best sonar and best depth charges on Convoy Escort. Then wtf are battlecruisers for, everything that it seems to be good at. Several groups of 5-10 subs hunting over a large area (preferably away from land based enemy air cover) works well to sink dozens of convoys a month. This is because ships that can't hit other ships will run. I knew that the screen ship are important, DD's and CL's are essential for a fleet. Battleship Designs. 12. hoi4: very few needed for import in early and mid game, only in end game, but then it's often already decided and stopped. This is their preferred theater of combat after all. I've got something over 200 ships guarding the convoys and everything and even naval bombers, but they somehow sink everything. If they are traveling with enemy merchant ships or under the protection of enemy warships. Subs are great to destroy enemy transports and support surface ships, but are incredibly vulnerable to destroyers. The colonies always ship their resources by convoy back to London and Amsterdam. CA + Heavy Cruiser, CL = Light Cruiser, DD = Destroyer with torps, DE = Destroyer w depth charges, CV = Carrier, CVE = CA-sized fast carrier As Mister Analyst already pointed out - Mordred Viking has been very instructive in naval operations. Their counter is Battle Cruisers. No idea how, no idea how to counter it. The way to the capital is normal. Then, tell the rest of your land forces to move across the. I already have my navy escort supply convoy with 100% efficiency. The last two will often be in port waiting for something to happen, but will still be counted for naval supremacy. However, note that Patrol doesn't protect directly the convoys that are used to invade or are used to bring supplies. If you Escort with just destroyers you risk to suffer badly against Surface raiders and that is a major reason to employ Surface raiders to punish destroyer Escort and open up the way for submarines. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). 1. The US needs to build both, whereas the UK doesn't really need as many subs. This page was last edited on 16 January 2022, at 17:51. 7% increase in ship hp. The UK has one of the best convoy defense navies in the game. Better engines and armor costs more of course, but it costs even more to replace and upgrade them. You need to have naval superiority (>50%) along the. One group covering two sea zones should. As Japan it's hard to reduce convoy use for trade if you need it. Destroyers have the best Depth Charges, with those of a Light Cruiser being 2. Indeed, worst part here, is that I had research the whole naval idea group the US starts with, guess thats a mistake. Germany just sunk all of my convoys in 2 weeks. Convoy Escort: These ships need to be quick, durable, and able to hunt submarines. 1. Naval Invasion Support, they escort the naval invasion to it's destination, then help them with shore bombardment. The convoys had the order to keep going, but they stayed in the region where the battle took place. Just convoy interdiction. Surface raiding, especially in the med, is extremely dangerous even for human players in MP games, so it would probably be suicide for an AI, but I 100% agree that UK should be putting every single ship on. Capital Ships: These include Heavy Cruisers, Battlecruisers, Battleships, Carriers, and Super Heavy Battleships. I might have to go the TAC/NAV route, having gotten a couple months into building an escort force and realizing how futile it is. Later on if you get into a war you should split off at least one strike force and smaller convoy escort and patrol task forces. ASW/Convoy Escort task forces are 5 ASW-specific DDs and for the UK, I usually use my DD1s as ASW/Convoy Escort and leave my better DD2s for the surface combat. You need at least 4 screening ships for every capital ship in your task force, otherwise your capital ships are going to get hit by torpedoes and they will have lower attack. With 100% coordination, the value goes to 1. Also convoy escorts sometimes make no sense sometimes. 0 unless otherwise noted. They slow down the rest of the fleet. First of all, you need to know that there are five different ships in total in Hoi4, meaning there are 5 different warship classes that you can craft. So! (2. The final option is to just kill all enemy subs as the AI doesn't raid with surface ships. Hit profile of heavy guns makes it unlikely to hit your CLs and DDs and once your light attack wrecked their screening the torps will wreak havoc to the enemy capitals. 2 Ship. The main roles (as far as I am aware) are Spotting, Strike Force, Convoy Escort, Convoy Raiding, and Minelaying. The convoys have to pass several regions to get to their destination, meaning I have to order the fleet to a new region over and over while the convoy sails on. Generally the idea is that the subs will bait out the enemy DDs and CL fleets, which your own naval AI will see as a target that can. BB, BC, and heavy cruisers on strike force in the med and subs on convoy raiding around Spain and then around Italy. Can be designated light or heavy to fill a screen or capital ship role. Build lots of those. If done correctly the entire group of ships will engage the enemy's lightest ships at the same time and before enemy heavies attack. Convoy raiding, where submarines eliminate unescorted convoys, but suffer huge targeting penalties when engaging a convoy with an escort. So if you have 1 convoy being escorted through 10 zones, it requires the same coverage as escorting 10 convoys through one sea zone. Content is available under Attribution-ShareAlike 3. The best ships for convoy raiding are submarines. One thing to keep in mind though is that to take extra hangar space instead of armor for CVs. -Convoy escort: destroyers and small cruisers with antisubmarine and antiaircraft weaponry defend your convoys from subs or aircraft. Harin said: I do not know off the top of my head the best way to tell where your convoys are sinking. For example the US liberty ships had one 4" gun on the back plus some AA guns. The game kept showing "This convoy will arrive in the next region. Convoy Raiding: 1 task force can cover 1. Air wings have a base 4% chance to detect or find an enemy fleet. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own. You can't just launch your invasion into hostile waters. Your escort coverage is based upon how often the ships assigned to escort in an area can visit that location. 1. LC Spotter with full plane rails, radar, sonar and same speed as my ASW DDs. Germany can easily invade brittan China can invade Japan. Destroyers are good to protect your transports from enemy subs and sponge the firepower in battle, but ultimately fodder to cruisers. 4. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. Viriato_the_man • 4 yr. In a strike force mission, the navy waits in port unless there is an active naval battle. 3 CL and 9 DD is a lot for a patrol group and really better suited for convoy escort than patrol, especially once you deploy radar on your DD and CL (which you should do as quickly as possibly). i think the most cost efficient is destroyers with anti submarine stuff (depth charges, sonar) you can use about 10 destroyers per tile and you want to place them where you notice your. A TF can usually cover 5 regions and a ship can cover 12 convoys. Set also priorities for repair and if damaged ships are allowed to split and go repair individually. I set out to play as Japan to finally learn how to play naval in HOI4. R5: Light cruisers are amazing at convoy raiding. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. Don't send them in piecemeal.