What put in belt bus factorio. ) Corner balancer. What put in belt bus factorio

 
) Corner balancerWhat put in belt bus factorio  copper plates

tabletxxx •. Community-run subreddit for the game Factorio made by Wube Software. #1. I usually put my science labs near the start of the bus, up above the production lines. It's a 2:1 compression and you need low quanteties of them in a lot of places but it's not quite as bad as most other things you put on the bus. Eventually, most factory setups will outgrow the 'bus' paradigm. (I once tried a base that put engines on the bus, yeah it saved belts,. 4 belts, 2 spaces, 4 belts, 2 spaces, and so on, with the piped products on one side. Oil - where everything went wrong. Spaghetti is also viable, but less scalable. My head is just spinning from the calculations. it goes on the bus as rails are a belt decompression so hauling stone is more profit for belt space. In Space Exploration and Industrial Revolution, bus ingots, not plates. 0 coins. g. 2green circ, 1 red, 1 blue belts. I find that 4-8 red belts of green chips is enough for 90 SPM and then some. As far as a mall design is concerned, either belt-based or bot-based works fine. If so the common main bus design styles should see you through without needing to resupply. A belt of steel. Business, Economics, and Finance. Personally the biggest I have built is 2K. First of all, put the first row of smelters and then, after leaving a tile space, put an output belt going in the direction of the main bus you have planned. The indicator updates each 2 seconds and each lamp represents the throughput of. 2. Use any of the following balancers to even out lanes before they get to the Main Bus. ) If you run out of resources just insert more further down the bus. So i don't agree that the bus is just thick spaghetti. Density How tight are the items put onto the belts; each straight belt piece can hold exactly 8 items. Each of them with dedicated rockets pads for bulk stuff comming from a surface, subsequently loaded onto belts and fed to the fab. Yes for me, for 3 reasons. ago. g. It's currently not finished; lots more beacons can reach those smelters, if you just extend those beacon lines. To balance the bus, you can add 4 belt balancers in the middle to redistribute items. Now red belt can span 6 tiles, which is pretty good for parts of the bus. If you are using 2 lane buses you could easily get by with just water/oil or lubricant/sulfuric acid on your main bus depending on where you want to process fluids, but I do think at least 2 lanes of underground pipes are a good idea to have on any main bus. You can see the bus to the right hand side (vertically). This will give you half a belt only to start. either that or you can replace the original item with the new. for a spur that is ok with 50 percent of a belt capacity (spliters always send half one way and half the other) The bottom blue section of the above section is a consolidator. 5 times as much sulfur as a blue belt. Remember to re-balance the Main Bus lines. Open menu Open navigation Go to Reddit Home If you want to run your main bus for a long time, you'll want 4 lanes each of iron and copper, 3-4 lanes of green circuits, 1-2 of red, and a smattering of steel, gears, etc. It takes 48 stone furnaces in total to completely fill a belt, but this design only. This is not what you want for maximum throughput on any split off the bus; there is material that could have gone to the split, but was. Only build on one side of the bus. Belts for distances that aren't too long and trains for long distances. Sulfur is like copper wire, expanding with a very rapid production, and like copper wire should avoid belts. 1: you need to put priority on the splitter that splits off the bus. If you need more inject more material later instead of widening the bus. Rinse repeat. (Read the Re-balance section that follows. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. And the latest is where you have no compressed belts left and the next consumer empties the belt completely. ago. Normally I'd plan a head of time how much I need, and I'd make that many lanes of it. By now I know enough to recognize that the bus is core to a good base. How fast a belt moves in tiles per second. ) If you are pulling from a middle lane in the bus, make sure to use undergrounds to allow the rest of the products on their way. and this way I'd have that many smelters arrays. It was a rough start. 15 / 0. 75 and 5. Before it is put onto the line, a belt should be balanced to even it out as much as possible. (I typically put them right at the outlet of the furnace setup. There is less stuff needing iron gear wheels than I initially thought when I did put it on the bus. x - Latest 0. With 4 belt wide buses it gets trickier. To put that into perspective, by adding 4 lanes of gears to your bus, you reduce the total number of lanes in your bus by 4. As u/AkaiKuroi said, you can balance the lanes after splitting off of one for a bit. from there you keep on expanding along the bus. This is because it will affect the whole layout of your factory and the central area the main bus is comprised of must be built large enough to facilitate the growth of your machines and belts. You just take what you need from the bus when you need it. At each split half a belt is consumed and the priority splitters will fill back the used up lane. 5. smokeyser • 4 yr. You don't typically care about space in factorio, EXCEPT on a belt. A sulfuric acid pipe can move 2. Premium Powerups Explore Gaming. What do you bus and what do you not put on the bus. Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. It's a cheap and compact way to meet our needs in the early game. if you have a belt carrying 900 items/minute and split it off, as long as you are consuming less than 900 items/minute then the belt will have leftovers. So the bus is still four lanes forward and a 5th lane goes to the side path. Your bus will inevitably fill up since you’re making more than you’re consuming. The width of the bus can become a problem if it is very. Aside from circuits, you probably want enough resources to build everything in the game. What is the Bus? The bus is a collection of belts that run through the center of the factory, providing easy access to resources required for production. Well in Factorio you put different items on transport belts to move them around. Then put some assemblers in its way and make your belts go under them. The most compact 1-1 lane balancer designs I know of are still 3 tiles wide, so using two side-by-side still ends up being 6 tiles wide, which is larger than the design I posted, which is only 5 tiles wide. I also put the following on the bus in limited quantities for low demand assemblers (i. My first no main bus try. In the Steam game library, right-click on Factorio. One very short half-row of stone brick smelters (1 x 8 furnaces) into 1/2. For busses with several lanes for each product I prefer to split each lane once and then rebalance. ago. It may be easier to have a non-bus feed for the U-238. If you are using 2 lane buses you could easily get by with just water/oil or lubricant/sulfuric acid on your main bus depending on where you want to process fluids, but I do think at least 2 lanes of underground pipes are a good idea to have on any main bus. Pulling from a single belt in the middle of a 4 belt group. Hello there, As i mentioned in the title, i have some questions regarding the items to keep on the main bus. It, along with trains, and Logistic robots, makes up the systems of item transportation in Factorio. For my bootstrapper, I usually run: Iron plate, 3 belts. So, I've played the game numerous time dk how many hours tho maybe 40 and don't really what to have on my main bus. Before it is put onto the line, a belt should be balanced to even it out as much as possible. I find coal liquefaction to be great, actually. As of trains, I think they're not very feasible for early phases. Note 2: some production (e. So i don't agree that the bus is just thick spaghetti. This alone helps immensely. . 2 copper, 1 stone, 1 brick belts. Blood bus Hormone-driven homeostasis: have consumers put a useless item (such as a handgun) on the belt to communicate to the producers that they should stop adding product to the belt. This works well for up to 6 sciences, and doesn't need to be complex. You only have 1/2 a belt of input so you are only getting half a belt of out put. One short row of steel smelters (4 x 30 furnaces) into 1/2 bus belt of steel. It leaves an empty row on the bus with no belt, where you can later belt in extra resources from the side to fill in the row again, if you choose to produce extra material elsewhere to bring in. And then, if you have multiple things taking from the bus, put proper belt balancers in between them. Main Bus Design. A nice place to start your bus would be the green arrows in this screenshot: So start by putting down four lanes of belt, leave some space inbetween and place four more. Community-run subreddit for the game Factorio made by Wube Software. there's no point in keeping a belt around once your branches are consuming a full belt of that resource. When you join up the new ore patch to the old line, put a splitter with input priority set to the old ore patch belt. You may, depending upon where you want to produce them, or if you are going to produce them, want to put Explosives on the bus as well. I have one silly question at present: can someone tell me why you include multiple belts of iron and copper (or anything else) in a bus? In some videos I see reference to belt balancing - which I know nothing about yet - and it seems. Then output to chests and put a cap on their production. But even though I've read a lot and watch many great videos I have several questions. Maybe even 3 refineries is all you need. Get rid of the belts bus. First, you want gaps to be two wide so you can but an in and out underground belt in. It is easy enough to build it in directly. beyond that you can either use a series of splitters to compress belts from outside in or dedicate a whole belt to something. There’s a saying in factorio: either it’s “per second” or it’s free. so you can calculate it however you want. Flexibility: Early game I can take off a belt of iron to some assemblers for gears. You can use huge belt arrays to connect subfactories and keep bots in disconnected networks. I just made it really wide. If you only have 1 belt, then you just need to accept that each branch cuts your through put in half until that branch is "saturated. 0] Inserting on underground belt behaves different. - 1 belt of stone (for rails mostly) - 2 belts of green circuits. I know I need 4 iron 4 copper and…A belt that splits 50% of its capacity off to a production area isn't pushing 100% through any more. A third option is to use filter inserters. Simple enough. You need double the number of stone furnaces but stick to 22. I'm confused about belt throughput and main bus. LoveTannedFitTomboys • 2 yr. 2. When dealing with pre-rocket setups, the Labs are some array of 12 or 30 or so structures, depending upon what your Base Rate of science production works out to be. 0: Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. Remember, 4 belts of gears will require 8 belts of iron. Community-run subreddit for the game Factorio made by Wube Software. I think it should go on the bus. steel plates. The goal of spaghetti, if i am not wrong, is to make the base as small as possible and as productive as possible. I think I understand the fundamental idea behind it, but that's it for the moment. The ones I see are way to big, both in width and height. if you do, for instance, a 4-to-5 lane balancer and use that extra lane to feed the branch, you will get 4/5ths of a full belt's flow. the main bus should never be balanced for this reason. So I had the idea of using priority splitters to move lines around and split it of that way. That’s how I came up with this design in the first place—it’s just a trivial improvement over two 1-1 lane balancers. It worked really well because I put other things on the bus, like ore and coal. You need about as much copper overall as iron. So if you do this, and you also have 4 belts of straight iron, you'll need a total of 12 belts of iron feeding into your bus, so make sure your train unloading and smelting can successfully pour 12 belts of iron into your bus. 4. One blue belt can transport 40 items per second. Summarizing, your compact design is cool when space is an issue, however it costs extra for each underground hoodie you put down. Depends on how you're defining "largest". Obviously for high volume stuff like iron, copper wires, etc, you want to put in some dedicated spaghetti lines. Hi, so i often see those Bus evener in Factorio like the upper one in the Screenshot. If a later station needs a full belt then you are out of luck. I was just wondering how early i should work on the main bus. 5 seconds. Lube, 1 pipe. 5 science packs per second plan, I'd need 16 copper plate lanes and 13 iron plate lanes. You have to either carefully count what you put on and take off, or keep track of the total belt contents. Balance it. Looks a bit smoother bit the downside is it all has do go thru 1 belt for a sec. If you want to go even further, you can put a 3rd belt per side, and put a long-handed inserter 1 tile further out to grab from it. 1. true. With speed mods you still need the full 1. Then again a (in this case unprioritized) splitter between the two supply lines. belts can only carry a fixed number of items per unit of time. You start with iron plates and copper plates and whatever you need for the first science. From "outside" to "inside" the chain: 1 belt unused (was going to be plastic or anything else but ended up not needing it), 1 belt blue, 2 belts red, 2 belts green, 2 belts steel, 4 belts copper, 4 belts iron, then interleaving robos and coal/stone, then pipes carrying petrol, light, lube, and water, which. The number of belts required for a main bus style base isn't linear with the SPM. 6. for a bit of context, I am a new factorio player, but the concept that factorio is builtult around (machines, automation whatnot) isn't a "new" concept. The most compact way to do it is to split the belt and then side-load an underneathie. 2 belts of copper wire. That's a valid play style too. Refill streams: So theses are dedicated bus lines that don't get tapped until further down the line and they are there to refill the bus. The individual assemblers would then use a single belt to pull what they need off the bus. Usually people use smth like "X science packs of every kind per second". Bus difficult: scaling is an issue, as you can’t just add more in strict definition, and it takes a lot of space. I've thought about several concepts and the one that makes the most sense is for a bus that is 4 wide, have one line of conveyor from the end of the bus come back as a 5th line, recirculating. The main bus design makes this very easy to manage. ) Corner balancer. Community-run subreddit for the game Factorio made by Wube Software. Afterwards, put a balancer and you can pull from 1 belt with 1 splitter again. You've just created your set-up, and want to lay the underground belts to connect it. You use some patter and have "fun" implementing it. Or perhaps a better way to put it, is that it becomes much less efficient to carefully plan for there to be 64 belts of iron/copper, 8 belts of steel, 8 belts of green circuits, etc. Bus bases are incredible for early game, they just run into problems scaling past their initial designed footprint. Put your smelters further back so you have more room to expand them later.