Starsector escort ai. The perk should allow me to install AI cores into EVERY SHIP,. Starsector escort ai

 
 The perk should allow me to install AI cores into EVERY SHIP,Starsector escort ai  To measure WPR, we can establish norms, and then

95 - Guide to Ship Building (Pt 1 of 3) I'm not going to spam the subreddit with posts, but all 3 of my ship building guides are up on youtube. Get a. 6 Known bugs 6. If you're fighting with it on the other hand, any station is a great help. OutOfMemoryError" are what the stack trace is, btw. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. csv . Starts at 200 - 500 300 default. Whats the best thing to do with ai cores. Starsector > General Discussion. It will cause the Scavenger fleets and Mercenary Patrols that spawn to actively defend your colony. Increasing vents will give you better passive vent, and better active vent. ago. Conquest can be really good. Go to starsector r/starsector. First make sure its a unsupported as possible, dont wanna. Increases the range of all point-defense weapons by 30, and increases the damage dealt to fighters and missiles. The Aurora is a top-end, high-tech cruiser. Strategy and battle plan:Deployment is 2 paragons, 1 radiant, 1 doom, 4 monitors (219 points). 60 DP is a lot compared to most capitals' 40 DP. Please do note that waypoints. aaronrizz. Then it started getting popular and Laious expanded fleets quite a bit. 0 the custom AI felt pretty janky, turned around erratically and fired shots into the vast nothingness of space a lot, the current AI actually seems pretty competent. ago. It all depends on what you put on it. Hammerhead: A. 3: Delete the UNBOARDABLE tag from their entries. I think all AIs are omega, and there really isn't a distinction between them except for the intelligence and capabilities of the core hardware they're installed within. Having trouble with enemy fighters and missiles: use interceptors. It's currently at size 4, but only nets about 20k in profits, which are swallowed by the monthy crew and officer payroll. Fighters (not bombers) are effective against all but the Doom and specials. If for some reason that playership/location/enemy is important for a reason beyond what the AI is willing to deal with it, definitely give a kill/escort order, but aside from that it's actually rather competent at sergeant-level small squad leadership between nearby ships. It'll definitely lead to a dead station, but it'll take longer. You can set it up as a support cruiser with tact lasers, ion/graviton beams and salamanders, it will die less if it have range advantage. ini file within the GraphicsLib folder in a program like Notepad++. Even more impressive is the mini-fac that's capable of producing replacement drones in combat, ensuring that the host ship is not without escort for long. Use harbingers to kill harbingers. There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. Missile weapon tier list. 96a update dropped and I'm getting shredded by this "Hostile Activity" tanking my stability by 4 and accessibility by 40%. Step 5, repeat until war crime is complete. Player might be able to do evil things with it. This mod adds a developer's console to Starsector that can be summoned with control+backspace. You will neuer be wrong with this one. e. Possible options: Restart the computer. But the OutOfMemory part tells us enough. AI knows how to broadside. They work perfectly fine. Omen and Wolves. For taking on bounties, I want a linearly balanced fleet. ago. Over time I just went down the list of my plansts and upgraded all of them to the next level one after the other as I got the money. A . Prerelease 13. Iron Shell weaponry has Advanced Gunnery Control support! Fluxthrower now applies its bonus damage in 1 damage instance rather than 2 separate damage instances (higher on-hit strength vs armor, no change on shields)It's a limitation of the AI due to having fleets added in much later on in the design process. Next you can use all the betas for other industries and structures, beef up that income. Their goal is simple, they're simply there to guard the. Onslaught getting smashed- build. However, sometimes with an escort I have noticed steady officers tending to ignore the presence of non-target enemy ships. find 2 disparax plasma cannon and put them in the big fucking slots, fill the front and 2 slots in the back with nenparax beamer and just stuff the back with 8 ion cannons and a medium combat laser at the front. most fun i've had as a dread pirate lord. How one too many AI inspections made me burn the. Starsector is a very freeform space game. Blazeroth87 • 3 yr. Or. When you give them orders, you put them on invisible tethers that limit their mobility. I used to stick an Alpha core on everything. Setting orders on specific enemy ships is good. of PD and a brutal combo of Kadur Storm needlers and Amboss Heavy Autocannons. Many defend points just leads to being slowly picked off. 25. Whenever you use point defense AI i would heavily suggest also use advanced turret gyros. I beat all the fleets, destroyed pirate and path stations. Have literally next to zero experience with colonies. riesenarethebest • meatbag • 10 mo. Does anyone else feel that? Yes definitely yes. So the new escort AI (as of current Starsector version) is great - I can set a frigate to escort a Legion and it'll nicely slot in behind the thing, guarding the bigger ship's. CryptoI'd also maximize both range (steady AI works well with range) and speed (helps the AI not die). You can supplant a few fighter wings with more defensive choices, but then the carrier becomes much less effective offensively, especially for the Astral. However, lately it's been feeling like large enemy fleets always have way more ships of a comparable point. 22 comments. Wolves greatest asset for me isn't anything to do with their stats, those are good and all, but what's actually busted is they completely break the AI. -Starsector Discord - for having lots of helpful resources and people. How to Install Mods in Starsector: video link. . Mod Feature: This mod enables you to utilize AI cores and colony items by installing them into your ships for various benefits. Go to starsector r/starsector • by Arthur_The_Ok All hail the [SPACE DORITOS] View community ranking In the Top 5% of largest communities on Reddit. csv . Install AI cores into your colony buildings and industries. Aggressive officers assigned to escort will do just that. Personally, I think the biggest difference between player and AI combat is mobility. and they harass. I think the AI battlestation would be great on a remote planet with domain ruins. My personal favourate build is as follows: Built-in hull mods: hardened shield & heavy armour (makes it INCREDIBLE at both shield and armour tanking and the two most OP-intensive mods now cost 0 OP thanks to story points) Other hull mods: resistant flux conduit if you are piloting it yourself (AI dont active vent as often), stabilised shield. HVDs/HACs, Maulers/Heavy Mortars, definitely a hellbore since its flux efficient on the center section of the Onslaught. - Find a combination of personality and orders that achieves this. This is how you affect how AI behaves (and make your fleet stronger). This thing can singlehandedly carry nearly any fleet composition. Listing thousands of independent adult entertainers. As for the colony threshold, avoid using AI cores (attracts the Hegemony AI "inspectors") and I've also seen advice to avoid building fuel production. log, which gets overwritten with every game run Bugfixing (Hopefully) fixed issue with possible repeated reputation drops from black-market trade on pirate markets. Add Over-ride and maneuvering jets, then max out flux capacitors and put the rest into dissipation. Light assigns a single frigate at random; medium assigns either a pair of frigates or a single destroyer; and heavy escort assigns up to four frigates, two destroyers, or a cruiser and some lighter craft (like frigates), to protect that particular ship. If the player is giving an order to the AI, this inherently means that the player is overriding the AI's autonomy. Ziggurat: S+. ago. Fury is D tier, Champion is C tier. )The AI backs up when firing at an overloaded smaller ship with no other ships around. ” - The Book of Ludd, Visions 7:12. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. Observe winning battles without commanding and you will notice patterns in AI behavior. Home of the independent escort. Frigate ship tier list. Out-weighing enemies means bringing bigger, stronger, harder ships. If you want insane orders, use reckless captains and give them eliminate orders. 9. Guided Finisher Missiles - the AI is brutally opportunistic with finisher missiles. 95a) Gacha S-Mods. It's also worth considering the efficiency of the Kite on a DP-per-DP basis. A perfectly disposable ship. [deleted]The 3 large scale AI remnant raids that devastated the core worlds led to decivilizing of some industrial centers so now even the largest factions can't make fleets without at least 5-6 dmods. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Great care needs to be taken with this assignment as escorting craft will attempt to protect their ward, including diving in front of them to body block enemy fire or torpedoes. alpha cores are rarely found by salvaging (more common in research stations and labolatories) and fighting remnant ordos and stationsomega cores are found in coronal. 2. The rest as support. Something has gone very wrong with regards to AI. Personally, I think the biggest difference between player and AI combat is mobility. Dudok22 • 2 yr. 25. This does not remove the requirement for AI core officers- you'll still need one of. It is available by selecting friendly craft. Requirements. However in my own experience, this skill is more useful on a ship that you dedicate to escort duty like the Monitor. Current features. Phase Lance) and projectile weaponsAs far as vanilla starsector goes these are the following factions Hegemony - militaristic scumbags who claim the whole sector but only control a few systems and they want your AI cores Persean league - a confederation of planets with different type of governments which banded together to counterweight the hegemony. The Centurion is a large, defensive frigate. Also at about 80% flux the steady AI will attempt to leave the range of all enemy weapons and then manually vent flux. Pressure boats that try to keep lines stable and prevent rushers, then other ships with MIRVs (or bombers if you want to go that route) open up overextended and fluxed out targets. Starsector 0. faction file is formatted in Starsector's somewhat loose JSON schema. Thoughts and questions on skills in 0. Also use escorts for big slow ships. « on: January 12, 2015, 11:25:40 AM » I was wondering what the AI package for escort commands is since I hoped to abuse it to force groups of ships to stick closer together and maybe better concentrate fire but it mainly served for escorts to get themselves killed a lot. High HZ slightly reduces population growth and increases maintenance. #1. Keep three colonies on separete star systems though, only three pirate and luddic path bases can exist at a time, so use them as distractions. Also i don't think the Paragon is the type of ship to go man up against others. Not really on ships with small mounts only. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. In detail: I've been playing . It has VERY generous flux stats with 700 dissipation (3rd best) and 12000 capacity (best). Put the rest into caps. Out-numbering and encircling your opponents is best done with lots of smaller ships, frigates, destroyers, certain cruisers, etc. 1a is now out! This is mostly a bugfixing-and-polish release, though there is also some new content and a few new mechanics. A single well flown eagle has made the difference between a total loss of capitals to a total victory You can use the avoid command to keep your ships away from enemies, and cancel it later. A legendary kind of human, consisting of officers that have been alive for centuries in cryosuspension and exist at a rate of about two per billion inhabitants of the sector, can take that up to level seven. If you prefer small ships, then build your perks accordingly. ----- SPECIAL -----. StrictCommon388 • 2 yr. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. Overhauls. Its generous defensive stats & Damper Field ship system. I'm piloting an Onslaught face-tanking 2/3 of the enemy fleet while my comrades sit back and watch. The AI will try to rearm bomber wings before sending them of AI will try to maintain fighter replacement rate above 30% and generally try to get their wings topped of before engaging (may wary with total fighter per wing) Every fighter\bomber wing have limited range e. Fighter tier list. The escorts also just sit behind the ship they're supposed to support and do absolutely nothing while it's getting dogpiled. For 10 DP. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 4. To measure WPR, we can establish norms, and then. So for 4 supply points I can deploy a mobile pd escort that can drive off phase ships, kill missiles and fighters at long range, and use damper to tank capital fire. Ships with this mod cannot use crewed fighters, and cannot be sold on the open market where AI Cores are illegal. Retreat when the ship is below a certain hull. So really, the only factions in vanilla that you can give the planetkiller to are Luddic Path, Hegemony, Tri-Tachyon, and the Sindrian Diktat. The remnant we see in the outer sector are protecting the place by order of Try. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. 4: Profit. AI takes a long time to react to anything other than waypoint orders so make sure to assign at least two escorts to any of your bigger ships, and abuse your player reaction times and a fast ship to intercede in weakening parts of your line.