Sto dual cannons or heavy cannons for escorts. Wide Arc Dual Heavy Cannons have an innate +10% Critical Severity and deal similar damage as Dual Heavy Cannons, however Wide Arc variant has larger firing angle of 90°. Sto dual cannons or heavy cannons for escorts

 
Wide Arc Dual Heavy Cannons have an innate +10% Critical Severity and deal similar damage as Dual Heavy Cannons, however Wide Arc variant has larger firing angle of 90°Sto dual cannons or heavy cannons for escorts  They have a 2

) But the BA is not an analog to a DC or DHC, it's the analog to the Single Cannon, where as the Dual Beam array would be a closer match. Cannons: Weapons used: Quad Phaser Cannons, Prolonged Dual Cannons, Terran Task Force Dual Heavy Cannon, Targeting or Sensor-Linked Phaser Heavy Cannons, Trilithium Turret, Gamma Rep Turret, Targeting or Sensor-Linked Turret. I'd say avoid carriers entirely unless they are escort carriers. On every ship that i put on cannons i always put on dual heavy cannons, I don't even think about regular dual cannons. At level 50+ as many weapons as cruisers, up to 5/3, plus a special “experimental weapon” (turret). Get more information. Otherwise, anything that gives you a set bonus. 8k. The decision is even easier now since you can get the Mirror Engle Strike Wing Escort from a bundle. Since outside of a couple bridge officer abilities, shield power level is the only. Dual Phaser cannons - 17976 DPS. Wide Arc Dual Heavy Cannons have an innate +10% Critical Severity and deal similar damage as Dual Heavy Cannons, however Wide Arc variant has larger firing angle of 90°. OK, I have seven captains, and they all to a greater or lesser degree use beams. Am I missing something or is the only way to get phaser cannons, turrets, dual cannons and heavy dual cannons to craft them?Dominion Polaron Dual Cannon are a Polaron-based directed energy damage weapon available for starships. I tried cannon-Arbiter, but its too sluggish for my liking. Victory • 2 yr. Elachi Dual Heavy Crescent Cannons are a Disruptor-based directed energy damage weapon available for starships. With DC/DHC doing even more damage with an even narrower firing arc. My cannon built Defiant does just fine thanks. Chronoplasma Dual Cannons are a Plasma-based directed energy damage weapon available for starships. They can only. But I can't decide on what AFT weapons to use. They can only be. Terran cannons - 32764 DPS. Nope. Quad Cannons are essentially a variation on DCs - "smaller" shots, but more shots. ago DHCs have higher burst damage than regular DCs. Zhat Vash Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. Would much rather see the firing arc of dual canons buffed to 60-70 degrees, which would give them a firing arc that would be more reasonable for the cruisers that can mount dual cannons, while dual heavy cannons would be more used on the nimble escorts that can capitalize on the damage they out put an the crit severity they have without. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. The damage loss is minimal and with haste it doesn't. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Added the Tempest Tail Gun as a fused item on the Fleet Patrol Escort Refits; Added the Solanae Dual Heavy Proton Cannons as a fused item on the Dyson Science Destroyers. Frankly the biggest mistake Cryptic ever made balance wise was creating omni beam arrays at all. That way you can boost not only your weapons, but the damage that the console does as well. Cannon boats (along with most other ships) are best built as park-and-shoot rather than swooping around, but you'll need to be maneuverable enough to quickly reposition between encounters given the unforgiving firing arcs of cannons. Nothing more satisfying than watching a battleship/dreadnought melt with with rapid fire and and a gorillion buffs. Likewise, the Sensor-Linked Dual Heavy Cannon could easily be just a Crafted Dual Heavy Cannon. They can only be. Dual beams/cannons/heavy cannons require you keeping the target directly in front but allow for more DPS. Frankly the biggest mistake Cryptic ever made balance wise was creating omni beam arrays at all. Protostar Phaser Dual Heavy Cannons are a Phaser-based directed energy damage weapon available for starships. Withering Barrage. As sven1077 says you can boost either weapon type or energy type for energy weapons - generally, specific energy boost is more than generic beam or cannon boost. Added the Tempest Tail Gun as a fused item on the Fleet Patrol Escort Refits; Added the Solanae Dual Heavy Proton Cannons as a fused item on the Dyson Science Destroyers. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. There's a really good set called "quantum phase" that's comes from the mission "sunrise" in the future proof arc. Single Cannons have a better firing arc 180° and fire faster but do less dps per shot. On the front, I have terran task force dual heavy cannon, terran task force beam, Nausicaan Disruptor Beam, and Nausicaan Energy Torpedo. 5% chance to cause -10% Damage Resistance to the target's Hull for 15. They can. At the back I use: 1x Vaadwuar (tricobalt) cluster torpedo mk XIII 1x Thoron Infused Quantum torpedo mk XIII 1x AP Turret mk XII 1x Omni-directional AP Beam. Temporal Defense Chroniton Dual Cannons are an Antiproton-based directed energy damage weapon available for starships. If you can swing the turn rate, Dual Cannons do more damage than beams. The reason that you mostly see mixed weapons is that SS empowers all weapons which is why you pick the strongest weapons your energy type has to offer - in the case of phaser those are the Terran Task Force dual cannons, the Terran Task Force beam array, the Disco Wide Angle Heavy DBB and then probably a quad cannon or the. With the new Wide-Arc Phase Cannons that I assume will do phaser damage in-game, it is now possible to fill the maximum 5 forward weapon slots with set-based phaser quad/dual/dual heavy cannons. Each type of Dual Heavy Cannons offers a different proc (random chance for an attack. Torpedo in both fore and aft slots, so both will never fire at the same target. With all of the firing cycle haste stuff in the game now, I sometimes get a continuous firing rate out of my cannons which obliterates anything in my way. The boff seating is suited to running A2B and has good flexibility for energy DPS builds. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. A normal DHC with good modifiers will outperform them without the extra engine power drain. Weapons used Advanced Piezo Polaron Plasma Cannon, Altamid Plasma DHC/DC,. Current D/E/C/S are ok for starter builds, but should eventually be replaced by Fleet Intervention Deflector, Prevailing Engines, Discovery Core and Shields. Tier 6 Raiders and all Tier 6 starships with a Tactical Commander seat, 7 weapons, and 1 or fewer Hangar Bays will receive a Heavy Weapons Slot. ago. What would be. Cannons seem to pack a heavier punch than beams in most cases, but beams hit the target instantly; cannon shots take time to get to the target. My suggestion is, get an escort anyway. Definitely would be a good and easy transition in the T5U build list, if anyone is looking for a fun budget offshoot. Polarized Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. They do basically the same damage but heavy cannons do it with a shorter burst and then have a longer. They are used on front facing dual cannon/dual heavy cannon escort builds as the higher DPS from those cannons make up for lower on the turrets. Changing your warp core to the Disco Rep one will greatly mitigate your feelings of squishiness. I think DHCs have a higher critical severity, but also have a higher power drain. You can use either or a mix of both. In particular, the more forward weapons the better, especially for Dual Beam Banks or Cannons (5 > 4 > 3) Just for reference: I played Fleet Arbiter a good amount of time (beamboating) and reached around 60-70 k on ISA, Phantom Intel Escort (65k) / Fleet Heavy Strike Wing Escort with cannons (85k). Front: Terran Task Force Dual Heavy Cannon (Terran Rep), 22. Mixing cannons and beam weaponry on a non-Miracle Worker ship. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Single cannons are good when you're new and starting out, and are using cruisers. Ship Basics (Beams and Cannons) There's a large combination of things that interact to evaluate a ship's suitability for energy weapon builds. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC…Argala is the best place to max ship levels too. In an interesting twist, the Lucari Reputation Cannons are actually Dual Cannons, instead of the usual DHCs . Full broadside is easier to keep targets in firing range without keeping your nose pointed at target. T6 Crossfaction Battlecruiser Bundle! We’re excited to reveal the stats, items and abilities for three new starships: the Arbiter Class Battlecruiser, the Kurak Battlecruiser and the Morrigu Heavy Warbird. But for a general rule:-Turrets and single cannons on every ship. pages. They can only. Power to Engines, etc. Phaser Quad DHC: 27. I have a cannon escort and a beam array cruiser, both are fun to fly. I'm wanting to do a cannon build. What ever happened to the uniform bonuses on "cruisers?" Also there are advantages to flying smaller faster ships. for cannons dual cannons or dual heavy cannons and turrets in the back. Reply MajorDakka Torpedo Fetishist • it a bit more complex then beams doing more dps. Phased Tetryon Dual Heavy Cannons are a Tetryon-based directed energy damage weapon available for starships. Refit) are a Phaser-based directed energy damage weapon available for starships. c Wide Angle Phase Cannons (Lobi Store), Phaser Quad Cannons (150,000 Dilithium for Sao Paulo Tactical Escort Refit), Prolonged Engagement Phaser Dual Cannon (Phoenix Store), Sensor-Linked Dual Heavy Phaser Cannons (Infinity Lockbox/Exchange). . They do basically the same damage but heavy cannons do it with a shorter burst and then have a longer cooldown timer. Here's our list: The more weapons the better: 8 ≥ 7+Experimental Weapon (XW) > 7 ≥ 6+XW > 6. 54K subscribers in the sto community. So, why doesn't this weapon exist anywhere else?Dual Heavy Cannons fire a quick, very high damage burst in a very narrow firing arc. Dual Heavy Cannons have the same firing arc (45°) and DPS as Dual Cannons, but have a slower firing rate, do more damage per individual volley and have an innate +10% critical severity bonus. DHC and DC are fully identical DPS wise. 171. However, it rarely has a choice between a dbb or a single cannon. In the time between then and now, something has gone wrong and is in need of adjustment. This site uses cookies to improve your browsing experience. S. 5k dps with dual heavy cannons in ISA using old mk 12's. Cardassian Intel Escort, cloak and intel fullspec. Dual Cannons draw less weapon power and have a longer firing cycle, which means they should be able to take some advantage of the overcapping mechanic. Only one Wide Arc Heavy Cannon can be equipped at a time. This is my current seating on the La Sirena if you're curiousNo. Very few cruisers are worth running with cannons and most of them cannot equip dual heavies. At best you need to rely on random drops if you want free disruptor dual cannons. Equipment is your choice. Speaking of shots/second. Also get the Quad Phaser Cannons from the Sao Paulo (150k Dilithium). quad cannons - 21237 DPS. Emitter-Linked Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. Quick links. Its all not about broadsiding. They have a 2. . Any Escort or battlecruiser (and the Eclipse Intel Cruiser) can equip dual heavy cannons - if you're on console that limits your choices a bit - but if you want a larger, tougher ship. Phaser Cannon Options (by approximate descending order): Fore: Terran Task Force Dual Heavy Cannon (Terran Reputation T6) Prolonged Engagement Phaser Dual Cannons (Phoenix Store) Phaser Quad Cannon (Sao Paulo Tactical Escort Refit) Targeting-Linked Phaser Dual Heavy Cannons (Lockbox/Exchange) OR. 3 Elachi Heavy Crescent Wave Cannon | Silent Enemy set | 4 Elachi Dual Heavy Cannons | | 5 Elachi Dual Cannons | Aft Weapons | 1 Elachi Turret | | 2 Elachi Turret | | 3 Heavy Bio-molecular Phaser Turret | 8472 Set | 4. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. Play Now. Look good on Tribble! I'm doing it, need a change from faw spam, to volley spam :) EDIT: Ok almost definitely faw will remain king but cannons will…Phaser Dual Heavy Cannons are a Phaser-based directed energy damage weapon available for starships. Not all starships can equip Dual Cannons. DHC boats can melt stuff in no time, but a lot of people seem to find sustained dps in TFOs easier to keep up with a beam boat. Here's our list: The more weapons the better: 8 ≥ 7+Experimental Weapon (XW) > 7 ≥ 6+XW > 6. Most noteworthy one is the boff ability Cannon: Scatter Volley which works best in PvE to distribute damage with cannons in the front and turrets in the aft. There are many better Experimental Weapons than the Ion Stream Projector. Beams normally do . They can only. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. You'll notice that QC damage-per-shot is about 5% greater than that of DCs, and that the damage-per-second value is also about 5% greater. It's the KDF equivalent of the Atlas Prototype Dreadnought. Each week we’ll roll out additional rewards for the Featured Episode “Sunrise. Availability: Dilithium Store; Weapons: 1x Quad Phaser Cannons (Fore) 1x Dual Heavy Phaser Cannons (Fore) Legendary Defiant-X with a load of phaser based sets. omni-beams, single cannons, dual cannons, heavy cannons, turrets, and torpedoes - (and so can the enemy) - and these already have their own firing arcs, different ranges on top of. - Beam Weapons = 4 seconds of firing and 1 second of recharging. Destabilizing Tetryon Dual Cannons are a Tetryon-based directed energy damage weapon available for starships. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Dual Cannons fire faster and drain slightly less power, but deal less damage per volley. The Arbiter is 9, but it gets Cruiser skills which include Strategic Maneuvering (which adds +3 turn rate and 10% flight speed) bringing it up to 12. They have a 2. I personally prefer dual (heavy) cannons in front, preferably something that drains shield (tachyons), and turret + torpedoes aft. Perhaps try putting dual beam banks (DBB) on a cruiser and see how you like it. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity. Turrets are considered a type of cannon, but can be mounted in aft (rear facing) weapon slots. A lot of ships that aren't escorts can now use Dual/Heavy Cannons, and almost all of them were added after the ranks of the powers were apparently set in stone. Availability: EC Store; Weapons: 1x Quad Phaser Cannons (Fore) 1x Dual Heavy Phaser Cannons (Fore) 1x Photon Torpedo Launcher (Fore) 2x Phaser Turrets (Aft) Abilities: Torpedo: High Yield I; Cannon: Scatter Volley I;. However after VIL, I begin using normal Dual Cannons , since I discovered that it could proc KLW more. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. Per stack: +4% Bonus All Damage with Starship Weapons for duration of combat Max once per 4 sec, 5 stacks maximum, all stacks lost if combat ends. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. But you give up some DPS. 5% chance to lower all power levels of the target by -25. This change has been live for a little over three weeks. Ship Basics (Beams and Cannons) There's a large combination of things that interact to evaluate a ship's suitability for energy weapon builds. sry but even on a escort you gonna use beams cause FAW is too good to pass up. The base damage goes up as the arc gets smaller. normal cruisers can not mount dual cannons, wether normal or heavy. There are however some discrete differences. They can only. Single cannons could help non-escort ships still hit a target within the 180 degree arc if said target moved out of a 45 or 90 attack arc. Thanks for the suggestion. The final week’s rewards are the Quantum Phase Beam Array and Quantum Phase Dual Heavy Cannons. There are some beams that look kinda like cannons though. Get the Terran Task Force reputation to tier 6, you'll be able to get the Terran Task Force Phaser Dual Heavy Cannons, which are (as I understand it) the best phaser weapons in the game. 5km for SV's; 11. The calc is that cannon and dual cannons are on the same CD 2 sec while heavy is on 3 sec so to sustain shots it is 2 cannons or 3 heavy for sustained rate of fire. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds.