Hoi4 naval escort doesnt work. Also, u can check the status of the supply by howering over the supply line :)My last play through of USA exposed a bunch of naval max range issues I never really experienced before. Hoi4 naval escort doesnt work

 
 Also, u can check the status of the supply by howering over the supply line :)My last play through of USA exposed a bunch of naval max range issues I never really experienced beforeHoi4 naval escort doesnt work  Having air superiority / planes flying over an area increasing spotting and detection (as does radar and decryption)

The solution is to attack their supply and logistics, inflicting crippling attrition. Crusiers to Destoryers at 1:3 ratio. Composition depends on what you are escorting against. That's what I've found for a long while now. First of all, you need to know that there are five different ships in total in Hoi4, meaning there are 5 different warship classes that you can craft. But if you really want to use DDs, 1-2 depth charges, max sonar/radar/engine, cheapest gun. Capital ships include: heavy cruisers, battle-cruisers, battleships and aircraft carriers. From the 40s to 80s, many nuclear tests were conducted by various powers to determine the effectiveness of nukes on a surface fleet. Dec 8, 2016. Apr 14, 2021. Jump to latest Follow Reply. If you want to protect your convoys set it to escort. In reality, yes the navy is very simple and easy to understand; alot of stats translating directly from infantry combat. There are essentially two metas. The most complicated part of the naval system is getting a grip on how the "tags" work, but once you get it you can really set up your system so that 90% of your naval. The maximum bombardment penalty is 25% and is proportional to the number of appropriate ships in the fleet. In the end, no. If you have 2% superiority, get back to dock fast. If they are, build escort destroyers (load up with sonar and depth charges, I do 10 to a group) and put them on escort duty in all sea zones that convoys run through. I tried relocating the fleet to an allied port, but that doesn’t work. This thread is archived. no mission assigned). For Convoy Escort It Can be as simple as slapping a gun radar and sonar and 1 Depth Charge Too Protect your Sea lanes from pesky german subs. 2. This is by design. One of the most visible changes to air management, and hopefully a big quality of life improvement for most people, is the addition of Air Groups. I'd say first step is to split the fleets. So if you’re struggling with. Maybe your subs don’t have enough coverage or are spread over too many zones. - Add convoys decision included for supply reasons. It gradually fills up to 100%, and the speed at which it fills is determined by your spotting capability. Best way to do that is to use tactical bombers. A hour or two of effort for about 5 minutes of fighting. Your navy isn't that great at game start. - Add convoys decision included for supply reasons. And I find it strange that during a fleet battle, my ships take very little or no damage from hundreds of planes, but naval strikes hit the same fleet for 40%. >Since task forces don't check anything about the port before showing up, splitting fleets into multiple task forces is pretty pointless as far as. - Add convoys decision included for supply reasons. Not 10 per invasion. Most subs are slow, and the "convoy escort" mission doesn't really require fast fleets. 4 Convoy raiding. Task forces assigned to the naval invasion support mission will escort convoys which are ferrying friendly troops to perform a naval invasion. I regularly experience an issue where fleet battles are ongoing within the naval region of my fleets on strike force yet they remain sitting in port. Try to look for a tutorial on naval invasions on youtube, it is probably easier to learn from a video. Otherwise, use bombers. Car. Take a look at escort efficiency. If you are playing China or Russia only build convoys and ignore navy altogether. Subs like other people said work well and sub 3s can even whittle down a developed navy. Ships can influence land combat by. [deleted] • 3 mo. If it's small, just add ships. There are no two ways about it. A number of reasons. Your core premise is incorrect, so a lot of the things you say are necessarily incorrect. ago. I know it's something you have to somewhat micro but I have 1 fleet always exercising in a safe area and have all my production line ships set to dump into that fleet. "torpedoes are to an HoI4 naval bomber, As a squeeze is to a hug"Set this fleet on minelaying and fill every zone in the med to a thousand mines. And Task Force 2 to do Convoy Raid in Zone C and Zone D. In a strike force mission, the navy waits in port unless there is an active naval battle. 296. Second is to add planes to nearby airbases to improve your spotting and detection. As well as air sup against nav. These are Carrier, Battleship, Cruisers, Destroyer, and Submarine, respectively. Norik. So you can cheese an invasion, then kill the inferior japanese navy with your good ships (not the bathtubs). If you spam cheap ships, you'd get more ships and more manpower into the navy faster than. ago. They won't assign to a naval invasion order if they're already assigned to another order (like Frontline) so make sure any naval or air invasions are set by troops with literally NO other orders. But when try it not work and game not let you. To be able to perform a naval invasion, you need at least 50% Naval Supremacy in ALL sea zones the troops pass through. Subscribe. I think I set it up correctly (all troops in the origin port, selected the origin port, selected the destination port, hit Enter). I was playing as Germany and I tried to make an efficient use of naval bombers without success. At this stage of the war escort vessels were mainly for AA and ASW usages, which is different from the hoi4 screening and fighting uses. I can say two things. They slow down the rest of the fleet. Naval invasions needs certain amounts of convoys, if you have 0 convoys, you have to beg ypur allies. [deleted] • 3 mo. I got the convoys, i got the naval control, i got them prepared. So these help manage cost, and are thus extremely efficient. The comp doesn’t deathstack. 0 + 0. On land victory points win wars not encirclements. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. Why won't my ships engage. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). And yeah it's super different from land warfare (and more than in previous games) - but I think it's kind of the strength - land and naval warfare being so different in real life. Not only can you use your fleets to blockade an enemy’s supply lines they can also be used to perform naval invasions, sometimes saving you a lot of time fighting it out over a long land route. Get an admiral with a high defense stat because it buffs armor. I wish HOI4 naval game is more intense. Is this a bug? The patrol, convoy raiding and convoy escort still work. 2. Wait untill plan is ready. You can also reassign troops to new orders by. . 05 * ship manpower. Get back to base, repair and then repeat. Nohtna29 • 2 yr. Note that both of these were IRL refits once air power was shown to be effective. The USN has ~120 ships sitting on naval invasion fleets including basically all of their capitals. But at the end of the day, TACs and NAVs win the ASW war. This constant is active globally and. 1CL,10DD for escort TF to protect convoys. These can stack enough Air Attack via Turrets and with max engines enough speed to mitigate disruption. ago. If you have 15% naval superiority, its likely the enemy fleet is not concentrated there. Values below 100% mean that escort will have delayed reaction, which can be critical in some cases (or completely irrelevant). 1. It really doesn’t make sense to weaken your army for the navy. Of course, it might be able to answer with naval bombers; I haven't tested this where the enemy had a meaningful number of them. Despite having full naval and air superiority, the units assigned to a naval invasion order won't commence the attack. Then island hop your way to Tokyo. If you are playing single player then UK doesn't have to worry about it, while it's optional for the rest of the major naval powers. Sometimes you’ll see sunk destroyers that got obliterated by a bunch of Heavy Gun damage, which can only have come from a big boy ship. The carriers covered the Mariana's, PI Sea, Bismark Sea. Give the order for naval. Escort efficiency: 0%: Global bonus to escort efficiency. Also, u can check the status of the supply by howering over the supply line :)My last play through of USA exposed a bunch of naval max range issues I never really experienced before. The enemy fleet will automatically be expelled and engage your fleet. The only point of it is to buff or nerf your land performance. I’ve also noticed during this update a group with naval invasion tasking will support all troops close to shore in their assigned AOif you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. Can't even run naval operations in Norwegian coast because ships trying to draw supply from Narvik. Carrier Naval bombers are the single best way to defeat enemy navies. Do not upgrade engines and armor on capital ships. if nothing happened, enemy navy is in ports and you have to port strike British Isle to kill their ships. My convoy escort admiral covers the areas where I have white dotted lines, I often supplement these areas with land based radar and land based naval bomber coverage. The focus gives you a war goal, it doesnt declare war on its own directly. I placed a bunch of ships (over 200 of all types) in a reserve fleet in the reserve section of the fleet manager and made sure I clicked that each task. But basically you need naval supremacy on the entire path of the invasion, need enough convoys to transport troops, enough time to prepare (depends on how many divisions you assign). These are Carrier, Battleship, Cruisers, Destroyer, and Submarine, respectively. The Navy in HoI4 seems to be something that a lot of people gloss over, perhaps because they do not know how it works, or where to even start when it comes to designing the right ships for your fleet. This is what bothers me most. In a strike force mission, the navy waits in port unless there is an active naval battle. I have about 4k aircraft over the channel: three-thousand fighters about a. r/hoi4. 3. 005 * ship production cost in industrial capacity (IC) + 0. So. Spotting submarines are very cool and torpedo cruisers gradually increase fleet torpedo so that the DDs can just go full DP guns. And Task Force 2 to do Convoy Escort in Zone C. Escort just those zones. To naval invade in HOI4, you require at least 50% naval supremacy over the areas where your invasion will be going through. It's also offset by enemy air superiority. To be able to perform a naval invasion, you need at least 50% Naval Supremacy in ALL sea zones the troops pass through. Jump to latest Follow Reply. Escort Efficiency: Escort efficiency is the percentage of an air wing's planes that can actually carry out the assigned escort mission. Other times selecting a different combination of missions will allow your invasion to proceed. Just make sure your raiding fleet doesn't end up engaging the enemy's real fleet. However, it doesn't seem to be working. For some reason we have no escort or light carriers compared to HOI3 so if you want any sort of naval aviation you have to build a full sized carrier. McMing333. How does the navy work? I finally managed to understand the air force but still stumped by navy. Put the fleet on convoy escort mission! Cheesy way out US select the marines being attacked in transports and order them back to their starting port. If you want your ships to patrol the sea zones, then use Convoy Escort. 13. Written by Rich Gallien in Combat, Hearts Of Iron 4. Most go 50%/50% fighter/bomber, unless your against Ai navy that doesn't have much air capabilities to combat you like Italy or Germany, then you can bring more naval bombers, they will shred stuff quick, even putting a few naval bombers around the islands of the pacific does a lot of damage over time and keeps the Japanese and American fleets. With a 60/40 ratio to naval bombers to fighters. No need for Submarines to be in the fleet. At the beginning of the game, each player's navy will already be. p. Here's my general strat with any naval power: Strike force with about 4 destroyers per heavy ship (battleship, carrier, heavy cruiser) for naval supremacy. Each mission has a corresponding hotkey . Flederm4us • 3 mo. but I'll just note that it seems to storm an awful lot in HOI4 sea regions, lol. 6. So I'm trying to do a naval invasion for Ottoman Empire and their first tech for naval invasion is already researched (10 divisions) and around 45 convoys along with navy doing convoy escort. *) These modifiers are activated via the decisions view and only affect the player. 6 Minelaying. Upgrades are the key, the AI never upgrades it’s ships and by 1941 you will have by far and away the strongest Navy in the game without building anything but CL and subs. This is then modified by air cover in the. You can join the Axis on Day 1. Visibility reduction is god. You can split off ships for escort as needed but best to just group up everything for a decisive battle. Building navy is cool, combat is kinda meh. If you do not have naval supremacy in the area, your troops will not move at all. But it keeps saying 0 transport and no division which is BS. #hoi4 #guide #metaA Singleplayer guide to the Navy in HoI4 with the current meta;I apologise for the audio, something went wrong in processing and I have no. You have only 45% supremacy, which is too low. This is not because of the neutrality act or democracy, which together requires 100% world tension to send volunteers, as there is currently 100% world tension in my game and it still does not work. Tech tree overhaul: -A completely reworked navy tech tree and partially reworked naval gun tree. Description. before man the guns, all you had to do was click "search and destroy" and right click the region. This should be added to the game as it will add a new mechanic to the nuke system, it. . Your tech for invasions may also not be high enough for the amount of divisions you are trying to assign. Almost every nation seems to start with a deficit of screens and by the time you fix that and yen build some recon and some escorts and some subs there's no time to finish a BB or Carrier before about 1945 so why bother. [deleted] Just split a bunch off a bunch of destroyers into scouting forces, the group up the rest of your navy into a single giant doomstack to absolutely annihilate the Japanese navy in a few battles. A special thanks to Cherios for his original mod.