Area Army = Dai 3 Hômengun. In this sense all engagement rules except Do Not Engage are the same for raiders and escorts. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. With over a dozen submarines creating a massive danger zone to the west and north of the isles I'm sinking probably 50 ships a month but I don't know how much the enemy still has left. But there's not a good way of representing that in-game. all in all one task force for me is about 25. Strike Group/Bombard Group. Level II guns if you can keep the speed up. I. Best Price Guarantee. and if you pass through straits/canals. There is a button to plan a naval invasion when you have an army selected. Hi all, I recently dived into HOI4 finally - my HOI gaming background comes mostly from the HOI1 and HO2 back in the day (I skipped HOI3 entirely, just. However as both spotters AND damagers, as various China's vs Japan. I’m having success with three main task forces per theater (Atlantic and Pacific) Each broken down into smaller battle groups. Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. They don't need radar (or anything else, really) for that purpose. What are the uses of a battlecruiser. 5 production per day. There are a lot of things. So basically, restrict the areas where convoys can go, then cover the entire world with the convoy escort missions of your fleet, split your escorting fleet into 10 task forces and give it an admiral. These fleets use Battleships to punch, Destroyers to screen, and Light Cruisers for some AA defense. LewisFinch06 • 4 yr. Clouds or just bad luck made it very difficult for non-radar-equipped aircraft to find ships in large sea zone, and the number of aircraft that HoI4 puts "in the air" for anything other than carrier air wildly overstates the kind of persistent sortie levels that were actually capable at the time (in HoI4, all aircraft that aren't destroyed are. 300 in) PPSh-41 submachine guns fixed in the bomb bay, directed to fire ahead at a 30-degree angle. They hide well and find things easy enough. Escort Efficiency: In theory, escort efficiency is the percentage of an air wing's planes that can actually carry out the assigned escort mission. While I love being able to design planes to my liking, one of my greatest issues is the representation of Floatplanes. Make sure you have Naval Supremacy 100% to get detection work 100%, multiple radar, even level 1 just touch the sea can help, fly planes as air superiority or naval attack, mine the sea to slow them, choose a swallow sea zone to. In this configuration, the cost is comparable to a similar 1936 hull design, with similar stats - in the 5000-5500 cost range. The numberfield at the top of the repair queue indicates the number of dockyards that can be used for repairs. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. JetSpeed10. In the context of Convoy Raid/Escort, it's the enemy subs detecting convoys and initiating battles; all the DDE need to do is show up and chase the subs away. The six task forces you have combined can protect up to 101 convoys, that is you need the 42 ships in a single sea zone to reach that number. Currently, Reserves are assigned to Fleets based on a selection of 8 or so random Icons. However, subs are the only exception they should be by them selves. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. You're correct with the convoy escort, and even if it protected allied shipping too, it's very bad at actually killing subs. I remember playing as Nat Spain in Hoi3 and. Use them in 20-30 ship groups (18DDs+2CLs) on patrol. In HoI4, the Home Fleet still projects naval superiority even if it's too far away to arrive in time to stop an invasion, e. (Assuming your enemy is laying mines. Crusiers to Destoryers at 1:3 ratio. fire on targets more than 10k away, with no fancy maps, GPS, computer and then on a boat. Good enough. You need to press the button with the magnifying glass on the bottom left. Naval bombers are ridiculously overpowered in large numbers. • 6 yr. just make each unit a squadron or flotilla, and have them have a decent torpedo attack but really short range and be really vulnerable to rapid-fire guns. 382K subscribers in the hoi4 community. - SPOTTING CRUSIER DESIGN (works well in combo with anti-sub destroyer): at least level 2 hull, best radar, best sonar, 3 best airplane catapult. the best plan, though, is to just remove the enemy fleets attacking your convoys. So basically, restrict the areas where convoys can go, then cover the entire world with the convoy escort missions of your fleet, split your escorting fleet into 10 task forces and give it an admiral. Subs are the slowest and your fleet moves at speed of the slowest unit. Level II guns if you can keep the speed up. Share Introduction This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. Even in irl, back in the 1940s, it was increasingly clear that planes made big battleships obsolete. An improvement yes, but not much of one. Sinclair Jul 7, 2016 @ 7:58am. Maybe also add a patrol light cruiser from my previous comment into each flotilla. Can battleships attack land troops, AA Guns, Air Bases, or anything on province's close to the sea? I just thinking, like real life when a battleship. Older CV’s are still useful, unless they’re too slow… then they can be used for convoy escort or shore bombardment (using CAS) and still help secure local air superiority A navy is a country's collective naval force, with which it can perform naval warfare . . Definitely be ready for Nazi hordes when landing in France. Both of these. 6 patch notes arrive alongside the latest HoI4 update ‘Operation Tungsten’ for the beloved WW2. A) create a Frontline in Poland, troops will move there automatically. Here’s what to do: Select the army you want to carry out the invasion. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. OXIOXIOXI. R5: Divisions can't naval invade, even though I have enough convoys and naval superiority and the timer has been reached and the divisions are in place and the button can be clicked and the arrows are moving like the order is being carried out. Hunter Killer Groups. If you are in a war your troops may not survive the journey so. Jul 8, 2002 1. I usually aim for ~70 ships for my standard fleets. In the Atlantic I have one main carrier fleet and have two in the Pacific. Now you have to select which DD's you want to send over (including an option to say all). --. Definitely be ready for Nazi hordes when landing in France. I know that one guy likes his all in on specialization, but I found my ships were doing a lot of dueling with other boats even when designed for sub hunting and set to convoy escort. a tragedy that will halt Japan for the rest of the game. Anti-Air II. The navy is dealing with a tea shortage. So any escort fleets needs light cruisers at least. Example Theaters. I would strongly suggest you take a look at some naval invasions tutorials over on YouTube. Your ships on naval invasion support are helping get that % up, but it's not enough to start. Strictly speaking the minimum ratio is 4 screens per capital. nu [number] – Adds the specified amount of National Unity to your pool. You got only 17. As Germany you can do close air support while invading France, then help Italy and bomb UK navy in meditarenian and later send them to eastern front angainst USSR and strategic bomb Moscow. You need to get multiple fleets of ships and set them to 'Convoy Escort' (which is the shield icon), right click up to 3 connecting sea zones per fleet in between the port you want to launch the invasion from to the province you wish to invade. Fleets will stay as close to shore as possible. The fleet that has better scouting will launch carrier planes first, giving them the first attack, while also doing so from a longer distances (forcing enemy battleships to travel longer before they can reach the carriers). A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. The allies had several hundred of these as they was cheap to mass produce. After that, you’ll have to choose the port you’re invading from and right-click the enemy provinces you want to invade. Naval warfare is conducted by ships which operate in the world's interconnected seas and oceans. . After creating the Marines units, you want to select the division you want to send to invade and then choose the naval invasion icon down below. Yes, the patrol TFs need to be in the same fleet as the strike force you want them to spot for. DD Screen with full torp loadout but as cheap and fast as I can make it. The key is speed. Just game calculating outcome using numbers. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. And I should be able to queue moves from point a to port b, and port b to port x, and port x to point y. Never miss a thing. The first being the actual stats of heavy fighters themselves. Playing as Major; Escorts, cover the coastal regions. Check the range of the fleet. Armored LC's are the best at killing destroyers. Originally posted by Ryan: Ships assigned to Naval Invade will sit in their ports until the amphibious invasion is launched. So to reach 1000 or more you'd have to delay the way to late '40/early '41. Early escort groups often contained destroyers, sloops, naval trawlers. Each fleet consists of one or more task forces, with each task force containing a number of individual ships . Once the amphibious invasion is started, then the ships will leave port and travel with the troops. Sort by: Open comment sort options. Cruisers are meant to be very flexible and fulfil a variety of roles, from being essentially super-heavy destroyers with plenty of torpedoes and guns to being the poor-man’s capital ship or being. ago. Go to hoi4 r/hoi4. You can build escort carriers by converting cruisers to converted cruiser hull aircraft carriers with basic engine and a single hangar. 2. It can be avoided and crossing it will kill almost every sub that tries. The meta for navy is high armor. Immediately PARA drop on Dover and move 2x24 armys to England. You can but you probably shouldn't. ago • Edited 5 yr. ago. I know that one guy likes his all in on specialization, but I found my ships were doing a lot of dueling with other boats even when designed for sub hunting and set to convoy escort. Additionally, fleets can distribute task forces to regions that the fleet is assigned to. Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Each ship will require 0. I've been playing hoi4 for almost 6 years now and I still have absolute zero fucking clue how navies and naval combat works. You should be very hesitant about ever upgrading Engine or Armor. In HOI4 terms I call refitted. The goal of designing destroyers is to make them cheaper to produce, so they can get on sea and escort capital ships and convoys faster. It only prevented Sea Lion by being a credible threat. A_Mouse_In_Da_House • 7 yr. You need to click your physical port then the troops will be on the ship, then you can move to another port. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. This is the most powerful doctrine for surface action. I mean when i play america i use task forces like the US did historically but its whatever i feel like so i would make the Main Heavy Force with all my BBs and CAs then i would create seperate Task Forces led by a Fleet carrier and Escort Carrier followed by a bunch of CLs DDs and a few SS. Heck, in a boat the size of a torpedo boat you cannot even see more than one wave's distance away much of the time, especially out in the North Sea, because the waves themselves tend to be much taller than your boat. Also since destroyers have small guns that are good vs small ships, and torpedos that are good vs large ships,. Improve your existing Panzerschips [Graf Spee, Deutschland and Scheer] with new Techs and Weapons [Radar and Fire-Controll-Systems are a must have] 2. Any model can do. Stacking up light attack stats by mounting many light batteries is also another goal. Destroyers are also ideally suited to convoy escort missions. You can easily design these using a single hangar, basic AA, a basic cruiser engine, and optionally basic secondary battery. variants) that can be produced by dockyards. For escort mission a bunch of light cruisers and/or destroyers is enough. If you want your ships to patrol the sea zones, then use Convoy Escort. You have to assign divisions to the invasion arrow. Bismarck_1993 • 2 yr. Even worse, the default behavior of strike force is not to challenge naval invasions at all, even if they do happen. 0 for HOI4 1. ago Light cruisers are the best for spotting things but destroyers are the best for depth charges. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). So any escort fleets needs light cruisers at least. Ten groups of seven maximizes the admiral trait buffs. There might be some red areas on the map that your fleet won’t traverse through and it’s may be the only route to your destination. Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. Ratio: 1LC:3DD. Top right, just under the world tension you will see three identical buttons, one for army, navy, and air. Right now subs just run away from ASW equipped ships. Either attacking or defending them. Also radar tech starting from 1939 increases sub detection as well. 3; 2; Reactions: Reply. The main tree is mostly for CVs. To minimise convoy losses, it is important for a fleet performing convoy escort to achieve 100% escort efficiency. In real life, the German heavy surface raiders worked extremely well for tying up lots of Allied ships escorting convoys off the coast of Norway: leaving them unavailable for use elsewhere. Fleet: Fleets are a collection of task forces. Hop on a basket boat and admire the beauty of the nearby river with your. Convoy escort mission. The main purpose of this mod is an expansion of the available models, equipment, and units for naval, air,. This option ends up with less light attack total because light cruisers. I'd stick with some advanced subs out of air range, with luck you can wipe out a great deal of retaliation ships. Even if you remove the subs and some 60 destroyers for. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. I build up some ports as I go. I build Fleets with very specific ships and roles. Your subs also have way more bonuses thru doctrine. Destroyers are the most important surface ship you have. At the beginning of the game, each player's navy will already be. Choosing the Target. Build set Target and forget. Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. This can be done by assigning them across a body of water or by stationing them in a port, then right clicking to move them to a friendly port across the water. I can individually order ships to separate from the fleet and repair, but it's not ideal (for obvious reasons). You can use BC if you want. The simplest, cheapest, and easiest way is to have your units board convoys.