In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys . Content is available under Attribution-ShareAlike 3. Convoy Escort: Escort a convoy and protect it from enemy ships. I have a good time use a big escort TF as Italy and cover 3 sea zones. You need a Spotter or superior tactician admiral with concealment expert. Regarding fleet arrangement, try setting some subs to convoy raiding and some DDs to convoy escort, and the rest of the fleet divided into sub-divisions with 3-4 BBs and enough screens as you are currently doing. I build Fleets with very specific ships and roles. 2. The final option is to just kill all enemy subs as the AI doesn't raid with surface ships. To repair, it will still go all the way back to Puerto Rico. Its primarily the enemy Nav Bombers that is causing the problems though, not an enemy fleet. People say they're overpowered, but that's like when they said Strategic Bombing was overpowered: just because you didn't think to counter it until it was already too late doesn't mean it's OP, it just means you suck, maybe put some ships on convoy escort next time, Einstein. If you're a major naval power, you can use carriers too, in. An 8th or more won't hurt the fleet, but it won't help either so it's better to spend the resources elsewhere. Default 100% efficiency. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Use anti sub forces for this Convoy attack. I might have to go the TAC/NAV route, having gotten a couple months into building an escort force and realizing how futile it is. I have not tested myself, and that’s 2-3 xpacs old, but 8-12 still seems to work well for raiding. Do naval invasions now work reliably without the invasion fleet being wrecked by a single sub or destroyer while your fleet meant to protect the invasion is locked in a completely different fight?Vary the appearance of icons in HoI4 in order to depict unit strength. and the cl arent doing anything against any dd that come convoy raiding, better just use pure dd taskforces set to low engagement. Good enough. Convoy Raiding: Attacks enemy convoys. You need at least 4 screening ships for every capital ship in your task force, otherwise your capital ships are going to get hit by torpedoes and they will have lower attack. Area Army = Dai 2 Hômengun. Escort just those zones. Convoy escort either need only 1 depth charge, or enough to be able to 1 shot subs. Strike Force Fleet 4 CV (Carriers) , 2 BB (Battleships), 2 BC (Battle Cruisers), 16 CL (Light Cruisers), 16 DD. More task fleets on raiding means more actual raiding battles on the map. So at Medium they engage for example still BBs and Carriers which try to escort a convoy, like a troops transport. those fleets are split into taskforces of 5 cl and 10 dd each? convoy escort and patrol want vastly different ships with different stats. It's a very situational option, but worthwhile in my opinion. 1 update. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. ago. So! (2. However, they'll be vulnerable if the enemy has a strong surface fleet and you might need a lot the get full cover. Statistically it is more accurate at hitting ships and evading attacks. This is annoying. This has a chance to damage ships over time. Convoy raiding and convoy escorting I'll have 10 task forces in each. 3 getting max convoy escort efficientcy is more important as it will reduce the numbed of times their subs can attack your convoys. Make 3 invasion orders to southern UK to capture their ports. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). You need the convoy escort mission for this. Operating in squadrons of 6 on convoy escort. With convoy battles in the game, CVEs saw a bit as well, but the argument for their inclusion is a good deal weaker given the current state of commerce raiding at the moment, but will hopefully improve with time. Conclusion. Hoi4 Naval Meta Doctrine. So that means you can indeed have one fleet with recon/patrol in sea zone A and another fleet with only carriers on strike force in sea zone A, and the carriers react to spotted enemy fleets in the sea zone A. 15 votes, 13 comments. Subs should be in their own separate fleets. However if enemy bombs convoy, they is no battle created where escorts can participate and everything happens in abstraction. I assign the largest task force as a fleet in being with the Strike Force order. Use the fleet designer providing sub detection and speed. I'm trying a 1 CL, 4 DD, and 6 DE as a patrol fleet Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Each patrol force consists of 5-10 destroyers with max radars. (Escort carrier has 1 hangar. Carriers are also excellent Convoy Escorts. I've. trim this fleet to just 60 destroyers, so you can run convoy escort anywhere you need to. Escort efficiency is a function of quantity of ships rather than quality; the weakest possible destroyer will contribute exactly as much escort efficiency as a battleship would. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. You could put tube 3s on sub 1s but that's sub-optimal. 4. The convoys had the order to keep going, but they stayed in the region where the battle took place. What you will need a shit ton of DDs with torp racks to nuke their fleets. Light Cruisers at lower tech levels, Destroyers in later years. Even better if you're looking for subs in shallow waters where. My main fleet joins the battle but does nothing! It lets UK navy destroy all my transports and I loose all the troops. I. ago. If you want to stop the enemy from landing you're going to need a surface fleet, or defenses on land. But when they make contact with the enemy, because Fleet As heavy attacking task force's are set to strike. Go to hoi4 r/hoi4 • by. 5 k (preferably under the 5. 3 Convoy escort composition 4 References Concepts and mechanics Navy Main article: Navy A navy is a country's. a tragedy that will halt Japan for the rest of the game. FakeBonaparte • 3 yr. A fast CVE instead of the CL. 1. The CLs should be well-rounded with radar and even more than one catapult. I always build a lot of docks and then modernise the entire fleet in the most practical way by avoiding high cost changes like engines and main batteries. As a side-note, you'll see your taskforce will teleport around the world to join fights if doing a 'shared' mission such as Convoy Raid/Escort. Worst hull, worst engine, worst gun, no torpedoes, maybe a cheap aa (it adds 90 + 2% to production cost, so only if you are really worried about plane attacks). Fleet A has three very heavy task force's each set as strike force in the SAME naval zone as Fleet Bs nine convoy escort task force's I would like Fleet Bs nine task force's to do their convoy escort duties. If your navy is just going to be escorting convoys, and convoy raiding then you don't need a surface fleet. 3. If the ratio in the default fleet is a bit off, correct it. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. Trade Interdiction Against a. Hearts of Iron 4 is a. Make sure to send the strike force to a. In 1. If you can find them with superior detection and track them with superior speed, you can kill off chunks of their fleet before they have time to react. This is annoying. Subs are used for convoy raiding, light ships can also be used to escort shipping and disrupt enemy raiders. Area Army = Dai 3 Hômengun. There might be some red areas on the map that your fleet won’t traverse through and it’s may be the only route to your destination. Naval strike. Most subs are slow, and the "convoy escort" mission doesn't really require fast fleets. You want to win the fights where you don't have to fight surface ships. Fleets will stay as close to shore as possible. by pass their pocket and encirle them, as soon as you took one port send your. 10Historically, both the US and the UK used small carriers for patrol and convoy escort, but the game doesn't model this. Have all the subs deploy to one port and all the destroyers to one port. Maybe radar/sonar/depth charge and minesweeping gear. General. HoI hasn't really had CVEs in their historical sense. One just stripped basic I. The +% sub visibility can spell the end of a sub task force. Then keep the main fleet together. If you want to go beyond that, you have to get deeper into the reasoning behind fleet composition. They'll protect your transports (called convoys) and work to give you naval supremacy in the sea zone, which prevents naval invasions. 28lobster • 4 yr. are located in the ideas folder under the country you are interested in, but the tech designers like the ship designers or the guys that boost infantry or arty tech. Right clic on the fleet and left clic on the fleet you want to assign. A slow strike force increases the likelihood that your patrol will either retreat or be annihilated. They still have plenty fuel and I didn't even run any convoy escort mission. I wish the game allowed you to assign Reserves to Fleets based on Ship Class. Doctrine and surface detection help With the right fleet, you can probably knock out the convoy faster. Set small fleets of surface warships, preferably destroyers, on convoy escort. You will require a repair haven and some sort of sub scouting to detect incoming fleets so you can move off the convoy route till the strike fleet goes back home. I mean when i play america i use task forces like the US did historically but its whatever i feel like so i would make the Main Heavy Force with all my BBs and CAs then i would create seperate Task Forces led by a Fleet carrier and Escort Carrier followed by a bunch of CLs DDs and a few SS. 6. 3rd. Your AI Admirals try to avoid battles they'll lose, so you should be safe to keep them on convoy escort in some perimeter sea zones. I tried everything, search and destroy, patrol, convoy escort. Revealed:. Only 5 of my 6 divisions arrived at Alexandria. And Task Force 2 to do Convoy Raid in Zone C and Zone D. A single Naval Yard. Convoy raiders should be small groups. Escort designer only brings that down to 52. Go to hoi4 r/hoi4 • by. Once UK had no more oil I moved in and sunk the entire fleet. At least, that’s what I practiced with. nice 3 year necro, ♥♥♥♥♥♥♥. When I check naval intel none of their 300+ ships are on convoy raiding. Initially, owing to lesser resources. This system creates a tech race between sub stealth and sub spotting, with subs having a better chance of getting an advantage in the early game. KalenNC. Invasion support: 2-4 BB, 2-4 CL, 4-8 DE set to med risk I'll throw in an old CV or CVE w a Ftr/CAS mix and pray they figure out what to do. Mid-range the sectors outside the coastal line. At this point its somewhat safe to cross but i still usally (if possible) send the tank divisions over 1. Subs primarily raid convoys so your convoy escort fleet needs the anti sub modules more than screening fleet. Step 5: Profit. Navies in HoI4 are a classic example of the Pareto Principle. Make sure all convoy protection fleets are set to automatic split off and high repair priority and add all your dockyards to the potential repair queue. When you declare war put your combined fleet to convoy escort mission on the channel and France will send theirs to aid you. TM1 - improved convoy raiding. Convoy Escort Task Force Composition If you’re relying on naval convoys to fulfill resource needs, protecting those convoys is going to be vital. Convoy Raiding: much like Patrol, ships on this order will seek out and engage enemy convoys. I think putting a few light cruiser with radar and scout planes into the convoy escort fleets would work well enough instead of putting radar on destroyers, though I haven't really played enough against strong sub-fleets to evaluate it. The US will gain docking rights in China from focus and will raid the. Now, have your entire fleet move to the channel as 1 group on convoy escort. one for Convoy Escort (ASW-configured DDs), and a sub fleet for Convoy Raid and perhaps minelaying. Go to hoi4 r/hoi4. Most subs are slow, and the "convoy escort" mission doesn't really require fast fleets. I have two SEPARATE fleets. An improvement yes, but not much of one. Originally posted by Ryan: Ships assigned to Naval Invade will sit in their ports until the amphibious invasion is launched. Log In / Sign UpI spun up a game as USA to see how many ASW task forces I could put together as USA before 1940 while still at least keeping some capital ship productivity for the Pacific War. just use convoy escort, unless its naval invasion in which you do naval invasion support. Convoy raiders should be small groups. Hi, I think i understand how the new supply system works on land, but i ran into this situation where i was unable to supply a territory by sea. This week I’m playing america in a multiplayer game and the Japan has a very good reputation and has beaten americas before. Somehow my convoy count went from about 100 positive to 700 behind without me noticing. My take on it is: - the CVEs in HoI3 were more CVLs in role, function and capability. For naval, complete Fleet in being, Convoy Sailing and Escort and Battlefleet Concentration. Go to hoi4 r/hoi4 • by. 5 IC per volley. Note that some of those battles lasts weeks, so there is enough time for BBs to join. They dont seem to make fleets of fast ships to patrol and slow fleets as stirkeforce. You can have some ships assigned to escort your convoys. So if I've got stuff going on Pacific, Atlantic, and Med all at the same time, it gets complicated. The good news is that the AI has started blocking off the sea zones to convoy traffic where my subs and mines are doing the most damage. In 1. Build 20-50 destroyers with sonar and two depth charges and divide them to 8 groups and put them to convoy escorting in the insecure seas, naval bombers are also useful. Historical convoy raiding with the pocket BBs, task forces of 10 Subs (convoy raiding), rest was split up into 2 task forces to patrol the open water and engage the smaller fleets. Set your remaining surface force to strike force on every zone in the med except the Aegean sea. A single Naval Yard outputs 2. Typically, raiding fleets won't be set to engage escorts, meaning subs will avoid attacking convoys if your ships are around. Ship Convoy Raiding: Attacks enemy convoys. youngtuna Recruit. The number of convoys which have to be protected by the escort ships only increase when you give them more naval routes to cover. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. Report. Stick one or more of those in convoy escort groups; their price is easily 1/2 to even 1/3 of a fleet carrier or battleship!Similarly for convoy escort, if you have a larger escort force - like say 6 or 7 destoyers instead of just a few groups of 1-2, then the convoy size will also be larger. Whenever fleets have standing orders to perform a mission (Search & Destroy, Escort, etc), you will see an icon in the middle of the sea-zone (s) you have assigned the fleet to. So! (2. So CAGs (Carrier Air Groups) in HOI4 can be organized onto a carrier's deck as Fighters, CAS, and Naval bombers. You will be convoy raiding in hostile waters to draw out the Imperial fleet for open combat. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. This thread is archived New comments cannot be posted and votes cannot be cast.