On the front, I have terran task force dual heavy cannon, terran task force beam, Nausicaan Disruptor Beam, and Nausicaan Energy Torpedo. Dual Phaser cannons - 17976 DPS. Cannons it mostly comes down to whether or not 1. (For completion - the new Adamant Mirror Heavy Raider is another Defiant variant that is also a very solid cannons platform, with the fun raider mechanics on a Starfleet ship) If you're more a Cannon Rapid Fire type, the T6 Jem'Hadar Strike or Recon ships provide the 'Go For The Kill' trait which is amazing on a Rapid Fire focused build. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. This new skin marries the classic Star Trek look of the original films with the dynamic aesthetic of Star Trek: Discovery. The calc is that cannon and dual cannons are on the same CD 2 sec while heavy is on 3 sec so to sustain shots it is 2 cannons or 3 heavy for sustained rate of fire. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. 8 [deleted] • 5 yr. I use AP cannons and Recursive Shearing on a temporal escort for some more futuristic flavor. Right now, there are all of three single cannons that are special in the game. They have the same DPS as Dual Cannons, however they come with innate +10 Critical. I tested it. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. They can only. They can only. Vaadwaur Polaron Dual Cannons are a Polaron-based directed energy damage weapon available for starships. Couple this with the fact that Dual Cannons and Dual heavy cannons can only be equipped on Escorts, and usually Tactical officers fly Escors, and they usually have Damage boosting skills PLUS. Dismiss. It really depends on how well you can handle the STO piloting. Removes "Low Health" restriction. The restrictions on Dual Cannons are definitely relic of when there were only Cruisers, Escorts/Raptors, Science Vessels, Raiders and Battlecruisers in the game. Delphic Antiproton Dual Heavy Cannons Exchange Ba’ul. The fastest and most maneuverable and can equip dual heavy cannons which have the highest damage (“burst”) output. Only one Wide Arc Heavy Cannon can be equipped at a time. Prolonged Engagement Phaser Dual Cannons Sensor-Linked Phaser Dual Heavy Cannons Quantum Phase Dual Heavy Cannon AFT: Trilithium Turret (with Reinforced Armaments console for the haste 2-piece bonus) I could probably swap out the Quantum Phase cannon but I'm not sure if it's better or worse than the Phased Biomatter equivalent. Ba'ul Antiproton Dual Cannons are an Antiproton-based directed energy damage weapon available for starships. One of the old ideas for what became the Andorian Escorts was a set of battlecruisers with broadsiding cannons. In particular, the more forward weapons the better, especially for Dual Beam Banks or Cannons (5 > 4 > 3) Just for reference: I played Fleet Arbiter a good amount of time (beamboating) and reached around 60-70 k on ISA, Phantom Intel Escort (65k) / Fleet Heavy Strike Wing Escort with cannons (85k). Quick links. The Eternal (and the pack of 31st century Temporal ships) is even cross-faction usable. Here's our list: The more weapons the better: 8 ≥ 7+Experimental Weapon (XW) > 7 ≥ 6+XW > 6. When everything's a nail you're going to leave the screwdriver in the toolbox. The 4th paragraph gives some basics on the relative damage of the Wing Cannons vs DHCs vs Dual Cannons. Refit) are a Phaser-based directed energy damage weapon available for starships. They have a 2. single cannons 180 arc, dual cannons 90, heavy dual cannons 45 degrees. In fact, only Cruisers, Science Vessels and non-Fighter Shuttles have that restriction, every other type of ship can use them, including every variant of Cruiser and Science Vessel. Try it with common white DCs if you want to see before getting better weapons. Endlessly mass produce DHCs by cycling between your four crafting Jems. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Cannons have higher base damage but narrower arc. I'm going to get whatever the meta for phaser DHC's are, but I am looking for. Ba'ul Antiproton Dual Cannons are an Antiproton-based directed energy damage weapon available for starships. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity. I was thinking for my Dominion captain I should maybe use cannons… The third build is dual heavy cannons: five DHCs front, three turrets aft. CryptoWhat is a "Heavy Cannon"? In the Delta Quadrant mission "Revolution", you play as a Vaadwaur ship for one part of the mission. Star Trek® Online game content and materials are trademarks. Note: Only. There are several types of Dual Cannons. Single Cannons and Turrets can be equipped on anything. DHC fire slower do more Dmg per shot but have a narrow firing arc 45°. As a result, Heavy weapons have higher burst DPS, allowing you to 'steal' damage from others if you kill things within those first 2 seconds, and better kill stuff with high regeneration before their next 'tick' of health. Terran Task Force Dual Heavy Cannons would be an ideal fore slot. Dual cannons or dual heavy cannons. Dual Heavy Cannons have the same firing arc (45°) and DPS as Dual Cannons, but have a slower firing rate, do more damage per individual volley and have an innate +10% critical severity bonus. Release date: October 14, 2014The Mat'Ha-class Raptor is a Tier 6 Raptor which may be flown by Klingon Defense Force characters, including Klingon Empire-aligned Romulan Republic and Dominion characters. I suppose you can grind Crystalline Cataclysm on a character if you can consistently get 3rd place or better for a chance to get the cannons you want. Others have noted the Terran Task Force Phaser Dual Heavy Cannon is a great weapon, too. They can only be. It seems BOTH can be equipped AT THE SAME TIME. S. They have a 2. This is my current setup for my captain and my Phantom escort. Go to r/stobuilds and have someone explain the basics of ship builds to you. I recently used the build for the now called “Jem’Hadar Heavy Strike Wing Escort” for the Hirogen Hunter Heavy Escort and was pretty surprised. In STO, cruisers were designed to be slow turning beam broadsider tanks. They have a 2. Icarus Pilot Escort (PvE cannon build) Here is the STO League’s recommendation to turn the new Breen ship into a cannon DPS monster. My cannon built Defiant does just fine thanks. S. DSC Strike Wing Escort, good hangar bay, Klingon version has a cloak. Victory / U. Since you mentioned the Odyssey variants imo those are better off using beam arrays fore and aft so that you can broadside. Phaser: Front: Terran Task Force Dual Heavy Cannon (Terran Reputation T6). I have a cannon escort and a beam array cruiser, both are fun to fly. quad cannons - 21237 DPS. 2. I mistakenly…All Heavy weapons do their damage in the first 2 seconds of a 5 second firing cycle, whereas regular cannons spread it out over 3s. The 4th paragraph gives some basics on the relative damage of the Wing Cannons vs DHCs vs Dual Cannons. I have the full Heavy Escort Modifications set, and I really enjoy those point defense cannons and torpedoes, so I've stuck to those weapons elsewhere on the ship. Release date: February 18, 2021The Legendary B'rel-class Pilot Bird-of-Prey is a Tier 6 Raider which may be flown by Klingon Defense Force characters, including Klingon Empire-aligned Romulan Republic and Dominion characters. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4. On the Vor'cha class and similar battlecruisers, there is a visual difference, as there are 2 extra emitters on the wings closer to the nacells, for any of the quad cannons. They can only be. So back to the Fleet Heavy Strike Wing Escort to break my goal of 100k. 2 shots/second so lower damage but a substantially higher frequency. They can only. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Single cannons could help non-escort ships still hit a target within the 180 degree arc if said target moved out of a 45 or 90 attack arc. Cannons, Dual Beam Banks, Dual Cannons, and Dual Heavy Cannons can. Things that will help me as I explore other builds in the future. After a. So, I'm deciding on weapon type (probably AP) and beam vs cannon for what will end up being a fleet defiant retrofit. Modal title. The following consoles are part of the Improved Crescent. You can see that the original intent was for the Wing Cannons to have a slightly higher dps than DHCs/Dual Cannons. sry but even on a escort you gonna use beams cause FAW is too good to pass up. ) But the BA is not an analog to a DC or DHC, it's the analog to the Single Cannon, where as the Dual Beam array would be a closer match. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Added the Tempest Tail Gun as a fused item on the Fleet Patrol Escort Refits; Added the Solanae Dual Heavy Proton Cannons as a fused item on the Dyson Science Destroyers. Only one Wide Arc Heavy Cannon can be equipped at a time. Integrity-Linked Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. When I get on target, the damage I unleash is wicked, and that's just with lvl 12 purples. 1. Third, and probably the most viable reason to mix beams and cannons is if you for some reason are already slotting both a beam and cannon firing mode. A use case could be made for dual cannons on a ship that cannot mount DHCs, but that's about it. Tetryons are blue in color. Not exactly. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. I chose antiproton cannons because I didn’t have an antiproton-centric ship for endeavors and because it fit the futuristic aesthetic of the 26th century ships. This change has been live for a little over three weeks. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity. Torpedo in both fore and aft slots, so both will never fire at the same target. They can. Terran Rep level 6 gets you what most folks consider the best phaser dual heavy. Antiproton Matter Conversion Dual Heavy Cannons are an Antiproton-based directed energy damage weapon available for starships. These include a more aggressive 5/3 weapon loadout, and the addition of the “Pilot Maneuvers” ship mechanic. Here's our list: The more weapons the better: 8 ≥ 7+Experimental Weapon (XW) > 7 ≥ 6+XW > 6. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying. Problem is, I don't really understand the difference between all the weapon…Refracting Tetryon Dual Cannons are a Tetryon-based directed energy damage weapon available for starships. Torpedo builds and exotics, or tactical focus abilities can be. The elite versions of it's pets, the Duqwl, are quite strong as well. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Omni-beams and Wide Arc weapons trade a mod ([mod]) for extra firing arc without sacrificing base damage ([Arc]). Dual Cannons vs Dual Heavy cannons? Can someone explain to me why do some high end players claim that dual cannons perform better than dual heavies? There's a clear. Release date: December 1, 2011The Ning'tao-class Bird-of-Prey is a Tier 3 (Level 20) Raider which may be flown by Klingon Defense Force characters, including Klingon Empire-aligned Romulan Republic and Dominion characters. Most noteworthy one is the boff ability Cannon: Scatter Volley which works best in PvE to distribute damage with cannons in the front and turrets in the aft weapon slots. You don't mix beams and cannons (including turrets). And then we have the Viridian being called a Heavy Cruiser in the show, Cryptic named it Intel Dreadnought because gameplay wise its a full Intel ship that uses the Juggernaut mastery package and that is understandable, the Plasma. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. S. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Single cannons are good when you're new and starting out, and are using cruisers. Only downside is cannons have a smaller arc of fire. It’s only 90 over the normal 45, but it’s handy. My suggestion is, get an escort anyway. News Forum Support Sign In. Early on, your movement and angle towards the enemy is very important so the cannons are a little more forgiving to new players still learning how to maneuver the best. Elachi Dual Heavy Crescent Cannons are a Disruptor-based directed energy damage weapon available for starships. beams are easier to keep on target do to firing arcs but that doesn't matter as much on escorts and other high turn rates ships. g. Spiral Wave Disruptor Dual Heavy Cannons Fore Weapon 3 Sensor-Linked Disruptor Dual Heavy Cannons. Ship Basics (Beams and Cannons) There's a large combination of things that interact to evaluate a ship's suitability for energy weapon builds. The cannon/beam and console are must haves for any phaser build for both their individual usefulness and for its strong 2 piece bonus. 1x Quad Phaser Cannons (Fore) 1x Dual Heavy Phaser Cannons (Fore) 1x Photon Torpedo Launcher (Fore) 2x Phaser Turrets (Aft) Abilities: Torpedo: High Yield II; Cannon: Scatter Volley II; Scratch the Paint; Elite Callisto Light Escort. The base damage goes up as the arc gets smaller. They can only. Dual Heavy Cannons fires 2 times in 1 sec and cooldown is 3 sec. Dual Cannons have 192 but fire 1. Once this bundle is obtained, this exclusive material is usable on both the Mirror Engle Strike Wing Escort, and the Earhart Strike Wing Escort. If you got the Krenim Science Vessel, you can get the full 4-piece set with the Krenim Chroniton torpedo, which gives some nice bonuses (the tac console is actually pretty decent for a cannon/torp build). ” Last week’s reward was the Quantum Phase Torpedo. For me, it also represents the knowledge I've gained about Star Trek Online's game mechanics and gear. c Wide Angle Phase Cannons (Lobi Store), Phaser Quad Cannons (150,000 Dilithium for Sao Paulo Tactical Escort Refit), Prolonged Engagement Phaser Dual Cannon (Phoenix Store), Sensor-Linked Dual Heavy Phaser Cannons (Infinity Lockbox/Exchange). With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Lethean Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. The L-Walker and L-NX if you have them can also equip dual cannons. They have the base DPS and firing arc of single cannons, not dual cannons, but deal their damage in the first 2 seconds of the 5 second firing cycle, and have the 10% crtd. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Both have access to TMP era skins. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. ago. I personally prefer dual (heavy) cannons in front, preferably something that drains shield (tachyons), and turret + torpedoes aft. With DC/DHC doing even more damage with an even narrower firing arc. They can. Equipment is your choice. If you just reached the level to receive a T5 ship, you're probably a bit off from having your research and reputation high enough for ship gear, but when you do, I'd suggest building the Wide Arc Dual Heavy Cannons from the Cannon Research tree. Fly straight for the enemy ship draining the shield with cannons -> turn quickly before you are too close so you can use aft launchers and pop "torpedo. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Terran Task Force Disruptor Dual Heavy Cannons Mk XIV [Ac/Dm] [CrtD]x2 [Dmg] [Proc] This is, by an order of magnitude, the most powerful directed-energy weapon in the game. Dual Cannons and Dual Heavy Cannons are viable weapons in the game. Chronoplasma Dual Cannons are a Plasma-based directed energy damage weapon available for starships. On top of that, I've got -. The Quad cannon for fed comes with the Sao Paulo Tactical Escort Refit. There used to be some sort of balance between Cannons and Beams: Cannons had: Higher DPS (Single Cannons vs Arrays; DCs & DHCs vs DBBs). Never. pages. I currently have the legendary Vor'cha with 2 dual SWD cannons and. Only one Wide Arc Heavy Cannon can be equipped at a time. I'm using disruptors OR plasma as they have a chance to reduce damage resistance/dot debuffs. I'm thinking of giving the Phantom escort all cannons, and the other two get dual beams. Dual Cannons have the smallest firing arc of any other weapon (except for Dual Heavy Cannons, which are the same)—45°—but have a larger damage potential than. Resonant Disruptor space weapons incorporate Preserver technology to generate. Boff Seating, be sure to have full health abilities as tac team, eng team, and sci team. I personally like to run 2 Dual or Dual Heavy cannons up front, 1 normal cannon up front, 1 torp up front, a single torpedo + the rest turrets in the back of the ship (or 360 deg Reputation Beams). Dual Heavy Cannon Only because no one outside of r/STOBuilds understands how Power Transfer Rate and +EPS works. Targeting-Linked Phaser Dual. 8. Aux cannons + Aux power and BOFF Rapid fire allow me to deal some heavy blows and subsystem targeting allows for some added affect with the omni-directional beams. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Thanks for the suggestion. Making a set out of the felkhri torment engine/nanopulse torpedo reward set would make sense by adding a omni beam. (or 3rd Dual Cannon). Sure it does work. Ferenginar Plasma Dual Heavy Cannons; Ferenginar Plasma Turret; Ferenginar Plasma Mine Launcher. Diffusive Tetryon Dual Heavy Cannons are a Tetryon-based directed energy damage weapon available for starships. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Ship Basics (Beams and Cannons) There's a large combination of things that interact to evaluate a ship's suitability for energy weapon builds. 1. . On the Rear I have the Heavy Bio-Molecular Disruptor Turret and House Martok Disruptor omni beam, along with a crafted disruptor omni beam. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds.