Dual Beam Banks are directed energy starship weapons dealing damage to a single target (2 targets while Beams: Fire at Will is active) within a 90° base targeting arc. DHC boats can melt stuff in no time, but a lot of people seem to find sustained dps in TFOs easier to keep up with a beam boat. This lets the turrets help your fore dps. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. They can. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. From Star Trek Online Wiki. Beams and cannons became balanced around the same time that Cryptic rebuilt the skill tree. Cannons have turrets (like omnis) and Dual/Dual Heavy cannons. Into the Fray; Version 6. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Into the Fray; Version 6. The 360's and PDS make it a little easier to track and take on the shuttles/fighters you encounter and the DBB/DHC for the bigger stuff you can't avoid and have to. It just shoots from one spot on the ship. Dual Beam Banks or Single Beam Arrays; Thoughts and Opinions Wanted for a Build~ Hello. Not all starships can equip Dual Cannons. One thing is to load dual beams in your fore and turrets in your aft. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. They have the same DPS as Dual Cannons, however they come with innate +10 Critical. 4 DPS, dual heavy at 230. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Dual Cannons have less power drain and can trigger a few per-hit procs more often, Dual Heavies have an inherent crit bonus. It could be that on ships with a low turn rate and especially for players that don’t have much experience with cannons, single cannons outperform dual (heavy) cannons by a considerable amount. Ferenginar Plasma Dual Cannons are a Plasma-based directed energy damage weapon available for starships. It could be that on ships with a low turn rate and especially for players that don’t have much experience with cannons, single cannons outperform dual (heavy) cannons by a considerable amount. They can only. Advanced Thoron Infused Polaron Dual Heavy Cannons. Chronoplasma Dual Cannons are a Plasma-based directed energy damage weapon available for starships. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Dual Beam Banks (used in front arc Beam Overload Builds for effective single target damage output) Dual and Dual Heavy Cannons (used in a narrow front arc Rapid Fire (single target) and Cannon Scatter Volley (single and AOE target)) An honourable mention is given to single cannons, but they are not widely used in builds. DHC boats can melt stuff in no time, but a lot of people seem to find sustained dps in TFOs easier to keep up with a beam boat. Into the Fray; Version 6. Plan your character's skill for Star Trek Online before doing them in the game. DCs don't have the critical severity bonus, but drain less power. If you like the cannon attack style, The raptor is more tougher than the BOP, minus the raider bonus and battle cloak, use Dual cannons in the front and turrets in the back. Especially if you can run Mixed Armaments Synergy or Surgical Strikes (even better if you can run both). Plan your character's skill for Star Trek Online before doing them in the game. There are several types of Dual Cannons. Plan your character's skill for Star Trek Online before doing them in the game. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Problem is, I don't really understand the difference between all the weapon…Plan your character's skill for Star Trek Online before doing them in the game. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. This is almost the same build, only with one torpedo. or alternatively DBB with as. Not the most useful for your build since you're using cannons, though. J4ckC00p3r USS Odyssey • 1 yr. 42 -. They can only be. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. 4. Each Zhat Vash Weapon Pack also has a small chance of containing a Zhat Vash Vanity Shield, which may be equipped in the visual slot of your starship to apply a new hull material style. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. They can only. Depends on the ship mainly, suppose I could run DBB’s on a Kelvin, though it would be a bit difficult given it’s low turn rate. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. 42 -. Plasmatic Biomatter Dual Cannons are a Plasma-based directed energy damage weapon available for starships. They can only be. Plan your character's skill for Star Trek Online before doing them in the game. They can only be mounted in. In practice, because of how damage bonuses are calculated, Dual Heavy Cannons - which drain more power, fire more slowly, and have a higher damage per volley AND an inherent +10 Crit Severity - get more. Wide Arc Dual Heavy Cannons have an innate +10% Critical Severity and deal similar damage as Dual Heavy Cannons, however Wide Arc variant has larger firing angle of 90°. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Nay, its just the typical price gouging. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. These abilities have no effect on cannons. On a 4/4 cruiser, you'd have 2 beams arrays, 1 torp, and 1 cannon/beam bank on the front, and in the back you'd have 2 beam arrays, 1 torp. Another is to load dual cannons in your fore and normal beam arrays in your aft. This set is obtained from the Terran Task Force branch of the Reputation System. DHC fire slower do more Dmg per shot but have a narrow firing arc 45°. Also there are advantages to flying smaller faster ships. They're certainly higher damage than Beam Arrays, but they have 1/3 the firing arc. Into the Fray; Version 6. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This is what happens when tooltips are useless. Phasic Harmonic Dual Cannons are a Phaser-based directed energy damage weapon available for starships. The lowly single cannon doesn't. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Slightly increases critical severity in space combat. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. They can only be mounted. Pulse Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. 4. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Diffusive Tetryon Dual Cannons are a Tetryon-based directed energy damage weapon available for starships. They can only be. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. g. 42 -. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. They can only be mounted in. Also there are advantages to flying smaller faster ships. 42 -. That said, I believe that crafted omni-beams get the damage of a normal beam array, while set-based omni-beams deal reduced damage, but they still don't draw extra. Ship Basics (Beams and Cannons) There's a large combination of things that interact to evaluate a ship's suitability for energy weapon builds. Protostar Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. Into the Fray; Version 6. Összes Témák. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO. Here's our list: The more weapons the better: 8 ≥ 7+Experimental Weapon (XW) > 7 ≥ 6+XW > 6. Unlike how dual heavy cannons are an improvement upon dual cannons, the heavy dual beam bank seems to be worse than the standard dual. Only because no one outside of r/STOBuilds understands how Power Transfer Rate and +EPS works. Soliton Wave Impeller Experimental Weapon (See other options here). The next build is dual beam banks: five DBBs in front, two beam arrays and an omni-directional aft. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. 4. ) are a Phaser-based directed energy damage weapon available for starships. I think DHCs have a higher critical severity, but also have a higher power drain. They will come as Level-less on the ship, but may be upgraded if the player is above level 60, at which point they may be upgraded. 4. Turrets fire multiple pulses of energy at targets in a 360 degree firing arc at the cost of base damage (100 vs 288 on a dual heavy cannon). They can. Single cannons are 180 arcs, meaning you can't overlap and fire all weapons at once. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. Into the Fray; Version 6. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Omni-beams and Wide Arc weapons trade a mod ([mod]) for extra firing arc without sacrificing base damage ([Arc]). Of all the same damage flavor naturally. Federation Phaser Dual Heavy Cannons (32c. The beam single target ability (beam overload) hits instantly (the cannon single target ability, rapid fire, does not), always crits, and does a ton of concentrated damage, which can be used to strip shields for a torp, or deal hull damage. There are three major damage categories in Star Trek Online: . The first loadout is what I like to call a Broadside build with four beam arrays and one wide angle quantum torp up front, and two beam arrays and one omni-direction array aft. I mean when you look at the beam types beam banks and arrays don't really overlap much if at all with each other. this is talking from a person that does over 70k DPS in ISA and is ranked in the DPS LEague with that withing the top players. Destabilizing Tetryon Dual Cannons are a Tetryon-based directed energy damage weapon available for starships. Losing beam overload and switching to ApB kept my own personal damage more or less the same, but ApB debuffs drastically improved everyone else's damage. 4. Plasma Dual Cannons are a Plasma-based directed energy damage weapon available for starships. g. Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. Frankly the biggest mistake Cryptic ever made balance wise was creating omni beam arrays at all. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. Single Cannons are more forgiving do to the firing arc 180° also its easier to use in PVP for beginners. this still requires good piloting. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Cannons, Dual Beam Banks, Dual Cannons, and Dual Heavy Cannons can. They can only be. Although as wkrick mentioned, science vessels are typically not the best for using cannons, though it can work just fine especially for normal and advanced difficulties. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. Integrity-Linked Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. Altamid Plasma Dual Cannons are a Plasma-based directed energy damage weapon available for starships. Dual Cannons have less power drain and can trigger a few per-hit procs more often, Dual Heavies have an inherent crit bonus. But I do have to admit it felt a bit odd. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. I am working diligently towards my TFO Coupon. They can only. (This is why it's a bad idea to mix beam arrays and dual beam banks, or single cannons with dual heavy cannons, let alone trying to mix beams and canons. O. 4. quad cannons is useful but, the ship i use up to level 30 does not support that and tier 6 ships suffers from fewer weapons until level 30. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. Altamid Plasma Cannon; Altamid Plasma Dual Beam Bank; Altamid Plasma Dual Cannons; Altamid Plasma Dual Heavy Cannons;. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. The actual Terran Taskforce array/dual heavy cannon is the best single array/cannon in the game because of its scaling damage proc, but the regular withering disruptors are not better than vanilla disruptors. For cruisers, I believe they should simply allow us to use dual (heavy) cannons as well. Support Tetryon: to target: -5% Critical Chance for 5 sec to target: -25% Critical Severity for 5 secDuel Beam banks or cannons. They can only be. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. They can. Just checked on an alt that has a cannon build, the Wide Arc DHCs are getting about the same DPS as the regular DHCs and non-heavy Dual Cannons; the wide arc shouldn't be a penalty. They aren't beams, so fire at will to keep them all firing at non-targeted ships isn't an option. Beams benefit more from EPS due to their longer firing cycles. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Targeting-Linked Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. They can only be. this is talking from a person that does over 70k DPS in ISA and is ranked in. Polaron Dual Cannons are a Polaron-based directed energy damage weapon available for starships. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Into the Fray; Version 6. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. They can only. . They can only be. Corrosive Plasma Dual Cannons are a Plasma-based directed energy damage weapon available for starships. Polarized Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. They can only be. Refit) is a Phaser -based directed energy damage weapon available for starships. The only difference is that cannon weapons (so turrets, cannons, dual cannons and dual heavy cannons) have a firing cycle of 3 seconds instead of 5 so they get more. 4. They can only be mounted. Fluidic Antiproton Dual Cannons are an Antiproton-based directed energy damage weapon available for starships. 01 better shield modifier to and Dual-Heavy's and in Tactical Mode a Experimental Weapon + a extra aft weapon compared to the Legendary Crossfield. So if DPS is the same but DHC's are more power hungry, then DHC's should in fact do less damage than regular. 42 -. Today we will be looking at my Alliance Temer Raider dual beam bank disrupter build on my free to play account. They can only be. Advanced Space Weapons are Ultra Rare weapons. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Craft a Deuterium-Stabilized Warp Core with [W->A] and [Bat] if you need an extra -5% to weapon energy cost. Into the Fray; Version 6. Nanite Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. Additionally, with the release of the Discovery Reputation an additional beam type was added, the Wide Angle Dual Heavy Beam Bank, which has the highest damage of all weapons but also the longest cycle time. Or they could make torps and cannons just auto adjust their angle more. I was running three heavy and a torp until I got THY3 then I went to dual beam bank and two dual cannons and saw a major decrease in my overall damage. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. I made my runs on ships with turn rates >20. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Phaser Wide Angle Dual Heavy Beam Bank; Disruptor Wide Angle Dual Heavy Beam Bank; Traits. They. I already made duel beam Bank anti proton but i want to hear others thoughts on them :)Plan your character's skill for Star Trek Online before doing them in the game. The Temer Raider came from this years 11 anni. The base damage goes up as the arc gets smaller. • 6 yr.