Ideal weapon setup for sto escorts. Probably improves phased tetryons as well, since those are registered as tetryon weapons when it comes to tactical consoles. Ideal weapon setup for sto escorts

 
 Probably improves phased tetryons as well, since those are registered as tetryon weapons when it comes to tactical consolesIdeal weapon setup for sto escorts I am running a Disrupter Build that I have yet to see matched

Going over my avatar's talent tree, my bridge officer talents / lay out, as. Sech Strike Wing Escort [T6] The Sech Strike Wing Escort [T6] is the perfect vessel for a Klingon warrior seeking out tales of glorious conquest. If you are just looking for a good general purpose 4 piece ship set, the Preeminent Set from the Lukari Colony mission Melting Pot is decent. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying unlock from. My Main is built that way, from his gear to his spec points and traits, everything is focused purely on killing with hardly anything into survival and I. Superweapon Ingenuity+Preferential Targeting are the meta starship traits for beams. Volleys after that depend on the weapon drain + your weapon energy recovery speed. Easy to pilot and good/best boff sitting. The only ships with special weapons are escorts and they have 7 weapon slots at maximum so 8 with the special. The more tactical and less engineering seating the better. Anywho, ship attributes that I look for in a ship for my Tactical Chars, 5/3 slot loadout, able to use Weapon System Efficiency (helps keep Weap Power over 100 while using FaW/BO), able to seat two Lt Cmder Tactical abilities (for FaW/BO III), and having +10 or +15 to Weapon power is also a great bonus. Business, Economics, and Finance. The Gagarin is an intermediate build in this series — but if it was setup with the more expensive gear set on the higher end ships, it would easily be competitive — it is mostly limited by the lack of a Tactical Commander seat for Cannon: Scatter Volley III. Though typically flanked by escorts in combat, cruisers can deliver high damage with their large warp cores and broad complement of weapons. This might be a surprisingly noob question for a player with a lvl 54 toon, but you guys tend to be forgiving. Ship Details. The MACO set served me well for a long time - the shields effect of giving you bonus power is nice if you don't have/can't get a plasmonic leech, and the impulse engines have a decent sector space speed bonus. While suboptimal this is cheap and a good starting point if you are new to. This skill allows you to deal additional damage when successfully landing a Flank on any foe. Auxiliary Power Configuration - Offense | Nukara (Tier 5) | Auxiliary Power gives offensive buff. 14 votes, 39 comments. While it won't outcompete the guns that specialize in those ranges, it's a pretty convenient weapon for all your Warzone shooting needs. Now let's get to the BOffs and the main abilities we want to use as the core of our build: Gravity Well 3 and Subspace Vortex 3. The fastest and most maneuverable and can equip dual heavy cannons which have the highest damage (“burst”) output. Any point above 50 will increase the DPS of the weapon by 2%. AFAIK the Mercury is currently the best option, thanks a a Commander Pilot/Tactical slot plus a Lt Commander Tactical. Probably improves phased tetryons as well, since those are registered as tetryon weapons when it comes to tactical consoles. You receive a dedication plaque from Quinn and that's what you use to buy your ship with. Tier 6 Raiders and all Tier 6 starships with a Tactical Commander seat, 7 weapons, and 1 or fewer Hangar Bays will receive a Heavy Weapons Slot. 2: Styx - Lockbox. 1c: Counter Command Kit Counter Command Armor Delta Alliance P. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying unlock from the Zen. 0. Torp spread versus high yield is your choice. I think this would go… hi, im really quite new to the game still, i currently have the t5 patrol escort using dual heavy cannons, i was just wondering which reputation/mission set will be best for me or best for an escort type in general. THe excelsior can also do quite well with torpedos - I would suggest maybe the enhanced bio-mol, neutronic, and disco dfark matter. Second, the Colony consoles have no generic torp bonus; they're all typed. That said, if you aren't running Plasmonic Leech or some other significant power level boost, AMP isn't that vital anyway. 5% Chance to Apply Delphic Overcharge +10% Weapon Crit Chance for 5 sec +10% Weapon Crit Severity for 5 sec so a a Crtd/Dm CrtDx4 so maximize. plasma - proc to DoT. Kaputsnotme • Loresinger of accursed truths • 6 yr. O. Target Optics 3 or Fire on my Mark 3 (as a tac you should be able to make these) Equip them with 2 full auto (the omega set can be good here) and 2 split beam rifles (plasma wide-beam rifles are also tits) as well as some polyalloy armors and you should be good. While a tac can fly some cruisers like the Excelsior just fine, you won't ever perform as well in a cruiser than you would in an escort. To be clear, any ship that can mount dual cannons can be a workable candidate for a cannon build. Don't let people steer your in the wrong direction. Engineering Team:The Terran Weapon depends on what Ship you are flying and if you have the Trait from the NX Escort Refit. 4/3 layout is for escorts and destroyers. Release date: July 6, 2016The Paladin-class Temporal Battlecruiser is a Tier 6 Battlecruiser which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters. I am running a Disrupter Build that I have yet to see matched. GROUND REPUTATION. Jivebot Jan 17, 2021 @ 7:20am. Create a ground keybind file and place it in STO’s live directory. No stat differences or cloak this time. This is their natural DPS, a stat a weapon will come with. 2-pc Nukara you know about and the Spire Core is likely in the top three Cores to have. The Allied Dogfighters Set Space Set consists of four consoles: [Console - Universal - D. . Regardless, the Prolonged Engagement set is fairly high-value provided you use Phasers. While the power drain resistance seems great, the duration and low chance of occurrence really makes having the Cutting Beam and Assimilated Module on your ship. )-Kopesh(tac T6 Scimitar) - It's a big death-ship; 5/3 weapon layout, 5 tac consoles, and a hangar bay. For reference, I would also have cannons rapid fire 3, attack pattern beta 2, attack pattern. Table includes the name of the skill, corresponding Nodes and Unlocks, and what this skill used to be prior to Season 11. Omega Weapon Amplifier looks great in the tooltip. In STO. In this video I show you how to unlock the Jem'hadar Escort t5-u across your Star Trek Online account (basically a free T6 ship will no specialization seatin. Even then, just the console itself is fairly good. Inspirational Leader. Previously, DBBs would be paired with a bunch of turrets, which wasn't really ideal for damage. 5%. Don’t miss our constantly maintained post for several build types like Support Ships, Science Ship s, Torpedo Boats , Cannon Ships, and Beam Ship. Tactical Captains are the DPS (damage per second) class of STO, much like a rogue in WoW or a Ranger in Neverwinter, your job is to inflict as much damage as possible in the shortest amount of time. An energy weapon that fires at 100 power deals twice as much as an energy weapon that fires at 50 power. Make rapid fire work for both beams and cannons too. Each type has it's advanatges and disadvantages and it mostly depends on your overall build & playstyle what works best for you. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying unlock from the Zen Store. The standard answer would be a beams setup. Starting Starship [| ]. While cannons on the other hand, takes time before the projectile hit, allowing all manner of tac team and whatnot to be activated in good time. Beams are superior in a way - they do more consistent DPS, offset by the slightly lesser base output. The Phantom Intel Escort was designed for stealth, speed and delivering withering volleys of weapon fire upon its intended target. It may be upgraded like a standard weapon, swapped out for another Heavy Weapon, and placed in any other starship's Heavy Weapon Slot. 5. I just want a beam array build, preferably phasers, for my sovereign class that can compare to. The ship itself is also one the most powerful platforms for DEW builds. These would probably need to be tested on dummies against an otherwise identical no experimental weapon setup for longer periods (enough to get a couple hundred shots from the experimental weapons at least), then the dps of the exp-weapons subtracted and the dps of the remaining weapons compared to get some idea of the effect of the debuffs on. Escorts are good hit and run ships, destroyers can be used either like escorts or like agile cruisers. disruptor - proc to resistance debuff. Actual Answer: The best ship in the game is the one you enjoy gawking at and flying in the most. Escorts are like fragile, high performance sports cars (aka “glass. The event going on right now might mitigate upgrade costs in the very least. DSC Strike Wing Escort, good hangar bay, Klingon version has a cloak. An energy weapon that fires at 100 power deals twice as much as an energy weapon that fires at 50 power. #4. Amid this chaos, new technologies are being pursued by Alliance scientists and engineers in hopes of returning peace to the Alpha Quadrant. Weapons power. High flow cap = epic tetryon effectiveness, especially when using Omega set. Create a controller. This is exactly as it says on the tin - master list of all available Space Skills. You're allowed to own 8 ships but only. They are ideal for DHC builds because it's easier to keep your front pointed at the enemy. For KDF and Romulan it can be a bit more muddied, but generally you want to look towards their "Pilot" ship. Weapons: Phaser Pulse Cannons; Photon Torpedoes; Abilities: Torpedo High Yield (Rank I, II, or III depending on Rarity) Torpedo Spread (Rank I, II, or III depending on Rarity) Fleet Norway Command Strike Wing Escort [T6] The fleet version of the Valdres Command Strike Wing Escort has been updated with the latest technology from your. At level 50+ as many weapons as cruisers, up to 5/3, plus a special “experimental weapon” (turret). Generally Dual Heavy Cannons are used because they're the best of the cannon-type weapons. I just got this for my Romulan character and it's been a lot of fun! The pilot ships - allied escorts are my current favorites. As you level up, this ship gains additional hull, weapon slots, and console slots. O. 5 Tactical Consoles, Great BoFF layout, and a Hanger. It features more science console slots and higher-rank science bridge officer seats than the other Pilot Escort variants. 1. This was chosen for having no cooldowns, fast setup, high HP pool (roughly 1/3rd of the total enemy HP pool in an ISA) and a target rich environment with a mix of spongy battleships and light escorts. Sign Up Lost Password?. The Son'a Intel Battlecruiser is 5/3 and a lot of fun to fly, and is dead sexy to boot. . Improved Flank Damage By default. The current meta is as follows: Disruptor. One of the best starship traits in the game for direct energy weapon builds. Your current Cannons don't have ideal mods anyway, so this way you could get that straighten out, too. – Frank. Phaser. Release date: February 11, 2016The Endeavour-class Tactical Star Cruiser is a Tier 6 Cruiser which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters. Lethean Disruptors have a chance to reduce the target's damage resistance. 5. These ships are slightly. Photon Grenade 2. Using an escort's maneuverablity I might be tempted to use cannons tactical consoles are available to boost each weapon base damage type (avoid general boosters if possible as they are only about 2/3 as effective) There are missions that do award very rare weapon capacitors of varying types. After this expires there is a short lockout window before you can begin building up Weapon System Synergy stacks again. I'm going to define your requirements as a ship with: 8 weapon slots in a 5 fore 3 aft configuration. It is super maneuverable out of the box, even more so with pilot. Level to T6 in that reputation to unlock them. For Ground I use a more standard FPS setup, using shooter mode, WASD and the numeric keys at the top of the keyboard. 5% Bonus Cannon Weapons Damage. For the ground, DPS META is Na'kuhl shield + weapon, Romulan navy kit (preferably [kperf]x2) and armor with as much critd as possible (the fleet one is very good). Besides, a single extra beam array would add a negligible amount of firepower. But the most important thing is your boff set-up. Impulse modifier of 0. That is fine, I was thinking of going with a beam bank focused setup with this ship but what am I supposed to equip in the 3rd slot, as I apparently can't equip beam arrays, beam banks or even a torpedo in that slot. The standard answer would be a beams setup. Subscribe. Using Projectile Weapons Officer doffs and. Escort, Cruiser, or Science Ship - Give some advice. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying. I won't be getting into the quantitative effects of each individual node (for reasons that I think will become clear as we go). But, for casual game, I'd recommend Iconian set again :D. Practical Answer: Vaadwaur Juggernaut for Directed Energy Weapons builds; Tzen-Tar Dread Carrier for Torpedo builds. I use Gravity Well on a large group of. drop that. You will be more durable (but deal a bit less damage) with the Delta deflector and the Borg Impulse Engines and Shields. The more tactical consoles the betterAdult Friend Finder is one of the best escort sites for adult services. DilaZirK. DPS-builds: but they would be build in the same way for the other careers. Meta is important as well most weapon types have sets that either boost damage or have certain bonuses. More HP = last longer and more likely to get heals before they pop. Just use 1 energy type. Shield Modifier: 1. I'd say avoid carriers entirely unless they are escort carriers. THe excelsior can also do quite well with torpedos - I would suggest maybe the enhanced bio-mol, neutronic, and disco dfark. Escorts: Fastest and most maneuverable. Intelligence Primary for the damage and crit boosts when flanking. Roll at least one (best results are as many as you can log into and set the crafting projects going in five minutes) Tactical Jem'Hadar and get them through the tutorial so that they can craft your cannons. Rear would be the terran task force rep weapons set if able. Quantum Phase Applications is a fantastic starting set. Rest of the ships are maxed out at 8 total weapons slots in 4/4 or 5/3 being the highest setups. Com stations (one of which is universal, the other bound with a specialist seating), a shield modifier of 1. You will always get our latest suggestions there. Leveling up to an impressive 50,625 hull strength when you reach level 65, the Federation based NX Class Escort Refit has what it takes to get in and out of a sticky situation, while leaving its mark behind. (UPDATE: Yep. Including hangers the most would be. As much as it hurts you would be better off replacing all front weapons with DBBs. (The list down below is a full info (You don't have to go full detail about your setup)) Exporation Cruiser Retrofit (Zen-store ship) Fore Weapons. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. The current meta is as follows: Disruptor. If the player uses an engineering BOFF ability, there is a 5% chance it will trigger Aux power to. Nukara 2-Piece gives a small (2. Torpedo Spread 3 (or 2, if you are limited to a Lt. What and what not to do if you want to be a great client. Use both the disco rep console and terran task force console and run concentrate firepower on the ship. . The gunners would select targets within that weapon's field of fire and go. But not STO.