These builds are subdivided based on the primary firing mode and energy flavor (e. You're allowed to own 8 ships but only. Or normal beam array for port side maximum salvo. Also, the Vastam and Aelahl have inferior tactical bridge officer seating and console slots compared to the Morrigu and Mogai - these will cap your dps. Specifically piloting skill. But embrace the build that fits your idea of fun. It’s all about figuring out what’s fun for the ship you. Their damage will fall off with distance to the target. Just in case you failed to read the manual. Most are extremely agile and can easily outmaneuver any playable vessel. Cannons are for agile (escorts/pilot ships) or 5/x layout ships (due to the burst the 1 extra forward arcing cannon gives). These pets can be used on any ship with a hangar bay. They rarely die, or even take hits. * Andorian Ph. Long term, you will want the following C-store ship trait for cannon builds: Emergency Weapon Cycle, Calm Before the Storm, Withering Barrage, Super Charged Weapons, Strike from Shadows. You want tac boff abilitites to apply to all your energy weapons, so you use beams or cannons. Klingon/Other ships that look like they're designed to allow beams: Kar'fi, Vo'Quv, and Korath (has the wings, but they have no forward-pointing sections that would indicate cannons). like the title says: dual heavy cannons vs Dual Beam Banks please make sure your comments have good logic behind them please. If you have both versions, the pilot maneuvers are worth it alone over the regular version. Power to Weapons, Override Subsystem Safeties, Attack Pattern Beta, Emer. Emitter-Linked weapons provide a passive boost to Starship Shield Restoration and Starship Shield Capacity. T6 Ship advice. Beam Arrays fire a series of average damage beams across a 250° arc. A master shipbuilder, Argus was known to have built the ship with the help of the goddess Athena and his creation was known as the best of its lineage. They're similar in function, but they have different traits and doffs associated with them, as well as weapon sets that often have one or the other. This type of build would also work well on certain Miracle Worker ships with. Yes. But if you want easy effectiveness both offensively and defensively with the littlest amount of hassle in piloting, you go beams. 5 the skillrevamp went live!. The trait combined well with miracle worker to let me try this. Mainly for its ship trait, Spore-Infused Anomalies, which is the most powerful ship. ) Scatter volley and Rapid fire do affet all cannon weapons, inlcluding turrets. The set is from the weekend event, it's a cannon/beam and a console for a 2pc set. Pulse Phaser Dual Heavy Cannons are a Phaser-based directed energy damage weapon available for starships. Ships with 12 consoles (T6 Fleet-grade) > Ships with 11 consoles (T6) > ships with less (T5 and below). 5% chance to apply a stacking drain over time effect to the target's. but since u use canons in fast turny ships anyway mostly. Dual Heavy Cannons have the same firing arc (45°) and DPS as Dual Cannons, but have a slower firing rate, do more damage per individual volley and have an innate +10% critical severity bonus. ) All turret builds only seem better if your cannon boat piloting is lackluster. 10 anniversary Legendary Pack - Pricey - always buy. For CRF (Cannon Rapid Fire) or BO (Beam Overload), 100% of the energy DPS can be applied to the target of Recursive Shearing. Covert Phaser weapons can be obtained from the [Special Equipment Pack - Covert Phaser Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Section 31 Lock Box]. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. 4. So back to the Fleet Heavy Strike Wing Escort to break my goal of 100k. Terran Lexington - Read above - also the torp spread is really fun and a fun ship to fly. Just not useful. 1x Transphasic mines OR 1x Transphasic Rapid Reload torpedo (Exchange, crafted, or Breen storyline) Gear: 2-or-3-or-4 piece Breen set for bonus transphasic damage and other benefits (Breen storyline) 1 or 2 pieces from any other gear set. Thoron Infused Polaron has a chance upon hit to apply a Thoron Radiation which damages and reduces accuracy to. with Cannons the Scimitar is the best for me and for beams the Tebok is the king. but you can keep your. If you struggle with it, Arrays are just fine. Ship Basics (Beams and Cannons) There's a large combination of things that interact to evaluate a ship's suitability for energy weapon builds. Federation Phaser Dual Cannons (32c. A ship can mount DHCs, and 2. The damage type will match that faction (phasers for fed, disruptors for kdf, plasma for rom) or will match the species for alien ships (tetryon for Tholians, etc. I like running TWO of the trilithium set weapons (turret and omni) because it doubles my odds of weapon haste on surgical strike ships as an example. The Fleet T6 Recon Destroyer, a Fleet T6 Phantom Intel Escort, and a Fleet T5U Battlecruiser. Get the ship with the Plasmonic Leech on it (One of the nausicaan destroyers), and bolt that console to every ship you build. For you it might be a toss up, per preferences (BOOM console escort vs. (ik barely anyone even knwos about dmg loss over range) but canons dmg loss over range. However my ship has more tactical boff slots than most. But as Vellari explained, you only do max DPS while aiming at your target. Run 5x +Beam or +Pha vulnerability locator tac consoles (from the fleet spire. Coalition disruptors are a very good blue weapon, if a little expensive for good ones on the exchange. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. AP turrets rear (gotta get them the hard way), AP Tac consoles (same here). ROM - the dewan ikkarbar pilot escort. Release date: February 13, 2020The Legendary Defiant-class Pilot Warship is a Tier 6 Warship which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters. Mixing cannons and beam weaponry on a non-Miracle Worker ship. ) Thanks to game mechanics such as how overcapping interacts with beam-type weapons and not cannon-type weapons, damage fall-off over distance, and the fact that FAW is an ensign->lt. battlecruiser). That is not to say that single cannons were viable, I remember reading that single cannon damage was a issue for many for a long time; but there was just a stronger reason to use them. Federation Phaser Dual Cannons (32c. Most noteworthy one is the boff ability Cannon: Scatter Volley which works best in PvE to distribute damage with cannons in the front and turrets in the aft. Their damage will fall off with distance to the target. Their damage will fall off with distance to the target. Withering Disruptor space weapons are charged with Withering Radiation, which has a. These pets can be used on any ship with a hangar bay. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. And the phaser torp is from the recent mirror event. Power levels are a basic way to boost your ship's effectiveness. it a bit more complex then beams doing more dps. To be clear, any ship that can mount dual cannons can be a workable candidate for a cannon build. - If going for a full cannon build, 5/2 escorts are a start (both pilot escort bundles are among the best for relatively cheap c-store ships); the 5/3 vengeance and t6 scimitar are also good. Those 3 ships are good but they will be on the exchange for a far better price EC wise then spending the lobi on them. The big thing is disruptors, phasers, and AP have better stats/variants. Beam Arrays fire a series of average damage beams across a 250° arc. Cardassian Intel Flight-Deck Cruiser – Ghemor-class (Beams) Cardassian Intel Escort – Detapa-class (Cannons) Cardassian Intel Escort – Detapa-class (Beams) In case there are questions or suggestions, feel free to ask us ingame, at our discord server, below this post or show us your attemp on these ships! It really depends on how well you can handle the STO piloting. Delphic Antiproton Array. Viridian Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. Integrity-Linked Disruptor Beam Array is a Disruptor -based directed energy damage weapon available for starships. Beam Arrays fire a series of average damage beams across a 250° arc. Their damage will fall off with distance to the target. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Two beam weapons will have a higher DPS than one dual-cannon bank (the highest weapon type). Their damage will fall off with distance to the target. Their damage will fall off with distance to the target. These Prize Vouchers can be spent on an Event Reputation project to obtain the Vorgon Xyfius Heavy Escort!This project requires 1000 Lohlunat Prize Vouchers (2016). On a Withering Barrage Dual Cannons build, 2 torps is too many. While exotic abilities and certain traits or consoles scale off of Auxiliary power, energy weapons scale off of weapon power, and the Tilly shield scales off shield power, torpedoes and mines do not innately scale off of power, so power considerations are more secondary. as an intel ship you can do a surgical strike build on it and you can cloak. One of the most popular late-game ships is the Fleet Arbiter. BrainWav. All weapon damage is boosted by Starship Weapon Training, which you gain automatically as you level up. Have fun with these great ships. Odo's time spent living among solids has given him a. this is talking from a person that does over 70k DPS in ISA and is ranked in the DPS LEague with that withing the top players. Also in consideration: Concorde Command Battlecruiser. OSS is always good on any Intel ship. Its a simple and basic technical limitation of the game. Voth Antiproton weapons have a chance to reduce your target's damage potential when you land a Critical Hit. Dual and Dual Heavy Cannons on quick escorts on the other hand rule. You don't mix beams and cannons (including turrets). Beam Arrays fire a series of average damage beams across a 250° arc. Cannons have a firing arc of 180° and deal slightly more damage than Beam Arrays. . So burst damage is better to kill off enemies. I would also switch ships to a pure escort (5/3). If you can keep targets in front most of the time DBBs are great. Back when Beam: Overload was a single-fire alpha strike style weapon, escorts used to run full Elachi Dual Beam Banks up front, then pop an enemy ship with a Beam: Overload. That ship has the "Tempest Tail Gun", a phaser dual cannon permanently fused into its own dedicated rear weapon slot that fires with RPF1 as default. I love watching the enemy ships just melt away in a single ambush burst. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying unlock from. There are however some discrete differences. most carriers and dreds are space whales that can't turn well enough to make it work. Players can obtain this starship. Not even sure if I'd use reciprocity/AHOD. Here are some build suggestions for the new ships! Paladin Class Battlecruiser (T6 Fleet) Saggitarius Class Cruiser (T6 Fleet) Theseus Class Escort (T6. this Cryptic. And the "best" Fleet store T6 ships, by build role, are the following: Beam boat = Fleet Shepard/Qugh (5/3 Miracle-Worker ship) Cannons boat = Fleet Shepard/Qugh (same reason as above) & Fleet Jem'Hadar Vanguard Temporal Warship (5/3 Temporal) Science-Exotic Boat = Lukari Dranuur Scout (Plenty of Universal and Temporal seats for abilities. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC…For ground, none of the "best" ground weapons are Polaron-based, unfortunately. Rear slots are not all that valuable when not broadsiding with beam arrays. Release date: December 5, 2023. It works well with flow caps and drain powers, and synergizes nicely with leech. Instead of just having weapon slots, you have a slot for beam arrays, one for cannons (on cannon appropriate ships), one for turrets, one for torpedoes. Beams have lower ranked Boff powers meaning that more ships can run higher ranked versions of them, Cannons are the opposite. Primarily Torps, but alternatively a cannon build. Their damage will fall off with distance to the target. I can imagine getting lobi-stuff (200 lobi consoles) and maybe another ship for a trait. What you really want to look at is whether a ship is good for cannons (front focused weapons) or beams (more balanced spread), and if the bridge officer stations match the kind of play style you want to lean towards. October 2016 in Star Trek Online General Discussion. Here's our list: The more weapons the better: 8 ≥ 7+Experimental Weapon (XW) > 7 ≥ 6+XW > 6. Add to that beam cruisers are a lot more durable than raider/escort glass cannons, I'm pretty unsurprised more people go beams. Dual Heavy Cannons are restricted to the following ships: [1] Battle Cruiser, Carrier, Destroyer, Dreadnought Cruiser, Escort, Strike Wing Escort, Fighter, Lt. Good qualities of both ships above, but with a premium price as well. I'd like to get people's thoughts on escorts with beam arrays, especially for PvP because let's be honest, you can use a pea shooter in PvE and still kick ass. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. 5 beam arrays to 8. - Use either all cannon-style or all beam-style energy weapons. Correctly used SC can be quite devastating. (Energy-type beams that are part of a set, energy-type beams that are NOT part of a set, and the Omega reputation kinetic beam. An older weapon but a classic, the Elachi Disruptors were once the absolute king of PVP in Star Trek Online thanks to their shield and armor penetrating buff. The ship is the perfect balance between escort and cruiser rype ship. They are unlocked by owning the Seneca or Fleet Hiawatha. Most noteworthy one is the boff ability Cannon: Scatter Volley which works best in PvE to distribute damage with cannons in the front and turrets in the aft weapon slots. Their damage will fall off with distance to the target. The Herald weapon is a no brainer its a fire and forget with . You can absolutely grind 250-300 mil ec to buy one. 5/3 weapons, turn rate of 9, solid Boff layout (though no CSV/CRF III), solid console layout, and battlecruiser mastery tree. Lots of weapon choices out there atm to save time I will mostly focus on ship weapons with the exception of 2 ground weapons: The Advanced Herald Antiproton Beam Projector and the Hur’q Acoustic Resonator (sto wiki does not have a page for it yet). If you're asking about using them in the rear slots (which it sounds like you are), tureets are a much better option than both, though beams are probably a better call than torpedoes if you have cannons up front. duel heavys also have a innate critical severity bonus. Changing your warp core to the Disco Rep one will greatly mitigate your feelings of squishiness. They aren't broken. Only reason right now to use cannons is if you want to be a stickler for a KDF ship acting like a KDF ship (dual beams, cannons, narrow arc weapons like in canon). here are our suggestions for the xindi ships, upgraded to T6. Recently finished last year's winter ship and didn't realize how much of a tank it was. Ookamimoon66. cannon narrow firing arc is cause they have higher base damage. Universal LtC, 5/3 weapons, cannon mountability and better turn rate than most cruisers means a lot of possibilities are open as far as builds. ago. Weapons. The Baby Step Guide series is a good general guide for that. Tempest has a more flexible layout IMO and a unique tail gun, Avenger has 5/3 and slightly more base chonk IIRC. Gear: For max dps, drop cannons and torps for all beam arrays with [CrtD]x2 at least (any flavor is fine). Piezo-Polaron weapons have a chance to infuse the user with regenerative protomatter properties, restoring a percentage. Xindi-Aquatic Briostrys Dreadnought Carrier [T6] Beams; Xindi-Reptilian Sistruus Escort [T6] Beams; Xindi-Reptilian Sistruus Escort [T6] CannonsAn older weapon but a classic, the Elachi Disruptors were once the absolute king of PVP in Star Trek Online thanks to their shield and armor penetrating buff. Beams have a few advantages over Cannons. If you plan to get the T6 Galaxy or Intrepid in the future and want the complete set, I would recommend getting the T5 Defiant, since the T5 Galaxy and T5 Intrepid are part of packs (Galaxy Pack, Intrepid Pack) that you might get in the future. Since then the game has changed in such a way that their strengths ended up. Unfortunately it's been surpassed by the legendary Defiant in the 10th anniversary set, but it comes with a good cannon scatter trait (+4 second uptime on Cannon Scatter Volley), access to pilot Boff skills (although only up to lt. Torpedo in both fore and aft slots, so both will never fire at the same target.