You will easily kill off the Royal Navy by having them. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. The bombers and escorts get 100% of the Strategic Destruction tree filled out, the defenders get 100% of the Operational Integrity. 8 was the largest number I got for strat bombing. Scout planes don't even boost recon. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). 3. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Heavies r the optimum for countering bombers but that’s one role whereas lights can handle everything which flies. Mustang was a high altitude escort while Zero was a naval fighter meaning it's supposed to fight mostly at sea level or intercepting dive bombers. They then either need to be repaired or auto repaired. And since HOI4 doesn't allow air attacks on ground forces outside of combat (HOI2 did) one cannot bomb the enemy to reduce their strength before invading. If all goes right, you'll want them to do practically only AA and ASW, so fit mostly AA guns, depth charges and sonar on old DDs and you're done. Tactical bomber will have the same ground attack for more a lot more IC with the only benefit being range. Tac Bombers are the Jack of all trades but master of none. How do I assign them to escort? Ok - closest airport I think to e. This ship it targets can be anything it wants so it always targets the ship with the highest priorities, capital ships. Example Convoy Escort Task Force: 5 Anti-Sub Destroyers; 1 Anti-Air Light Cruiser or Destroyer; Keeping these task forces small and cheap allows you to protect more regions without dedicating too much industrial capacity towards them. to do convoy escorts around the globe, keeping. In concerns to both single-player and multiplayer, is it better to build a better Navy or build Naval Bombers to compliment the pre-existing Navy…This has been a problem with HOI4 since day one and it's really become aggravating - the way it hides important information. So there's not really any escort carriers in-game either. As we all know ships in Hoi4 have been completely changed the old. However, different models of plane within the same type or same missions (e. That makes OI on par with SD in air combat, although SD utilizes the advantage better once it secures air superiority and has much better bombing modifiers. They attack enemy bombers well, esp unescorted strats and tacs, over your own territory. So a minor should rush radar, and build a few to cover most of Europe. If your objective is to bomb deep inside enemy territory where your fighters can't escort them. 3. Like the Comrades already said, the Airships (Zeppelins) were easy to shoot down, because the Ballon are not Armored and the Gas there is not very friendly against Shoots from the Standard-Explosive-Ammo. Because By Blood Alone changed Tactical Bombers and Heavy Fighters into one research tree the USA now has both a 100% and 300% (!) r esearch bonus for Medium Airframes where previously you couldn't use them on the same tech line. Unless the AI has built heavy fighters, which they never do, bombers shred enemy light fighters. I don't think air combat was ever as broken as navies, though. We will have the bombers fly from Britain to the Ruhr valley, with the Germans defending. 1. CLs with planes, radar, sonar, one depth charge, no armor are faster than DDs and have better spotting so they'll Chase down the subs more easily. It's on the naval region I think. Set them to convoy hunt. Have naval bombers over all air zones in the Mediterranean. These include AP bombs, specifically designed to be used on ships, and leveled torpedos, ranging from 1 to 3. They will grind them down. Never miss a thing. 6. Once you’ve decimated the enemy destroyers, the rest come crashing down like Black Friday shoppers at a store opening. militaries are specialized in real life for a very good reason. 1 bomber per bomb you drop. The default CV plane composition for a level 1 carrier is 22 fighters:22 naval bombers (in general). Bombers can only do port strikes and naval missions but have a small chance to detect surface and submarine vessels. Escort Efficiency belongs to the same family of modifiers but has no effect. N'Zoth Jun 16, 2016 @ 12:15am. They are not. Op · 6 yr. The British bombers had much lighter armament and gave up day time operations much earlier in the war when fighter escort really was out of the question. Have spotters for strike fores. The first being the actual stats of heavy fighters themselves. 2. Interception tries to kill enemy bombers, and it's main advantage is, that planes only take of if bombers are detected, saving fuel. Maybe, but you can get strat bombing effects from the significantly cheaper multirole tac bombers. *however, you CAN put the torpedo in the second slot. assign them to air space with your air supremacy. Gen 2 CV Bombers have same probability to hit as fighters, but have way more damage. The goal of naval bombers is to first, remove the screens – destroyers specifically. There are 2 methods. r/hoi4. Content is available under Attribution-ShareAlike 3. Among the various players on the global stage, few can rival the enormous potential of the. Carrier-based planes capable of naval bombing (CAS or NAV) will automatically. Strategic Bombing. I usually have a 50/50 split between fighters and bombers because it is easy, but 1:2 and 1:3 isnt unheard of. Every Tech that unlocks plane modules after the air rework. You could have 10,000 NAVs and they wouldn't make a difference. Clear the skies of enemy fighters before deploying Naval Bombers! Put half of your Naval bombers on Naval Patrol, the other half on Naval Strike for maximum effect. AA shoots down your bombers, airfields allows your opponent to efficiently deploy planes to shoot down your bombers. Jan 25, 2023. There's usually not that of an risk that you'll encounter surface ships in the Atlantic, since Italian fleet can't bypass Gibraltar and the Germans have. ago. i like heavy mgs turrets alot since you want alot of air defence as to not get shot down by enemy fighters. Battleships and carriers with escorts, and subs fleets can all be put on patrol and search. There are many good counters for strategic bombers. Came here to say this, strat bombers will trade favorably cost for cost all day long with light fighters. They may get targeted by naval anti-air. The meta for navy is high armor. its more important to have air supperiority of the region you want to drop the bomb Thnx, Also i learned that strat bombers don't have to tasked with mission to nuke. Avoid shallow seas at all cost. Toggle signature. ago. Attacking is easy. Your bombers are being intercepted in another air zone, they have 1 agility and you can select which buildings to bomb. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Very. FortuneIIIPickaxe • 2 yr. -A group of escort flottillas. I usually go for 1-1 ratio of fighters and naval bombers. Navy Controller - SS to hunt Convoys or DDs to hunt + escort Convoys and sacrifice them in great naval battles. Subs can't shoot back so they're quite weak to planes. Convoy escort mission. They may get targeted by naval anti-air. in term of land battle im wining, my div's are superior with enormus ottoman buff's to airsuperiority and ground support (-55% airsuperiority for enmey and +50% ground attack buff for my troops, cap's are increased by my focus tree and etc) and i got. Heavy fighters were in the past specialty anti strategic bombers. The newer the tech, the better. Build planes. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. They then either need to be repaired or auto repaired. - You'd assign roles to aircraft you design much like with. Now you have a wing of planes that you can give orders, at the airfield you had selected. ago. The navy is one of the most elusive and incomprehensible aspects of HOI4 to players new and old alike, for a variety of reasons. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own. The same principles apply, but the nuts and bolts vary. This sets minimal amount of escorts (purely based on convoys going through the zone) for them to react to threats instantly. (Approximation) Even without considering IC cost for convoys, British suffered ¬216,000 IC worth of. you don't train every part of your infantry to be sort of good at airborne operations, you train a small part of your infantry to be very good at airborne operations. CAS is still a lot more IC efficient for ground attack. For patrols, I assign (2) CL and (4) DD. Naval Bombers are incredibly cost-efficient. Mining can also help. 1. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. No design company affects rockets or jets. Heavy fighters to escort bombers, light fighters to get dirty with the RAF fighters, and target RAF airfields and RN ports. 4k strategic bombing. You need cheap DDs to have 100% escort efficiency. shift that production to making more bombers. Which characteristic is important for a CAS plane against AAA elements of. ago. Roving patrols of ASW ships, and park your main force in UK to keep the Germans from sortieing anything bigger than their Uboats. Light cruisers Probably of some use, but so far the ai isn't using a ton of naval bombers against me. Imo light frames are not worth multirolling other than fighter bombers because fighters are the most likely to be overproduced. CommanderEggnog • 14 hr. Reply. In 1940, I have around 1000 heavy fighters, 600 tactical bombers and 400 strat bombers. that is far too many scout planes. 1936 fighters and 1940 fighters) may be mixed in the same air wing. Lastly, for every every <> you want 2 screen ships (CA/CL) and for every 1 screen ship you want 2 DDs in every Task Force. In the end enemy won't have factories to repair factories and mil factories to supply troops. For the Airships you have the Strategic Bombers and Tactical Bombers. And. Not ideal, because it wastes a bonus on escort efficiency, which has been removed from the. Best naval bomber design? Tip. Naval bombers are ridiculously overpowered in large numbers. I read you were gaining air superiority before bombing- this is the incorrect play. In the previous patch: Sorting works. The Imperial Japanese Navy's carriers had a plane composition of about 30-35% fighters, and the rest evenly split between dive bombers (CAS) and torpedo bombers (NAV). 6. Fighter vs Heavy Fighter. There are two states, each with level 5 AA in the zone, but the second state is untouched (the bombers appear to be bombing the closest state only). Typically there's a naval supremacy. This makes logical sense somewhat because you can use a Dive Bomber (CAS, like a Stuka or Dauntless) to attack either land or sea targets but you can only use a Naval Bomber (like a Devastator) to attack ships. Its an oversight on paradox's part. . They then went on to demonstrate that night operations were mostly all about electronic aids. They will grind them down. The solution is to attack their supply and logistics, inflicting crippling attrition. specific circumstances it's better to use a medium design company because it also has the advantage of applying to TAC bombers as well which you can use for close air support missions, where regular CAS has the same problem as light fighters due to range limitations. This video serves as guide to the Convoy Raiding and Convoy Escort missions. Kill everything. Right and Right: Bonuses to air superiority and moderately better strategic bombing. You need 30% air superiority to attack the port. Strat bombing can be extremely powerful, but it has a lot of prerequisites. Values below 100% mean that escort will have delayed reaction, which can be critical in some cases (or completely irrelevant). This detection percentage is modified by other variables. Escort Efficiency: Escort efficiency is the percentage of an air wing's planes that can actually carry out the assigned escort mission. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. Production offsets losses to your bombers, and inflicts losses to Bozo's air ; Persistence is trolling very attractive bait over important targets that Bozo must defend . You need 70% air superiority for paratroopers. You're correct with the convoy escort, and even if it protected allied shipping too, it's very bad at actually killing subs. So I have done the maths. TAC are generalists and thus bad. The normal US stuff. In practice you'd want to run very cheap destroyers for convoy escort missions, and run light cruisers with radar, sonar, and float planes for patrols. "torpedoes are to an HoI4 naval bomber, As a squeeze is to a hug"In HOI4 (today) the pilots don't need to sleep and are automatic veterans with no need for training at all, planes don't need fuel to operate and the level of accidents is negligable (specially when compared to WW2 statistics). I’ve noticed that they do manage to sink some British ships (especially submarines), but they take a lot of casualties in the process, ESPECIALLY when I send them to aid a large naval battle. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. In real life during WW2, they were supposed to be escorts, but didn't have the range or capacity to defend the bombers, thats why we had the P-51 Mustang. (Seriously, I tried 20 different wing compositions in an attempt to find the sweet spot where a percentage of heavy fighters working along side light fighters. 1940 Tactical bombers with range modifications have enough range to cover the entire Atlantic ocean, if you have air bases in Canada and England. That's an automatic 35% penalty to all of your land forces until you can capture an airfield. Even after building radar, it did nothing. Then split the fleet after the Japanese have no more capitals into convoy escort/invasion support. Light fighters without gun upgrades trade poorly against strategic bombers. Most--although not all--destroyers carried either a fully dual-purpose armament or a semi dual-purpose (i. In fact this was one of the core differences that led to the Wright Brothers success. In history, Escort carriers put up single aircraft to do long range patrols looking for submarines, and engage enemy maritime patrol aircraft. Bombers of allied countries don't get escorted. Strat bombing is also the only way to destroy forts. 2% better against strat 2s in this patch compared to last patch. How much CAS do i also produce? And my CAS is 2 small bomb bays, 1 bomb lock, level one. Win. Range is a hugely important stat in Air Warfare. Escort efficiency is an important metric in relation to convoy escort missions. Sometimes players use old BBs only for training navy xp. As for navy, BBs should go together, CVs can use some damage sponges like CAs or BCs, but usually only up to 4 in number of CVs and capitals per fleet, fill the rest with screens at least 4 times in number of total number of. Select convoy escort and click on the sea zones you want the fleet to escort in (up to 3). If you just want to nuke, all you need is a large airframe with a single bomb-bay. I'm playing with all of the DLC if that makes a difference. However, a few intercepters and radars totally solves that issue. Supplement them with naval bombers or tactical bombers on naval strike orders. No wonder ur bombing is cucked, they are flying alone lmao. Light fighters for NAVs. These subs will destroy all the enemy escort groups. It actually makes it worse IC wise. Naval missions can be assigned to task forces to govern their behavior. And they need fighters and naval bombers so make some. They are protectet by the ships in the first line but still defend the ships in the thirt line.