Sto best dual heavy cannons for escort. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Sto best dual heavy cannons for escort

 
 With less damage but more shots per cycle, they have the same DPS as Dual Heavy CannonsSto best dual heavy cannons for escort  Honorable mention, though, has to go to my Caitian Shikaris Escort with Diffusive Tetryon Cannons

All heavy cannons (e. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. Reps are at 0 on this toon just got access to fleet stuff so getting through that. +10% Critical Severity. Business, Economics, and Finance. Dual Cannons have less power drain and can trigger a few per-hit procs more often, Dual Heavies have an inherent crit bonus. Otherwise, anything that gives you a set bonus. Wide Arc Dual Heavy Cannons have an innate +10% Critical Severity and deal similar damage as Dual Heavy Cannons, however Wide Arc variant has larger firing angle of 90°. you're talking about the Phaser Quad Cannons obtainable as "you can only have 1 of them", unique and with player level auto-scaling item from the T-4 Tactical Escort Refit for 1500 Zen (can be put on other ships able to equip Phaser Cannons/ i belive the other factions get Disruptor/ Plasma Quad Cannons instead). In an environment like ISA I found that single cannons often parse roughly the same as dual cannons do. This build focuses on the T5-X Defiant Class Escort Retrofit. I think the best ship I've flown in game so far is the Gagarin. It seems BOTH can be equipped AT THE SAME TIME. Star Trek Online. The base damage goes up as the arc gets smaller. After a. There's a new variant of everyone's favorite tough little ship, this time in the form of the Adamant Heavy Raider! This is the third of the new Terran ship. Oh, and it has 4 tactical consoles foe a Sci ship. you're better off with a normal dual beam bank or a beam array. Beams include dual beam banks and single beam arrays; cannons have single, dual, and dual heavy cannons; and projectiles are torpedoes, missiles, and mines. Targeting-Linked Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. And in a few months, the Terran reputation one will be convertible into a Phaser, so you can use BOTH. But since both of these weapons deal increasing damage as enemy hull's decrease, is it worth equipping both at the same time in this. Shredding shields is fun. Cannons, Dual Beam Banks, Dual Cannons, and Dual Heavy Cannons can. So currently have a level 65 tactical captain that pilots a t6 tactical fleet escort with only energy weapons (dual heavy cannons and turrets) Im however not happy with all my skill tree choices, and am looking at. Federation Phaser Dual Cannons (32c. Escort ships have a good turn rate but using the dual and heavy dual cannons you have to be pointed right at the enemy with the single's you can do some broadsiding with them. Nothing else here is exceptionally hard to get being mostly reputation weapons. Elite Fleet Phaser. Dual Cannons, Dual Beam Banks, Cannons, and Dual Heavy Cannons can not be mounted in aft (rear facing) weapon slots. My favorite lockbox phaser are the phased biomatter - and the dual heavy versions of these cannons aren't much more expensive than standard phasers. Dual Cannons fires 4 times in 2 sec and cooldown is 2 sec. Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. The key comparison is between the Quad Phasers and a typical Phaser DHC, and as you can see, they have roughly the same performance. Antiprotons are red with a black void border. Antiproton Matter Conversion Beam Array is an Antiproton -based directed energy damage weapon available for starships. You want tac boff abilitites to apply to all your energy weapons, so you use beams or cannons. A normal DHC with good modifiers will outperform them without the extra engine power drain. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. They have a 2. The Unicorn Triple Heavy Cannons, when they ever come, will probably be much better. T5-X BUDGET DEFIANT V1. Amplifying Ravager Beam Found on the Hur’q Ravager Escort Carrier. Star Trek Online . The ship should be around 600k ec or 3k in cstore. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. In a word: turrets. (For completion - the new Adamant Mirror Heavy Raider is another Defiant variant that is also a very solid cannons platform, with the fun raider mechanics on a Starfleet ship) If you're more a Cannon Rapid Fire type, the T6 Jem'Hadar Strike or Recon ships provide the 'Go For The Kill' trait which is amazing on a Rapid Fire focused build. Argala is the best place to max ship levels too. Although the absolute best cannon remains the Terran reputation one. You should prioritize your dual heavy cannons, then turrets/experimental weapon, tactical consoles as your first three things to max out. hi, i have just purchased the prometheus class ship cause i want to get into escort flying, im just wondering what builds people suggest for it, im admiral (lvl 57) and do not have a large budget at all all help is appreciatedhi, i have just purchased the prometheus class ship cause i want to get into escort flying, im just wondering what builds people. Don’t miss our constantly maintained post for several build types like Support Ships, Science Ships, Torpedo Boats, Cannon Ships, and Beam Ship. With that turn rate, all you are gonna experience is frustration. Only one Wide Arc Heavy Cannon can be equipped at a time. Dual Heavy cannons have a lower fire rate than dual, but do more damage per burst to compensate. 1. . Kinetic damage is dealt by. ->commander ability, DBB's are the current record-setting weapons, while DHC's have been utterly left in the dust. And in a few months, the Terran reputation one will be convertible into a Phaser, so you can use BOTH. They can only. The Gagarin is a great ship for an energy weapon build, with a bunch of tac seating, room for either Photonic Officer 2 or Aux to Batt, 5/3 weapons, and Miracle Worker abilities, and a trait that adds a lot of damage to energy builds, is vital to torp builds, and can. At present, the principal difference between the two is fire rate – dual cannons fire twice as many bolts per activation as dual heavy cannons, but each dual cannon bolt hits for half as much. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. and of course, those ships are. 4k hull at level 60, 1 hangar bay and can run dual cannons. Wide Arc Dual Heavy Cannons have an innate +10% Critical Severity and deal similar damage as Dual Heavy Cannons, however Wide Arc variant has larger. It takes a while to get everything, but it can turn any escort into a deadly shield buster. Voth Antiproton Dual Cannons are an Antiproton-based directed energy damage weapon available for starships. They are generally better these days. Romulan Legacy Elite Starter Pack - T6 Malem-Class Light Warbird. The Quads (fully upgraded) are slightly better than a DHC, DPS-wise. July 2013 edited July 2013. Aux Cannons are not exactly ideal. On some characters it even gets the DPRM+NX refit console. Dual cannons or dual heavy cannons. I'm wanting to do a cannon build. With +15 to weapons power and +5 to engine power, the Theta-class appears to be pushing for a hit-and-run style—this especially coupled with the 5-fore 1-aft weapon layout. I set up my canon-build Defiant with: Quads, 2xDCs, Quantum (Neutronic) fore, and Omni Beam, Turret, Photon (Gravimetric) Aft so it looks. In fact, only Cruisers, Science Vessels and non-Fighter Shuttles have that restriction, every other type of ship can use them, including every variant of Cruiser and Science Vessel. Can Equip Dual Cannons; Subsystem Targeting; Hangar Bays: 2; Hangar Bays equipped with Danube Runabouts. AP cannons up front (DC at the least, free from "Blood of Ancients"), with the Advanced Radiant weapon and your Crystalline torp. Phaser Dual Cannons - Sets to the max. I’m betting around October 2nd to October 9th. After a Phaser's proc duration has ended, targets will receive a 10. Just for reference: I played Fleet Arbiter a good amount of time (beamboating) and reached around 60-70 k on ISA, Phantom Intel Escort (65k) / Fleet Heavy Strike Wing Escort with cannons (85k). My forward load is one beam array, two dual heavy cannons, and a torpedo. Fore Weapons: 5 Terran Task Force Dual Heavy Cannons mk XV (Epic) Best weapon in the game, did 65k in my best ISA run. 5% proc chance means you'd expect on average 1 proc every 40 chances; so per-cycle, 40 beam cycles is 200 seconds, and 40 cannon cycles is 120 seconds. Base damage of a Dual Heavy Cannon is 288, firing at 0. As such, this is a key factor in choosing which setup is bets for the ship. Press J to jump to the feed. If we calibrate this against LostKea_2's Experimental Weapons Testing Results, Ravager Shriek seems to perform similarly to the Experimental Proton Charge from the Xindi-Reptilian Sistruus Escort, in that it outperforms the Soliton in enemy dense scenarios (Terrh) with the inverse being true in enemy sparse scenarios (Argala). Cannons seem to pack a heavier punch than beams in most cases, but beams hit the target instantly; cannon shots take time to get to the target. When the Dominion needs a heavy offensive powerhouse,. [Acc]x2. Each type of Dual Heavy Cannons offers a different proc (random chance for an attack. The decision is even easier now since you can get the Mirror Engle Strike Wing Escort from a bundle. and be able to equip dual cannons. My build consists of the Terran DHC (best cannon in game), a wide arc disruptor DHC (crafted), the Elachi Heavy Cresent Cannon (200 Lobi) and two Elachi DHCs in the front slots. The Hirogen Escort I'm using as a turn rate of 17 degrees per second. Just for reference: I played Fleet Arbiter a good amount of time (beamboating) and reached around 60-70 k on ISA, Phantom Intel Escort (65k) / Fleet Heavy Strike Wing Escort with cannons (85k). Your energy loss would be horrendous, quickly stripping any DPS/burst gain you may have gotten, which would be minimal in the first place - dual cannons/dual heavy's put out the most damage. the best way to get a cannon build working as a bad pilot, on a slow ship or a ship that cant take dual heavy cannons is to use single cannons which have 180 degree (frontally entirely covered) arcs, and turrets on the back which have 360. The third build is dual heavy cannons: five DHCs front, three turrets. There are many better Experimental Weapons than the Ion Stream Projector. This Theseus -class escort is thus an homage to skilled shipbuilders and its namesake, who built a ship that carried the hero Theseus, among others, to great adventures. It's a Miracle Worker ship and very versatile. And yes I chose the single cannons because of their firing arc. Wide Arc Dual Heavy Cannons MK XV Crtd/Dm Arc Dmgx3: More time on target. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Single Cannons are more forgiving do to the firing arc 180° also its easier to use in PVP for beginners. Tetryons are blue in color. So back to the Fleet Heavy Strike Wing Escort to break my goal of 100k. They have a 2. The best Fed ships for cannons (currently) are the Alita (T6 Akira) and the Pilot Escorts, though there are hints of a T6 Prometheus that would also be worth looking into. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. The elite versions of it's pets, the Duqwl, are quite strong as well. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. FAW ups to 2; 1 in single-target situations, a 150% or 25% boost respectively . whether you're circling them like a shark in a cruiser beam boat or pulling strafing runs in an escort sporting 5 dual heavy cannons up front or flying in with your Bofftastics and smoking them all with S C I E N C E. - with beams you lose less firepower than with cannons, if you are at a larger distance (4km+). There are however some discrete. Generally Dual Heavy Cannons are used because they're the best of the cannon-type weapons. Legendary Defiant-X with a load of phaser based sets. Crafting cannons is the best choice until you get leveled up and get your reputations going. If you lack lobi, this is the item that you should go without. So, unless you want to match colors, going with crafted started at. There are several types of Dual Cannons. Cruiser, Multi. In STO, cruisers were designed to be slow turning beam broadsider tanks. I know there are tons of forums about ship builds, but hardly see any on steam forums or they are out dated. They. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Besides positioning and the minor difference in Tactical seating demands, cannons and beams basically work the same way. The boff seating is suited to running A2B and has good flexibility for energy DPS builds. 1x Dual Heavy Phaser Cannons (Fore) 1x Photon Torpedo Launcher (Fore) 2x Phaser Turrets (Aft) Abilities: Torpedo: High Yield I; Cannon: Scatter Volley I; Scratch the Paint ; Advanced Callisto Light Escort. So it's not bad, and definitely competitive with other phaser options. There really aren't any especially good consoles peculiar to cannons. Valdres Command Strike Wing Escort [T6] Unlocks the new Valkyrie Fighter Squadron Hangar Pets!. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Improved Flank Resistance By default, any damaging attack made from beyond a. 2 shots/second so lower damage but a substantially higher frequency. They can only. Cannons have a higher ceiling for damage than beams but piloting is more difficult. It got the job done and was great for shredding shields on NPCs and even surprised a few players in Kerrat (as many don't put on armour or shields against tetryons but. In addition, the first completion of “Sunrise”. Best part is you can get it for free, just need 5 fleet modules, which can be obtained from your reputations. Phaser Cannon Options (by approximate descending order): Fore: Terran Task Force Dual Heavy Cannon (Terran Reputation T6) Prolonged Engagement Phaser Dual Cannons (Phoenix Store) Phaser Quad Cannon (Sao Paulo Tactical Escort Refit) Targeting-Linked Phaser Dual Heavy Cannons (Lockbox/Exchange) OR. #1 The Arkady Apr 7, 2019 @ 11:11am It really depends on how well you can handle the STO piloting. (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018) Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG. ”. Elite phasers (fed only) aren't worth it unless you really need to heavily tank in pvp, and even then they're probably not worth it. Phasic Harmonic Dual Heavy Cannons are a Phaser-based directed energy damage weapon available for starships. Last week’s reward was the Quantum Phase Torpedo. Attached here is my current build. I tried cannon-Arbiter, but its too sluggish for my liking. Single cannons are good when you're new and starting out, and are using cruisers. 5% chance to cause -10% Damage Resistance to the target's Hull for 15. Elite fleet disruptors (KDF only) are actually pretty spiffy, even in PVE content like the mirror invasion or the borg stfs. normal cruisers can not mount dual cannons, wether normal or heavy. The Breen ship is just better in every way. AP Dual Heavy Cannon Build. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Escort is normally a ship class to go dual heavy cannon with: it's maneuverable enough you should be able to position yourself so your main target is in their arc. ) are a Phaser-based directed energy damage weapon available for starships. It's tricky to keep the 45° on target. Ferenginar Plasma Dual Heavy Cannons; Ferenginar Plasma Turret; Ferenginar Plasma Mine Launcher. Nope. ) But the BA is not an analog to a DC or DHC, it's the analog to the Single Cannon, where as the Dual Beam array would be a closer match. Regardless, the Prolonged Engagement set is fairly high-value provided you use Phasers. Then Beam Arrays, Cannons, Dual Beam Banks, Dual (Heavy) Cannons. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. 33 in single-target situations, a 200% or 0% boost respectively (and the same ratios apply to heavy cannons). This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. Even then, just the console itself is fairly good. This is my current setup for my captain and my Phantom escort. Disruptor Dual Cannons are a Disruptor-based directed energy damage weapon available for starships. Dual heavy cannons + turrets in the back is the standard for cannon builds. They can only be mounted. They can only be. The canon ships everyone wants, like the Galaxy/Exploration Cruiser, Defiant/Tactical Escort and the like were first conceptualized at the start of STO's lifespan. - Beam Weapons = 4 seconds of firing and 1 second of recharging. Some of the latter episodes are more difficult than others, if you don't have good ship gear and ground gear you will be dying often or not able to complete some episode. However, upon Season 13’s release, many starships will be receiving a Heavy Weapons Slot. They can. Yeah, DHC are the best DPS, but Science ships usually cannot use DHC's, with some exceptions, only escorts and most Klingon ships can use them. On the other hand, i could sell whatever gets the highest EC and possibly buy both the T6 NX and Vengence, or at lest get one and another really cool ship for my Main. Escort is normally a ship class to go dual heavy cannon with: it's maneuverable enough you should be able to position yourself so your main target is in their arc. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. DC are generally used more due to more chances to proc Kemocite Laced Weaponry, and better power management (DC drain 10 weapon power per cycle, DHC drain 12). 2. I use a Advanced Heavy Escort Carrier With 4 fore weapon slots and 3 aft weapon slots. If you haven't tried dual heavy cannons yet, try them on your light cruiser before you use your token. Resilience-Linked Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Improved Flank Damage By default. We would like to show you a description here but the site won’t allow us. Crafting can get you the [Pen] modifier which adds armor penetration to your shots. They will come as Level-less on the ship, but may be upgraded if the player is above level 60, at which point they may be upgraded. Follow @PerfectWorld YouTube. I think. You can use either or a mix of both. Added the Tempest Tail Gun as a fused item on the Fleet Patrol Escort Refits; Added the Solanae Dual Heavy Proton Cannons as a fused item on the Dyson Science Destroyers. Any Allied Pilot Escort, your choice of nine. Release date: February 11, 2016The Endeavour-class Tactical Star Cruiser is a Tier 6 Cruiser which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters.