Sto escort best dps weapon type. Some people like Weapon Emitter Overdrive from the Vaadwaur Miracle Worker Juggernaut and Terran Goodbye. Sto escort best dps weapon type

 
 Some people like Weapon Emitter Overdrive from the Vaadwaur Miracle Worker Juggernaut and Terran GoodbyeSto escort best dps weapon type  Leveling up to an impressive 50,625 hull strength when you reach level 65, the Federation based NX Class Escort Refit has what it takes to get in and out of a sticky situation, while leaving its mark behind

A Screenshot of Star Trek Online. If you want to use the full butterfly set then use all tetryon, if you want to use the full delta set then polaron, etc, etc. There are however some discrete differences. Weapons: And here we have the different weapon types you might want to use. Tetryon space weapons have a chance to cause extra damage to All Shields. Also escorts tend to have 4/3 or 5/2 even though they can have 5 tac consoles on them. Uncommon Plasma weapons will have one modifier suffix, Rare will have two, Very. For you it might be a toss up, per preferences (BOOM console escort vs. 5% chance: +7% Bonus Energy Damage to Self for 20 sec (Stacks up to 3 times) so a CrtD/Dm Dmgx4 maximize damage output. Dual Heavy Cannons have the same firing arc (45°) and DPS as Dual Cannons, but have a slower firing rate, do more damage per individual volley and have an innate +10% critical severity bonus. Phased Tetryon - Lockbox, Tholian. Great work on this one. as a reference here's mine. 4. In this run, the build performed an 604k dps run. We believe it is (or will be, as it is currently under construction) the best STO. Value: (see table below) Delphic Antiproton Beam Array is an Antiproton -based directed energy damage weapon available for starships. Relive the Balance of Terror!Remember, tier lists are a shortcut designed to circumvent specialized analysis for an individual build and provide a quick answer of what's good or not. The 2-piece Martok set really makes sense on this build. Covert Assault Drone's performance here is specifically with the Section 31 Heavy Phaser Rifle (excluding the damage of the weapon), no other ground weapon that I've tested comes close to this level. They determine the maximum warp speed in sector space and primarily increase the available power for certain subsystems. D. The top of the line meta is the Colony deflector, Competitive engine, Discovery warp core, and Discovery shield. Owning any Cardassian starship will unlock the ability to purchase Very Rare Mk X [Acc]x2 [Spiral] Spiral Wave weapons from the Dilithium Store. Auxiliary power: Increases exotic damage, heal and resistances of. Running through elite Argala the Soliton Wave Impeller easily does 2-2. I'm using it on a different ship in a Gravity Well focused build. Below are the listed energy types, and what they do. DilaZirK. ago. Conversely, an 8x phaser beam build buffed by 4x Phaser Tactical consoles does tremendous damage. Valid entry cells are teal. battlecruiser). Escorts are like fragile, high performance sports cars (aka “glass. 8k DPS. Improved Flank Resistance By default, any damaging attack made from beyond a. Spiral Wave Disruptors have a chance to reduce the target's damage resistance and damage their subsystems. At each new rank between Level 10 and Level 40, players are given a free starship token. Very Rare Focusing-Linked. As you level up, this ship gains additional hull, weapon slots, and console. The Romulan console by itself doesn't increase Plasma, but the 2pc bonus from the set gives 10% The Romulan Rep Beam has the added benefit of not draining weapon power when it's firing. Everything you need to know about how to o. Half the damage of the weakest weapon type is what we're looking at here. No stat differences or cloak this time. They can be obtained as a mission rewards and drops, or R&D crafting system. My current primary is Mirror Patrol Escort. Standard Modifiers:. Target will suffer [damage amount] x4 (each shield facing), where shield damage dealt is increased with each point of Drain Expertise. Beams include dual beam banks and single beam arrays; cannons have single, dual, and dual heavy cannons; and projectiles are torpedoes, missiles, and mines. Limited Eng seating helps massively. At 10 stacks, this weapon gains free Beam Overload I firing mode; to self: 2. Sometimes you might get a better dps with an empty slot there. The ship comes equipped with a Multi-Vector Assault Module, which enables the ship to separate into Alpha, Beta and Gamma sections. The complete set has excellent DPS boosts. This means you can get the Dinaes Warbird Destroyer for free. Probably improves phased tetryons as well, since those are registered as tetryon weapons when it comes to tactical consoles. 0 coins. DHC boats can melt stuff in no time, but a lot of people seem to find sustained dps in TFOs easier to keep up with a beam boat. Pragmatic answer: Phaser, Disruptor and Plasma at the moment. to target: __ Antiproton Damage (__ DPS)-10 Weapon Power to self while this weapon is firing Firing cycles apply 1 stack of Delphic Capacitor Overload. Primarily Torps, but alternatively a cannon build. Weapon DPS seems to go in reverse. personally I believe the Piercing plasma rifle (forget the name) is the best all round (good base damage, fully automatic, at least 2 DoT procs, and all that's before your passives), the sniper rifle that ignores shields is alright on Elachi, or Borg, but that's about all it's good for. Broadsiding with 6-8 beams would be your best option. One would not instantly do more DPS simply by choosing Phasers over a Tetryon user who has been properly building his ship. Second in overall DPS are the. The Experimental Carbon Scorcher is one of the coolest looking ones, it looks like little ICBMs launching from your ship aft. The top 15 ships in Star Trek Online also include ships that will let you pilot the same starships as Captain Picard, Captain Sisko, and Captain Janeway so let’s make it so. Kholhr - "Warship"/escort playstyle; 5/3 weapon layout, 5 tac. Check our build suggestions out! Shamshir Operations Dreadnought (T6 engineering Scimitar) The T6 Scimitars are one of the strongest DPS-ships available in Star Trek Online and from. For the Experimental Weapons, I have found the Proton Weapon to be quite a well parsing choice, very similar to the Sheller in DPS despite the difference in how they function. Though there is an ideal energy type for DPS, there are ideal energy types for specific. . This weapon wasavailable during the Crystalline Catastrophe Event during September 2018. Check this out: Additional Experimental Weapons Testing Results. Antiproton - Advanced Herald Staff (Lobi Store) Tetryon - Nothing comes to mind. And as for Cat 1, the less confident you are in your rotation timing and. The prototype Defiant performed poorly on its trial runs, the vessel was overpowered and over-gunned. Without any buffs on the DHC's do 735 DPS each (+1k damage per salvo), and got three sets of those. I'm a tactical officer in game. Beam Arrays fire a series of average damage beams across a 250° arc. The Vesta class has the Aux DHC. ago. Unless you have some inexplicable need to be OPL33T in everything, every damage type is perfectly viable. 4. 2: Styx - Lockbox. Escorts. General Concepts. Disruptors also get to claim the best weapon in the game in the form of the Terran Task Force beam array/DHC weapon. We have a wide variety of builds across any number of classes, build types, and budgets. DPS-builds: Most builds are based on a tactical captain, but they would be build in the same way for the other careers. Pilot maneuvers are great for cannon builds. Tetryons — I think — have the most possible boosts aside from Plasma on a Nakhul ship. Pricey, and the trait's meh, but aesthetically superior to a great number of ships IMO. Traits Guide. A warp core is the power generator for starships. Or which set is recommended in general if any. 5% Chance to Apply Delphic Overcharge +10% Weapon Crit Chance for 5 sec +10% Weapon Crit Severity for 5 sec so a a Crtd/Dm CrtDx4 so maximize. Cold-Hearted and Emergency Weapon Cycle are of course good. 1. When separated in Multi-Vector Assault Mode, the separated sections of the ship. This article is about damage in Space combat. Weapons: Phaser Pulse Cannons; Photon Torpedoes; Abilities: Torpedo High Yield (Rank I, II, or III depending on Rarity) Torpedo Spread (Rank I, II, or III depending on Rarity) Fleet Norway Command. Event Fek'Ihri Gok'tad Carrier. They provide a large power cost reduction when directed energy modulation is used. The inclusion of special heat sinks and particle exciters allow the ship to vent dangerous plasma fire, causing plasma damage to nearby enemy ships. Those weapons add 2% crit damage by boosting the weapon amplification skill. 3x Technician: Auxiliary to Battery CD Reduction (required, could be obtained via B’tran Cluster chain for free or via commendation ranks store) Energy Weapon Officer: Chance for CRTH (expensive, rare is usually good enough) Energy Weapon Officer: Chance for CRTD (expensive, rare is usually good enough) Emergency. Based on several threads in the past, the "consensus" I got was that: Soliton Wave Impeller, Voice of The Prophets, Protomatter-Laced Sheller plus a few others are considered good picks. S. ) you want to finish quickly to escape the idiots on your teams, and 2. In general, AP is the best escort/BFAW cruiser energy type due to their high crit potential. 6 See also. Each type has a purpose and works best for specific builds. Some people like Weapon Emitter Overdrive from the Vaadwaur Miracle Worker Juggernaut and Terran Goodbye. But a lot of ships have been added over the years. The best part of Romulan has to be Space Barbie potential and ship/faction access. Not all starships can equip Dual Cannons. Don’t miss our constantly maintained post for several build. Tacticals focused on DPS should avoid that skill because it’s harder to get a 0% gdf with more hull capacity. When it comes to space weapons, a common suggestion is to stick with. S. Another comment I'd like to link is this one, talking about the effect of a spire core and overcapping on weapon power per shot. Best carrier for me is the Vorgon Ryn'kodan but best carrier is a personally thing based on play style. 856 subscribers. With 8 you get a total of 16% crit damage. Also has the most kitbash options. Support builds by their very nature are not intended to be DPS machines in their own right and are typically gearedFor Secondary Deflectors, I'd craft the base type at Mk II and then try to get it Epic using an Omega Upgrade + Quality Booster, then Re-Engineer for the mods wanted. Kinetic Weapons do full damage to a starship's hull but shields have an innate 75% resistance to kinetic weapons, though some types of kinetic weapons have improved shield. 5%) dmg boost to all damage, and the romulan engines boost attack patterns. There is a broad range of Klingon playable starships currently available in Star Trek Online. I use a Advanced Heavy Escort Carrier With 4 fore weapon slots and 3 aft weapon slots. Without any buffs on the DHC's do 735 DPS each (+1k damage per salvo), and got three sets of those. Threat-tank. At level 50+ as many weapons as cruisers, up to 5/3, plus a special “experimental weapon” (turret). The specific weapon options that can make a difference are few, high-end, and expensive. While a lot of universal consoles work for almost everything. Using an escort's maneuverablity I might be tempted to use cannons tactical consoles are available to boost each weapon base damage type (avoid general boosters if possible as they are only about 2/3 as effective) There are missions that do award very rare weapon capacitors of varying types. ) Devastating Weaponry (+2. Addictive lil beast. I'll look through all these and do more research. While the power drain resistance seems great, the duration and low chance of occurrence really makes having the Cutting Beam and Assimilated Module on your ship. Just a great, flexible platform for beams or cannons. 5%) dmg boost to all damage, and the romulan engines boost attack patterns. 8 weapon slots used to be a cruiser only thing. Best Ground DPS Weapon. But both wide arc (90°) and Elachi Heavy CC. What is the best type of energy weapon damage in the game and what kinds of weapons are best at delivering itArrays are directed energy starship weapons dealing damage to a single target (2 targets while Beams: Fire at Will is active) within a 250° base targeting arc (widens to 360° for Beam Arrays with [Arc] modifier). To avoid burying the lead, the final build has done six runs of Infected Space (Advanced), at 42. Pistols (Beam pistols especially) have the highest DPS. Shredding shields is fun. Drone Ships and Lost Souls are top tier. 5% proc chance means you'd expect on average 1 proc every 40 chances; so per-cycle, 40 beam cycles is 200 seconds, and 40 cannon cycles is 120 seconds. * Agony. Projectile builds, however, are fairly non-reliant on power. 5% Chance: Disable 1 Subsystem for 5 seconds. It loaded full of Fleet Phaser DHCs and turrets. Escorts are the only ships that can equip CANNONS, essentially the best DPS weapons in the game, but with a narrow forward firing-arc. The Legendary Galaxy-X is a hot beam boat too, thanks to 5 weapons up front (and still 3 in the aft) and a hangar. - Getting weapons that have a proc of crit would be the way to go with DHC. And lastly, and this is the important thing, Cannons were always designed as the "DPS" weapon. There are however some discrete differences. They are among the largest vessels in the Starfleet, KDF, RRF and Dominion fleets, and due to their massive size they are also the slowest and least maneuverable. Avengath • Star Trekking Across the Universe • 5 yr. 2 Disruptor. OncewasaBlastocoel • 8 yr. Improved Flank Resistance By default, any damaging attack made from beyond a. - Disruptor FAW Beam Flagship as a "Tank" (Miracle Worker and Strategist), Defense of Starbase one parses around 25k - 30k dps on a Romulan with mark 14 VR stuff and superior rom boffs. Hitokage4 13 years ago #1. For energy weapon only configurations. For energy weapons builds, end-game meta combination for D/E/C/S is Elite Fleet Colony Intervention Deflector (for crits), Competitive Reputation Prevailing Engines (for mini Evasive Maneuvers), Discovery Reputation Warp Core and Shields (for shield penetration and 2pc set bonus that gives massive hull regen passive). IgnusXIII • 10 yr. All heavy cannons (e. Synthetic Good Fortune is also a great skill that adds +5 Starship Control Expertise and 0. DPS League. Get two copies of BFAW, levels one and two. This will mostly be in column C except for lower part that deals with scaling. Leveling up to an impressive 50,625 hull strength when you reach level 65, the Federation based NX Class Escort Refit has what it takes to get in and out of a sticky situation, while leaving its mark behind. [Pen] is still the king of mods and mixes of crtd, dam, and pen are still the most viable for weapons of any flavor. 6 or 7 beam arrays (too many and the power draw starts to hurt your overall dps), is usually the way to go, and make sure you have beam FAW x2, with APBx2 or similar (i. I'm using tetryon DHC's in my tactical escort with 3x +17% tetryon damage tactical consoles.