Shame we can't get button bindings displaying on the screen in the place of the normal keyboard bindings. Open menu Open navigation Go to Reddit Home. It used to be called Starfarer. Rinse and repeat until you are rich. Bit of a shame both Derelict and Remnant ships compete with each other for Automated ship skill purposes, as it's hardly ever worth picking up Derelicts. . Hyperions lose 40% CR per deployment, sometimes you'll have to run. So far, I find the Fury disappointing as well. Deployment Points will then determine the max fleet size. The important part of this build is that almost everything has D-mods. A . Light assigns a single frigate at random; medium assigns either a pair of frigates or a single destroyer; and heavy escort assigns up to four frigates, two destroyers, or a cruiser and some lighter craft (like frigates), to protect that particular ship. Flash is good against capitals, good against clumped up ships, good against stations. You take the role of a space captain seeking fortune and glory however you choose. v1. The monitor is the definition of an escort ship and the ai uses it as such. Starsector's got a lot more depth to it. Astral is one of the best carriers in the game my build is a dedicated bomber 3 to 4 bombers and 2 to 3 escorts usually drones if im low with crew. I just mentor all my officers and make them Aggressive. You also get to deploy ships and the combat is really decked out. Why is capital and escort ai so bad? Ive been using 2 onslaughts and a paragon with some cruisers like eagles, falcons and auroras. Numerous assignments are available from the Command UI including escort orders. They are awesome on e. 0 (May 6, 2017) Updated to support Starsector 0. Swarming the remaining stage 1 Tesseract. Paragons are one of my favorite ships in game. Its long range is its primary weapon. 1 the AI has been reworked so escort ships will work together to fight enemy ships, instead of currently just moving to get in the way of shots. By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from. You can use the avoid command to keep your ships away from enemies, and cancel it later. • 4 yr. 96a and MagicLib 1. Eradicator also has decent combat speed for a low tech cruiser, meaning a lack of mobility system doesn't. Steady will toggle between those behaviours based mostly on flux. Better to add missile racks and eccm, and then have one or two destroyers as dedicated escorts so the atlas can serve to its max potential as heavy back line fire support. 4 - Fixed several potential memory leaks, slight adjustment to parcel contract rewards and size. Carrier doctrine escorts appreciate this a bit. 5. Fighter. An entry in wing_data. Strongly considers target’s flux levels for moving closer. But generally you end up putting stuff that will buff the fleet in the Campaign and Battle Map. El_Confuseo. More range and damage than the dedicated point defense beams, and they still track well enough. Not really on ships with small mounts only. It is exactly the same with five ships or thirty ships. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. Use the Integrated PD AI hullmod, max capacitors and vents, flux distributor, hardened shields, resistant flux conduits, and stabilized shields. Fighters are small craft that are launched from carrier capable ships. The best part is that it has 5 medium mounts that can fit missiles. sent a bounty to trash one of their orbital station so I did what a good bounty hunter do and prepare the alpha fleet + escort and warp into their system. Edit. Increses the ship's Maneuverability by 10%. Wolves greatest asset for me isn't anything to do with their stats, those are good and all, but what's actually busted is they completely break the AI. but no weapons. csv file in your mod. [deleted] • 2 yr. Search Safe. It is fast and slippery, there's just so many other better options for this. The champion's high energy focus and 1/2/4 large/med/small energy slots gives it some amazing burst potential. Aggressive officers assigned to escort will do just that. Key things to remember are that bigger ships cost more to fly around, deploy, and maintain. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Flak is the best against small missiles, but it doesn't consistently take out torpedos and harpoons. The more commonly balance tweaked information is in the csv files while the less commonly edited information is in the . At best, 2 of the capitals are fighting the enemy, while the 3rd one is just sitting behind them. no matter what orders I issue to my fleet or key commands I use, when I'm commanding a carrier myself my fighters always just hang around seeming in escort mode, and their orders at the bottom of the screen say "regroup. Mix of missiles and pd,you can also put the bare minimum pd and command the other ship that have better pd to escort the carrier, the sacrifice of pd you make can be compensated by a heavier hitting missiles or better bomber Reply. He is 100% escort/support Para with 2 Paladins PD, all PD slots, Point def AI, Extended mags, Advanced Optics, Advanced turret gyros, 4-6 tactical lasers too, etc. Retreat when the ship is below a certain hull integrity level. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Recommended for people with 6 GB of System RAM. Vel-Kheredar’s finest work was arguably the weapons array he’d spent over two years installing in the refitted Conqueror, soon after she first changed her name from Adamant Resolve. 96a. A main ship (Hammer), a decent escort (Wolves), side support (Shuttles/Condor), and Logistics (a fuel tanker, a cargo ship, & troop transport). Karl-Draigo • Upstart Military Dictator • 4 yr. Hekkura. We will be looking at best ships in Starsector. Just one Wolf can tp around and draw battleships and escorts to it, demolishing battlelines and allowing easy defeat in detail. Battle won proof. Put the rest into caps. Unfortunately the Inazuma is a strictly worse choice because it is slower, and it's saddled with a pair of built-in energy weapons with poor flux stats. The D'erlon escort carrier from Dassult Miyokan is the most broken ship added in by any mod I think. Generally, Expanded Deck Crew is mandatory on carriers (you can sometimes skip it on a Legion if you're focusing more on the guns than the bays). Current features. Something I can't find an explicit answer to. And second, how do you keep your fleet near your anchor? In the command overlay during/before combat, you can assign a ship to receive an escort (small, medium, or heavy). - Updated to support Starsector 0. The AI is really aggressive and giving it all plasma cannons is just asking. The AI seemingly decides to pull back after a certain flux threshold has been exceeded, which on slower ships is often too late. Ms. Single-Player. There's lots of different ship hulls and lots of weapon types and every ship's customizable, there's a fully simulated real-time economy, you can build up a massive fleet, colonize worlds, etc. 4. Flash is such a good bomber because the wing dumps 6 x 500 x 4 damage over few seconds, so with a precise strike you get about 40k damage in. This is basically the backbone of my fleet. They are very good at that job, but shouldn't be put on pure carriers. csv is required for all fighter type ships. Lucky Lovell is a female Escort from Victoria, British Columbia, Canada. 7! Orders aren't like in RTS games, where you can command units to their deaths fairly easily. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Small energy: PD laser or burst PD. A key aspect. Standardly brimming with low tech armaments and ships, this young faction has made major strides to advance; offering. " Dont use them as escorts. XIV version is everything I said but better. del-ra. • 1 yr. my revised Centurion build. Every faction must have a corresponding . The Paragon-class Battleship is a highly-advanced ship that possesses a unique targeting core that outranges practically every other ship and an all-encompasing Fortress Shield. Current features. The Paragon's deep flux pool and hefty dissipation mean that it can outlast almost any ship in this way. That thing is broken asf. First, get at least Friendly with the Indepedents. Go to starsector r/starsector. The sensor profile of your top 5 ships is what matters. My only problem with the LP Brawler is actually finding one. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. Aurora has really good mobility, so something like an Onslaught will just get flanked to death. "Defend ", friendly ships eg. In starsector escorts attempt to hold forward and to the side of the escorted ship such that they can intercept munitions that the larger ship cannot if the larger ship will be hit. Starsector combat is all about managed aggression, i. Step three, make sure your battleship line have plenty of shield stripping weapon. Space RPG 2라는 모바일 게임이 이 게임에서 스프라이트 도용 문제로 짤린 사건이 있었다. The Category:Fighter page lists available fighters. The strongest ship I have ever seen is something called an. 8a - Improved fleet spawn scaling - Siege fleets now have major CR bonuses during the siege, depending on the status of escort fleets -. Voice line sfx from Star Wars Empire at War are property of. . Drover(2-wings+reserve): Can intermittently launch additional. lang. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. I roll with four 4-deck carriers. Also, you have your ships with roles in mind. What do you think is the best frigate and the one you like using the most? Doesn’t matter for what, whether it be escort duty, picket, or wolfpack tactics. You can equip it with four tachyon lances and erase enemy ships halfway across the map. This mod is compatible with utilities, faction mods, ship/weapon packs, Nexerelin, and other non-Total Conversion content mods, and does not require Vayra's Sector, though it does. fwd and remove the ". 74a1. 40 or earlier, please go into the Starsector/saves/missions folder and delete all variant data from the "mvstest" and. 4000 flux. 3. Browse LeoList’s Female Escorts classifieds in Victoria, Vancouver. The way the salvage bonus works, is that if you have at least one salvage ship that's a destroyer, the bonus is much more than if all of your salvage ships are frigates. Mora has 115 Ord points. Will try to engage enemies and otherwise act as a. Either way you build in hardened shields and take max vents, flux distributor, front shield conversion, stabilized shields, resistant flux conduits, and solar shields. Edit: For the heron i recommend 2x longbow and 1x trident. If you need help with loadouts for ships go to the unofficial discord and go to #dry_dock, where the people there will probably serve you up more efficient loadouts than anything autofit could. This makes it easier to include more destroyers and frigates in the fleet, which can be rotated in/out during battle, allowing for more diverse fleet builds and tactics. Starsector has a lot of controls, and sometimes awkward UI. I see. Battle starts, you order 2-3 frigates to escort your aggressive Anthracite (XLU). You can supplant a few fighter wings with more defensive choices, but then the carrier becomes much less effective offensively, especially for the Astral. The monitor is the definition of an escort ship and the ai uses it as such. SufferNot •. Also rearming 3 fighters will take around 15s each,. Fuzzatron It's just a phase • 3 yr. It is available by selecting friendly craft. 95a with new ships. My answer generalises what the most usefull layout for most situations will be. Eagle is more flexible, a little faster and smaller but still pretty tanky. 1. escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. For the cruisers that can do it, kinda yes, but not reliably. So 16 frigates ~ 1. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. Auroras are rather expensive and have a deployment cost of 30, and yet I can’t seem to find a viable load-out that justifies their extreme cost, or even one that rivals a plasma-cannon apogee. Use the retreat command where need be to keep ships from suiciding and make sure you have some reserves. Cautious AI is way. I wouldn't say that Enforcers are that great of an escort because they have low mobility anyways. Its generous defensive stats & Damper Field ship system enable it to perform well in what. With this loadout, you. my revised Centurion build. Add Lusankya Executor-class SSD, Onager-class Star Destroyer, Imperial Escort Carrier and Chiss Air Straeker; Version 0. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. -Starsector Discord - for having lots of helpful resources and people. Step 5, repeat until war crime is complete. 95. Lux Heavy Fighters: B. I find that the nerf has increased the usefulness of Wasps exponentially. ago. You can target (default R) your ships and engage (default Z) to escort them with fighters and interceptors. It has the most efficient shields, which means it has the strongest shields of any cruiser by some margin at ~17k. Stat, ability, mounts, broken asf in every way. ago. For the Conquest and Odyssey - yes. Re: Mod Troubleshooting Guide (Read BEFORE posting!) Cathedral-Hubship no longer spawning both in Bounty and Market in the campaign, i'm already check it with console command and deactivating mod and start a new game but still the ship refuse to spawn, i'm firmly believe this doesn't happen before the last update. Steady lvl5-6 officers. Some fast destroyers can do this too. Apogee fit. Step four, when enemy are high fluxed, press r, z and then when 6 reapers are launched, press F. Before the Collapse, the S. Target, launch, recall. With our. Flagship doctrines may also take this skill if they want a backup to their escorts being overwhelmed. And apparently Alex has completely overhauled the Escort command code. Astral is one of the best carriers in the game my build is a dedicated bomber 3 to 4 bombers and 2 to 3 escorts usually drones if im low with crew. edit2: I would also recommend Hyperdrive to speed up overall pace of the travel, but it alters the game significantly enough to be not vanilla. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. It works really well to (ctrl+number) group ships to add escorts for heavy ships and carriers. Starsector > Announcements > Starsector 0. the astral carrier is the best carrier in starsector let's start with weapon layout 8 small Energies (for bug zapping) 5 Medium Energy (to make fires in frigates extra sad) and to ruin capital ship stays of course 2 large missile slots and no astral is complete without its fighter recalled Drive here's a hint never you support fighters on an. Scy Nation's origin and history. Some hulls even have special mods unique to them. Setting orders on specific enemy ships is good. Proof you can make it with this strategy. They can absolutely destroy anything provides a very fast bombing run because of the recall device. 3. Starsector is a game where you NEED a good fleet composed of ships with various roles. It is available by selecting friendly craft. A. It's much easier to pilot since there is almost no lag between pressing a button and the ship actually turning. In combat it's a low-tech ship through and through, with good armor and hull and poor flux dissipation/shield. For specific cases over loadouts may be better, but require to select the target. 7. Turn off as many other running programs as you can.