Those ones go hand in hand. Though the benefits of having your ships be trained (keep in mind all newly deployed ships start green, giving a malus to combat like land divisions) haven't changed, the benefits of Naval XP, which may be generated in. I barely have any idea how to use the navy. Values below 100% mean that escort will have delayed reaction, which can be critical in some cases (or completely irrelevant). Put fleet to patrol the invasion area wait a few hours. A good task force composition is a necessary part of winning the naval game in Hearts of Iron IV, allowing you to protect both your coastlines and any convoys you have. The brilliance of the naval system in HOI4 is its sandbox depth. Yeah, after a bit of careful examining I found this out, thanks for the answer though!Even though my Light Cruisers, Destroyers and Heavy Cruisers were at the line, they refused to engage the 4 Formosan Destroyers that picked off my convoys from 83 to down to 30, forcing me to lose 6 divisions when I couldn't cancel the invasion of Formosa and then had to retreat. and what has been researched by the target of the mission. For naval invading you need to reserach the technology that allow you to do so,you can find it at the bottom of the naval research tree and initially it allows you to land 10 division, for naval supremacy you need to set your fleet at least in one mission (better if "support naval invasion",at this point when the invasion starts the fleet will follow the divison by sea)in all. that wont cancel it. Check the range of the fleet. Otherwise you could manually move them yourself, but range will still be an issue. A day into the battle, the Allied fleets start to trickle in as reinforcements and their numbers reach around 70-80 before their capital ships start. For example you can see you have 30 ships of the shittiest DD class. And the best way to destroy escorts is with light attack. If you're playing a naval power you can also throw in a few battleships. With this becomes easy to understand how planes perform. The size of the deathstack you can support is based on your escorts. As for the task forces: I've found that for convoy escort, it's better to have many, relatively, small task forces, so that you can engage in multiple battles at once. Use the patrol mission on a task force (Equivalent of an army, fleets are equivalent to army groups) to spot enemy task forces. How do i cancel a naval invasion? So, the isle of man was taken by the Italians and i started planning a naval invasion to take it from them. However, in reality CVEs and Spotter planes offered both some detection and some kill capability (unfortunately you cannot give your CVE aircraft manual orders while they are on a Convoy Escort mission, or any other mission). Also make some cheap destroyers that you send out on patrol. But the escort ships will only protect them in the assigned areas. For main battle fleets, I use 20 capitals (usually 4 carriers, rest either battlecruisers, battleships, or heavy cruisers) and 80 screens (Destroyers or light cruisers), and each main battle fleet is just the one task force so it focuses the firepower. Noobie question about navy regions with patrol and strike force missions. With an ability to pull fuel for the DDs from the larger ships like a BB or CV, then the real issue becomes the. The patrol taskforce is for spotting so set it in a sea zone and let it do it's work, when it finds an enemy navy your main fleet for that admiral which you should set on "strike force" will go out and engage the enemy. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own. Ctrl + right click on a port will cancel mission and send the task force to port. At this stage of the war escort vessels were mainly for AA and ASW usages, which is different from the hoi4 screening and fighting uses. If you just take a playthrough as a smaller country with an ok navy that needs to be built up and take a minute to learn the mechanics and ships to use you'll realise that it's a very fun mechanic. e. g. Escort just those zones. Naval Invasion Support, they escort the naval invasion to it's destination, then help them with shore bombardment. 1. Destroyers should be at least 4 per cruiser. Anybody know how to cancel a naval zone order like patrol or convoy escort. The navy is one of the most elusive and incomprehensible aspects of HOI4 to players new and old alike, for a variety of reasons. You have only 45% supremacy, which is too low. I set all sea zones in the pacific island chains to avoid to reduce the number of sea zones i need to escort. So it's a combination of IC and manpower. You don't need many of them and their job is to clear the enemy fleet of their screens. . Most subs are slow, and the "convoy escort" mission doesn't really require fast fleets. . I've always thought Japan is the hardest nation to take over because it's so hard to make a solid landing but I've never had this problem before, making it even worse. The strike force does not need to be in the same fleet as the patrolling task force in order for this. - CVLs in HoI4 are a good deal less necessary because ship-building mechanics make CVs far quicker to produce than historically (by the nations with enough NIC, and CVLs were only built during the period. Generally you want at least a 4:1 ratio of screens:capitals. Lowest priority for refitting fire control and radar. Edit the icon for all the ship classes to easier help you remember what ship class is supposed to do what. have some spotter cruisers with screen DDs on patrol. Speed is key when trying to engage enemy raiders. Naval warfare is conducted by ships which operate in the world's interconnected seas and oceans. This sets minimal amount of escorts (purely based on convoys going through the zone) for them to react to threats instantly. Auto split allows your fleet to send damaged ships to base to repair. They will not move until a naval invasion launches. There are essentially two metas. I always start the game with getting all my fleets together in one location, then. All of those are based on the 1936 and later hull designs. The easiest (and boring) way is to simply clear the seas of the enemy ships along the path until it is zero. Convoy escort mission efficiency is purely #of escorts versus #of convoys in the seazone. This video serves as guide to the Patrol and Strike Force missions. Reference Missions Escort Efficiency: In theory, escort efficiency is the percentage of an air wing's planes that can actually carry out the assigned escort mission. For convoy escort I would make destroyers with the highest level sonar and depth charges possible. Counter intelligence. Naval Invasion support mission only gives support until the initial landing is complete. The U. There is two different variants that come in handy: First, Light/Escort Carriers (CVE). Use your navy to get enough supremacy to naval invade then retreat them etc. You also should try to make this fit your own style of playing. if it's chilling in Orkney or Scotland. Ty. Naval mechanics are not as hard to use as they look, and with a bit of advise you will be able to dominate the seas of hearts of iron iv. First you send a few iron coffins on mission to get engaged and while the brits are busy sinking you you send the main fleet as escort for your landing party. Other than that try doing the navy doctrine and particularly the anti sub part, so that you raise the stats. Get into the production tab and into ships. H Click the Hold button or press the H key H to order a unit to hold position, effectively canceling any move or attack orders currently assigned to the unit. See moreLordPenfold. have your capital force with 1:5 BB:DD ratio on strike force, DDs screen against other DDs. Make 3+ landings at same time spread out and take a lot of ground fast. its very annnoying that most of my. I sank about 1/5 of Italy's fleet with mines (rough estimate) I use task forces of 5-10 dd for convoy escort specced for ASW. #1. ago. Naval missions. But the fleet will attempt to intercept attackers. This saves a lot of fuel. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. . To fix, click the icon that looks the exact same in the options for fleet managment at the top left of the screen. Located as it is on the far right, last in priority, you can assign your patrol bombers to both Strike and Patrol, in which case they (presumably) help spot until an enemy task force is located, at which point they'd automatically conduct the Naval Strike, as its preconditions (enemy TF in its assigned. Each fleet consists of one or more task forces, with each task force containing a number of individual ships . 2 Attack bonus to. Written by Rich Gallien in Combat, Hearts Of Iron 4. The icon and alert will be there forever and nothing will happen. Naval doctrine allows a nation to specialize the way its navy conducts naval warfare. As you can see the task forces are not yet full but I have wrote out the composition templates I have for each task force and what they should look like once all required ships are produced. Fleet in being doctrine, 10 dockyards on repair dutyDesperate for a solution here, I cannot assign regions to a single task force in a fleet, with a specific mission. If you have 100% naval superiority the allies will not be able to execute the invasion. "Naval" usually refers to the organization that runs the combat warships (Royal Navy, US Navy, Kriegsmarine, etc. Generally you want 5-6 escorts per capital ship. Just put your fleet on train and leave it there (You should do this anyways if you plan on expanding your navy). ago. But still in a lot of ways the best navy is one my enemy built for me, regardless of what it's composure is. Never miss a thing. I do the same with convoy escorts (usually more an allied thing, but Italy could do this). If you just take a playthrough as a smaller country with an ok navy that needs to be built up and take a minute to learn the mechanics and ships to use you'll realise that it's a very fun mechanic. To get Naval Supremacy in a sea zone in HOI4, you will need to have a large navy set to Patrol that region. You can’t suggest the spies try for “Super Heavy. It's generally a very bad idea to use your main fleets with capital ships on any missions other than strike force or naval invasion support. You did pretty good for Germany. 4- Use naval bombing to destroy the American submarines. Counter intelligence is the default mission of an agent not doing anything else. The patrol mission will have ships look around an area looking for enemy ships and when they find them the either deal with it themselves of call the strike force for help. Originally posted by p2: this is probably it used to wounder the same for a while until I saw the production amount. Each fleet consists of one or more task forces, with each task force containing a number of individual ships . I can say two things. R5: This is how I organized the Imperial Japanese Navy before the Sino-Japanese War begins. These make very good eyes for a wolf pack. The Man the Guns DLC was not enabled for. This command adds the specified amount of naval utility to your naval. Keep in mind that the areas are assigned for the entire fleet. I am confused about several things that have to do with navy. ASW is largely going to be taken care of by your airforce, so you just need to maintain your escort efficiency across the route and not really engage enemy raiders with your surface fleet. Long firing range. . Training navy creates significantly more xp than training airforce or army. Once landed retract fleet and hope you don't loses to many ships. In addition to large carrier or battleship-based fleets, a navy should use smaller fleets for specialized purposes, such as patrol fleets with 3-3 CAs/BCs, a few CLs and a bunch of DDs, flotillas of 3-6 subs on convoy raiding or search and destroy missions, as well as squadrons of a couple DD for anti-submarine warfare, convoy escort, or convoy. You either have confident control of a sea area or you don't. Executing this command will cause naval invasions to skip preparation time. Don't let your navy engage for the first year. About 10-15 per task force. ago. addasher710 • 1 mo. Click through every fleet and make sure they are set to the mission you want. It may be that you’re planning multiple and only the first will allocate due to the limit of ten. By ems. The mission is primarily a counter to Convoy Raiding. For organisation and control, the navy is divided into one or more fleets. Both Japan and the USA will enter the war with large fleets. nu: nu [amount] NOTE: This is a Pre-1. Escorts esort a sector per fleet. Kinda silly considering I usually only use a mouse to play this game. Wolf Pack - All about submarines. What ships do you need? What composition should you have, and how or where to deploy them? We'll discuss all the basics of a good HOI4 floatilla!. 1 maxxed out refinery gives the same fuel as buying 8 oil with no techs at all and. I have a fleet. 005 * ship production cost in industrial capacity (IC) + 0. Splitting that strike force in two would enable you to engage in two fights at once, but it renders you vulnerable to having one TF ganged up upon. Naval regions can be added and removed from the fleet's operation area by right-clicking and shift-right-clicking respectively. Puppet and annex to get the fleet. CA + Heavy Cruiser, CL = Light Cruiser, DD = Destroyer with torps, DE = Destroyer w depth charges, CV = Carrier, CVE = CA-sized fast carrier As Mister Analyst already pointed out - Mordred Viking has been very instructive in naval operations. For hunting convoys 20-30 subs is optimal. If you spam cheap ships, you'd get more ships and more manpower into the navy faster than. e. First you send a few iron coffins on mission to get engaged and while the brits are busy sinking you you send the main fleet as escort for your landing party. Subs like other people said work well and sub 3s can even whittle down a developed navy. 500 hours! (Still don’t understand navy) The easiest, low calorie micro way is spamming submarines. Like I said, I destroyed them by sinking anything they could put in the waterHow work Naval task forces. Once you have 1944 just use the modules it unlocks on a 1940 Hull because 1944 subs are too expensive. Churchill: You are one of our greatest admirals, long have you lead your fleet with honor and distinction. S. Battle fleet - Deathstack all ships into a single task force, split off your 9 cheapest DDs and put them into 9 single ship task forces. To serperate, click or shift-click ships in the menu, then right click either in the SAME fleet group for a new group within the fleet, or the fleet group menu at the very top for an entirely new fleet. A. ago. Even worse, the default behavior of strike force is. In this tutorial I will teach you how to use and manage your navy in under 10 minutes. Then you also need to have your ships in those areas running convoy raiding/ strike force/ convoy escort etc. If you send the 8 subs to raid in a region and later select the other task force in the same fleet(red circle) and click on patrol, the 42 ship task force will automatically start patrolling the same. Although missions can be assigned at the task force level, the operating area for the mission is defined at the fleet level by assigning regions . Might take awhile for the UK to move their fleet but they 100% will. The last two will often be in port waiting for something to happen, but will still be counted for naval supremacy. Now you have to select which DD's you want to send over (including an option to say all). This video serves as guide to the Convoy Raiding and Convoy Escort missions. This is the most powerful doctrine for surface action. 4 wing experience.