Here and there, you can find remnants of game features that were disbanded duribg development. You can use BC if you want. The Problem With 30 Org, Or Why Your Tanks Might Not Be Working. . I am not 100% sure that I have reconfirmed this in 1. I created a fleet with a single task force of destroyers to do convoy escort missions in the Mediterranean sea zones. 2 Strike force composition. It absolutely nukes literally all your stats - heavy attack, light attack, screening, etc. Operating in squadrons of 6 on convoy escort. Convoy Escort missions not only protect supply convoys, but also protect Troop Transports. 2. This system creates a tech race between sub stealth and sub spotting, with subs having a better chance of getting an advantage in the early game. Yeah. If you want them to engage those convoy escorts, either 1) manually right click them to the tile and hope they engage. This IS when it was on escort. For me personally I loved the micro of waking the tiger and I would organise my fleets into sub hunters, convoy escorts and task forces before man the guns. Ok so I'm co-oping as Germany. Usually about 2 DD and 1 CL per naval province in high intensity areas (this is reduced to 2DD and 1CL per two naval provinces for low intensity areas). ago. Did a December of 1936 War a week or two ago against the US as Japan. I already have my navy escort supply convoy with 100% efficiency. The submarine tree is a standard submarine tree for convoy raiding, not very powerful. ConclusionA slow strike force increases the likelihood that your patrol will either retreat or be annihilated. In my Japan game I just don't have enough convoys, and despite my 2,000 hours (or so Steam says) in HOI4, I don't know what to do about it. 5 sea zones. No need to add depth charge because your 50-100 DD will have free 50 depth charge, enough for a few subs. I sent 3 of them to the Western Approaches and. Use the research_on_icon_click command to add technologies you lack for desired equipment. The game cannot store fractions of a convoy, so by the next raid, the convoys are back to full health again. Good light cruisers are excellent uses of. Simple guide and list to the add_equipment console command. This configuration would be useful if we use destroyers adapted with sonar to hunt submarines only, avoiding large squadrons. Alternatively, you can invade Ireland early on and use it to bypass the Channel. Now, back to reinforce the Empire. Never miss a thing. Get an admiral with a high defense stat because it buffs armor. What you really need to do is set your escort to do not engage and move them to the sea tile your convoys are. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. In real life, the German heavy surface raiders worked extremely well for tying up lots of Allied ships escorting convoys off the coast of Norway: leaving them unavailable for use elsewhere. I would say subs are the most OP. Escort Efficiency +5% (this affects how quickly your ships can come to the aid of raided convoys) CL and DD surface detection +10% (this is not a battle stat, but rather the ability to detect a fleet operating in a zone before engaging. Best way is to patrol with convoy escort missions or better yet take the enemies islands like Malta to deny their extra air coverage and port access to harass your convoys. Playing as Canada and trying to serve their historical escort role. In this I explain both the Convoy Raiding and Convoy Escort. Moreover, while selecting where to escort the fact. I had a giant escort fleet in the Mediterranean with 2 carriers, about a dozen light cruisers, like 20 destroyers and a couple battleships and I tried to invade Sicily from North Africa and lost 6 divisions in transit to the tiny fucking remnants of the all but destroyed Vichy French Navy. A remote island with a single GAR brigade will. Convoy Defence Composition: 6+ Destroyers. Between the rubber, oil, chromium and troop supply lines I could easily end up with 500-600. Alternatively a cheap Cruiser Converted Hull CV with naval bombers (and 4 screening ASW DD) will make short work of subs. The combat is identical to land combat. They are treated more abstractly than all other ship types, with a variety of unique mechanics. Make 3+ landings at same time spread out and take a lot of ground fast. I didn't have to sacrifice too much in army, industry, or tech (you only really need to research dual batteries to make your first variant) in order to make it. More task fleets on raiding means more actual raiding battles on the map. If the escorts get assaulted, your main fleet on. 10 port. Convoy escort, one big fleet of DDs, preferably those speced out for ASW if you can. 95 votes, 23 comments. 6. But since it crosses the North Sea, your convoy battles can show up as far north as Norway. *Command does not support naval equipment other than convoys, sorry! Actually, i've removed equipment by placing negative numbers, but it only effects you. Remember to set your fleets to allow for individual ships. The finisher tech "Sea Lane Defence", on the other hand, affects the "Escort Convoy" mission that you can give to fleets, which is pretty much useless--don't research that tech. 15 votes, 13 comments. Escort efficiency [edit | edit source] Escort efficiency is an important metric in relation to convoy escort missions. The submarine tree is a standard submarine tree for convoy raiding, not very powerful. . Same reason Corvettes and destroyer escorts aren't in the game. I have almost 4k convoys total and my convoy escorts comprise of 1936 and 1944 destroyer hulls, all starting with or having been refitted with radar 4 and sonar 2. You need escort efficiency which is simply having enough ships to cover the convoys in a given region. I put my entire navy on Convoy Escort to defend my reinforcements to Tripoli and now 2 task forces have engaged the Allied navy and my other 6 task forces in the region are just watching them die instead of helping. The only way you can fix your war support without pulling out of South America is to either bumrush forward and finish off the Allies and end the war, or get naval supremacy and protect your convoys. The main purpose of this mod is an expansion of the available models, equipment, and units for naval, air, and land forces while otherwise staying true to vanilla HOI4. It completely lacks visual cues. Conducting effective naval warfare is vital in HOI4. -Air superiority is very helpful, CAS can make things much easier. You'll kill FAR more Japanese troops by convoy raiding than you will via land war. Invasion support: 2-4 BB, 2-4 CL, 4-8 DE set to med risk I'll throw in an old CV or CVE w a Ftr/CAS mix and pray they figure out what to do. There are two known bugs with naval supply, either or both of which you may be suffering from: 1. As for convoy/escort building, I have a few approaches as the UK, for example: 1) Don't build any and manually cancel/reset resource/supply convoys as needed. Playing as Canada and trying to serve their historical escort role. Other times selecting a different combination of missions will allow your invasion to proceed. Then I started convoy raiding against Japan, desroyed their convoys and convoy protection as my destroyers are just better then their. 65k convoys, idk if display bug or if actual but usa, uk, and soviets had 0 convoys in an MP game cause they didn't build a single escort cruiser, only destroyers so they couldn't detect the subs. If there are ships in port then the hubs may not work properly. ago. First, what stats on subs are the most important to finding and killing convoys. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. If you've got the TFV DLC, you can annex the British puppet after Sealion and you'll inherit their fleet. So it might be the case that a 10 ship escort fleet is enough in a sea zone, but as soon as your 24 40-width army passes through that. Similar delays also apply for missions like convoy raiding or escort at suboptimal efficiency so it’s harder to bring all your power to bear at the same time. As for all Paradox games, Hearts of Iron IV is moddable to a great extent. Patrol missions which collect info on enemy fleet movements, without engaging. The current meta for navy is to just spam light attack heavy cruisers and destroyers. You need at least 4 screening ships for every capital ship in your task force, otherwise your capital ships are going to get hit by torpedoes and they will have lower attack. A torpedo launcher is not necessary, but it is optional for the destroyers because it easily gets countered by high enemy screening efficiency. Hopefully you meant that you have several groups of 100. Basically in HOI4 (in singleplayer), the naval war is not functional except for naval bombers, destroyers to protect convoys and subs to raid convoys. You can have some ships assigned to escort your convoys. With your air wings you need them on naval strike and the assigned regions where the naval invasion will travel through. Level I armor is sufficient because of the need for speed. Ratio: 1LC:3DD. Use patrol or patrol/strike force depending on. Plus, it exposes your capital ships to. Destroyers also serve very well as convoy escorts and anti-submarine warfare vessels, able to carry the latest sonar and depth charge equipment on cheap hulls for swarms of defensive ships. May 13, 2018 @ 8:35pm Originally posted by GoofyGooberYa: Thanks, it really needs to be fixed. : r/hoi4. Jump to latest Follow Reply. If you want to protect your convoys set it to escort. Go to hoi4 r/hoi4 • by. You don't need air support you don't need bigger navy. There are lots of issued regarding managing your navy. the no division status means you need to apply troops to the invasion, select the troops you want to use in your invasion; and then control right click on the naval invasion arrow. g. I assign each fleet to about 3 areas each. (I just want to say that im not very good at hoi4 navy. At some point it should go to zero. By: Search Advanced search…1. 606 votes, 45 comments. For naval, pick fleet in being and work your way down the Battlefleet Concentration and Convoy Sailing branch evenly and quickly. Enemies will still attack you though. Finally Wolfpack of submarines for convoy raiding. A place to share content, ask questions and/or talk about the grand strategy game… The convoys have to pass several regions to get to their destination, meaning I have to order the fleet to a new region over and over while the convoy sails on. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). Not on a civilian ship/convoy, that makes it a legit military target. So if you’re struggling with getting troops to bloody move, try changing their invasion support option to convoy raid or escort or any combination thereof. The Paradox Team have not added the feature in, yet. The subs or convoy raiders have to find the convoys. Crusiers to Destoryers at 1:3 ratio. Each raiding task force can only efficiently cover 1. Well, maybe if you had 40 destroyers, you might be okay, but. You can use BC if you want. 1, this exact same setup gave me 100%. This system creates a tech race between sub stealth and sub spotting, with subs having a better chance of getting an advantage in the early game. Not only can you use your fleets to blockade an enemy’s supply lines they can also be used to perform naval invasions, sometimes saving you a lot of time fighting it out over a long land route. Any enemy submarine fleet can find themselves quickly being sunk by an enemy carrier strike force due to their low air defence. Put your navies that are patrolling on strike force I think that will work. Use this ship either as a convoy escort or strike force: 1 ship per sea zone should be enough for chasing enemy subs away. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Choose a mission for the fleet (submarines, for example, are best used to interrupt convoys), and then right-click on up to three contiguous sea zones, i. I have some veteran volunteer troops that I don't want to lose and the civil war isn't going my way. Another is the Convoy Defense Doctrine, which doesn’t exist in game - but as South Africa, you can choose a focus that will give you a boost for that Doctrine tree. It's a retarded bug and I am surprised how Paradox didn't exclude the convoy need for landlocked countries. Should. When I check naval intel none of their 300+ ships are on convoy raiding. Task force composition: 4 Bestcarriers with the most capacity 4 Ca 4 BC 10 cl 50 dd On the carries i put 1/3 cv fighters und 2/3 cv naval bomber. Convoy Escort Task Force Composition. There's usually not that of an risk that you'll encounter surface ships in the Atlantic, since Italian fleet can't bypass Gibraltar and the Germans have. and try to build up RADARs to help out, i didnt when i tried this, it was do able but was a bit more trickier. Convoy Escorts, your best defence against submarines, there should be nothing but destroyers in these task forces, preferably with some actual anti-sub weaponry. To counter the convoy raids, there are a few techniques. However, I would not recommend building these, for just 2000 IC more/less you can produce a much better Carrier that is faster, and holds 100 planes. Avoidance. We should have ASW patrols, where destroyers and carriers work as hunter killer groups. Press ` (top left key) to open console commands. However, when I clicked on my navy which was situated in Danzig, and I right clicked the 3 areas near Vladivostok for Convoy escort. Naval power is key to protection of convoy traffic, or disruption of enemy convoys. A battleship as a convoy raider would be the ultimate raider. MP might be a different animal because human players are more adept at effectively implementing naval strategy than the AI. BBs with armor 3 and CLs with armor 4. Making the North Sea a yellow zone does not work. And convoys arn't being found. com 4; Reactions: Reply. Go to hoi4 r/hoi4. Light carriers, especially the Japanese ones, are modeled by earlier carrier designs. Make sure all carriers have max loadout of 50/50 split fighters/bombersPut your navy in a death stack, there's no point in splitting your navy. You want 6-8 per task force, with a ton of task forces. USA : Land is superior firepower - Integrated Support. Bomb that area at will. Subs primarily raid convoys so your convoy escort fleet. Ships can hover together depending on the mission type, strike force is one fleet together, if we have destroyers on convoy escort, a way of implementing tactical nuke strike on convoy escort is with spotting via spotting fleet or with scout planes to track the exact location for the strat bombers. Best to create a blockade of sea zones and divide your dedicated raiders (mostly subs) accordingly. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It doesnt help to have naval supremacy, youll need to either kill the subs (naval bombing is very efficient) and/or convoy escort to protect the convoys. But at the end of the day, TACs and NAVs win the ASW war. Spotting Forces patrol areas and have high speed to manage medium combats themselfs until strike forces arrives or disengage. Wubs4Scrubs • 6 yr. Ships can influence land combat by performing shore. With some speculation that convoys are now going to appear on the map, and potentially be integrated into the main naval combat system, is it too early to ask if the role of 'escorts' is more. I created a fleet with a single task force of destroyers to do convoy escort missions in the Mediterranean sea zones. They. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. Conclusion: CVs are underpowered in. But it keeps saying 0 transport and no division which is BS. This page was last edited on 16 January 2022, at 17:51. gergypie • 2 yr. in my opinion its a waste of time trying to get naval supremacy against Britain. For base it seems the navy simply try to use the closest base whenever it needs repair, it don't seems to have a specific base anymore. My main fleet of 60 Capital Ships and escorts is doing great. 1936 NAVs can also kill convoys in conjunction with ships (including submarines), because naval battles. Slowing naval transport to an unrealistic snails pace is not a good work-around, or any kind of work-around at all. Put everthing else into the reserves (Maybe not coastal defense ships because they are trash) so they can replace lost ships. I was playing UK, ended up with about two hundred escorts in the one sea zone to get the coverage up to high numbers. In that case, OP used them instead of Marines to invade ports across the English Channel, then sent troops over. . A 100 plane 1944 carrier will have 10 CAS, 30 naval bombers and 60 fighters. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. If that were the case Japan and Germany could bomb. a tragedy that will halt Japan for the rest of the game. e. ago • Edited 2 yr. Coastal Defense is like the strike forces, thou focus on your home. 3. My convoys dont have access apparently and cant get supplies to my army there. ago. Invade and ship in more troops and secure a second harbor asap. Damaged convoys do not need to return to dockyards in order to be repaired. Mar 24, 2018 841 293. Question for the devs, or anyone else that knows :). And destroyed eventually by japanese main fleet. It is not good at detecting subs, only at killing them. r/hoi4. Escort fleet: this is for antisub warfare, I think around 8 dd's per taskforce usually works pretty well, if you feel like you dont have enough for the war though you can make them smaller, because with patch 1. I'm short 700 convoys so at 4 a day I'll be caught up in a couple hundred but that's not all that fast middle of a war. You need to protect your convoys for trade, supply, and invasions. . As soon as there is level 1 railway (or a river connecting hubs) the supply system does not seem to be even *considering* the option to use convoys. 2: 1x Escort Carrier, 4x BB, 8x DD.