Sto dual cannons or heavy cannons for escorts. Tetryons are blue in color. Sto dual cannons or heavy cannons for escorts

 
 Tetryons are blue in colorSto dual cannons or heavy cannons for escorts  the ship i use up until level 30 can use 7 weapons at all times

3. It is not advisable to mix and match, although: for. You’re hitting things within the area of the circles having those radiuses. 1. Dual Cannons have 192 but fire 1. Escorts are like fragile, high performance sports cars (aka “glass. I tested it. As a result, Heavy weapons have higher burst DPS, allowing you to 'steal' damage from others if you kill things within those first 2 seconds, and better kill stuff with high regeneration before their next 'tick' of health. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. While this trait is equipped, the duration of your Cannon: Scatter Volley is. They can. Dual heavies are old meta. DHC boats can melt stuff in no time, but a lot of people seem to find sustained dps in TFOs easier to keep up with a beam boat. Hello fellow redditors! Recently i switched to cannons on my pulot warbird and i liked it a lot. Turrets are considered a type of cannon, but can be mounted in aft (rear facing) weapon slots. Others have noted the Terran Task Force Phaser Dual Heavy Cannon is a great weapon, too. Ship Basics (Beams and Cannons) There's a large combination of things that interact to evaluate a ship's suitability for energy weapon builds. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Terran cannons - 32764 DPS. OK, I have seven captains, and they all to a greater or lesser degree use beams. Also you could make a turret build. Here's our list: The more weapons the better: 8 ≥ 7+Experimental Weapon (XW) > 7 ≥ 6+XW > 6. Am I missing something or is the only way to get phaser cannons, turrets, dual cannons and heavy dual cannons to craft them?Dominion Polaron Dual Cannon are a Polaron-based directed energy damage weapon available for starships. 414. They. No, the quad cannons are not that great, esp at 50/60. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4. On a 4/4 cruiser, you'd have 2 beams arrays, 1 torp, and 1 cannon/beam bank on the front, and in the back you'd have 2 beam arrays, 1 torp. and while the ever beloved bfaw is still very, very powerful, crf and csv can tear through enemies. Torpedo builds and exotics, or tactical focus abilities can be. All heavy cannons (e. Super Charged Weapons. I own the Quad Cannon and i got with the Sao Paulo Tactical Escort Refit with Zen but today you get own it with the dlithium and the price listed is 150K, so the price you you give shoudl be the one that you need at 127K (unless something change). My suggestion is, get an escort anyway. One of the old ideas for what became the Andorian Escorts was a set of battlecruisers with broadsiding cannons. Torpedo in both fore and aft slots, so both will never fire at the same target. 20,291. Cannons have a firing arc of 180° and deal slightly more damage than Beam Arrays. This buff stacks up to 3 times. Wide Arc Dual Heavy Cannons have an innate +10% Critical Severity and deal similar damage as Dual Heavy Cannons, however Wide Arc variant has larger firing angle of 90°. However after VIL, I begin using normal Dual Cannons , since I discovered that it could proc KLW more. It also comes down to the weapons, Beam Arrays (which seem to be the most common used) just have wider angles compared to Dual (Heavy) Cannons (which are the most common cannons. I currently have the legendary Vor'cha with 2 dual SWD cannons and. My tactical consoles are distuptor-connected (fell…Polaron is an interesting case; we recently got the heavy chrono-polaron turret and chrono-polaron cannons. (it's worth noting that dual heavy cannons are much, much better than dual cannons; the only advantage to dual cannons over DHCs is slightly better proc activation chance, but that's irrelevant ever since they nerfed procs to activate per cycle instead of. 33 in single-target situations, a 200% or 0% boost respectively (and the same ratios apply to heavy cannons). Escort is normally a ship class to go dual heavy cannon with: it's maneuverable enough you should be able to position yourself so your main target is in their arc. Targeting-Linked Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. Never. It can be claimed multiple times, but is limited to Gorn Multi-Mission Vessels. Speaking of shots/second. Pilot maneuvers are great for cannon builds. Add to that beam cruisers are a lot more durable than raider/escort glass cannons, I'm pretty unsurprised more people go beams. Release date: February 18, 2021The Legendary B'rel-class Pilot Bird-of-Prey is a Tier 6 Raider which may be flown by Klingon Defense Force characters, including Klingon Empire-aligned Romulan Republic and Dominion characters. These Tier 6 Battlecruisers will be made available soon to Captains on Console, in fleet and non-fleet variants, on February 2nd, 2017. Spiral Wave Disruptor Dual Heavy Cannons Fore Weapon 3 Sensor-Linked Disruptor Dual Heavy Cannons. Wide Arc Dual Heavy Cannons have an innate +10% Critical Severity and deal similar damage as Dual Heavy Cannons, however Wide Arc variant has larger firing angle of 90°. Bio-Molecular Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. S. Thanks to game mechanics such as how overcapping interacts with beam-type weapons and not cannon-type weapons, damage fall-off over distance, and the fact that FAW is an ensign->lt. I was running three heavy and a torp until I got THY3 then I went to dual beam bank and two dual cannons and saw a major decrease in my overall damage. The weapon's damage is calculated using the ship's Auxiliary Power level instead of Weapon Power, and they consume Auxiliary Power when fired. Never. For damage in Ground combat, see Damage type (ground) There are three major damage categories in Star Trek Online: Energy damage is the set of the 6 main types of damage dealt by direct fire ranged energy weapons in space, as well as two other less-common types. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying. Nothing more satisfying than watching a battleship/dreadnought melt with with rapid fire and and a gorillion buffs. The elite versions of it's pets, the Duqwl, are quite strong as well. With the new Wide-Arc Phase Cannons that I assume will do phaser damage in-game, it is now possible to fill the maximum 5 forward weapon slots with set-based phaser quad/dual/dual heavy cannons. You'll get way more out of dual cannons - they fire much faster and proc more often. But you give up some DPS. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. If you lack lobi, this is the item that you should go without. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. In a word: turrets. They can only. Get the Terran Task Force reputation to tier 6, you'll be able to get the Terran Task Force Phaser Dual Heavy Cannons, which are (as I understand it) the best phaser weapons in the game. Most noteworthy one is the boff ability Cannon: Scatter Volley which works best in PvE to distribute damage with cannons in the front and turrets in the aft weapon slots. In practice, because of how damage bonuses are calculated, Dual Heavy Cannons - which drain more power, fire more slowly, and have a higher damage per volley AND an inherent +10 Crit Severity - get more. Equipment is your choice. Victory • 2 yr. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying unlock from the Zen. The Science ship is a dual cannon capable hybrid like the Vesta and Dyson ships- it is not common but it is becoming the standard for Sci ships to have dual cannon capability. Terran Task Force Dual Heavy Cannons would be an ideal fore slot. Thanks for the suggestion. Hi everyone! In my effort to be more positive on the channel, I have made a quick video going over some weapon arc information again -- and why dual heavy ca. On the Rear I have the Heavy Bio-Molecular Disruptor Turret and House Martok Disruptor omni beam, along with a crafted disruptor omni beam. Beam. I'll at least take a look at it. There are however some discrete differences. The goal for this ship was to create a cannon-centric escort with Recursive Shearing for additional maximum one-hit shots. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Targeting-Linked Phaser Dual. They have a 90 deg arc as opposed to the DBB's 45 deg arc, so if. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Beams have a few advantages over Cannons. The Hirogen Escort I'm using as a turn rate of 17 degrees per second. Dual Cannons, Dual Beam Banks, Cannons, and Dual Heavy Cannons can not be mounted in aft (rear facing). (For completion - the new Adamant Mirror Heavy Raider is another Defiant variant that is also a very solid cannons platform, with the fun raider mechanics on a Starfleet ship) If you're more a Cannon Rapid Fire type, the T6 Jem'Hadar Strike or Recon ships provide the 'Go For The Kill' trait which is amazing on a Rapid Fire focused build. Although as wkrick mentioned, science vessels are typically not the best for using cannons, though it can work just fine especially for normal and advanced difficulties. Share. Once this bundle is obtained, this exclusive material is usable on both the Mirror Engle Strike Wing Escort, and the Earhart Strike Wing Escort. - Pedal to the Metal: +1% All Damage Bonus per 2 seconds spent at Full Throttle (max 10 stacks). Lethean Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. sry but even on a escort you gonna use beams cause FAW is too good to pass up. Cannons, Dual Beam Banks, Dual Cannons, and Dual Heavy Cannons can not be mounted in aft (rear facing) weapon slots. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Couple this with the fact that Dual Cannons and Dual heavy cannons can only be equipped on Escorts, and usually Tactical officers fly Escors, and they usually have Damage boosting skills PLUS. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Best Phaser Dual Heavy Cannons. Explore. 5% chance to cause -10% Damage Resistance to the target's Hull for 15. so youll have to look elsewhere for more cannons. My Heavy Escort Carrier (the USS Artemis) is incomplete, but currently has five of the seven weapons slots with. NX Escort, exchange, decent trait for CRF. Spiral Wave Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. They can only. Not all starships can equip Dual Cannons. This set is obtained from the Temporal Defense Initiative branch of. is what a lot of escorts had up front until changes made the dual cannons obsolete. Of all the same damage flavor naturally. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. I chose antiproton cannons because I didn’t have an antiproton-centric ship for endeavors and because it fit the futuristic aesthetic of the 26th century ships. This article is about damage in Space combat. the ships that. There are however some discrete differences. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. ago. If you got the Krenim Science Vessel, you can get the full 4-piece set with the Krenim Chroniton torpedo, which gives some nice bonuses (the tac console is actually pretty decent for a cannon/torp build). Cannons have higher base damage but narrower arc. If you can swing the turn rate, Dual Cannons do more damage than beams. You don't mix beams and cannons (including turrets). What would be. So, I'm deciding on weapon type (probably AP) and beam vs cannon for what will end up being a fleet defiant retrofit. Right now I'm flying a Fleet Heavy Escort Carrier (T6). Discuss in the forums. Wide Arc Dual Heavy Cannons have an innate +10% Critical Severity and deal similar damage as Dual Heavy Cannons, however Wide Arc variant has larger firing angle of 90°. For me, it also represents the knowledge I've gained about Star Trek Online's game mechanics and gear. The Breen ship is just better in every way. With the way that you can get better… Sensor-Linked Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. Ferenginar Plasma Dual Heavy Cannons; Ferenginar Plasma Turret; Ferenginar Plasma Mine Launcher. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. They can only. Play Now. DBB do the most for Beams (apart from the Disco DBB, and Terran Beam Array), but have a narrower arc. Viridian Plasma Dual Heavy Cannons are a Plasma-based directed energy damage weapon available for starships. cannon narrow firing arc is cause they have higher base damage. There really aren't any especially good consoles peculiar to cannons. I decided to conduct five combat trials with each build and compare their damage outputs from recorded combat logs. Any input would be appreciated. The CSV change is as follows: • The arc in which Cannons: Scatter Volley hits enemies in has been increased from a 45° arc to a 90° arc. Can Load Dual Cannons +15 Weapon Power ; When the Tholian Meshweaver Escort is upgraded to T5-U with a Starship Upgrade Requisition it gains the following improvements: Hull Strength: 31,050 at level 50 and 36,000 at level 60 +1 Tactical Console Slot; Starship Ability Package (Escort) Precise Weapon Systems (+Accuracy). Ba'ul Antiproton Dual Cannons are an Antiproton-based directed energy damage weapon available for starships. Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear. g. Power to Engines, etc. News Forum Support Sign In. Extends CSV to be 100% uptime. the ship i use up until level 30 can use 7 weapons at all times. One of my torps I like to use either Kentari or Ferengi missles, mostly due to the fast fire rate, and also, cause it looks cool. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Withering Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Making a set out of the felkhri torment engine/nanopulse torpedo reward set would make sense by adding a omni beam. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. I personally prefer Dual Cannons due to Escorts (which are the overwhelming ship type that can use cannons) being on the smaller side, so the Dual Heavy Cannon blaps. They can only be. Frankly the biggest mistake Cryptic ever made balance wise was creating omni beam arrays at all. This is my current seating on the La Sirena if you're curiousNo. Communications. Dual beams/cannons/heavy cannons require you keeping the target directly in front but allow for more DPS. The main skills are Gravity Well 3, Cannon Scatter Volley 2, Cannon Rapid Fire 1, Torpedo Spread 3, Beam Overload 1, Photonic Officer 2, Scramble Sensors 1, Emergency Power to Engines 1, Emergency Power to Weapons 2. (or 3rd Dual Cannon). With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. STO League’s Breen Chel. They're basically on par or a little. In particular, the more forward weapons the better, especially for Dual Beam Banks or Cannons (5 > 4 > 3) July 2016 in Star Trek Online General Discussion Since the Eternal Class is from the "Multi-Mission" family of Science ships, like the Vesta, shouldn't it be able to equip Aux Cannons? Centurion maximus92 Cannons have a firing arc of 180° and deal slightly more damage than Beam Arrays. Dual Cannons vs Dual Heavy Cannons Well basically my question is, what's the difference between Dual Cannons and Dual Heavy Cannons? I've checked the specs in the game. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Its all not about broadsiding. Any Escort or battlecruiser (and the Eclipse Intel Cruiser) can equip dual heavy cannons - if you're on console that limits your choices a bit - but if you want a larger, tougher ship. Only one Wide Arc Heavy Cannon can be equipped at a time. The idea being that the only thing that lets you do more damage to a NPC's shields is Target Subsystem: Shields. Target _______ Subsystems (e. Furthermore, because DHC's fire fewer shots at a higher damage, this means there are fewer shots going downrange, which means fewer opportunities for things to. ” Last week’s reward was the Quantum Phase Torpedo.