• 2 yr. I modify the wing that starts on the carrier to the size I want then hold the navy outside of port to train the wings. The main tree is mostly for CVs. It's not totally necessary to train planes though. . The US carrier fighter contemporary is the. Currently there's nearly 400 convoys going, which I guess is more than you had previously, so it. The way I do it is enter the air mapmode (button in the top-right corner) and then select any air region. There is two different variants that come in handy: First, Light/Escort Carriers (CVE). However using this strategy now seems to give me warnings over regions that convoy escort presence is low and I am feeling it's effects since a lot of my convoys are getting sunk. When the AI builds Carriers I believe they are 50% Fighter and 50% Naval Bomber. 2. I’ve also noticed during this update a group with naval invasion tasking will support all troops close to shore in their assigned AO If you beat Germany in fighters and have green air, you don't need Anti-Air, because your Fighters will kill the enemy CAS with ease. 2) Click "create new air wing". Quite expensive though. Restarted the game and checked few months later, my fighters are deployed now. To do it, go to the deployment screen, click on the little circle next to the deployment area, and click on a field marshal/general. For fighters this means they always perform air superiority as it is always a viable mission. CryptoI haven’t found a way to deploy them automatically. TAC have better range, and can switch back and forth between the ground and sea war, as needed. And the Fleet Leader controls the Fleet, unless you intervene. Well heavy fighters were historically used through many of the theaters during WWII. 2 engines best engine. We would like to show you a description here but the site won’t allow us. fighters and light/medium/heavy bombers working as dedicated units) or separate units and establish a two-level hierarchy: squadrons are the basic building unit, as battalions are in ground units. Irl heavy planes had more uses than just air to air combat like cas and naval attack but in hoi4 regular fighters are way better. I even split my convoy escort fleet in two and assigned one sea region to each yet nothing helped. Here is what I propose: - Instead of 'fighter' 'bomber' and such research you instead research chassis by their number of engines, the more engines the more slots for modules but higher production costs. 5:1, but they cost 2 times more than the small airframe. This thread is archived. All aircraft start with 80% reliability unless otherwise noted. This HOI4 tutorial is up-to-date with the 1. Wait untill plan is ready. The most important thing is to take the "reorganise the aviation industry" focus and spend literally all of your political power on the terrible decisions it unlocks. Conclusion: CVs are underpowered in this 1. As U. So if there are any ground battles in range it will do ground support. Build Light Cruisers and max Engines, Reliability, and Armor. With the exception of the Lockheed P-38 Lightning and the de Havilland Mosquito, heavy fighters largely failed in their intended roles during World War II, as they could not. CAS are OP but you need to escort them against countries with a lot of fighters. Exactly. For example: 'ae 100 infantry_equipment_1'. 5 production per day. Before I begin, I don't actually expect this to go anywhere. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…So, if a carrier airframe has a 2x Light MG for its first slot, torpedoes for its 2nd, it will get Doctrine-based Agility boni, but act as a Fighter only in naval battles. Because biplanes go so slow. is on the UK should have most of its fighters busy over France and the Channel) 4: In my opinion not worth it. Of the changes we are making, one of the most notable is moving to standardized/fixed wing sizes. • 6 yr. 72 passes * 80% hit rate = 0. I see, I'll try the naval bombers as well to dominate the sea on pair with fighters. For task forces on both missions, have DD with (2) Depth Charge 2 (or better) and Sonar 2. ago. And heavies are great over ocean to extend air superiority where single engine fighters don't have the range. An 8th or more won't hurt the fleet, but it won't help either so it's better to spend the resources elsewhere. However from a strategic perspective, Strategic bombing actually contributes a significant amount to warscore (the amount of points you'll get to spend in the peace conference). Humbar Force) is assigned to the other (Nore Force). Speed modifies attack: if one plane is (x)% faster than another plane, it takes that as a modifier to attack value, likewise if the opposing plane is (x)% slower it takes that as a negative modifier to attack. The allowed CAS frontage is adjusted by the type of terrain in the province where the land battle takes place. g. Mining can also help. The range isn't much of a problem as it only takes two pips in range to overmatch fighter 2s (1080. Naval and port strikes by air wings trigger a naval battle that resolves instantly. andersrlarsen Nov 28, 2018 @ 10:28am. With a 60/40 ratio to naval bombers to fighters. You can train them on airfields if you need to, yes. 2 syns set to defend the Asgard. CAS and fighters are useful as mobile air bases but are sub optimal in fleet vs fleet. It doesn't matter how good your fighters are vs theirs, just the numbers and modifiers, AA also reduces your air superiority. They are less cost efficient than heavy fighters and not very good during. With bomber presence, the air superiority fight attracts more enemy fighter towards them. Heavy fighters aren't agile enough to win against normal fighters, but they do a good job at generating air superiority and are very good at killing bombers. I then adda prosecution zone at the maximum distance I want them to engage at. The idea sounds excellent but. When trying to interdict the Channel I use NAV, FTR and radar in conjunction. so FYI - you could need much more than you think you'll need. Yes but jet fighters have to constantly make loop-de-loops to try to shoot the biplanes. Each mission has a corresponding hotkey . 4. To assign a mission to a fleet the player should first select that fleet. France lost 853 light fighters at 35 IC each, for 29855 IC lost. You don't need to assign transports manually, you just need to have enough free / unassigned convoys in your pool. 70-30 or even 80-20. Carriers will have to be micro'd by parking them outside the landing point and assigning their carrier air group to operate over the air zone you plan to land in. ago • Edited 6 yr. In HOI4, you can assign your aircraft to various air missions. There isn't. Values below 100% mean that escort will have delayed reaction, which can be critical in some cases (or completely irrelevant). 3. It doesn't equally divide, it divides the whole selection in the half. . The fighters disrupt air attacks, but don’t do any damage. I recon if I can deorg the enemy carriers fast enough the fighter number will even out. However using this. 5:1, but they cost 2 times more than the small airframe. Build cas as well. Now when you fight their carriers will be negated by your airforce and your superior battleships can finish. . Probably one of my favorite parts of this game. You will easily kill off the Royal Navy by having them. However, I think that real air combat in HoI4 is measured in thousands of airplanes and not dozens. If you assign an air wing to more than one mission (that is, air superiority and interception), then they do each mission with less efficiency than if they were only assigned one mission type. They could also have been used as a multi-role fighter, as. Your CV planes will engage automatically. Deathstacks. There is but that sets it to "Protect ship" not what the others have as default which is "Escort Ship". The idea is to build airbases on small islands and use fighters to get air superiority…Step 1: build enough base early DDs to escort all your convoys. Taking the less useful first - acting as an air base. ago. You have only 45% supremacy, which is too low. 1. There is no option to set it to excort under "set default behaviour". 550÷690 = 0. In this I explain both the Convoy Raiding and Convoy Escort missions, and when a. Fighter dogfights. blackvoid Jun 9, 2016 @ 10:25am. Nukes slightly lower the organization of units in a province and damage buildings and infrastructure in the state. Lets a fleet protect friendly convoys in the assigned patrol areas, allowing them to concentrate on enemy submarines and commerce raiders that dare to attack your shipping. They have 4000 fighters and AA vs your 6000 fighters. All subs to separate fleets. With radar, you can kill ships much faster. I'm testing out a new Pacific strategy. You could do with designing the CVE to to have surface radar, escorts with both sonar and radars to help. To require missiles to do so is unforgivable laziness. What is happening is that your strat bombers are boosting your fighters with the escort bonus. Edit the icon for all the ship classes to easier help you remember what ship class is supposed to do what. If your convoy count at the top of your screen is under 100, you're probably just very low on transports. Heavy fighters work better in larger airzones, far away airzones, and against tactical and strategic bombers. Best way to explain the Fleet commands that you assigned a Lead Ship. You lack equipment. In Multiplayer Airforce is probably the single most important factor in winning the war in total. This is why width of 10 20 or 40 are most commonly used. A naval battle gets initiated on a specific province between two task forces, one of them being the attacker. The bonuses given from CAS and the effects of strategic bombing really turn the game around. It's WAI. Build 5-10 extra naval yards at some point. While that is true, in that planes came about because of Bernoulli's principle, it is also true that Bernoulli forces do not make up the bulk of lift in planes. I was trying to figure out for like half an hour how to rebase my fighters and CAS to allied Germany then run missions over France (because I am just guessing I was too far away since everytime I tried to send them there, nothing happened and their orders didn't change), but nothing I did worked (the rebase button did nothing; right clicking. Gather all my ships in scarpa. When task force (s) are performing a mission in their fleet's assigned regions, an. Basic numbers and info show that the heavy fighters are made more geared towards taking down bombers and are better suited for interception. If you get france to capitulate, make 30-40 paradrop divisions, assign 9-10 transport planes to calais, and then select 3 paratroopers, and put them in a province at southern england. Also, if you have land-based fighters operating in the air region, then they can help with achieving air superiority, which somewhat lessens the need for. Its such a small part of the game, one that adds so much depth for those who like it, but still a small part. Select the paratroopers and then hit the paradrop order. But beneath the surface, indignance boils with. The cost of repairing the bombers is massive and the factories "destroyed" just repair themselves anyway. As other people said you can park the carriers and use them as airfield for CAS and Fighters. I modify the wing that starts on the carrier to the size I want then hold the navy outside of port to train the wings. Wings completing their ground mission gain 0. For support mission escorts I place an AAW mission in a rectangle or triangle over the support mission route. For detection, you mainly gain it from building Radar sites, taking control of ground tiles in the target air zone (people on the ground looking around with binoculars etc), and just by having lots of planes active and flying around in the air zone (meaning, get high efficiency and just assign planes to the zone). spotify. Each theater has a reserve fleet that can be used to reinforce task forces. I was trying to figure out for like half an hour how to rebase my fighters and CAS to allied Germany then run missions over France (because I am just guessing I was too far away since everytime I tried to send them there, nothing happened and their orders. Supplement with some land based fighter coverage ( heavy fighter good) to ensure a win. 1 Star General Aug 22, 2020 Jump to latest Follow Reply As per title - I just discovered it today and it's weird to say the least. If you manage the planes like a mobile airbase and manually target air zones for missions, the carriers will use them for those missions instead of using them in combats that they're involved in. 576 damage per hour. At some point it should go to zero. Air superiority missions involve sending fighters to gain control of the skies over a particular region. I think there is a "Protect ship" option, if you right-click the carrier with a fighter selected. You don't need very many. Conducting effective naval warfare is vital in HOI4. Hover over the arrow above your general and read the tooltip. Otherwise the battle lasts until one side is. Got the game a week ago and am playing as the USA. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. The air is much simpler from what I've seen. Your ships are on naval invasion support. Bear in mind, this test, with saturated air fields and no design companies, was as favourable to the heavy as it could be. the ideal is 50-100 but only for ace benefits, I prefer to just throw what I need in a group now since the drawbacks are negligible. Focus your fleet into a massive battlefleet and patrol one area only, the central Mediterranean is best. This video serves as guide to the Convoy Raiding and Convoy Escort missions. The listed bonuses for aces are the bonuses given for an air wing of 100 planes. 113. I don't think CAS can intercept enemy bombers. For detection, you mainly gain it from building Radar sites, taking control of ground tiles in the target air zone (people on the ground looking around with binoculars etc), and just by having lots of planes active and flying around in the air zone (meaning, get high efficiency and just assign planes to the zone). Heavy Fighters are superior for just two specific tasks: Long range deployments, and shooting down bombers. Naval scramble is a good mission to assign to a good fleet - it will stay in port until an enemy is. In this I explain both the Convoy Raiding and Convoy Escort. Fighters intercept raiders, bombers attack ships, CAS supports land combats, etc. Optional: build minelaying subs and/or minesweeping DDs. As Britain I wiped out the IJN for one carrier and a. If you focus on only Anti-Air, you will be able to shoot down a lot of the enemy's CAS. They should of course logically (and historically) be engaging enemy aircraft from enemy Carriers primarily. Good enough. Here's some ramblings on that. shitfit_ • 2 yr. Aircraft are equipment that can be used to equip air wings and are produced in military factories (or sometimes rocket sites). What is assigned for one (e. They won't always deploy ALL of them, but it gives you a good idea of what you are facing and how. These icons are Patrol ( Z ), Search and Destroy ( X ), Convoy Raiding ( C ) and Convoy Escort ( V ) and are used to choose a mission type for the. 1.