Hoi4 naval escort doesnt work. So if you’re struggling with getting troops to bloody move, try changing their invasion support option to convoy raid or escort or any combination thereof. Hoi4 naval escort doesnt work

 
 So if you’re struggling with getting troops to bloody move, try changing their invasion support option to convoy raid or escort or any combination thereofHoi4 naval escort doesnt work  When this is the case you can access the planes with the air menu like any other airbase and assign them missions

You set your fleet to do not engage. If you do not have naval supremacy in the area, your troops will not move at all. you don't need a lot of them either. Okay, so after lengthy experience with this. You are probably out of convoy ships. Declare war on Dutch East-Indies and you will pull in The Netherlands. These are more forgiving of a bad airforce, but are. You did pretty good for Germany. Note that both of these were IRL refits once air power was shown to be effective. For instance, I set up an amphibious invasion plan for a port along the southern coast of China. It's just part of the culture and community. Then naval invade and win. As much as I love HOI4 (2700 hrs), the game isn't designed flawlessly, and for most people, they can safely ignore anything to do with navy and still complete world conquests. Navy history buff here. Car. 05 * ship manpower. but I'll just note that it seems to storm an awful lot in HOI4 sea regions, lol. ) Hearts of Iron IV. Convoy escort, they prevent friendly convoys from being attacked Convoy interdiction, they try to sink enemy convoys. To be able to perform a naval invasion, you need at least 50% Naval Supremacy in ALL sea zones the troops pass through. Second way is to split your fleet so that there is one fleet solely dedicated to convoy escort while the other fights. Once I join the war in Europe, I'll split the deathstack into 3 main fleets. Given 2 nations has equal IC and spent it all on naval units, where nation A builds capital ships and nation B builds subs - nation B will get the naval supremacy. Have 20DD and 5LC in your "patrols fleet", have subs going by 20 to 30. Maybe also add a patrol light cruiser from my previous comment into each flotilla. Task Force doesn't engage So im playing Italy and i want to challenge the British navy, I have destroyers doing minelaying and convoy escort then they get into a battle they cant win, I manually send in my capital ships and they move to where the battle is but simply wont even join as reserves, I have always engage on. Naval invasions needs certain amounts of convoys, if you have 0 convoys, you have to beg ypur allies. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. I never go more than 10 subs a TF, and I recall seeing a few with 20 or so (must have been 3 TFs wolfpacking its). I already have my navy escort supply convoy with 100% efficiency. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. ago. Get back to base, repair and then repeat. Indeed, worst part here, is that I had research the whole naval idea group the US starts with, guess thats a mistake. Hey devs I got 80 bucks waiting if you make a 1933 start that doesnt work or fix the ♥♥♥♥♥♥♥ economy system with factories as I hate the idea of civilian factories. Visibility reduction is god. It gradually fills up to 100%, and the speed at which it fills is determined by your spotting capability. Heavy fighter has more range, and it has more air defense that a normal fighter, so in a mission that you'd lose like 10 fighter, you might lose 4_5 heavy ones. Germany and Italy should build naval bombers. How long can a HoI4 game last. 6 Ironclad. Capital fleets get the rest. Not that I'm not planning to mod in naval stats in any event, but would feel a bit slack if after doing a stack of research I didn't see the oddness in the HoI4 wiki stats and not mention it. The formula for damage reduction is: Damage Reduction=0. You will focus on producing cheap and cost-efficient ships as much as possible. Subs aren't OP after the repeated nerfs to subs, sub visibility in combat, retreat speed,. Have you tried nuking the naval base it is docked at. ago. OndrejIV • 3 mo. I took some artistic liberties like some historical generals are not in the. Get an admiral with a high defense stat because it buffs armor. A small navy, like the Italian, could never win an all-out fight with the Royal Navy - but it could tie down disproportionate British resources all across the Mediterranean in case it would decide to launch an operation somewhere, like a strike on a large convoy. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. It doesn't work right away but the intel efficiency seems to be growing slightly every day. Generally the idea is that the subs will bait out the enemy DDs and CL fleets, which your own naval AI will see as a target that can. Just do it manually. Do not upgrade engines and armor on capital ships. Make as many as you can, and set all of them to engage. I admit I never really thought about how casualties work for naval battles, I guess I had assumed that when a ship went down, all hands went with it. throckmeisterz • 1 yr. Ships can influence land combat by. Thanks for the suggestion. Your tech for invasions may also not be high enough for the amount of divisions you are trying to assign. Air targets capital ships starting with carriers>BB>BC>CA. Midway was a carrier battle and both sides didn’t even see each other. With a 60/40 ratio to naval bombers to fighters. To count the number of convoys escorted by a fleet, you sum all the convoys used used by all the trade routes that go through the area covered by the fleet. The patrol taskforce is for spotting so set it in a sea zone and let it do it's work, when it finds an enemy navy your main fleet for that admiral which you should set on "strike force" will go out and engage the enemy. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. 2. There are three naval missions that can help maintain naval supremacy in the area: Patrol , Strike Force, and Naval Invasion Support. Due to the way HOI4 targeting system works, lightly armored ships considered as capitals are dead weight in doomstack vs doomstack fights. But the tooltip does not clearly identify that torpedo technology is necessary to make naval bombers. Eventually, the RN will be so weak that they just won't be able to offer any significant resistance. 2)light cruisers strategy, spam cruisers with light attack, heavy attack is useless as it is only effective on capital ships, and capitals are useless without a escort. The ship designs you will see below will be optimal for any major or minor nations. The only other missions are convoy escort and a couple raiders. . I personally think subs are powerful giving how destroyers engage subs when NOT on escort duty. Creating a doom stack doesn't help someone learn the game IMO. And the research cost is way too much for a minor who's already playing catchup on research. If they don't, then you can flood the airspace with bombers to strike THEIR, ships. trim this fleet to just 60 destroyers, so you can run convoy escort anywhere you need to. No need to risk the lives of good sailors fighting an ineffectual enemy. And then a death stack of 4-5 carriers, heavy cruisers maxed on light attack, and destroyers maxed on torpedoes. In practice you'd want to run very cheap destroyers for convoy escort missions, and run light cruisers with radar, sonar, and float planes for patrols. ok so in my opinion, paradox has completely destroyed the naval part of HOI4. WIP Changes the Air Wing Deployment window to be taller and wider, while also adding a second row to the reserves grid. Having air superiority / planes flying over an area increasing spotting and detection (as does radar and decryption). If your fleet has a negative capability or zero it won't find anything. Park the fleet off the coast and have them provide air support. If its a death stack, I. Fleets are built around carriers, max of 4 per fleet, screened by 4 battleships (don't bother with battle cruisers), screened with 32 destroyers. In multiplayer, you can often get one by players as they hyperfocus on the channel which doesn't really need to be watched once your production is set. Positioning is largely inconsequential, detection only matters in finding fleets. UK doesn't need anything more than the starting fleet to protect itself against Germany and secure naval supremacy for D-day when it comes. McMing333. I think this is a more efficient use of IC than convoy escorts, tbh, but you may find otherwise. —-. Example: I want Task Force 1 to do Convoy Escort in Zone A and Zone B. Other times selecting a different combination of missions will allow your invasion to proceed. Something like 40% hp to a cruiser in one go. This thread is archived. You use those boats only once, when you do operation sealion. Create patrols with high speed ships, just CLs and DDs. We should be able to deploy nukes and destroy enemy ships. The Massed Strikes naval doctrine (reference Naval doctrine Massed Strikes) reduces the penalty for crowding too many planes on an aircraft carrier by -20%. My advice is to put your navy preferably with capital ships on naval support, they will do shore bombardments, then take as much tiles as you can, and make sure u got the naval invasion research atleast to level 2, then use some planes for air support, then make 1 division naval invade a port and 2 divisions on the tiles next to the port on. The BBs are very difficult to pierce and the CLs are basically unpiercable by light attack. Safe way : Burn the channel so no ship can stop you. the work horse of the fleet and the thing thats gonna sunk the most. Pre-MTG I would focus on large number of escort fleets for patrols, a few convoy hunting sub fleets, convoy defense fleets, and one or two capital fleets. Of course they have more naval. But also you want your fleets small as they can avoid contact better and engage when it's in your favor. ago. The best meta currently in HoI4 is heavy cruiser spam: To make these Heavy Cruisers, start of with a current Light Cruiser hull to get an extra slot for a Light Battery. before man the guns, all you had to do was click "search and destroy" and right click the region. 5 Convoy escort. I played for Ottoman empire around 15 times and this hasn't happened which doesn't make sense. The reason deathstacks are the standard is that, as a doctrine, it enables you to bring overwhelming firepower to bear against your enemy. I tried two strategies. if it's chilling in Orkney or Scotland. Additionally, dockyards, unlike civs and mil factories, don't get a -50% construction speed from either of the isolationism policies, but gain from the war industrialist advisor. Can't even run naval operations in Norwegian coast because ships trying to draw supply from Narvik. The CLs should be well-rounded with radar and even more than one catapult. For naval combat only wings, i recommend 1/3 fighters, 2/3 naval bombers, if you intend to support landings you might want to consider adding some cas as well. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So yes, put your best spotters on patrol orders and gave the gun heavy ships on strike force. This works because of naval superiority being calculated with manpower in region. Jump to latest Follow Reply. reply. 10 port. Take the subs out of your convoy escort. Naval Invasion Support, they escort the naval invasion to it's destination, then help them with shore bombardment. OKara061 • 2 yr. make sure your naval bombers are fully trained and then put them over channel to to the stuff. I know it's something you have to somewhat micro but I have 1 fleet always exercising in a safe area and have all my production line ships set to dump into that fleet. FakeBonaparte • 3 yr. You'd have to have someone look in the game files and tell you what each level of AA. They are tired. 4% to -3. Due to the way HOI4 targeting system works, lightly armored ships considered as capitals are dead weight in doomstack vs doomstack fights. Take a look at escort efficiency. Then, you don't want to naval invasion support, you want to convoy raid on everything that is not shallow sea, and convoy escort on shallow sea. A minor can still make tanks and planes and benefit from doctrines the same way as majors do. Building navy is cool, combat is kinda meh. And Task Force 2 to do Convoy Escort in Zone C. Escort efficiency: 0%: Global bonus to escort efficiency. But when try it not work and game not let you. If you want to protect your convoys set it to escort. Without supremacy it would be too easy to cheese invasions using timing, luck and decoy invasions. 11. Most costeffective is empty battlecruiser Bathtubs are dead and completely useless. Also fleet in being is an escort doctrine. I found sub packs work well if. To count the number of convoys escorted by a fleet, you sum all the convoys used used by all the trade routes that go through the area covered by the fleet. 4% to -3. And Task Force 2 to do Convoy Raid in Zone C and Zone D. It is not intuitive that. destroyer with just a main gun and two mine rails. Hi. They only had point for a little while right after bba came off it. 1CL,10DD for escort TF to protect convoys. 1 fleet for escort with all your escort ships, split into 10 task forces. 28. However, submarines can safely ignore this and go right after the convoys. Italy doesn't need to do anything with navy except take Gibraltar and Suez, after which the RN starves in the Med. Even worse, the default behavior of strike force is not to challenge naval invasions at all, even if they do happen. I'll wait a bit and hope it will be enough then, otherwise paratroopers it is:) Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. Because Nation B can produce more units that Nation A cant destroy. Upgrades are the key, the AI never upgrades it’s ships and by 1941 you will have by far and away the strongest Navy in the game without building anything but CL and subs. It's a very situational option, but worthwhile in my opinion. It takes a long time to build ships in HOI4 so you should always be building something. This constant is active globally and. Making sure the capital fleets were around 4-1 ratio of escorts to capital ships. The bombardment penalty will automatically be added to combat in the coastal land province when the capable fleet is in adjacent sea province. Most go 50%/50% fighter/bomber, unless your against Ai navy that doesn't have much air capabilities to combat you like Italy or Germany, then you can bring more naval bombers, they will shred stuff quick, even putting a few naval bombers around the islands of the pacific does a lot of damage over time and keeps the Japanese and American fleets. Turn Expert AI on at a minimum. So! (2. But when try it not work and game not let you. The solution is to attack their supply and logistics, inflicting crippling attrition. 9. Keep them out of shallow water and away from enemy bombers, both of which murder subs. This way they will wreck convoys as long as they don't have any immediate escorts with them, but as soon as surface fleet arrives, the bail. Get port access from venezuela and put your fleet there. Set them to convoy hunt. You don’t need lots of torpedo destroyers. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. This may be related: I've noticed that naval bombers don't show in the air combat stats. Historically, both the US and the UK used small carriers for patrol and convoy escort, but the game doesn't model this. Put fleet to patrol the invasion area wait a few hours. Jan 13, 2022. Description. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). How does the navy work? I finally managed to understand the air force but still stumped by navy. 9xPiercing/Armor3 escorts per capital ship. Compatible with Arms Against Tyranny (1. 7 part guide about half way through the main post. That said, higher attack values will gurantee more kills. 100% this.