Hoi4 convoy escort fleet. If you have more than 4 carriers, have two fleets and divide the rest of the ships up among them (BBs, CLs, CAs). Hoi4 convoy escort fleet

 
If you have more than 4 carriers, have two fleets and divide the rest of the ships up among them (BBs, CLs, CAs)Hoi4 convoy escort fleet

Conclusion. As a naval major (UK, USA, Japan), in SP, you can blend both metas effectively, leaving you with a power surface fleet, good patrols, great convoy raiding, and great anti sub. Target cost is in the 10-12k range. However if enemy bombs convoy, they is no battle created where escorts can participate and everything happens in abstraction. Do not activate navy until sea lion is ready to go since the ENG navy will be ready to murder your fleet. This week I’m playing america in a multiplayer game and the Japan has a very good reputation and has beaten americas before. I am clearly doing something horribly wrong with the convoy escorts though as the efficiency is always really low unless I devote 3-4 task forces to one sea region and I'm taking stupid losses in convoys. Design according to the missions of course. This is done through the convoy escort and convoy raiding missions. Convoy raiders should be small groups. The CLs should be well-rounded with radar and even more than one. I try to assign the other task forces missions according to their type, like convoy escort for destroyer task forces, convoy raiding for submarine task forces etc. Use naval bombers. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). Convoy escorts. r/hoi4 • Is convoy escort completely useless?. Anyone else think you should have an option to disable naval convoy travel for divisions? So after conquering the British Raj I quickly created a fallback line along to coast line for my troops to guard the coast around 50 divisions. ago. You need the convoy escort mission for this. engine/gun/radar/torpedo for screening and patrolling and one loaded with sonar and depth charges and another gun maybe for convoy escorting. So! (2. You want to keep them at least smaller than twice your enemy's convoy escort fleet size. An optimal escort fleet is a lot of cheap interwar DDs with gun1, sonar1 and depth_charge1. So HOI4's "cheap everything" destroyer template is actually your quite RL FF. You can get 80% of the results with 20% of the effort (in this case naval mines-->allow for naval invasion). Set a small fleet of destroyers and subs on recon and set your main fleet to strike force and wait. 3. This is the most effective way to win naval battles, having a numbers advantage is always a good thing. The AI simply can’t compete. Choice 2: Surface. 9 DDs on patrol, deathstack on strike force. Convoy escort : if it's only escorting resources, split your destroyer (DD) in group of 10. I've. Regarding fleet arrangement, try setting some subs to convoy raiding and some DDs to convoy escort, and the rest of the fleet divided into sub-divisions with 3-4 BBs and enough screens as you are currently doing. There's also the issue of your composition. Your escort was in different sea tiles from your convoys and the the battles were merged into one interface. Mar 10, 2020 2 0. The main tree is mostly for CVs. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Build a destroyer fleet with a Lay-out for the destroyer containing a sonar (to detect the subs) and lots of lots of depthcharges (to kill the subs off). Even if the portion of my fleet is VASTLY superior to the enemy fleet that is attacking the convoys the portion of my fleet in first contact will. In my last campaign as Italy, i wanted to transport some troops from Venice to Alexandria ( i took it from the British). Worst hull, worst engine, worst gun, no torpedoes, maybe a cheap aa (it adds 90 + 2% to production cost, so only if you are really worried about plane attacks). its not that hard. I would use these strictly for Convoy Escort, as I have found that this mission is a great way to catch the enemy fleet at opportune moments and avoid unfavorable engagements, while also enabling troop transport. The good news is that the AI has started blocking off the sea zones to convoy traffic where my subs and mines are doing the most damage. A navy is a country's collective naval force, with which it can perform naval warfare . 3rd. The final option is to just kill all enemy subs as the AI doesn't raid with surface ships. In past versions of HoI4, submarines have not really pulled their weight. 9. AA cruisers and destroyers are absolutely the meta. I assign the largest task force as a fleet in being with the Strike Force order. The long and short of it is heavy surface raiders are very easily countered by just adding more escorts to your convoys. Groups of 10 destroyers with sonar and depth charges. Rather than sinking a convoy or two, the subs end up sinking a convoy and two escorts instead, and the escorts cost more than the convoys. Report. As for convoy/escort building, I have a few approaches as the UK, for example: 1) Don't build any and manually cancel/reset resource/supply convoys as needed. The game kept showing "This convoy will arrive in the next region. The big ships in Strike Forces remain in port until a fleet it detected, then they charge out to engage it. There are also convoy escorts active in these areas. Fleet carrier has 3 or more hangars. Mid-range the sectors outside the coastal line. Also split your SSs into small or big ship raiding task forces. Go to hoi4 r/hoi4 • by. r/hoi4. Set patrol ships to never engage. Lay Mines: Great for sinking unwary enemy ships and also slows them down. Content is available under Attribution-ShareAlike 3. 1. Leasing a Destroyer plan, say, from the Soviets, could get them building cheap convoy escorts, training them, and earning XP to make other homegrown designs later. Convoy escorts can also be deathstacked but you need as many escort fleets as the enemy had raiding fleets in order to join every combat. Should. The DD3 have 3xDC3 and the best sonar, their task forces are set to EALR and as a Strike Force. Then wait for naval supremacy in those regions and for the planning stage to be. In large sea zones, or in cases a fleet is responsible for multiple zones, it can take days for ships to fully reinforce. Playing as Major; Escorts, cover the coastal regions. Pull your strike fleet back if your BBs have been lost or are being repaired. #1. Assign all of them to one fleet, but distribute them among 8-10 task forces in that fleet. Notably, interview data from captured German U-boat crews showed a recognition that U-boats alone could not bring victory to . Note I didn't really mention killing subs. You want 6-8 per task force, with a ton of task forces. Convoy Raiding is usually the purview of submarines, but if you have naval supremacy, (the UK or USA usually) you can use destroyers to do that too. KalenNC. All Task Force in Fleet doing Convoy Escort have to operate in same exact Zone. Step 4: Send a small fleet on patrol the fin the enemies and a giant deathball on strike force to attack when they are found. I might have to go the TAC/NAV route, having gotten a couple months into building an escort force and realizing how futile it is. BUT they can't find the Convoys bringing Oil from England to France, including their 11 DD Escort fleet (I checked the fleet and convoy moving through the channel by loading up France) They may not spot them, but I found the subs (I have 50% Radar cover, 100 Heavy Fighter and 500 Bomber in the Channel). For convoy escort, in a sub 2 game you'll be fine with the same shitty destroyers so long as Canada puts tactical bombers up over everywhere the enemy is attacking you - even destroyer 1 and tac 1 will massively outtrade Axis subs. Research snorkels and any tech that reduces torpedo reveal chance. A task force assigned to the convoy escort mission will protect convoys belonging to the player or their allies if they are attacked. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. Initially, owing to lesser resources. Don't spread them further than they can establish dominance. I build Fleets with very specific ships and roles. Question for the devs, or anyone else that knows :). I'v read through the whole HOI 4 wiki and some guides on steam and l learnt a lot of things but I still got some questions. You can also make fleets composed of the single type of taskforce, for example for submarines that you want to raid enemy convoys with, or your own convoy escorts to. Especially the first year after fall of France there's tons of subs while Axis surface fleet are still up and running. Posted by u/mohammafsab80 - 5 votes and 3 commentsFirst, combine your fleets. You can set naval zones as "no go", meaning that no convoys are not allowed there, and ships won't go there unless given explicit instructions. 3 torpedo tube tier 3s are necessary to get more than 60 torpedo attack. At the beginning of the game, each player's navy will already be. Once the amphibious invasion is started, then the ships will leave port and travel with the troops. 4. General. Report from another big fight. 2. and the cl arent doing anything against any dd that come convoy raiding, better just use pure dd taskforces set to low engagement. If they have AA guns they can shoot with them at other ships too. 85% of the Soviet armoured vehicle park on. The Luftwaffe can pound the British fleet into submission, if you can provide air superiority For JAP: build screens for convoy escort while building 2 main battlefleets, one for the Pacific fleet of USA and one for the SEA fleet of ENGKaijo Goei Sotai is for Convoy Escorts(the Japanese were not to keen on defending their covoys until later in the war) Kirai Fusetsu-ka is for Minelayers Taiheiyo Kantai is for Convoy Raiding Bonus, the shipsclasses I build for this: Ship designer: Kure Naval Arsenal 1936 SS: Kaidai VI Class 1936 DD: Kagero Class(Torpedo Destroyer)Go to hoi4 r/hoi4 •. Typically performed by Destroyers. This is the basic concept of a "Fleet in Being" where you can control multiple regions by the threat of your large fleets in ports. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. If the ratio in the default fleet is a bit off, correct it. 26 transports, 70 days of planning and 10 divisions down the drain because my 76 ship strong fleet did nothing as 6 Japanese light ships chased down and sunk my landing force. The Mediterranean had a huge amount of convoy battles and they never involved BB unless it was already part of the convoy escort. Have all the subs deploy to one port and all the destroyers to one port. - CVLs in HoI4 are a good deal less necessary because ship-building mechanics make CVs far quicker to produce than historically (by the nations with enough NIC, and CVLs were only built during the period by the USA, Japan and Britain, all of which have to. Great for convoy escort, countering subs, and bolstering your screens. They'll protect your transports (called convoys) and work to give you naval supremacy in the sea zone, which prevents naval invasions. If you can find them with superior detection and track them with superior speed, you can kill off chunks of their fleet before they have time to react. Invasion support: 2-4 BB, 2-4 CL, 4-8 DE set to med risk I'll throw in an old CV or CVE w a Ftr/CAS mix and pray they figure out what to do. Battle fleet - Deathstack all ships into a single task force, split off your 9 cheapest DDs and put them into 9 single ship task forces. But that I wanted to send an army to Britain to prepare for D-day, I had 2 fleets of destroyers with 2 lvl 2 depth chargers and lvl 2 soner, and 1 fleet had a aircraft carrier with some naval bombers on it and they were on convoy escort. Empire run, build 4 ‘36 CVs and 4 SHBB with a ton of roach destroyers. Whenever fleets have standing orders to perform a mission (Search & Destroy, Escort, etc), you will see an icon in the middle of the sea-zone (s) you have assigned the fleet to. 95 votes, 23 comments. When I check naval intel none of their 300+ ships are on convoy raiding. Avoid shallow seas at all cost. You could put tube 3s on sub 1s but that's sub-optimal. Without this change Italy cannot escort it's convoys To trash the escorts with BB you would need a patrol fleet to start a normal battle as opposed to a convoy battle. Go to hoi4 r/hoi4 • by. ASW/DC. 3 Strategy 3. The bombardment penalty will automatically be added to combat in the coastal land province when the capable fleet is in adjacent sea province. The convoys have to pass several regions to get to their destination, meaning I have to order the fleet to a new region over and over while the convoy sails on. For the first four, you need to pick the sea zones where you want them to do this task. But chasing after the remaining 20% of results (consistent naval supremacy in any/all regions) is just a black hole of resources for relatively little gain. Default 100% efficiency. ships on this order will try to engage in any battle resulted from an enemy Convoy Raiding, the higher your Escort Efficiency, the. 12. Trade Interdiction. Tbh idk man. Similar delays also apply for missions like convoy raiding or escort at suboptimal efficiency so it’s harder to bring all your power to bear at the same time. For naval, complete Fleet in being, Convoy Sailing and Escort and Battlefleet Concentration. I tried to build small "task forces" of around 5 anti sub destroyers each, but they got wrecked pretty quickly. I think putting a few light cruiser with radar and scout planes into the convoy escort fleets would work well enough instead of putting radar on destroyers, though I haven't really played enough against strong sub-fleets to evaluate it. The normal US stuff. You might do well to add a single Carrier with nothing but Fighters to escort the fleet - if you do, outdated carriers should work fine. I do sub convoy raid fleets of 20 and convoy escorts of 3 CL and 9 DD, but the big battle fleets elude me. e. (Escort carrier has 1 hangar. But it keeps the focus on the direct military conflict. Subs take longer to retreat, even while hidden and depth charges got their hit profile buffed (though their hit chance multiplier was nerfed, overall a buff to depth charges against faster subs). The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. The most common use for naval task forces is protecting and attacking enemy convoys. Best. You want to keep them at least smaller than twice your enemy's convoy escort fleet size. 5 k (preferably under the 5. I've lost 287 convoys in 2 months for 6 German submarines sunk. Regarding fleet arrangement, try setting some subs to convoy raiding and some DDs to convoy escort, and the rest of the fleet divided into sub-divisions with 3-4 BBs and enough screens as you are currently doing. In other words, you want to have one fleet composition in each region of sea. They disabled a big chunk of my fleet, but I defeated all of them. reply. Double click on a ship of this class, then you can select and make a new TF with all this class. Create a destroyer escort for convoy escort mission. It's not just submarine 3s but you need sub 3 tech to make it happen. Such a fleet would drink lots of fuel. 9 Badges. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. HOI4 Tools SGr -. Mines planting. 5 production per day. Set your stealthy cruiser sub patrols and minelaying subs to never engage, you brawny patrols, convoy escorts and convoy hunting subs to engage low risk, and your strike fleets to engage at medium. Then the players can press that weakness by using a CL/DD fleet to destroy the screens of AI piece by piece, then the main fleets. You need a Spotter or superior tactician admiral with concealment expert. Put them into a fleet, split them off into smaller taskforces and give them a mission to „convoy escort“ everywhere you have problems with subs. So for example if you build a modern fleet (naval 3 hulls) and have a fleet composed of only them, they can reach anywhere flawlessly. e. This fleet also works for convoy escorts but if your enemy is spamming pretty much only subs you can cut the CL and make more individual convoy escort fleets out of pure DD. Every single time I put my navy to defend convoys they do fuckall and my naval invasions gets sunk anywaysUS is probably the best. I mean when i play america i use task forces like the US did historically but its whatever i feel like so i would make the Main Heavy Force with all my BBs and CAs then i would create seperate Task Forces led by a Fleet carrier and Escort Carrier followed by a bunch of CLs DDs and a few SS. In this sense all engagement rules except Do Not Engage are the same for raiders and escorts. 106 Badges. The screen penetration of torpedoes will help negate screening destroyers.