Fighters to enter in the battle and avoid a huge air coverage penalty. With the Escort Fighter Bonus 300% Research on HF is it worth going early HF3s? How do HF3 compare to F2s?It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. Irl heavy planes had more uses than just air to air combat like cas and naval attack but in hoi4 regular fighters are way better. 2 without the navy & also with or without the colonies depending on the starting game options/focuses countries picked, so you can do what you like. Lets talk about strat bombers and whether they are good now. So I researched fighter jets and I have 35k of them but whenever I go to deploy new fighter units, I don't see the jet fighters. Yes, you can. 6. ago. It is a mission you can give to the fighters attached to the carrier. 1; Reactions: Reply. Our bomber force needs escort protection from enemy fighters all the way to their targets and back. While using this mission type you can still be engaged by other fleets however a. Then assign the planes based on area. A place to share content, ask questions and/or talk about the grand strategy game…The first one was spamming the English channel with fighters & naval bombers on naval attack mission to support submarines on convoy raiding. This thread is archived. If you want a mathematically proven meta design you better look for other sources. Taking the less useful first - acting as an air base. Other things; tacs have much larger range; cas isn. So fast escort fighters will tie up the enemy fighters (who would rather fight your bombers) while fast interceptors can ignore the escort and go straight for the bombers. r/Supremacy1914 • The biggest war I have ever declared (on an ex ally that left us) has begun. If the player understands how to design a good fighter, they will effortlessly demolish most AI airforces of similar size. This scenario obviously simplifies greatly compared to a real Battle of Britain with escort fighters and static AA shooting at bombers. georgioz. 37 Badges. no heavy fighters were used throughout the entire war, it's just that in HOI4 they are more for longer range but less agile, but IRL they were radar equipped night fighters that would exclusively intercept night attacks to great effect. 11. )Give me your designs. Don't let your navy engage for the first year. Park your carrier (s) next door, load it up with CAS and fighters, tell them to do missions in the region like normal planes. FakeBonaparte • 3 yr. 11. R5: Restored Monarchy as Russia and went to war with the Allies over Poland. They then either need to be repaired or auto repaired. I specifically hate playing Axis nations for this reason, because you know that at some point, you're going to have to have 18 factory lines, running fighters for a year straight just to put a dent into the UK's air production, or even allow you to invade the UK itself. You just need to make sure you put more factories on. One mil is all you need on basic scouts. In my mind, two key changes should be made to heavy fighters. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. So there's not really any escort carriers in-game either. R5: Trying to D-Day germany as the USA but my divisions keep getting pushed back after every advance. Nukes slightly lower the organization of units in a province and damage buildings and infrastructure in the state. The supply changes are core to the game. Wings completing their ground mission gain 0. Light carriers, especially the Japanese ones, are modeled by earlier carrier designs. Select the air superiority mission. This is hugely inefficient, as you need 3000 planes to get max detection of 80%. With several levels of productivity, Divided by the unit price of the plane, The number of aircraft in the corresponding classes is obtained. Fighters on air superiority/escort mission counteract the disruption that bombers received from the enemy in the disruption phase. Fighters have less range and firepower but are the most manoeuvrable. Wings completing their ground mission gain 0. In mods there are fighters and interceptors. That is to do both option one and two at the same time. You can easily design these using a single hangar, basic AA, a basic cruiser engine, and optionally basic secondary battery. With 50% or more coverage range on them, or low enemy interception, standard naval bombers are definitely most efficient of the two at both spotting and damaging. Late war with advanced air frames the base light airframe has agility 2. If you are not at war, you can practice mission to increase experience. Given how air mechanics work in HoI4 your planes become up to 3 times as powerful ( for air vs air ) if you can achieve a 3:1 or more numerical advantage, so everyone tries to focus as much of the airplanes in a single strategic. • 2 yr. the guide covers how to convert your old ships. If you want to do serious damage, you're going to need a lot more bombers than that. Hope this helped. Max Speed: How fast the unit can traverse the land, in ideal conditions (good terrain, high supply and organization, sufficient oil supply for divisions that use oil) HP: Hit Points. spotify. 1 update. -Carriers can be vulnerable to Submarines, make sure you have some anti-Sub escorts in the fleet. I usually have a 50/50 split between fighters and bombers because it is easy, but 1:2 and 1:3 isnt unheard of. Maxed out fighters had range, agility, and enough stats to kill any bombers or fighters. Select the fleet you want to use and at the top of the ships list will be their options. I remember in 2016-17 people in MP were abusing it to absolutely destroy the enemy, even with inferior odds in. All carrier-based planes will join the battle. Oddly enough, if the air combat wiki is accurate at all, the optimal heavy fighter for long range escort is a really strange beast. But for 1936 ones i go for 2 HMG, 2x engine, drop tanks, self fueling tanks. 65. I might have to go the TAC/NAV route, having gotten a couple months into building an escort force and realizing how futile it is. So there's not really any escort carriers in-game either. 4 carriers per fleet is more of a rough guideline. The reason that these are effective against the current meta is because CA's are counted as Capital Ships. Others are saying that the Allies have more planes in the sector, so I think that is the issue. Also, destroying enemy aircraft on the ground seems to no longer be possible. Add fighters to gain air superiority and increase your detection chance. It doesn't waste ammo trying to shoot down fighters on Air superiority mission it can't reach. All wings taking part in air-to-air combat (not just fighters and even if they don't get selected for damage dealing) gain 0. I have neither the time nor skills to make a mod, especially not a total overhaul this big, and I don't expect Paradox devs trawl the subreddit for major gameplay ideas. In HOI2, escort fighters are distinct aircraft units, and thus should be grouped with bombers. Fighter Design in BBA has unintentionally broken the single-player game. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. Patrolling to clear the area is not a terrible idea, but it doesn't directly protect the convoys should they be intercepted. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. One needs to be appointed to the army for this to work, you can't send troops to an army without a general OR an order ie; garrison, fallback line, front, etc. Attack. Interception mission mean your planes will attack enemy bombers first. They then either need to be repaired or auto repaired. 7 CAS/Tac/Strats respectively, while regular fighters will kill 2. You have a Carrier capable frame, edit that to create cv planes. Eventually there will be one of two decisive battles that will determine the nature of the war for several years. Strategic bombers are insanely good if they have 100% mission efficiency and air cover. Interwar Fighter = 4010 Early Fighter = 4020 Basic Interceptor = 4030 Basic Multirole Fighter = 4040 Basic Escort Fighter = 4050 Improved Interceptor = 4060 Improved Multirole Fighter = 4070 Improved Escort Fighter = 4080 Advanced Interceptor = 4090 Advanced Multirole Fighter = 4100 Advanced Escort Fighter = 4110 Turbojet. All ships have an option for “do not engage” and when set to that will try to avoid all battles. If you choose to fight the Soviets those long range fighters can deliver decent air superiority. They provide speed increases and stat bonuses to different technologies and equipment. Strat bombing can be extremely powerful, but it has a lot of prerequisites. Ground-based planes assigned to the sea zone can only join the fight in a limited amount based on HP of ships in battle and the duration of the battle). In HOI2 DD and ARMA, escort fighters are aircraft "brigades", and can be directly attached to bombers. It actually makes it worse IC wise. ago MagicRaptor What's the best way to use carriers? Question Assign them to missions like strike force or convoy escort and have them engage the enemy fleet directly? Or use them as mobile air bases, try to keep them out of direct combat, and assign the planes to do missions?Introduction This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. They are less cost efficient than heavy fighters and not very good during battles. What stats should you care about and what size airframe should you use?Twitch. kamarazov. You need to type the exact name of the equipment that the game uses. Subs can't shoot back so they're quite weak to planes. Content is available under Attribution-ShareAlike 3. e. Players subject to strategic bombing can respond in several ways:Our bomber force needs escort protection from enemy fighters all the way to their targets and back. Late war with advanced air frames the base light airframe has agility 2. com], you can see the full formula for calculating losses and damage. - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. P-38 could probably do somewhat better against harder targets otherwise firepower was comparable. Thaddeauz. Here is what I propose: - Instead of 'fighter' 'bomber' and such research you instead research chassis by their number of engines, the more engines the more slots for modules but higher production costs. Overstack your carrier decks +50%. Cut open the front at 2 points, shove a wedge to keep the pocket separated. İf you italy or japan use army doc of grand battke plan if you german use mobile it is for tanks and some inf buff for usa use superir power but place arti in your divs(for like 7inf 2 arti 14inf 4 arti)for soviets use mass asault( spam inf and defense at stalin line or big river) for air if you playing single game use battlefield sup(cas) but for multi use Operational. Fighters are a must against countries that have a decent air force. Used for balance. If you want to protect your convoys set it to escort. Mid-range the sectors outside the coastal line. Escort missions should just be your long range fighters fighting alongside your bombers whenever an enemy try to intercept them. - have modified aircraft that you need to perform the role, that have to be produced/modified specifically for the job. Heavy fighters can hold their own, but be sure to have a well composed air force, even if it means pumping out slightly old fighters with upgrades using your Air xp. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Build enough fighters / heavy fighters. NAV do better damage by a lot, and are cheaper, so extremely efficient per IC. But Transport Planes are OP apparently and can supply divisions even when getting intercepted. I actually never really used missiles. Second, multirole aircraft didn't really come of age until much later in the 90s onwards. 3. However, their speed and agility deficit compared to normal fighters is so enormous that they die in a roughly 2-1 ratio when used for their intended purpose, escorting strategic bombers. Using air superiority is not how it should be : with this your long range heavy fighters will try to engage quicker fighters and die like flies. this hoi4 tutorial guide covers why you should convert old ships to carriers in hearts of iron 4 man the guns. Ever since the new HOI4 DLC released, everyone has been wondering what the best fighter in Hearts of Iron 4 is right now, what is the best design for a plane. This subscription will update to include future Hearts of Iron add-ons. ago • Edited 6 yr. This is why we will show you both a Light and Heavy design for each part of the game to use to always get Air Supremacy in HOI4. The twin-engine heavy fighter was a major design class during the pre-World War II period, conceived as long-range escort fighters or heavily armed bomber destroyers. TLDR: Yes its possible to win the air war alone as GER. This video serves as guide to the Convoy Raiding and Convoy Escort missions. CAS. Build planes. 4 (open beta) Enabled DLC Together for Victory, Death or Dishonor, Waking the Tiger, Man The Guns, La Resistance, Battle for the Bosporus, No Step Back, By Blood Alone Do you have mods enabled? No Description Italian Focus "supremacy of the skies" allows production of post-war jet fighters Steps to Reproduce 1 - take the focus 2. Otherwise, use bombers. If you're going to split them 50/50 anyway, why not make half of each kind? 200 multirole with 100 running air superiority and 100 doing CAS vs 100 fighters doing air superiority and 100 CAS doing CAS, you'll have to split your factories two ways but the end result is fighters that are better at being fighters and CAS that are better at being CAS. Strat bombers are also more IC efficient as they can have 2x the Strat bombing for 1. Move on. You can still rush it even if you only have 1 ahead of time research bonus, you really don't need cannons 2 to make good fighters, 4xLMG and HMGs are quite comparable so all you really need is to research engines 3 ahead of time (I usually start right after getting the 4th research slot) and then use the ahead of time bonus on the 1940 small airframe. In short, it seems that air defense and attack are king, then agility. Typically performed by Destroyers. You don't launch a single paradrop mission. 3) 4 is the most you can have before penalty, 6. The only British losses: 11 submarines, 7 fighters, 3 torpedo bombers and 4 dive bombers. In history, Escort carriers put up single aircraft to do long range patrols looking for submarines, and engage enemy maritime patrol aircraft. If you do it fast enough you can cap England in a week, if you do it slow you end up with 10k divisions sitting in England making it impossible to invade. Good enough. You will easily kill off the Royal Navy by having them. So if you have 6 carriers in a battle for example, you incur a 40% penalty which means only 60% of the airwings will launch. New comments cannot be posted and votes cannot be cast. Here's some ramblings on that. 1 Capacity 1. A mere pittance compared to the millions of Reichsmarks but more importantly, tonnes of precious steel, oil, chromium and thousands of man hours that were wasted. List of every console command and how you use it. You can use your strike fleet (or any fleet) as an escort for troops performing a naval invasion by changing their mission to Naval Invasion Support. Heavy fighters may be good escort fighters if they have better range then the lighter fighters. Without Bernoulli's principle, fixed wing flight wouldn't be a thing. Jun 22. I’ve got to go through and try and use all the different types of equipment I haven’t tried yet. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. I show you here how to upgrade your old flying junk to something useful. Heavy fighters are literally so good it’s unreal. Archived post. 2. Very Informative, Thank you. Among the various players on the global stage, few can rival the enormous potential of the. These plane designs should help you control the skies from the beginning of your campaign to. You click the Green button and send your units into the fray and so they fight! And fight…. 28lobster • 4 yr. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. Park your carrier (s) next door, load it up with CAS and fighters, tell them to do missions in the region like normal planes. The Tac you're comparing the cas to is much worse because it has worse equipment; the tac lacs 2 more ground attack bays that you've installed on the cas so it obviously will suffer in comparison; I mean look at the cost, the cas costs 43 IC, that's insanely expensive. Regarding fleet arrangement, try setting some subs to convoy raiding and some DDs to convoy escort, and the rest of the fleet divided into sub-divisions with 3-4 BBs and enough screens as you are currently doing. Carrier nav bombers are incredibly deadly, and even if focusing on fighters, you should try to include a wing of 10 bombers on every carrier. BoxOfAids • 2 yr. You need cheap DDs to have 100% escort efficiency. Fighter → Speed 2 / Range 3 / Reliability 3 → This fighter only purpose is to stop a enemy fighter of getting your Strategic bomber and help him out to survive. This is THE premier and most comprehensive HoI4 multiplayer guide that will ever exist. 28 wing experience. 358K subscribers in the hoi4 community. Then ensure air superiority there by using both fighters and naval bombers based in sicily. This gain gets reduced if there are not enough enemy planes to allow all planes to attack. AI seems to favour 50/50%. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. Keep in mind that these designs can still be modified to suit your individual needs, like adding more range or reducing fuel costs. In order to provide this escort, we must design fighter aircraft with bomber range. Quite expensive though. Multi-Role Fighters (twin-engine escort fighters with considerable ground support ability. ago. They will grind them down. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. Send an attache to Spain or china/Japan. There was controversy over whether escort fighters should act independently and sweep the skies of interceptors or stick closely to bombers. Convoy Escort: Protects your convoys against enemy ships. That is assuming the enemy is defending with fighters.