Community-run subreddit for the game Factorio made by Wube Software. You add a splitter to an outside lane and prioritize one path off to your production area the other lane continues on the bus. But now I'm trying to work on a modular factory with trains. Coins. Premium Powerups Explore. 4. EG: Purple science needs stone for making the rails and stone bricks for making the electric furnaces. Put down 7 more still in a straight line and you will get a 13x1 long chest. Advertisement Coins. CryptoYou just need a bit of self-discipline. Replace your copper lanes with green circuits. For me it was 4 belts of iron, 4 copper, 2 steel, 3 greens, 2 reds, 1 blues, 1 (or 2?) plastic, 1 batteries and then I started to break up my factory into outposts. 0] Inserting on underground belt behaves different. Better to pairwise merge the belts (input 1 with bus 1, input 2 with bus2, etc. Usually people only put some basic materials such as iron, copper, electronic circuits and a few others on different belts alongside each other (called a "bus" or "main bus"), to be able to easily take the items of here and there, and craft other items only where and when they. At one end of the main bus you have smelters to feed 4 lanes each of iron plates and copper plates, a couple of lanes of iron and one of stone. I think I understand the fundamental idea behind it, but that's it for the moment. Grey science needs coal, and purple science needs stone, so you might well want to put these on the bus. 625 ~= 22. Splitters "remember" which lane the input is coming in from and only outputs it to the same lane. can’t remember what I put on my final lane. I have one silly question at present: can someone tell me why you include multiple belts of iron and copper (or anything else) in a bus? In some videos I see reference to belt balancing - which I know nothing about yet - and it seems. It's the consumption that need to be lane balanced. Me and my friend are on our second playthrough, the first one we didn't finish because our base was so unorganized we couldn't do stuff anymore and…Bus has 16 belts: Two short rows of copper smelters (4 x 36 furnaces) into 2 bus belts of copper. A main bus style build is excellent for adapting to changing needs of a growing base. 7 Copper Ore. #13. 7 Iron Ore. For each section of 8 green circuit assemblers you have, you split from the bus a red belt or iron and a red belt of wire. Then put another down. For experienced Factorio engineers, who know what all they are putting on the bus and how many belts of it, then building on both sides of the bus is perfectly fine. By pressing 'R' I can change the rotation of the belts. With 5. A yellow belt is 900 items / minute in . As for the space between the bus, most people leave two spaces, this is. For me bussing these is easier than not bussing them. Before it is put onto the line, a belt should be balanced to even it out as much as possible. Which is also a downside as there are more belts used and therefore more. I'll tell you about what to put on the bus later. Lube, 1 pipe. 5 / sec = 30. anywhere the bus might eventually. copper plates. r/factorio • by Mansome_reddit. It takes 48 stone furnaces in total to completely fill a belt, but this design only. A belt of steel. •. It makes it easier to see how many resources are being input to the bus, how many belt's worth are being used, and how many are left. Hi factorio Players I have been looking around and I have seen people use "main buses". Pretty much the title question. However, it's also useful for seeing exactly what your consumption on a belt is when it's backed up (ie. ) If you are pulling from a middle lane in the bus, make sure to use undergrounds to allow the rest of the products on their way. Coins. You may, depending upon where you want to produce them, or if you are going to produce them, want to put Explosives on the bus as well. Petroleum gas is only used in 4 recipes: plastic, sulfur, solid fuel, and barrelling. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So, prepare to manually check every single assembly step of the level 3 modules in order to find what exactly it is you are lacking. ) Corner balancer. There's one part I don't understand though…This would also allow some more preplanning options. You only have 1/2 a belt of input so you are only getting half a belt of out put. These ratios are for when you aren't using Productivity modules. Your bus looks good though. 1. 5 times as much sulfur as a blue belt. Business, Economics, and Finance. One belt of steel equates to five belts of iron. g. Tutorial:Main bus. Here's a crappy MS Paint job. Then add a constant combinator with the desired amount (max train cargo + what you want the chest content to be) and put both into the input of another arithmetic combinator where you divide them by the max cargo a train of that. Community-run subreddit for the game Factorio made by Wube Software. Coins. Use that to your advantage so you know how much you’ll need to expand to keep your bus fed. Let's say the fist thing you your bus is. There are two more useful methods to. I can definitely say that a majority of balancers rely on sideloading and majority of production "columns" rely on the underground belts being able to compress the flow. If you want to go even further, you can put a 3rd belt per side, and put a long-handed inserter 1 tile further out to grab from it. Granted, the green circuits had their own dedicated lines of copper and iron to work from, so I guess it depends what you consider part of the bus. My head is just spinning from the calculations. Later on, generally the only buffers I use are at train stations, to handle the surges of material when each train comes in. So it doesnt scale as well as other designs but essentially its size is unlimited. HolyAty. 0. Right now I've only set up the iron and copper smelting though, so the bus will have Stone and Oil added to it before I start on the science. You start with iron plates and copper plates and whatever you need for the first science. It can. Keep doing this until you have as many as you'd like. Yes for me, for 3 reasons. What to put on the main bus ? : r/factorio r/factorio • 2 yr. beyond that you can either use a series of splitters to compress belts from outside in or dedicate a whole belt to something. Late science I bus iron plates, copper plates, steel plates, electronic components, green chip, red chip, plastic, lumber, immersium plates, immersium gears, sulfuric acid, rare metal plates. But that's what I'm doing now. It removes the need to bring in crude oil to the base (which can be used instead to refill flamethrowers on the walls), and. I have one silly question at present: can someone tell me why you include multiple belts of iron and copper (or anything else) in a bus? In some videos I see reference to belt balancing - which I know nothing about yet - and it seems. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. I have one silly question at present: can someone tell me why you include multiple belts of iron and copper (or anything else) in a bus? In some videos I see reference to belt balancing - which I know nothing. 2. I've read about the main bus concept and people are recommending to put 2 belts of steel on the main bus. IMO, you don't need that many gear wheels to put on a main bus. I find 4 belts of Cu far too much, having built rockets using only 2 bus belts. An extra 4 splitters and 2 undergrounds belts, plus a little bit of space to jog the belts back to their original paths. 1. 625 ~= 22. 15 / sec ÷ 0. And since I plan on branching off both sides, I'd rather not have to redesign the whole bus system should I have too little of a resource later on. (I typically put them right at the outlet of the furnace setup. (2 to 4 total lanes on the bus) Run a single pipe. By pressing 'R' I can change the rotation of the belts. tabletxxx •. Tap through production: Pull iron plate and copper plate off the bus and make green circuits, which get put back on the the bus. Just asking. However, you then merge the iron and wires on to one belt. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. The inputs are marked on the left side of the bus with combinators. To put that into perspective, by adding 4 lanes of gears to your bus, you reduce the total number of lanes in your bus by 4. What this essentially does is if you go left, down, right and up with the movement of your mouse while holding. Yeah, I forgot to include stone, steel also. Need iron? Get it from the bus. What is the Bus? The bus is a collection of belts that run through the center of the factory, providing easy access to resources required for production. - 1 belt of coal. [deleted] • 3 yr. We didn't, we kept the lines separate and fed the new gc line directly to the mall. So the bus is still four lanes forward and a 5th lane goes to the side path. Initially, 4 belts of iron plates and 4 belts of copper. This is what I use: 4 Iron 4 Copper 4 Green Circuits 2 Plastic 2 Red Circuits 1 Purple Circuits 1 Coal 1 Stone 1 Bricks 1 Rocket Fuel / fuel blocks. 875, 3. Advantages: - You can add and take of the bus anywhere you want, the order doesn't matterLets say I need 10 fast inserters, 10 would be placed on the belt but when they go underground the belt thinks theres 0 and then delivers another 10. You could run the output under the bus and put it in the bus from the other side, then (I think) you can put the rows of splitters arbitrarily close together horizontally. A nice place to start your bus would be the green arrows in this screenshot: So start by putting down four lanes of belt, leave some space inbetween and place four more. instead I'd suggest you push all the items using the splitter's priority feature. Batteries yes, engines no. but their ration is pretty much 1:1 and it's the only thing that needs them so it's easier to make them where you need them. that's still useful. Red and green science is at the "top", things that use iron / gears / green circuits at the "bottom". Don't be an ass just because others play the game differently. Every time you add a new science, add each new item to the bus. Coal, 1 belt. I usually put my science labs near the start of the bus, up above the production lines. Half and half. So don't put too much effort into your main bus. There are twenty-four on every side of a large output belt in the center. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Example: I want to have 2 fully saturated yellow belts of steel. 6. So, that 40 science per minute figure is good for your purposes. I think I understand the fundamental idea behind it, but that's it for the moment. One of the issues that came up was to decide what products derived from Oil are worth putting on the bus or transport by train to where they get consumed. 2 belts of copper wire. City blocks should use the Blueprint grid feature to align blocks perfectly. Flexibility: Early game I can take off a belt of iron to some assemblers for gears. Bus bases are incredible for early game, they just run into problems scaling past their initial designed footprint. Some belts of copper plates. Lube, 1 pipe. :( I was the suggestion on here randomly (can't credit the user; verbatim): Build a base with just one big Rail square as the…Yes, you can easily do 2 and 3 items with yellow/red or yellow/blue belts. You don't typically care about space in factorio, EXCEPT on a belt. Once the Mainbus Area starts outputting enough assemblers, inserters, rails, modules, and all the various parts needed to set up your City Block you move to City Block. 5x efficient to ship circuits rather than Iron + Copper) Sulfuric Acid needs Iron, Sulfur, and Water. If you have a single yellow lane of iron plate, you get 15 plates a second to wherever it's going. A main bus is typically a long line of belts that supply resources to sub-factories. (I typically put them right at the outlet of. On my bus is: 1. Feed a mini factory with gears; and eventually lube for blue belts. I think I understand the fundamental idea behind it, but that's it for the moment. I understand the basic concept (have a few belts with your basic resources that everything else feeds off of), but…Yes, you only need raw ores. After pulling 4 lanes of iron off that bus u place another balancer and start accordingly. Usually you combine that with a main bus or with trains, but it's not like that's the law or something. I fully understand, through reading and practice, that to fill a yellow belt with iron plates I need a full belt of ore going in and either 48 stone furnaces or 24 steel furnaces to do the smelting. It can be seen as an "organised" way to develop a factory, rather than an "unorganised" spagheti expansion. This is because a yellow belt moves 15 units per second, and a miner produces 1 ore every 0. each yellow belt on a bus can carry up to 900 items per minute. LoveTannedFitTomboys • 2 yr. Straight/in-line balancer. You may want to balance it. One of the most popular alternatives is the modular outposts. This page compares the three main transport methods: Belt transport system (conveyor belts), railway (trains) and logistic robots. ) Corner balancer. We also had a 4-wide bus-belt for gears, 2-wide for copper cable, 1 for transport belt, and 1 for steel that kept appearing in new places between other belts (even after we destroyed them to officially put them on the left). For a long time you are not going to use 10 gears every second so your belts fill up. So you'll need to bus things in the first tier of sciences but some of them won't be needed afterwards. And so on. After playing a few games of factorio, I started using a shared belt setup to distribute my science packs and their components (electric engines, electric miners, batteries, etc) around my factory. 8: Cross connections of transport belt of the same type are disabled. Though almost everyone will have stone products made at a separate factory, and. With 4 belt wide buses it gets trickier. zepaperclip • 5 yr. It would be handy to split it off to a single sided belt but it would be ok also to split it off to another double sided belt. But to ensure my production down the line keep running, I put inserter to put the item back to the belt. 15 / 0. FACTORIO BASE-IN-A-BOOKFactorio Lets Play with detailed design of a fully upgradeable base including City Blocks, Trains, Main Bus and Robots. If you do it that way, you get one half of a belt into the branch, and even less if the bus isn't conpletly full. I also use it for practicing FIFO with my old ore patches. Early game bus iron copper green curcuits gears. You only have input from the left lane so you are only getting output from the left lane. THEN you want your output belt to get split into two (if you really need two, but the point is do this later). 339K subscribers in the factorio community. It leaves an empty row on the bus with no belt, where you can later belt in extra resources from the side to fill in the row again, if you choose to produce extra material elsewhere to bring in. It's a cheap and compact way to meet our needs in the early game. If only the beginning part of the bus is lane balanced but the consumption is not, you still need to rebalance the bus from time to time. I'll admit, this was more trying to figure out circuitry with something cool (this is my first time playing factorio). I have one silly question at present: can someone tell me why you include multiple belts of iron and copper (or anything else) in a bus? In some videos I see reference to belt balancing - which I know nothing about yet - and it seems. This makes it somewhat annoying to put on the bus even though technically it is double throughput per belt vs iron. Use any of the following balancers to even out lanes before they get to the Main Bus. You'll want at least one belt of stone and stone bricks. It takes 4 belts of varying compactness/fullness and through precise splitting each of the 4 belts gets split 4 ways on the 4 outputs, resulting in even and balanced flow outward. Here's what the bus itself looks like. If we did refactor to make it happen though, well guess what, that's a bus. trimorphic 2 mo. Advertisement Coins. To create blueprints in Factorio, you must first switch the game to Blueprint mode (ALT+B). The funny thing about this design is, that the ressources will be pushed on the belt in intervals and not consistent. e. A little gross, but it definitely works and keeps the bus simple. Steel is very important to have on the buss. plastic (until red circuits take its place) 6.