A place to share content, ask questions and/or talk about the grand strategy game… Introduction. I missed the humble weekly bundle from last year so don't have any dlcs except for death or dishonor and the base game and would appreciate any help with. Vanila HOI4 with all DLCs at ver 1. But should the U. Expansion . In 1. Don't do that, the DP secondaries hit two ships, and the big guns hit four. Intentional or not, the developers really dropped the ball on this one. Never go over this because of stacking penalties. Compatibility. From the Battle of the Atlantic and convoy escorts in the west, to the island hopping and carrier battles in the east, the course of World War II was shaped by fighting on the seas. Design your own ships and refit older models. The problem is that naval bombing stats only apply to naval bombing missions, but planes on carriers in fleet combat aren't. Man the Guns is a new naval themed expansion that brings you closer to the swelling waves as you train and command large battle fleets or smaller flotillas better designed for your coastal shoals. Introduced with the Man the Guns DLC, the ship designer completely changed the game when it comes to managing your navy in Hearts of Iron IV. My little group of four (well in the picture the 5th was just created) light cruisers is decimating the entire US Navy, Royal Navy, and Canadian Navy virtually alone with no airpower. medium cannon 3, 3 man turret, advanced radio, sloped armour and 2 machine guns or 1 stabilizier and 1 machine gun. A place to share content, ask questions and/or talk about the grand strategy game…Not sure of exact numbers without Man the Guns since ships stats are a huge change in terms of combat ability and speed. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Expansion - Hearts of Iron IV: Man the Guns. I only have my own experience to go off of, but I'd say that the AI is lightyears better than it was. All you really need as Germany is enough ships to have naval supremacy in the English Channel, then you can invade England and those ships can be used to convoy escort. CV Carrier 36+ - can be cheap to moderate, reliable, requires an escort. No mod. Target cost 5200-5300. Because see, as the U. Breakthrough: 6. ago. There is two different variants that come in handy: First, Light/Escort Carriers (CVE). Battleships (with screens) rule the waves again. Your enemy is over the horizon. Ground-based planes assigned to the sea zone can only join the fight in a limited amount based on HP of ships in battle and the duration of the battle). For instance, a Tier 3 Heavy Cruiser only suffers an 11. I even started another war right afterwards and enabled carrier wing missions to see if that was the case since in the older patches you never had to. Possible breakdown of. Man the Guns. In the Battle of the Coral Sea, only one destroyer was lost. A 100 plane 1944 carrier will have 10 CAS, 30 naval bombers and 60 fighters. g. Mod remodels & reskins all ships in the game to historically accurate war-paint/camouflage of the period. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. In both HOIs carrier aircrafts would get wrecked by land based air, in HOI3, MR and NAV would beat carrier worth load of aircrafts, and in HOI4 a single level of land based airfield will contain a carrier air group. Required Man the Guns DLC NOT ironman compatible Available in English only This mod adds a light aircraft carrier ship hull like historical USN escort carriers, Royal Navy Unicorn class, Colossus class, IJN Hiyo class and Chitose class. Version. It was announced on 2018-05-19 and was released on 2019-02-28. 1 Anti-Air. First ship laid down : 1939. DD1 has 25 hp, a good light attack CA will 1 shot it. Contains tracks. 12. C. Von den Konvoiangriffen in der Atlantikschlacht bis zu den erbitterten Trägerschlachten an der Pazifikfront – der Zweite Weltkrieg war geprägt von taktischen und technologischen Marine-Innovationen. John2Cheese • 3 mo. IIRC, torpedoes are used 25% of the time, while naval guns are used 75% of the time. Its harder than you think to find and get them ^^. Have your navy spilt into ~4 groups set to patrol. Car. Some HOI4 players are really good at the game, and honestly no amount of AI fixes will ever be enough for them, because they'll always be able to wipe the floor with it. The war at sea takes center stage in Hearts of Iron IV: Man the Guns, a new expansion to Paradox Development Studio’s popular strategy wargame. The first thing I want to get out of the way is that this is not a “Man the Guns” style rework of combat and management systems. 0. hopefully this. Convoy Escort: Protects your convoys against enemy ships. Cruisers and destroyers for convoy escort Battleships and Carriers in your Strike Forces For modules: Airplane catapults on your spotting cruisers Engines to go speedy Armour to get stronger but slower Depth charges for killing submarines Small guns for smaller ships, bigger for big ones etcEscort carriers were incredibly-cheap to build, and in-game a single-hangar light carrier is pretty crap while still costing as much as a decent cruiser. Man the Guns also. So if you have 6 carriers in a battle for example, you incur a 40% penalty which means only 60% of the airwings will launch. No. Manually refitting instead of just pressing the button on the right that sometimes shows up seems to work better. In HOI4, carrier based fleets can kill tens of ships without air overmatch. New national focus tree for America (historical parts free) New national focus tree for United Kingdom (historical parts free) New national focus tree for Mexico; New national focus. Introduced with the Man the Guns DLC, the ship designer completely changed the game when it comes to managing your navy in Hearts of Iron IV. You can set naval zones as "no go", meaning that no convoys are not allowed there, and ships won't go there unless given explicit instructions. With Man the Guns we introduced the new Ship Designer, allowing you to further specialize your ships for optimal performance in the role in which you intend to use them. The meta for navy is high armor. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. Make sure they were made for Man the Guns (patch 1. set your fleet to naval invasion support on the crresponding ocen tile. 27. When those first battleships roll out i would change to producing destroyers/cruisers. There are a few others with other tasks but I haven't really needed them yet. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. If you spot a mistake, please help with fixing it. 02 2021. I've been reluctant, however, to allow this for large Strike Force TFs. It was announced on 2018-05-19 and was released on 2019-02-28. Rockets are Useless and Broken since Man the guns. Clouds or just bad luck made it very difficult for non-radar-equipped aircraft to find ships in large sea zone, and the number of aircraft that HoI4 puts "in the air" for anything other than carrier air wildly overstates the kind of persistent sortie levels that were actually capable at the time (in HoI4, all aircraft that aren't destroyed are. To access new modules first complete the added "Crazy Idea" decisions for surface and/or subsurface ships. The stated goal of Man the Guns is to make the naval gameplay more involved and. You can mostly group up your starting surface fleet into strike force task force (s) and only research and build subs, at least in SP. Most subs had one or two small-caliber ( destroyer sized, but without the turret/armor ) dual-purpose gun on them, they would be used when surfaced. Man the Guns tutorial: Naval Combat. With enough aircover CLs can focus more on dedicated light guns. They protect the capital ships from torpedo attacks, if there is a 4:1 ratio of screens to caps, and are themselves dificult to hit. Then island hop your way to Tokyo. Alter your convoy routes to avoid hungry wolf packs. I know man the guns is about to make this question irrelevant, but the meta seems to be just battleships and carriers. They are less cost efficient than heavy fighters and not very good during. Jun 8, 2020 @ 9:47am. The expansion coincides with patch 1. Escort and Light carriers had to step in. Man the Guns is a new naval themed expansion that brings you closer to the swelling waves as you train and command large battle fleets or smaller flotillas better designed for your coastal shoals. Carriers, convoys and battle cruisers -- these are the weapons of the sea. convoy escort Early on spam destroyers (DD), later make big ships (BB) Have 4-5 screen ships in any task force per big ship. Don't put more then 4 aircraft carriers in to taskforce (and the region), if more then 4 carriers are in the battle, they will have penalties. *-KR: 0. It is rich in mechanics that will nudge the game into a much needed realistic direction. To slow down sure but as the US I can’t stop most of the trade coming out of Venezuela! Yes, there is no range, and it makes battleships and carriers, which depend on range to kill anything before it can get close enough to kill them, extremely underpowered, and things like torpedoes and light guns extremely overpowered. In their defense, she was literally the first warship of the war sunk, so they kinda hadn't figured out the whole "combating submarines. I'm using the submarine naval doctrine tree (researching the early one. Newport News still states it will give a deck size to carriers and does not mention that it now adds armor for heavy hulls?Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. The Carrier Line (yellow underline): the section all the way in the back. 8x. I unlocked the "1944 Cruiser Hull". Carriers are also excellent Convoy Escorts. Even in irl, back in the 1940s, it was increasingly clear that planes made big battleships obsolete. From the Battle of the Atlantic and convoy escorts in the west, to the island hopping and carrier battles in the east, the course of World War II was shaped by fighting on the seas. Today @DaveFeedBackGaming gives a rundown on how to build ships in HOI4 with Man the Guns! Load video. All you really need as Germany is enough ships to have naval supremacy in the English Channel, then you can invade England and those ships can be used to convoy escort. 6 aka "Ironclad". RPM for HOI4 is an update of the original Realistic Progression Mod (RPM) for HOI3. This item requires all of the following DLC. 1. So the release of Man the Guns has radically changed the naval gameplay and made this mod effectively obsolete. it may be because the locked version should be visible only for dlc owners and isn't. Ohhh you mean gun range. The U. Make a BB deathstack on strike force Use DD with anti sub balls for convoy escort Have multiple fast spotter cruisers on patrol So: DD sink subs cruisers spot BBs BBs shoot BBsSo i took a break from the game, and recently returned (man the guns is new to me). Man the Guns replaces the existing naval technology system of set, successive designs with an extensive modular system that allows players to create more highly customized individual ship classes. DN = dreadnought. They have secondary batteries, but they're lightly armored to slightly save on build cost. Have destroyers with lvl 2 or 3 torpedoes and radar. Naval warfare is combat on sea provinces and the deployment of naval units that lead up to it. Man the Guns is the 2nd major expansion for Hearts of Iron IV. Spotting CLs are 3 plane 2 gun or 4 plane 2 gun (guns always light cruiser battery 2) for tier 3-4 cruiser hulls with AA1, armor1, best sonar, radar, engine, no secondaries. To this end, I created 60 dockyards ASAP and took naval techs ahead of time. Improve your existing Panzerschips [Graf Spee, Deutschland and Scheer] with new Techs and Weapons [Radar and Fire-Controll-Systems are a must have] 2. Unless you know how to properly cheese the penalty just stick to 4 carriers per battle. As long as it's slightly slower than the carrier, planes will rush to attack battlecruiser and thereby protect your whole fleet. Destroyer 3’s with highest engines and the least weapons will be faster than most ai fleets. What do you guys think? I just started a US campaign was thinking of building Battleship fleets with. Even ships don't have the level of customization such as front, back, top since the game mechanics were never designed with that level of detail. So that means for 1 carrier you need 6 ships. Man the Guns tutorial: Naval Combat. Minelaying: Lays mines, giving you extra naval superiority, and increases the. UPDATED FOR MAN THE GUNS. As a Mexican historian, I must say that the historical additions of Man The Guns to Mexico are very acurrate. Modify said Converted hull into whatever I like, spending navy xp. I am just wondering why It was chosen to model them by making full sized carries have lighter combat wings to start with, as a way to model escort carriers this seems like an obstruction to far. A second group of 4 with one deck armor module. the Axis is not broken. 6 aka "Ironclad". And you really only need the first techs to shred the AI navies. 6 aka "Ironclad". Light carriers, especially the Japanese ones, are modeled by earlier carrier designs. Along with providing capital ship levels of guns and armor. if you are playing a lot as the US, definitely worth it, i have fun with the alt paths. This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. Naval missions can be assigned to task forces to govern their behavior. 1. Sortie efficiency typically starts at 50% meaning that only half of your carrier planes may fly at the same time. Nam the US won every major battle and just got war weary. Ships can influence land combat by. The Designer allows you to customize ships to fit your goals and industrial budget. Hi everyone, I bought man the guns today. e. Building ships takes too long, costs far too much steel. Their benefit should be in lower upkeep and production costs. So 8 carriers would be 48 ships. Any enemy submarine fleet can find themselves quickly being sunk by an enemy carrier strike force due to their low air defence. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. That means you either need to appoint a naval military advisor to get a daily gain of experience or you have to send your existing fleet to training to grind navy experience for you. 5 production per day. Now that I've thought through the permutations, this sounds like the way to go for the larger Task Forces as well; the. This is THE premier and most comprehensive HoI4 multiplayer guide that will ever exist. From the Battle of the Atlantic and convoy escorts in the west, to the island hopping and carrier battles in the. The Man the Guns DLC was not enabled for. Until Man the Guns, the piercing/armour values mean that larger ships can destroy their class and the classes below, but hardly do anything to the ones above, this is supposed to be offset by speeds and accuracy etc, but in practice, spamming the largest ships just wins, four carriers to tag along too. Strike Force (BBs, CAs, escort) Carrier Force (CVs and Escort) Patrol Group 1 (DDs, maybe CLs) Patrol Group 2 (DDs, maybe CLs) Etc. Even cheap destroyers seem to work. One of the included changes is an overhauled naval research tree, which is now based around researching ship hulls and modules instead of. Type. Cheap AA platform. 2. . Make squads of 10-20 and send them to hunt. I am currently trying to learn naval gameplay and marine invasions as the US vs. 7. I was playing as Germany. [bunch of extraneous justification deleted]. Paradox / Steam. An early strike force of cruisers managed to destroy their escorts but the carriers were able to flee before my battleships could arrive. Considering that a carrier will take around 2 years to build with 5 dockyards on it, most carriers in 1939-1941 will be 1936 carrier tech. As the UK you end up needing hundreds of destroyers to patrol your imperial shipping routes (The recent 1. This is a community maintained wiki. The best HOI4 mods 2023. Welcome to Hearts of Iron 4 Man the Guns! In this video, I briefly discuss the new features in HoI4 Man the Guns, including the ship designer, fuel (which ch. Recon aircraft aren't really a thing though in hoi4. Put Observation Planes on your Escorts! Convoy Escort/Patrol Mission - fleets of 50 LC and 100 DD/DE (Destroyer Escort). 95 votes, 55 comments. "I used the carriers to the destroy the carriers" (read that in Thanos' voice). Fleet composition in Man the Guns. By utilizing starting ships, you can focus new production into very good specialized ships for your main battle fleets. If you want a poor man's carrier I suggest using a L-class Mining Ship refitted with attack drones instead of mining drones. should wipe the floor with the Japanese pretty early. Share.