Sto cannon and beam escort build. These builds are. Sto cannon and beam escort build

 
 These builds areSto cannon and beam escort build  Escorts are like fragile, high performance sports cars (aka “glass

The Not-So-Budget Budget Build for Cannon Enthusiasts. I'm blown away with the results. Lexington Class Phaser Hybrid Build. This is my current setup for my captain and my Phantom escort. However, there are many hybrid types and special types of each and also special modifiers only available through crafting. Dump every single torpedo launcher and get one from either the Dyson or Borg reputation systems. Dark Matter Torp is also often more valuable being run than say another Array, depending on your build and just how optimized it is. The thing with starship traits though is that they are expensive. then when you get fighters or escorts. Gorgonops_SSF. Dual Cannons have the smallest firing arc of any other weapon (except for Dual Heavy Cannons, which are the same)—45°—but have a larger damage potential than most other starship weapons. And pretty much any build that uses energy weaponsi will want to use these powers. #StarTrekOnline #STO #BuildsHello again everyone! It is I, Angry Auggie, with yet another build discussion for you all to help you pew pew rather than be do. U. There are however some discrete differences. Cold-Hearted and Emergency Weapon Cycle are of course good. I am a Federation science captain flying a tactical escort with tetryon cannons -- three heavy Tetryon dual heavy cannons in the front along with a quantum torpedo launcher, with three Tetryon turrets in the back -- all purple, all Mk X or. ago. Any Allied Pilot Escort, your choice of nine. CryptoAn example (the Prometheus-class escort that I fly exclusively): Antiproton (non-canon) build: 4x AP beam arrays in front and 1x in back (if I was running cannons, it'd be 4x AP DHCs in front, with one 1x AP turret in back), 1x KCB and 1x AP omnidirectional array in back, AP vulnerability locators, Obelisk core (since it boosts AP damage). Not even sure if I'd use reciprocity/AHOD. Something thing to be aware of is that energy weapons have a 5 second cycle that is split into firing and recharging. Power levels and doffs are under notes. Since then the game has changed in such a way that their strengths ended up. Aft is the Omega cutting beam, a temporal beam array, and a tricobalt launcher. Last Modified: 10 November 2023. I'm thinking of giving the Phantom escort all cannons, and the other two get dual beams. EZRA: 713. For starship traits, Overwhelming Force adds an AoE to beam overload and torpedo high yield and only costs about 1 mil on the exchange. This is my current setup for my captain and my Phantom escort. • 3 yr. Activating a Beam ability will increase Beam weapon damage, speed and turn rate for a brief time. Projectile Builds. I’m old fashioned – so just as I don’t wear white after labor day, my Enterprise doesn’t use cannons. Cannon boat, ideally a ship that can support Dual Cannons, better if it has 5 fore weapons. Cannons have a firing arc of 180° and deal slightly more damage than Beam Arrays. If you really want to use it, it's not optimal (who am I to judge how you should enjoy the game). If you're going cannons, you generally slot dual cannons fore and turrets aft. commander ability, while CSV is a lt. I have the Ancient Anti-Proton arc array, a crafted antiproton arc array, and the Kinetic Cutting Beam. The fastest and most maneuverable and can equip dual heavy cannons which have the highest damage (“burst”) output. Surgical Strikes lets you mix Beams and Cannons since it buffs both. Beam Boat Build Updates & Recommendations. Run 5x +Beam or +Pha vulnerability locator tac consoles (from the fleet spire. (Locators, tac colony). The one thing which beam arrays have over cannons is that cannons have a significant damage drop off at range while beam arrays are significantly less troubled by this drop off. Cardassian Intel Escort, cloak and intel fullspec. I know there are tons of forums about ship builds, but hardly see any on steam forums or they are out dated. Commander (. ago. More wins. The problem is the cannons were almost never in firing arc, except for 'chase' scenarios and parking myself on huge objects like cubes and gates. with Star Trek Online’s Season 11. You can pair single cannons with beams, and have a stronger broadside build. any easy kill enemy like a bird of prey, you will wipe them all out in 1 go. Join. Don’t miss our constantly maintained post for several build types like Support Ships, Science Ships, Torpedo Boats, Cannon Ships, and Beam Ship. Back when it was a guaranteed CRIT, I built my fleet battlecruiser with crafted CritD OVER anti-proton DBBs and 3 Omni's aft. 8. Star Trek® Online game content and materials are trademarks and copyrights of Cryptic Studios, Inc. Basic beam setup. On a Withering Barrage Dual Cannons build, 2 torps is too many. Canon-ish DEW-Sci Fleet Titan Build (276k DPS on ISE) Using my last DEW-Sci build attempt as a foundation, but now incorporates the new Imperial Rift 2pc set, more front-facing weaponry and a few other things. Since you mentioned the Odyssey variants imo those are better off using beam arrays fore and aft so that you can broadside. An escort with good speed and turn rate is better for heavy cannon builds, while a slow and lumbering cruiser is better with beam. Added a field for the build's link in the Bug Report page; Performance and stability improvements; Known Issues: 'Console - Universal - Plasma Wave' is missing. g. Players can obtain this starship from the. I never really finished tweaking it and I haven't run it recently as I've been working on perfecting my main build, but I imagine it could still hold its own. Which would be the best for my playstyle. Build Help for TAC Klingon. Dual Heavy Cannons, Dual Beam Banks,. This lets me use Torpedo: Spread III and Attack Pattern Omega III in addition to the Cannon: Scatter Volley. Dual Beam Banks: This build uses Vulnerability Locator Mk XV [Beams] to support a mix of different damage types. You will get a bonus to flight speed and turn rate from 8472 as well as compounded withering damage from the Terren. Beam boat, ideally a ship with 7 or more weapon slots. then when you get fighters or escorts. 33 dps Turret: 120 dps Omni (Set): 150. Overload is good burst but it's shit for steady DPS, and while FAW is an amazingly good skill sometimes you'd prefer to just be focusing on a single target. The decision is even easier now since you can get the Mirror Engle Strike Wing Escort from a bundle. Current D/E/C/S are ok for starter builds, but should eventually be replaced by Fleet Intervention Deflector, Prevailing Engines, Discovery Core and Shields. Fair enough. Dual Beam Banks: This build uses a Wide Angle Dual Heavy Beam Bank and 4 Spiral Waves. Targets. Third, and probably the most viable reason to mix beams and cannons is if you for some reason are already slotting both a beam and cannon firing mode. Release date: January 26, 2021The Temer-class Alliance Raider is a Tier 6 Raider which may be flown by characters of any faction. e. 3. 1. Many recommended me to use cannons over beam arrays for the Vengeance. The ship is 3 front, and 3. Cannon Rapid Fire is a single target cannon firing mode For one thing, different ships lend themselves well to one or the other. (Exception to this if you have a ship with a LOT of Tactical BOFF space, or a T6 ship with Miracle Worker seating in which case you may. What I would do is have fixed weapon layouts on ships. STO – ISA – F2P T4. 4 Shield Regeneration each facing per sec, -0. Dual Heavy Cannons + Gravity Well: Mirror Engle Strike Wing Escort vs La Sirena Heavy Raider I'm trying to decide which of these two ships to get at the end of this year's event and I think I've narrowed it down to two choices but I'm really struggling on which one I'd prefer for a cannon + gravity well build: No, the quad cannons are not that great, esp at 50/60. Cannon: Rapid Fire III Officer 2 : Lt. STO Better - Energy Basics. Slightly increases critical severity in space combat. SCI - Tachyon Beam III TAC - Cannon: Rapid Fire III. Specifically piloting skill. 3 CtrX and works just like a reverse Tractor Beam Repulsors when you have the special Doff. Vanguard Warship. The build would function just as well if not better with regular Antiproton for all the slots. Will serve you much better than the Quads. Back when Beam: Overload was a single-fire alpha strike style weapon, escorts used to run full Elachi Dual Beam Banks up front, then pop an enemy ship with a Beam: Overload. Their damage will fall off with distance to the target. Sometimes called "kinetic" builds, these are different from the EPG/Exotic builds in that while some EPG-scaling effects might be used, the emphasis on the build is on the actual kinetic damage of the torpedo. 5K. It’s only 90 over the normal 45, but it’s handy. Terran Task Force Dual Heavy Cannons would be an ideal fore slot. Dual Cannons and Dual Heavy Cannons are viable weapons in the game. Crafted Phaser Beam Arrays with [Pen] including an extra crafted omni if you aren’t going to be constantly broadsiding. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Terran Task Force space weapons. Ship Basics (Beams and Cannons) There's a large combination of things that interact to evaluate a ship's suitability for energy weapon builds. If you are looking to add CtrX and still want to 'pull all things' then get the Multi-Target Tractor Arrays Universal console. My ‘anything goes’ build. Most important reasons is that the best weapon buffs buff by weapon category. Business, Economics, and Finance. Beam Overloads create Charged Particle Bursts at target. It should be viable for pugs (so not completely glass cannon), as well as putting out enough DPS that I'm not a hinderence when I get to 60 and start working on elites. Vellari Apr 7, 2019 @ 9:42am. Overview. - Dual Cannon = 3 seconds of firing and 2 seconds of recharging. I love flying her as a forward-firing single-target siege engine; the next question is whether to keep her as a plasma cannon build, or switch over to a disruptor dual-beam build (hard decision on a 4/4 with engineer commander seating). Welcome to my budget Defiant Build. 3. or its licensees and used. Lifetime subscribers can obtain this ship for free when you reach level 61 using. Sometimes they include a single torpedo. plasma - proc to DoT. I'm wanting to do a cannon build. Universal is a tactical with FAW1, APB1. I used just a single dual beam bank on this escort, and this certainly did hit very hard. - Terran Task Force Weapon (Dual Cannon or Beam Array) The Terran Weapon depends on what Ship you are flying and if you have the Trait from the NX Escort Refit. Phaser): Beam Overload is a single target beam firing mode. If what you have appeals to you, stick with it! MakoRuu • 4 yr. Cannon build escorts and beam boats share most of the gear, trait and ability choices we deem right because both use energy weapons. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. 5 sec delay you shoot spam at. Terran Task Force Build. However, I had no canon items for my ships, since I put my focus into trying out an escort and increasing DPS. The cannons i run are the Resonating Tetryon weapons from the second mission in the Cardassian story arc, which, if you have 5 DHCs and 2 turrets, will give you a 35% proc chance on a full-weapons firing cycle. Antiproton Cannons (regular): 27. No stat differences or cloak this time. Not only does it have a good layout, it has one of the few "must have" starship traits in STO - one you'll be using in almost every beam-or-cannon based build you make from then on. As you will see, this guide is very general, and there is still a lot of room for customization within these guidelines. If I had to pick a 2-piece, Nukara is not bad although the set bonuses aren't particularly great. Ideally you want 2x each Beam Skill, Torp Skill, Attack Pattern, Tac Team. this Cryptic. I'm thinking of giving the Phantom escort all cannons, and the other two get dual beams. It was a beam boat probably similar enough to yours prior. Most noteworthy one is the boff ability Cannon: Scatter Volley which works best in PvE to distribute damage with cannons in the front and turrets in the aft weapon slots. You can get extremely high burst damage and pretty high DPS comparable to a cannon build, and it's a little easier since you've got a 90 degree targeting arc instead of 45 degree (and 180 with the wide angle dual beam bank from discovery rep). Crystalline Energy Torpedo Launcher Mk XV [Acc] [CrtD] [CrtH] Ba'ul Antiproton Turret Mk XV [CrtD/Dm] [Dmg]x4. Since you're running a torp on this build, Supercharged Weapons from the tac flagships would also benefit this kind of build. The use of the DBB fore allows a BO1 spike damage to hit along with CRF for higher spike damage, although it drains a lot of weapon power; using the 2pc Omega boost from cutting beam and the Borg console helps there a bit along with leech and high drain as I have a lot of. The use of the DBB fore allows a BO1 spike damage to hit. A bad approach on a cannon build is way worse than a shitty approach on a beam build because the Beam build can at least target outside its cone. Quantum phase catalysts and trilithium laced weaponry. For energy weapons builds, end-game meta combination for D/E/C/S is Elite Fleet Colony Intervention Deflector (for crits), Competitive Reputation Prevailing Engines (for mini Evasive Maneuvers), Discovery Reputation Warp Core and Shields (for shield penetration and 2pc set bonus that gives massive hull regen passive). For the other slots, I think the sensor-linked variety is or just was the “best”, however if you. You don't mix beams and cannons (including turrets). This build focuses on the T5-X Defiant Class Escort Retrofit. Always have. Enjoy! Skilltree: Boffs: Here they are for Cannons: For Beam Overload: For Fire at Will + Torpedo: Doffs (for all builds): I was thinking of switching over to a cannon build since I've always wanted to do one, but never decided to do it. Lt. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. 1% Critical Severity for Exotic Damage abilities, per point you have in the Starship Exotic Particle Generator skill. Intel also offers sneakily great survivability. . Quantum phase catalysts and trilithium laced weaponry. Will serve you much better than the Quads. Lukari rep: for plasma/polaron builds the Piezo-Electric console and the BA/DC is very recommended. I would suggest using an Escort-type to experience a more vanilla cannons DPS boat experience, especially if this is the first time you are doing one. The ships turn rate easily allows for the standard DPS AP dual beam build – which I started out with for my first runs. Build theory. 2: Styx - Lockbox. Definitely would be a good and easy transition in the T5U build list, if anyone is looking for a fun budget offshoot. Non-build discussion posts are welcome but must involve significant effort. I have an Advanced Escort DPS build that i want to hit shields hard and be highly manueverable. Projectile builds are focused around torpedoes, possibly in combination with mines. I'm thinking of giving the Phantom escort all cannons, and the other two get dual beams. With a cannons build and Pedal to the Metal, I would recommend lowering engine power all the way, and maybe putting some weaker impulse engines on the ship so that you can stay on target longer before needing to hit. Player Information. My thinking here was to build out the Dyson Science Destroyer as a cannon ship (since you’re already forced to use the Solanae Dual Heavy Proton Cannons anyway) with an eye towards Tactical Mode. I chose antiproton cannons because I didn’t have an antiproton-centric ship for endeavors and because it fit the futuristic aesthetic of the 26th century ships. Now, I really need some advice. That’s why there’s a Ba’ul and a Delphic cannon in there. This build focuses on the T5-X Defiant Class Escort Retrofit. I don't have a full build for my tac's Valiant completely set, but here's where I'm aiming: Quad cannons + Phaser [Pen] DHCs (since Phaser [Pen] DCs weren't on the exchange) + KCB + Omni Phaser + Heavy Phaser Turret. That's really my main complaint about cannons. I found out very quickly why it is referred to as a "glass cannon" lol Got my ass handed to me in a very embarrassing way in PvP. Sometimes they include a single torpedo. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. I just want a beam array build, preferably phasers, for. - During Beam Overload and Fire at Will, beam weapons enjoy additional damage based on Engine, Shield, and Aux power ratings. This is the reward for a long-neglected dil-farming alt: gear that should be good enough to smash whatever comes her way, even if she isn't at the top of any leaderboards. I wanted to talk a bit about the rift between the performance of Beams and Cannons that is getting bigger and bigger. Performance wise. Welcome to my budget Defiant Build. Escorts. Same for crossfaction/salvaged console. I just joined a casual group on STO (Star Trek Battles) that encourages people to run canon builds to be more like the show. Depending on your weapons of choice beam or cannons. Move the Energy Torp to the fore to replace the DMT, slot in an Omni Beam in the aft to take advantage of Mixed Armaments Synergy. It is an organic, constantly evolving repository of applied knowledge, written by some of Reddit's finest. My rule of thumb is a turn rate of 14 or higher in the base stats, though to be honest that can be a little bit sluggish at times. I found out very quickly why it is referred to as a "glass.