However using this strategy now seems to give me warnings over regions that convoy escort presence is low and I am feeling it's effects since a lot of my convoys are getting sunk. r/Supremacy1914 • The biggest war I have ever declared (on an ex ally that left us) has begun. Fleet: Fleets are a collection of task forces. You use heavy fighters as a luxury item when you are lazy about max range. More CAS if a tank army to help with breakthroughs. Use caution of using the absolute max deck space as overcrowding penalty gives something like a -40% availablily penalty while on sortie. Radar will help, but air doctrines and more planes are the main ways to get detection. You can choose which sea zones to use, so if the enemy is attacking heavily in one, you can set the zone to red, or yellow if you need it for some routes. Anytime you want to fight, set a fly to location and then command them to attack or attack in range (maybe use “coordinate attack” command) and then you just take over a wingman. 1 Star General Aug 22, 2020 Jump to latest Follow Reply As per title - I just discovered it today and it's weird to say the least. Naval bombers are ridiculously overpowered in large numbers. My first assumption. If your convoy count at the top of your screen is under 100, you're probably just very low on transports. While using this mission type you can still be engaged by other fleets however a fleet assigned to convoy escort. Their attack is lower than heavy fighters, meaning they have a harder time shooting down big planes like strat and tactical bombers. Mind you, you need around 1000 of them in wings to be truly effective, group into wings of 200, and set them loose upon the seas. Step 4: if you have the resources, plan in advance for a number of BBs and start building them as soon as you have the right tech. HOI4 console commands list. Fighter dogfights. Amount of traderoutes. It is one of the ways of how to project your nuclear power around the world - especially with 7,500 range upgraded Strat Bomber III or to support naval invasion with bombers. This makes for excellent SnD fleets as well as marine landing support between air support, air superiority, and naval bombardment. And for 1940 i go 3 HMG, 3x engine, self fueling tanks, heavy mg turret 2. ago. All carrier-based planes will join the battle. Naval and port strikes by air wings trigger a naval battle that resolves instantly. The main tree is mostly for CVs. A. I'll start with CAS and as I get more experience switch to Tactical Bombers. Heavy fighters aren't agile enough to win against normal fighters, but they do a good job at generating air superiority and are very good at killing bombers. Declared war on Bulgaria, but now i ended up like this. This HOI4 tutorial is up-to-date with the 1. Click on the little parachute. It doesn't equally divide, it divides the whole selection in the half. nu [number] – Adds the specified amount of National Unity to your pool. Yes but jet fighters have to constantly make loop-de-loops to try to shoot the biplanes. Take the CAS/Fighters and put them in the airzone and give them their regular missions. Once you know you have air superiority with fighters you cannot lose. Once this army group arrives a new army theatre will be created, and the volunteers army group will be automatically added to it. However certain tasks, like patrol, convoy raiding or convoy protection need 1 taskforce per region that you assign to the fleet. The allowed CAS frontage is adjusted by the type of terrain in the province where the land battle takes place. For the allies, the UK is always in charge of building fighters. Lets a fleet protect friendly convoys in the assigned patrol areas, allowing them to concentrate on enemy submarines and commerce raiders that dare to attack your shipping. Without Bernoulli's principle, fixed wing flight wouldn't be a thing. Each group than patrol/escort or patrol/raid and an all sub force that just hunts. Take the remaining capacity, and use twice as many fighters as bombers, rounding up in favor of fighters, usually in multiples of 5 or 10. Just assign your Carrier Fighters to Air Superiority and then as the carrier moves around the fighters will keep air cover above the carrier. Exactly. What is happening is that your strat bombers are boosting your fighters with the escort bonus. . Naval bombers are the way to go if you don't want to play the naval game, I usually like to. Once enemy superiority is at zero, assign your surface forces to the North Sea (have a small destroyer task force on patrol, another on convoy escort, and the main body on naval invasion support). While you keep the agile fighters from option two over friendly areas with Radar coverage. Wasteful, even. blackvoid Jun 9, 2016 @ 10:25am. So the bonus is at 100% effect if the ace is in a group of 100 planes. So if there are any ground battles in range it will do ground support. CorpseFool. To assign a mission to a fleet the player should first select that fleet. A shortcut to add_equipment is simply ae. If it doesn't, and you haven't called the Italians into the war, go ahead and do that. Otherwise the battle lasts until one side is fully escaped or. r/hoi4. You can move your fleet 1 tile into the sea to exercise your planes. For detection, you mainly gain it from building Radar sites, taking control of ground tiles in the target air zone (people on the ground looking around with binoculars etc), and just by having lots of planes active and flying around in the air zone (meaning, get high efficiency and just assign planes to the zone). ago. The BF-110 was used heavily in the early years of the war, but once again, fell prey to more advanced fighters. All aircraft start with 80% reliability unless otherwise noted. You don't need air support you don't need bigger navy. Carrier fighters have 20% less range (800 vs 1000) and 20% less speed (585 vs 650) but oddly have a higher defense score by 1 (17 vs 16). Showing 1 - 4 of 4 comments. The cost of repairing the bombers is massive and the factories "destroyed" just repair themselves anyway. In this I explain both the Convoy Raiding and Convoy Escort missions, and when a. Depending on the country you are playing you either. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. AA guns maul bombers and they can't stand up to fighters at all even with escorts. In my mind, two key changes should be made to heavy fighters. Do the planes have conflicting modules? Once I had a fighter bomber w recon and because it didn’t like the recon module it wouldn’t allow me to use it for ANY mission. It's just too dependant on the context to be presented in the conclusion of this guide. I've seen contradictory things on this and I'm having trouble sorting it out. Focus your fleet into a massive battlefleet and patrol one area only, the central Mediterranean is best. The closer you can get to the maximum combat width the more damage, defense etc you can do. Air doctrine. r/hoi4. CAS is usually the answer. I usually do this for my Attacking Armies, just to simplify air management. Should have a % of getting through or not depending on the quality, number and tech of the interceptors vs the bombers and escorts. This post details a series of tests (comparing planes in terms of both IC costs and sheer numbers) between light fighters, heavy fighters, tier 1 jet fighters, and tier 2 rocket interceptors. The bonuses given from CAS and the effects of strategic bombing really turn the game around. the ideal is 50-100 but only for ace benefits, I prefer to just throw what I need in a group now since the drawbacks are negligible. CAS and fighters are useful as mobile air bases but are sub optimal in fleet vs fleet. You need to have more air superiority value in the zone than the enemy does. When I'm playing USA i do my battlegroup like that: 3 carriers (with as many hangars as possible), 4 battleships (with as many heavy guns as possible), 6 light cruisers (with as many light guns as possible) and 24 destroyers. You don't need to patrol the Adriatic, just do convoy escorts, the destroyers will trash any subs. Since fighters have the largest impact on the game of all aircraft types, focus on improving your light aircraft designer. It doesn't matter how good your fighters are vs theirs, just the numbers and modifiers, AA also reduces your air superiority. Historically however, the number is fairly "accurate" for the time period given the generalized tech tiers for war planes. the detection is averaged between your ships, so you can use 1-2 CL as patrol and DD as Strike Force. B. If so go to the harbour where the carrier is stationed and there should an air base on the harbour. Business, Economics, and Finance. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. But from what i got its mostly useless to do this in the middle of the atlantic/pacific with 36 carriers. You might do well to add a single Carrier with nothing but Fighters to escort the fleet - if you do, outdated carriers should work fine. You can advance manually. Written by Rich Gallien in Combat, Hearts Of Iron 4. You can create and delete these at will, and assign any number of fleets to them. As Japan it's hard to reduce convoy use for trade if. Heavy fighter has more range, and it has more air defense that a normal fighter, so in a mission that you'd lose like 10 fighter, you might lose 4_5 heavy ones. You want to invade a defended island. A similar suggestion regarding air wing assignment to multiple zones was posted, but the suggestion will likely not happen due to the amount of rework involved. The top section of my screen is blank though I have both Air Superiority from fighters as well as close combat support in the air region where I'm fighting. You don't really want to do it. That is the most ic optimal fighter in the game. (Stockpiled planes will be used in any new airwings made and will also. Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. The problem is that they are really bad against normal fighters so anywhere within escort range they can't do their job well, and that they steal production, research and variant XP from normal fighter development likley leading to you losing the air war if you want to build enough of. In this I explain both the Convoy Raiding and Convoy Escort. r/hoi4. as in the topic, somehow, i can not shot down any enemy fighters. In fact this was one of the core differences that led to the Wright Brothers success. So how do we represent the advantages and disadvantages of these various aircrafts in HoI4? I assume the '36 German fighter tech is a Bf109/AthruD model. How effective would a "Mosquito" be?Convoy escort and/or patrols. the detection is averaged between your ships, so you can use 1-2 CL as patrol and DD as Strike Force. Or zoom and boom fighters like the P47. Conclusion: CVs are underpowered in this 1. teutonicnight99 • 3 yr. 1. 1 update. If you manage the planes like a mobile airbase and manually target air zones for missions, the carriers will use them for those missions instead of using them in combats that they're involved in. These icons are Patrol ( Z ), Search and Destroy ( X ), Convoy Raiding ( C ) and Convoy Escort ( V ) and are used to choose a mission type for the. Also, carriers do not use their fighters to defend from naval strikes, which is an extremely big nerf Personally, I think carriers should be turned into mobile airbases which automatically assign their airwings to the naval region they are in. These traits are upgrades or specializations of the earned traits and some are mutually exclusive: after getting panzer leader you can only choose panzer expert or motorized expert, not both. I then adda prosecution zone at the maximum distance I want them to engage at. 28 wing experience. Heavy Fighters are superior for just two specific tasks: Long range deployments, and shooting down bombers. 1 update. xp [XP amount] – Add a specified amount of XP to your Army, Navy, and Air forces. Hover over the arrow above your general and read the tooltip. The losing missions thing seems to be if there is no airfield in range of the army they are assigned to that has free space, they just sit where they were with no orders. The bonuses given from CAS and the effects of strategic bombing really turn the game around. The escort modifier never gets used when I run a test game nor do I see a code. Bear in mind, this test, with saturated air fields and no design companies, was as favourable to the heavy as it could be. The functionality to distinguish escort and superiority fighters must have been removed at some point. . 4 wing experience. HOWEVER, it doesn't "add" to the field marshal front. Better to go the avoidance route. you can then have those 5 armies on the one field marshal front line. This is something you can design around: for instance giving a portion of aircraft Fighter/NAV loadouts and a portion NAV/Fighter. Normal fighters work better in small, adjenct airzones against other fighters, heavy fighters, and CAS. Also has some complexity, but generally if you spam fighters and CAS/Tactical Bombers in Wings of 200 you should be fine. The first being the actual stats of heavy fighters themselves. But you can select individual groups through air interface and specify the region and the task. TAC have better range, and can switch back and forth between the ground and sea war, as needed. Each theater has a reserve fleet that can be used to reinforce task forces automatically. I wanted to capture Instanbul. With a 60/40 ratio to naval bombers to fighters. Typically they had a larger fuel capacity, so could potentially go longer distances when unloaded. I assigned the army to the current field marshal, then drew the frontline on top of it thinking it would be a part of the field marshal frontline, but instead it just overlaps with my current front line. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. Best way to explain the Fleet commands that you assigned a Lead Ship. Scratch my comment about fighter filled carriers, I did some testing shortly after writing this comment, and you’re better off with a handful of fighters 5-10 and max naval bombers. This scenario obviously simplifies greatly compared to a real Battle of Britain with escort fighters and static AA shooting at bombers. Use this ship either as a convoy escort or strike force: 1 ship per sea zone should be enough for chasing enemy subs away. Each theater has a reserve fleet that can be used to reinforce task forces automatically. To shoot down the enemy air force. Once landed retract fleet and hope you don't loses to many ships. Go to hoi4 r/hoi4. Per the HOI4 wiki: Carrier Overcrowding is the act of exceeding a carrier's deck size (plane limit) resulting in a penalty to carrier plane missions. An 8th or more won't hurt the fleet, but it won't help either so it's better to spend the resources elsewhere. 2. How do I assign them to escort? Ok - closest airport I think to e. I modify the wing that starts on the carrier to the size I want then hold the navy outside of port to train the wings. Jet fighters actually have less agility than the last normal fighter so I tend not to use Jet fighters. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. Have them be in their own fleet doing convoy raiding with the Task Force. Step 1: build enough base early DDs to escort all your convoys Step 2: build 50 raiding submarines. I usually equip my carriers with 5:1 bombers:fighters. AI seems to favour 50/50%. Yeah that's what I ended up doing, seems like an oversight in the 'invasion support' mission though. But naval bombers only shine when you’ve achieved air superiority. ago. I can say two things. Mining can also help. 690÷550 =1. If you assign an air wing to more than one mission (that is, air superiority and interception), then they do each mission with less efficiency than if they were only assigned one mission type. I hate it, I miss my manual control from HOI3, but I can understand what PDox was doing. 79, or -21%. Right at the start, save the name to something you'll be able to find. The best way is to: have a full line of fighters since 37/38 in order to have at least 1000 fighters by the fall of france. 😊. Welcome to my new updated beginner guide for Hearts of Iron IV. In Multiplayer Airforce is probably the single most important factor in winning the war in total. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Reply reply. With a 60/40 ratio to naval bombers to fighters. Continue the New Deal > Employ Lockheed air designer > War Department > Air War Plans Division > Air Support > Tactical Bomber Effort > Start researching 1940 Heavy Fighters using the Bonus > WPA > Employ Chief of Airforce to gain Air XP > other focuses while waiting for Medium Airframe 3 to finish > Escort Fighters When there is between 140. 6 any ships you have assigned to a station will tend to wander all around the sector they're in and start fights with friendly's for no reason. Shift click it, then click on the first arrow. Once your troops have moved up, start the next offensive the same way. You'll want to build naval bombers and fighters and cover every sea zone with at least one wing of 100 bombers and one of fighters. No need for Submarines to be in the fleet. All subs to separate fleets. 2.