The Navy is very important depending on your strategy, but is critical for a historical Italy run. and the cl arent doing anything against any dd that come convoy raiding, better just use pure dd taskforces set to low engagement. The US starts with 16 or so battleships. Naval bombers work as usual. Exploring how to use carriers and maximize their damage and what planes you should put on them Also exploring how to complete circumvent the carrier cap. At least for attacking land. Why the escort carriers are not available in hoi4?. Most subs had one or two small-caliber ( destroyer sized, but without the turret/armor ) dual-purpose gun on them, they would be used when surfaced. But beneath the surface, indignance boils with. better to just use single ship taskforces for patrol set to never engage. It's not hard to come up with a few easy mechanics that could correct this, in the process making navy a bit more important. Thanks I just Modded mine. You also might want to have a surplus to handle losses, so that you don’t end up underscreened as soon as a destroyer sinks. cariers on strike force do teh same thing as every other ship on strike force they go ut when a battle happens. Aug 8, 2019; Add bookmark #11More then 4 carriers in one battle will give you crippling penalties, so newer put more then 4 in to one taskforce and try to not put more then one carrier taskforce per sea region. Fighters: Good for dealing with CAGs and other aircraft on Naval Strikes. Then there's Armoured cruisers (CA comes from this old designation, it used to be AC, then it became Cruiser hull, armoured role), the concept of flotilla leaders, German odd-jobs, hybrid CVs(CAVs), escort carriers (CVE) and a huge number of other designations, such as missile subs, nuclear subs, civilian ships like AK, AP, AV and so. HoI4 Dev Diary - Ship Designer. variants) that can be produced by dockyards. Bomb that area at will. *. What are you going for? Historic like ships or meta destroyers? For meta spaming light Cruiser batteries with level 1 or 2 armour (3 and 4 have chromium don't bother with them) add radar and better fire control (electronics tab of resurch) add some AA in the AA spot and if you have dual fire secondaries add those to the secondary spot. HoI4 naval balance and mechanics just have some really weird design choices in general. Naval air agility from carriers. However below 50% coverage range on a standard, or high air superiority, the maritime patrol seem much more. A high speed run( like for carrier ops) burned at ton of fuel quickly, especially for the escorts which had to keep station with the CV. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). "I used the carriers to the destroy the carriers" (read that in Thanos' voice). Strike Group/Bombard Group. The main advantage of Carrier CAS is their higher agility compared to Carrier Naval Bombers. ago. In addition to large carrier or battleship-based fleets, a navy should use smaller fleets for specialized purposes, such as patrol fleets with 3-3 CAs/BCs, a few CLs and a bunch of DDs, flotillas of 3-6 subs on convoy raiding or search and destroy missions, as well as squadrons of a couple DD for anti-submarine warfare, convoy escort, or convoy. Please remember this video is not. 4% per plane. Carriers on the other hand worked much more through conducting raids and had alot of additional roles that are not represented in HoI4 at all like: Ferrying airplanes/reinforcement planes to remote island bases ( in HoI4 these planes just teleport within 24hours ) This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. The idea is to build airbases on small islands and use fighters to get air superiority…Naval terminology: Capital ship- a major surface combatant such as a battleship, carrier, or heavy cruiser. . Most subs had one or two small-caliber ( destroyer sized, but without the turret/armor ) dual-purpose gun on them, they would be used when surfaced. You can play with the numbers a bit, but as long as you have the 1 carrier-1 capital-5 screen ratio, you should be good. The Emden for example is an good Chassis for an Escort Carrier, the Königsberg-Class Cruisers later too, AFTER you have new LC´s build on 1940 Chassis build. Dont forget to change the fleets orders to never stop fighting, because most losses come from trying to withdraw. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Now subs are for raiding , dds for patrol, screen fodder, torp boats, escorts, raiders sub hunters, Light cruisers for screen fodder, escort,patrol,light attack gunboat. It has cost us a lot to make - sweat, tears, sanity. Although for efficiencies sake you wont be doing this as a country with limited naval industry. Armored LC's are the best at killing destroyers. 152. Historically, they displaced between about 8 and 25 thousand tons, and were used to escort slower ships such as transports and convoys. Do not ever complete escort carriers. ago. The historical background would be the hunter killer groups, fleets of an escort carrier in combination with ASW destroyers hunting submarines. What do Carriers do in MTG? I generally understand how other classes of ship work, piercing types vs armor values and who each type of turrets will target. 1 Base minelaying efficiency by plane type 12. So now the "Escort Fighters" focus gives you a 300% research bonus on the medium Airframe. KR escorts cruisers were the equivalent of lights cruisers. 9K views 1 year ago. USA : Land is superior firepower - Integrated Support. But this is discounting combat losses. Never miss a thing. Area Army = Dai 2 Hômengun. Only build 4, the 5th one barely does any damage. Convoy Escort Task Force Composition. M8oMyN8o. Oct 8, 2016 1. UK : Land is Grand Battleplan - Assault. Wipe out their carrier fighters with yours then spend the next few days chasing and bombing them. ago. Cruiser armor could be worth it for escort carriers in patrol fleets engaging enemy raider groups or searching for enemy fleets but not necessarily engaging them. JaredTimmerman • 1 yr. BB/SHBBs with 5 escorts per each cap. You can scale the strike force if you want, but never go over 4 CVs. Recon aircraft aren't really a thing though in hoi4. -KR: 0. Conclusion: CVs are underpowered in this 1. Each individual doctrine has a base cost of. Statistically it is more accurate at hitting ships and evading attacks. A single Naval Yard outputs 2. Aircraft carriers are the most cost-efficient ship type. Here I'll attempt to look at why carriers are criminally underpowered compared to their irl counteparts and propose some changes to their mechanics. ago. Also they were busy being with the fleet. I'm testing out a new Pacific strategy. . This composition can handle itself against bigger fleets. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. Battleships still had uses, but were on their way out. That's the basics but you can go more in depth. Place your troops into a port that you own and right click on another port that you own. This video serves as guide to the Convoy Raiding and Convoy Escort missions. Also, we need Escort Carriers. one useful template. If one did exist we can try to estimate it's price tag. If you're America and trying to keep the Atlantic open to Britain, single hangar carrier with NBs and a. Last edited: Aug 8, 2019. Depends on what you have in mind. #1. The positioning meta. If you give that carrier based group an order to patrol or strike a given area or target they then follow the land based routine again. Go to hoi4 r/hoi4 • by. CAS: Capable of both ground and naval attacks. 8 CVs to battle (7 x 40% = 2. I usually have something like 4 carriers, 10-12 Battleships, 25-30 Light Cruisers, 40-50 Destroyers and fill my CVS with only torpedo planes. Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. One of the key advantages of building. This, in addition to how it would reduce micro, is why I hope the developers add division-style templates for air wings. Their Air Force and army production is just as ridiculous. For scouting you really only need 1 just to take pot shots at weak targets. This is a more economical version of carriers that can be useful when assigned to escort duty, providing air support against enemy subs, moving rather quickly with. Well modeled, except for the BBA bug recently. . This is a more economical version of carriers that can be useful when assigned to escort duty, providing air support against enemy subs, moving rather quickly with the destroyers. Ideally SHBBs or later BBs and torpedo cruisers (focus on torpedoes with decent light attack, good armor and radar with maybe a depth charge) should be used. Typically, the ratio of attacking planes to fleet frontage is 1:1. Avoid shallow seas at all cost. It's not a binary choice, it's cost vs cost. Now you have to select which DD's you want to send over (including an option to say all). When the AI builds Carriers I believe they are 50% Fighter and 50% Naval Bomber. r/hoi4 • 1 yr. g. So for 4 carriers, you need 4 capital ships. Carrier planes only do anything outside of naval battles if the carrier is on hold (it can still be moving though), and the planes have air missions in the region. When it thinks it's different "version", it will not show the button. 2. Carriers have only 26 surface detection, which is comparable to. 6. Make sure you have Naval Supremacy 100% to get detection work 100%, multiple radar, even level 1 just touch the sea can help, fly planes as air superiority or naval attack, mine the sea to slow them, choose a swallow sea zone to. it shouldn't cost PP to build an escort carrier. Only build 4, the 5th one barely does any damage. BB: Max firepower, while staying above 30 knots. C. Also, we need Escort Carriers. depends on the role. Meta is not only to ignore carriers, but if you have them anyway, to never build carrier CAS. increased number of convoys covered by each destroyer on escort from 10 to 12. In this sense all engagement rules except Do Not Engage are the same for raiders and escorts. Take control of the aircraft carrier, its crew, officers and planes during WW2. I usually have a 50/50 split between fighters and bombers because it is easy, but 1:2 and 1:3 isnt unheard of. Carriers' predominance stemmed from their ability to obtain a decisive result before the opposing fleets' surface ships could come within visual range. 4. They haven't cared to fix issue 2 for something over 1. -HOI4: 1. If you don't take a carrier in your invasion, expect the enemy to have maximum bonuses from air superiority on the invasion. The Imperial Japanese Navy's carriers had a plane composition. Step 4: Send a small fleet on patrol the fin the enemies and a giant deathball on strike force to attack when they are found. If your front-line airfields are all maxed out, or if you're dealing with very large air zones (China, etc), then the range on heavy fighters can help a lot for mission efficiency or. New posts. So CAGs (Carrier Air Groups) in HOI4 can be organized onto a carrier's deck as Fighters, CAS, and Naval bombers. ) Carrier overcrowding. Nor do carrier fighters shoot down any enemy aircraft in the battle zone, or when carrier fleets are attacked by aircraft assigned to hit that seazone. You should always add exactly one float plane catapult to all of your capitals. As far as I’m aware no other weapons damage subs. the guide covers how to convert your old ships. However, I think that real air combat in HoI4 is measured in thousands of airplanes and not dozens. Yes, they need to be buffed to make it historical, but where PDS and every single mod continues to get it wrong, is they allow pitfalls so that a human can abuse the tree or techs, and spam. This is true untill your carriers have to fight in a storm or under enemy air superiority from land based air wings. Target cost 5200-5300. The long and short of it is heavy surface raiders are very easily countered by just adding more escorts to your convoys. the planes get debuffed above 4 and with 8 in the fight japans carriers planes were useless. Lets a fleet protect friendly convoys in the assigned patrol areas, allowing them to concentrate on enemy submarines and commerce raiders that dare to attack your shipping. But i won't go above 10 Fleet Carriers lmao. Greatest HOI4 post of all time. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. Always add radar to your ships. Each hull type contains a number of module slots. organicFreako • 2 yr. Where battleships are most useful is tanking for your carriers. Let's do this boss!Will these three types of aircraft carriers be available in HOI4 with the characteristics of each? CV : main fleet aircraft carrier. For naval, complete Fleet in being, Convoy Sailing and Escort and Battlefleet Concentration. 152. use carriers or planes don´t use carriers for raiding subs, you normally use them in a strike force and maybe you add 1 carrier to an escort fleet because carriers use a huge amount of fuel for raiding subs you have cheaper ships use destroyers and give them also a few light cruiser to protect your destroyers It is 1948 and the Imperial Federation is at war with the remaining Axis powers in Europe and South America. Heavy fighters have extra range and extra damage (at the cost of agility), so you'd use them when one or both of those stats are relevant. Carrier (CV): Carriers are expensive to build, and are populated by specialised aircraft which must be built separately as well. For arguing on Escorts - Fleet is 25% bonus to Sub detect for DD while 30% for LC / 50% Escort Efficiency Base is 20% for DD and LC / 30% Escort Efficiency Fleet in Being for a nation that isn't overly reliant on carriers and requires to maintain convoys is. Rookie mistake is to put all your starting capital ships in the same strike force and then add some screening ships. Also, something I learned recently is that the Americans and British learned to operate their Carriers at night. Most subs are slow, and the "convoy escort" mission doesn't really require fast fleets. The main tree is mostly for CVs. Normally, it appears that escorts are sunk IN ADDITION to convoys, not instead of. 5, it will hurt your detection. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. 128 Badges. ago. Each ship will require 0. Example 2: In battles involving carriers, carriers being the decisive factor. I've had this happen, when I watch my escort fleets they will get into combat alongside the convoys and then flee. Assign them to patrol in multiple zones. Even if you go for a carrier based navy, it's a good idea to use battlecruisers to screen your carriers on a 1:1 basis. Only advantage is providing CAS for naval invasions. Historically, both the US and the UK used small carriers for patrol. [deleted] •. [deleted] • 7 yr. This video serves as an easy to get into guide regarding aircraft carriers, featuring it's. You want to win the fights where you don't have to fight surface ships. Thanks! 3. Make no other non-submarine related doctrine research until after you get your ass handed over by the japanese. The moment you lose all of your Destroyers is the moment you will lose all of your Navy. CAG ratio and Carrier design. • 5 yr. Spotting Forces patrol areas and have high speed to manage medium combats themselfs until strike forces arrives or disengage. ago. It's a very situational option, but worthwhile in my opinion. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. Deathstacks. At 100%, escorts will immediately enter combat upon a convoy coming under attack. The Emden for example is an good Chassis for an Escort Carrier, the Königsberg-Class Cruisers later too, AFTER you have new LC´s build on 1940 Chassis build. Go to hoi4 r/hoi4 • by. So no you cant bomb berlin while the luftwaffe is still strong because even if the bombers can range it (night can work for least casualties here) while your fighters barely make it to Frans. Otherwise thats the normal battle result of ramming 350 torpedo attacking ships into a fight v 9 enemy screens. The mission is primarily a counter to Convoy Raiding. Big heavy gun has to get close enough to go boom. Also, I want to make it clear that this option doesn't penetrate the AA tank line nearly as well. Last edited: Aug 8, 2019 Reply More then 4 carriers in one battle will give you crippling penalties, so newer put more then 4 in to one taskforce and try to not put more then one carrier taskforce per sea region. That would have been a standard American Carrier Battle Group circa 1943. And 3 escorts per capital ship and carrier. I set it to 30 Based on the Battle of Leyte Gulf. Area Army = Dai 3 Hômengun. As 1. In 40 months, they built 7 BBs, 21 of the world's largest aircraft carriers, 70 Escort Carriers, 35 Heavy/Light Cruisers, and 200 DDs. In real life, ever since the Battle of Midway all major naval engagements were decided by aircraft carriers, with battleships mostly acting as AA screens for CVs and smaller ships.