Ship Basics (Beams and Cannons) There's a large combination of things that interact to evaluate a ship's suitability for energy weapon builds. The deal with the prolonged phasers is in the name. Beams Fore: Advanced Piezo-Polaron Beam Array (Lukari Reputation) Morphogenic Polaron Energy Torpedo Launcher (Episode “Home”) Dominion Beam Array (Discount and Best in Slot, Old Episode Reward via. You don't mix beams and cannons (including turrets). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. There is also the T5 Tempest Patrol Escort Refit, a very old ship that was made before experimental weapons were invented and Cryptic were still figuring out what they wanted to do with escorts. always have the upperhand versus a cannon escort. i am completly rebuilding my ship. D4x with Isolytic Plasma Cannons! :D Ships that separate - especially the Ha'apax, because you can build it as an escort, tank or even sci-ish and be flexible. As one of the few Founders with an affinity for life as a solid, he has been placed in command of this fleet in an effort to combat the re-emerging Hur'q threat. Starship traits: Pedal to the Metal does not synergize well at all with a park-n-shoot cannon build. Note: both plasma weapon damage and proc DoT are increased with plasma damage consoles. They are also black like the intel skin on the ships so look nice. However, this is usually just accomplished by sticking a single omni on cannon builds, or a single turret on beam builds. * Standard Ph. Add to that beam cruisers are a lot more durable than raider/escort glass cannons, I'm pretty unsurprised more people go beams. most carriers and dreds are space whales that can't turn well enough to make it work. The big thing is disruptors, phasers, and AP have better stats/variants. With a DBB at front one can also get a nice spike damage with a BO. This starship can be used from any level upon completion of the tutorial experience. Dual beam banks fore + omni-directional beam arrays aft (even on a ship with 3 aft weapon slots, where we can only slot two: a set omni, like the Trilithium, and a non-set one, like something crafted or from a lockbox, thus making us slot a turret, which helps Mixed Armanents Synergy, or the Kinetic Cutting Beam, which, in a set with the Assimilated. Beams benefit more from EPS due to their longer firing cycles. They aren't broken. Cannons get Deft Cannoneer, which seems useless. The ship barley has the maneuverability I’d want, but I manage. Starting equipment tends to be a weird mix of beams, cannons (depending on the ship), and torpedoes. Just a great, flexible platform for beams or cannons. If you're asking about using them in the rear slots (which it sounds like you are), tureets are a much better option than both, though beams are probably a better call than torpedoes if you have cannons up front. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. Beam Arrays fire a series of average damage beams across a 250° arc. You can also do a full aux2bat on it with faw3. Beam Arrays fire a series of average damage beams across a 250° arc. You're allowed to own 8 ships but only. Energy builds use beams, cannons, or a mix of the two for their primary DPS sources. 3. The idea being that the only thing that lets you do more damage to a NPC's shields is Target Subsystem: Shields. It's useful on low-inertia rating cannon ships (notably the Scimitar, but also a lot of klingon battlecruisers). Refracting Tetryon Beam Array is a Tetryon -based directed energy damage weapon available for starships. Their damage will fall off with distance to the target. Here are some build suggestions for the new ships! Paladin Class Battlecruiser (T6 Fleet) Saggitarius Class Cruiser (T6 Fleet) Theseus Class Escort (T6. My forward load is one beam array, two dual heavy cannons, and a torpedo. Never. I've never liked that. Slow behemoths are better off with beams as there will be at least 4 beams firing at the enemy at any given time. Release date: December 5, 2023. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Plasma is a harder set to kit out just because the only “set” Omni for it is in the Lobi store. This Theseus -class escort is thus an homage to skilled shipbuilders and its namesake, who built a ship that carried the hero Theseus, among others, to great adventures. Cannon Rapid Fire, Beam Fire at Will, Beam Overload, Torpedo Spread, High Yield Torpedo, Dispersal. You want tac boff abilitites to apply to all your energy weapons, so you use beams or cannons. The idea that a meta strategy involves no weapon diversity whatsoever is annoying. I generally use DHCs on escorts and DBBs for. Beam Arrays fire a series of average damage beams across a 250° arc. Dual Cannons, Dual Beam Banks, Cannons, and Dual Heavy Cannons can not be mounted in aft (rear facing). This post is to show your ship setup, might get an advice on your ship or your new to the game and want to see other peoples ship builds. This is a +2-4% cat 2 bonus. The problem with mixing cannons and beams is that basically they have different skills. cannons (or Escort vs Science, Cruiser game "balance") case and don't feel very sophisticated or elaborated in my eyes. Power to Weapons, Override Subsystem Safeties, Attack Pattern Beta, Emer. It's simply more efficient and effective to stick to one or another. Note:The Vanguard Fleet is the personal detachment of Dominion starships and soldiers that accompany the changeling known as Odo. Single Cannons are more forgiving do to the firing arc 180° also its easier to use in PVP for beginners. The traits are all good, preparedness on the escort seems especially good for the buffs it provides. One of the most popular late-game ships is the Fleet Arbiter. I would also switch ships to a pure escort (5/3). Ships that have more fore weapons than aft weapons are built for cannons or dual beams. here are our suggestions for the xindi ships, upgraded to T6. You need a ship with high turning rate. This type of build would also work well on certain Miracle Worker ships with. High turn is always good. These weapons can be purchased from the Reclaim tab in the Dilithium Store for 9,500 by characters that have commissioned any of the Dewan Pilot Escorts. Beams include dual beam banks and single beam arrays;. Instead of just having weapon slots, you have a slot for beam arrays, one for cannons (on cannon appropriate ships), one for turrets, one for torpedoes. Primarily Torps, but alternatively a cannon build. Cannons (and dual beams) want 5 front weapon slots. Have Fun, and then Have Fun again. Over-Powered and Over-Gunned (Legendary Defiant Pilot Warship – 10 th Anniversary Legendary Bundle): On Beam or Cannon Firing Mode Activation: Reduces Weapon Power Cost by 15% for 5-10 seconds and grants 12. Lethean Disruptor Beam Array is a Disruptor -based directed energy damage weapon available for starships. arbiter and Kurak also look wicked cool imo. cannon narrow firing arc is cause they have higher base damage. That ship has the "Tempest Tail Gun", a phaser dual cannon permanently fused into its own dedicated rear weapon slot that fires with RPF1 as default. Changing your warp core to the Disco Rep one will greatly mitigate your feelings of squishiness. Mostly for its ship trait, Emergency Weapon Cycle, the most powerful ship trait for DEW builds from the C-store. In particular, the more forward weapons the better, especially for Dual Beam Banks or Cannons (5 > 4 > 3)A rough hack for weapons type to use are beam arrays, turrets, or omnis if you have less than a 10 base turn rate (visible when you try to buy a ship or on the STO wiki) (think cruisers and carriers); from a turn rate 10-13 (think science ships or heavy escorts) its best to think about dual beam arrays and torps, and at 13+ cannons become most. I'd like to get people's thoughts on escorts with beam arrays, especially for PvP because let's be honest, you can use a pea shooter in PvE and still kick ass. Their damage will fall off with distance to the target. * Ground equiv. Have fun with these great ships. I just got this for my Romulan character and it's been a lot of fun! The pilot ships - allied escorts are my current favorites. You can absolutely grind 250-300 mil ec to buy one. Long term, you will want the following C-store ship trait for cannon builds: Emergency Weapon Cycle, Calm Before the Storm, Withering Barrage, Super Charged Weapons, Strike from Shadows. Fair enough. Beam Arrays fire a series of average damage beams across a 250° arc. They can. Instead of just having weapon slots, you have a slot for beam arrays, one for cannons (on cannon appropriate ships), one for turrets, one for torpedoes. 1 sec recharge. First of all, as other people have mentioned, if you have MW seating you can use mixed armaments synergy, which provides a significant cat2 bonus (50% I think) to beams when cannons fire, and to cannons when beams fire. beams are easier to keep on target do to firing arcs but that doesn't matter as much on escorts and other high turn rates ships. I saw it’s a T6 Escort, so it should still be plenty effective as a cannon build. Tempest has a more flexible layout IMO and a unique tail gun, Avenger has 5/3 and slightly more base chonk IIRC. It should be viable for pugs (so not completely glass cannon), as well as putting out enough DPS that I'm not a hinderence when I get to 60 and start working on elites. Phaser Beam Array is a Phaser-based directed energy damage weapon available for starships. AP turrets rear (gotta get them the hard way), AP Tac consoles (same here). Elachi space weapons have a chance to have a significant amount of armor penetration and to ignore the target's shields. Correctly used SC can be quite devastating. In particular, the more forward weapons the better, especially for Dual Beam Banks or Cannons (5 > 4 > 3)Isolytic Plasma Dual Cannons sound effect (cartoony, but totally awesome!) D4x pilot maneuvers (the way the wings move in several places). ) Scatter volley and Rapid fire do affet all cannon weapons, inlcluding turrets. Delphic Antiproton Array. Integrity-Linked weapons provide a passive boost to Starship Hull Capacity and Starship Damage Control. Weapons in Star Trek Online typically come in three varieties: beams, cannons, and projectiles. Synergistic Retrofitting Set Cannon build escorts and beam boats share most of the gear, trait and ability choices we deem right because both use energy weapons. DHC fire slower do more Dmg per shot but have a narrow firing arc 45°. Pure Fed ships, I would rate: Kelvin Timeline Intel Dreadnought (Vengeance) Presidio Tac Battlecruiser (hanger w. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. . Lots of weapon choices out there atm to save time I will mostly focus on ship weapons with the exception of 2 ground weapons: The Advanced Herald Antiproton Beam Projector and the Hur’q Acoustic Resonator (sto wiki does not have a page for it yet). CryptoThe Mirror Strike Wing Escort [T6] is an all-new starship being added to the Infinity Lock Box this run, as a choice players may select upon opening any “ Infinity Prize Pack – T6 Ship . The Herald weapon is a no brainer its a fire and forget with . Commander Miracle Worker seat for Narrow Sensor Bands, Mixed. Now I will say the last time I did cannons on a carrier, it was single cannons and turrets, basically made it into a flak… CF3 is awesome with torps and OSS3 is awesome with energy weapons. These are very straightforward pets, intended to be a variant of the existing Runabout hangar pets that sacrifice their Tractor Beam in favor of a support/healing ability. I would suggest using an Escort-type to experience a more vanilla cannons DPS boat experience, especially if this is the first time you are doing one. Finally you have science vessels. Coalition disruptors are a very good blue weapon, if a little expensive for good ones on the exchange. The idea was that the Tactical Escort Captain would have the edge with a Cmdr Tac ability that was supposed to rip the shields right off the target before punching holes in it. I need some tipps how i can refine the equipment/skills for this ship. to target: 2. Build for a T6 Tactical Star Cruiser - Advice needed. Gear: For max dps, drop cannons and torps for all beam arrays with [CrtD]x2 at least (any flavor is fine). Target _______ Subsystems (e. A ship can mount DHCs, and 2. On the other hand mines and torpedos dont use weapon energy when they fire so you should make a mix of cannons and torpedos. Beam visual: See also: * Weapons table. List of best/highly compatible for cannon build on the cstore/ exchange with the range 300Mil-600Mil. but since u use canons in fast turny ships anyway mostly. For a Zen store full spec. Add to that beam cruisers are a lot more durable than raider/escort glass cannons, I'm pretty unsurprised more people go beams. cdr) and can still be a good starter T6. Phasic Harmonic Phaser weapons can be obtained from the [Special Equipment Pack - Phasic Harmonic Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Swarm Lock Box]. I own the Quad Cannon and i got with the Sao Paulo Tactical Escort Refit with Zen but today you get own it with the dlithium and the price listed is 150K, so the price you you give shoudl be the one that you need at 127K (unless something change). DHC fire slower do more Dmg per shot but have a narrow firing arc 45°. If you want front salvo load up on dual beam banks with omni beams in the back. so youll have to look elsewhere for more cannons. Anything can be viable. CBR JGWRR Feb 18, 2022 @ 4:00am. Sensor-Linked weapons provide a passive boost to Starship Weapon Amplification and Starship Defensive. Mirror Strike Wing Escort [T6] (Engle-class) With new Earhart-class Terran variant material,. Ship Basics (Beams and Cannons) There's a large combination of things that interact to evaluate a ship's suitability for energy weapon builds. its quite a fast ship with a good turn rate personally id do cannon but beams are easier to use, as for type whichever you like really theres some good disruptors in exchange you get alot of antiprotons now from the rep boxes phasers are always fun and i read somewhere that polaron is the in thing to use thesedays (im still running an old. Currently, on the lvl 12 toon, running the console, with the torp in the rear so I'm still running full dual heavy cannons on the front. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Business, Economics, and Finance. You don't mix beams and cannons (including turrets). Dual Heavy Cannons are restricted to the following ships: [1] Battle Cruiser, Carrier, Destroyer, Dreadnought Cruiser, Escort, Strike Wing Escort, Fighter, Lt. I've just been running the same weapons on everything cause my focus is on getting the traits. The trait combined well with miracle worker to let me try this. Phased Tetryon Beam Array is a Tetryon -based directed energy damage weapon available for starships. Hangar pets may specialize in direct damage firepower support, repairing the mothership or. Here's our list: The more weapons the better: 8 ≥ 7+Experimental Weapon (XW) > 7 ≥ 6+XW > 6. An escort with good speed and turn rate is better for heavy cannon builds, while a slow and lumbering cruiser is better with beam arrays. Escort is normally a ship class to go dual heavy cannon with: it's maneuverable enough you should be able to position yourself so your main target is in their arc. ). NOTE: Romulan and Klingon characters can obtain this trait via the Cross-Faction Bundle: NX Escort Refit Equipment in the Lobi store. Piezo-Polaron Beam Array is a Polaron -based directed energy damage weapon available for starships. These Prize Vouchers can be spent on an Event Reputation project to obtain the Vorgon Xyfius Heavy Escort!This project requires 1000 Lohlunat Prize Vouchers (2016). Roll at least one (best results are as many as you can log into and set the crafting projects going in five minutes) Tactical Jem'Hadar and get them through the tutorial so that they can craft your cannons. Resilience-Linked Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. beams are easier to keep on target do to firing arcs but that doesn't matter as much on escorts and other high turn rates ships. Cannons are for agile (escorts/pilot ships) or 5/x layout ships (due to the burst the 1 extra forward arcing cannon gives). If you plan to get the T6 Galaxy or Intrepid in the future and want the complete set, I would recommend getting the T5 Defiant, since the T5 Galaxy and T5 Intrepid are part of packs (Galaxy Pack, Intrepid Pack) that you might get in the future. Morrigu Warbird- Emergency Weapon Cycle. Seconded the Presidio with upgraded fighters is awesome. Beam Arrays fire a series of average damage beams across a 250° arc. Recently finished last year's winter ship and didn't realize how much of a tank it was. Once this starship is. First of all, as other people have mentioned, if you have MW seating you can use mixed armaments synergy, which provides a significant cat2 bonus (50% I think) to beams when cannons fire, and to cannons when beams fire. Keep in mind these are set pieces,so you can only equip one of the torp/cannon/console per ship. For CRF (Cannon Rapid Fire) or BO (Beam Overload), 100% of the energy DPS can be applied to the target of Recursive Shearing. 5 beam arrays to 8. Escort is normally a ship class to go dual heavy cannon with: it's maneuverable enough you should be able to position yourself so your main target is in their arc. Malem Light Warbird - Withering Barrage (Unless you already have the Legendary Romulan bundle) Ikkabar Pilot Escort -. Overload-Linked Phaser Quad Cannons are a type of Ship Weapon. I know there are tons of forums about ship builds, but hardly see any on steam forums or they are out dated. hangingout09 . There is a good unique Resonant Disruptor weapon you can get from the Blood of the Ancients mission (cannon/beam) and a Harmonic Resonance Relay console that boosts disruptor damage by 20%, also found in the Blood of the Ancients mission. ShackleShackleton • 10 yr. Pilot ships tend to have high turning rate and "Lock Trajectory" is a fun way to spin like Nikita Mazepin while flying like the Stig. Recently finished last year's winter ship and didn't realize how much of a tank it was. Cardassian Intel Flight-Deck Cruiser – Ghemor-class (Beams) Cardassian Intel Escort – Detapa-class (Cannons) Cardassian Intel Escort – Detapa-class (Beams) In case there are questions or suggestions, feel free to ask us ingame, at our discord server, below this post or show us your attemp on these ships!It really depends on how well you can handle the STO piloting. Could be played with cannons or as a beam boat.