Hoi4 convoy escort convoys still sink. I can see that it's solved, but one thing I noticed is the convoy number at the top. Hoi4 convoy escort convoys still sink

 
I can see that it's solved, but one thing I noticed is the convoy number at the topHoi4 convoy escort convoys still sink  I always build a lot of docks and then modernise the entire fleet in the most practical way by avoiding high cost changes like engines and main batteries

In addition to large carrier or battleship-based fleets, a navy should use smaller fleets for specialized purposes, such as patrol fleets with 3-3 CAs/BCs, a few CLs and a bunch of DDs, flotillas of 3-6 subs on convoy raiding or search and destroy missions, as well as squadrons of a couple DD for anti-submarine warfare, convoy escort, or convoy. Fleet composition: - assign approximately 10 light cruisers and 20 destroyers ASW missions, all your submarines convoy raiding, and put all the rest of your ships into one giant doomstack. It says 1K but it's red, meaning that it has some issue (there being not enough) Maybe some troops/lend lease being transported, and once it finished you had enough convoys? Although 1k is a lot. This is the only capital that should roll with your screen fleets. Seems pretty obvious. I generally set my Flotillas to patrol unless I have a naval invasion in the region, then I set to convoy escort. Hi there, So I recently played a historical game as the US, I fought the Japenese, lend leased Britain alot. Convoy raiding can also be exploited to murder the hell out of the enemy fleets. 3. The game kept showing "This convoy will arrive in the next region. Convoy health causing auto heal 7. when a convoy raiding task force automatically interdicts some convoys. I think i understand how the new supply system works on land, but i ran into this situation where i was unable to supply a territory by sea. It was created by the skilled and friendly players from The Tribe discord community. Put the fleets, radar stations and naval bombers in trade chokepoints like those sea zones and the Straits of Maluccas. Patrol + air superiority + radar will make it really hard for enemy ships to continue to go undetected. Last but not least change see regions from time to time as convoys are supposed to change routes to avoid convoy riders. In total youre making life for yourself easier on land by destroying convoys, as troops will. Trade Interdiction. Then once you maintain high efficiency comfortably (convoy use should sky rocket when USA enters war, so wait until then for sure, also to gauge USA escort effectiveness and contribution), then upgrade escorts in a rolling method (say 1 TF at a time, if you have 10 TFs) to max radar/sonar/DCs and create HK groups - HK Patrols enter convoy. Convoy escort is basically a numbers game. I'm not exactly sure but I think all convoys have a very little amount of air attack, small arms attack etc. Heavy cruisers are the undisputed kings of light attack, mainly because they can mount light cruiser batteries in all their slots (BBs and BCs need to mount either heavy batteries or secondaries, which are far worse). Edit: I created a video about convoy raiding a few weeks ago and the importance of it going into a bit more detail. The BBs are very difficult to pierce and the CLs are basically unpiercable by light attack. 4 to 21. In Hearts of Iron 4, logistics consists of getting personnel (replacements), and equipment where they need to be in order to support the fighting forces, as well as ensuring the level of supply where the unit is, is high enough for that unit to operate effectively. Yet this comparatively tiny fleet engages my transports at every sea tile and is always able to eventually sink them despite my fleet joining the battle to defend them. you gotta remember the player in hoi4 isnt a general or a governor of a country. Sure, they are more easily sunk (2 destroyers will sink, 1 gets away damaged, while an LC would get away with the same amount of damage without you losing any ships in the process), but in a decisive fleet battle, it doesn't really matter. All of those will take some time to fix. What was interesting, is that in late 1944 I had to invade Britain. They still have plenty fuel and I didn't even run any convoy escort mission. 20 is fine initially, but you will want to bump them up to 30 in order to do. ago. Ill-Historian8697 • 9 mo. 15 votes, 13 comments. Escort efficiency is lost when there is less than 1 screening ship for every 2 convoy. • 5 yr. I sent 3 of them to the Western Approaches and. The 'add_equipment' or 'ae' command can be used with these codes . 6K. I usually leave the icons in the sea zones so I can see where my naval losses are accumulating. But that I wanted to send an army to Britain to prepare for D-day, I had 2 fleets of destroyers with 2 lvl 2 depth chargers and lvl 2 soner, and 1 fleet had a aircraft carrier with some naval bombers on it and they were on convoy escort. This is correct. *Command does not support naval equipment other than convoys, sorry! Actually, i've removed equipment by placing negative numbers, but it only effects you. 1, this exact same setup gave me 100%. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map. The bad news for British convoy escorts is that the mines are so bad, they are penalizing the surface ships speed 50% or more. Test #2: Derptiz versus 1936 DDs In these tests, Derptiz faced off against 12 of these ships. Worst hull, worst engine, worst gun, no torpedoes, maybe a cheap aa (it adds 90 + 2% to production cost, so only if you are really worried about plane attacks). Focus on both carrier and regular naval bombers. S. Use the research_on_icon_click command to add technologies you lack for desired equipment. This means that the DDs on convoy escort are now slower than my. Take the subs out of your convoy escort. CONVOY_EFFICIENCY_LOSS_MODIFIER = 1. The UK has one of the best convoy defense navies in the game. . Commerce Raid = ships are out at sea searching for enemy convoys to destroy but actively avoiding enemy warships. FlyPepper. First, any old DD with engine I or hull I should be in Escort, they are too easy to sink in hard battle. Trade Interdiction. The best way is to make Spotting Cruisers (cruisers with only Float Plane 2s on them) and pair them up with 5-10 Destroyers each with only Sonar and Depth Charges. 1->99 groups of 5->10 subs . I'm not exactly sure but I think all convoys have a very little amount of air attack, small arms attack etc. [If you have a lot of oil, you can send out your surface fleet to convoy raid as well. I am not sure if mines can sink convoys, I thought so but rather slow. Your convoy defence fleets, mostly DDs that you use to chase subs away from your own convoys. g. The older warships of the Navy, notably cruisers or even gunboats dating from the Spanish-American War, may not have been of much use in a formal naval battle, but were useful enough for ocean convoy escorts. Usually about 2 DD and 1 CL per naval province in high intensity areas (this is reduced to 2DD and 1CL per two naval provinces for low intensity areas). Convoys are also how lend lease items are sent to participating countries. If its oil you need, invade Romania, puppet it, then ask for their oil in the trade menu, you get 70 oil for one civ factory, more than if you'd just annexed them completely, plus free manpower. If a surface raider attacks some convoys, a strike force will not counter-attack them. Fire control upgrades reduce reliability less,. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own. To count the number of convoys escorted by a fleet, you sum all the convoys used used by all the trade routes that go through the. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. I suspect you have most of the convoys doing trade and causing you to not have enough transports left for transporting. This is slightly off topic but it relates. You'll need to find a way to ward off the US subs and get a load more convoys built. The good news is that the AI has started blocking off the sea zones to convoy traffic where my subs and mines are doing the most damage. I have 6 convoy escort task forces, each with one CL and 6 DDs escorting through 6 sea zones, and my escort efficiency is in the single or low double digits. I'm trying to keep the Italy/Germany AI alive in North Africa against the British which destroys the Italian merchant marine by Aug 1941 -- that's too quick to keep things interest. I have lots of naval bases lvl 10, railroads 5. Hover over the arrow above your general and read the tooltip. So next month it is: 25/55 for trade 3/5 for. I see now with MTG, you're not just. There are two criteras for an invasion to launch. All the produced convoys might be going for trade. Convoys The number of convoys, also known as transports, that are available. 376K subscribers in the hoi4 community. can disrupt trade, can disrupt lend leasing, reduces war support, and can potentially destroy land units that are traveling across water via convoys. 38. Finally conquer any nation near your sea zones or avoid using them as even escorted convoys can be sunk easily as naval and air losses to sink convoys will not. You had no control over it. While using this mission type you can still be engaged by other fleets however a fleet assigned to convoy escort will tend to avoid combat unless specifically protecting friendly convoy ships or identified and engaged by an enemy fleet on 'patrol' or 'search and destroy'. 28lobster • 4 yr. There should be 12 convoys required for trade and supply, giving a free convoy total of 788. Since a lot of people still have a hard time understanding the naval aspects of the game, I'd like to show one easy way of keeping tabs on your ships:. Even though it is a supply hub, my soldiers and tanks do not advance when I attack germany and the soviets. Subs are cheap to build and great to use against more advanced navies. planes might help too. As Manchuko, try the Soviets and Italy early on. yup, it was at negative something. In addition, one can simply max armor on battleships and not make any other ship type and still win against a comparable production cost fleet made up in a balanced and realistic manner. Content is available under Attribution-ShareAlike 3. I've tried putting the 6 on patrol, strike force,removing their orders and sending them to the area. In this I explain both the Convoy Raiding and Convoy Escort missions, and. Everyone has like a hundred destroyers - you use naval bombers and convoy route control (blocking off the mid-atlantic and using the coastal zones where you can have planes) to kill subs - convoy escort is only useful in cases where a given convoy absolutely can't be raided (naval invasions for one). you want to split your subs up into groups of say 20 (10 initially if you are a smaller naval power) then assign them their raid locations (an entire ocean for example) and by having multiple groups of 10 they will. I was playing 1936 Italy. I spun up a game as USA to see how many ASW task forces I could put together as USA before 1940 while still at least keeping some capital ship productivity for the Pacific War. Stop trading for anything that takes convoys. The only other missions are convoy escort and. Carriers: Carriers were the gods of the sea irl in WW2, but in Hoi4, not so much, at least not until later in the game. So I am very unsure and confused on Navy overall. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. Once landed retract fleet and hope you don't loses to many ships. Well it makes your ship target convoys. They will sink most of the transports and then disengage once the escorts show up. make sure atleast your raiding ships have good spotting too. BTW, this commentary is intended for SP. I even split my convoy escort fleet in two and assigned one sea region to each yet nothing helped. Hi there, So I recently played a historical game as the US, I fought the Japenese, lend leased Britain alot. Otherwise you are only concerned with convoy escort efficiency. A patch should most definitely be made to resolve this issue. But no, 50 even the early 1936 NAVs should be able to sink at least 1 of 4 convoy ships without. Harin said: I do not know off the top of my head the best way to tell where your convoys are sinking. Never miss a thing. What are the uses of a battlecruiser. In my experience if you put a fleet on convoy escort in a sea zone, any convoys transporting troops will have your fleet there to protect them if they are intercepted the enemy. And, most importantly, 4. So basically, restrict the areas where convoys can go, then cover the entire world with the convoy escort missions of your fleet, split your escorting fleet into 10 task forces and give it an admiral. your fleets roam between assigned sea regions, and in the case of convoy raiding arguably teleport still just like convoy escorts. Other ships show similar levels of speed, with the Victory Class having a speed of 28 to. And HOI4s cruiser-based carriers are still pretty expensive and fuel-thirsty, unlike historical escort-carriers, so it's only really something that the USA can afford to spend industry on doing. Thanks, man! As you can see in the screenshot, the tooltip says my task force "can raid convoys in up to 0. get like 20 destroyers with 2 depth charge 2s and advanced sonar - no more submarines ever again - convoy escort everywhere but keep your doomstack on strike force in the same places where you're escorting pro tips: you can set sea zones to "avoid" or "never enter" as well. It was used principally by the U-boats of the Kriegsmarine during the Battle of the Atlantic, and by the submarines of the United States Navy in the Pacific War. Citronsaft. But this will probebly change with the new dlc. It reduces convoy efficiency, so if you constantly sink all the convoys carrying the goods, they will not be able to trade anymore and get the resources from their colonies. This. A convoy raiding task force tries to sink enemy convoys in their mission area. This worked. This protection is extended to all of the fleet's assigned regions, although the number of regions that can be efficiently protected depends upon the number and size of task forces performing the mission within a given fleet. A singular enemy ship may sink entire flotillas of convoys. Role: Convoy Raiding or Patrol Typical wolf pack, lots of subs, mainly used to fight enemy convoys but can also be used for patrol in a pinch. Since convoy efficiency is so important for Japan, a lot of the early game for me is spent building convoys and more convoy escort DDs. Also start upgrading the naval base in WA, if you haven't started already. This is probably the most IC-efficient non-exploit route, as escorts cost way more than convoys. First of all Naval Invasions are buggy. The meta for navy is high armor. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. ] Convoy protection: Destroyers, to screen your convoys. BEST SHIP = sub or perhaps light cruisers. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. You convoy raid them and any units that want. Unfortunately convoys and the supply system are very barebones right now. Damaged convoys. 6 you can set a fleet to escort and it will fallow a naval invasion all the way to its target and then support the invasion till it's on the shore. For convoy escort, in a sub 2 game you'll be fine with the same shitty destroyers so long as Canada puts tactical bombers up over everywhere the enemy is attacking you - even destroyer 1 and tac 1 will massively outtrade Axis subs. The actual number of submarines, either total, or in each assigned task force, does not matter. Shift click it, then click on the first arrow. 113. It is worthwhile to put your starting destroyers which have sonar into your convoy escort fleet, though. Shortly after the outbreak of war the British Admiralty, in accordance with its Handbook of Instructions of 1938 to the Merchant Navy, armed its merchant vessels, in many cases convoyed them with armed escort, gave orders to send position reports upon sighting submarines, thus integrating merchant vessels into the warning network of naval. Ask at the start so they (and the US) aren't wasting too much. If the enemy throws enough subs at you, they'll kill convoys sometimes, even if it's an inefficient trade, they'll still get at least a few. the best plan, though, is to just remove the enemy fleets attacking your convoys. Blanket occupation. Early escort groups often contained destroyers, sloops, naval trawlers. The troops will automatically cross the ocean to their new orders. That's why cheap DD1s are key, more ships >>> better ships. Indeed, worst part here, is that I had research the whole naval idea group the US starts with, guess thats a mistake. Best way around the deficit if you can't build enough yourself is boost relations with a bunch of countries and ask them only for convoys when you haven't got enough for the equipment lend lease. Make some dedicated anti-sub destroyers with max depth charges and sonar. Convoys have both AA and Light Attack capabilities, its just the damage they do is very little. More is overkill as they are just fighting convoys. Make 3+ landings at same time spread out and take a lot of ground fast. It's sort of like the difference between a fighter sweep and a fighter escort for bombers. Dismissing 20 notifications in a month saying you’ve destroyed between 1-12 convoys is based. Not what I see in vanilla HOI4. 6) Escort group/minesweeping. I can say two things. Single-Okra-7692 • 9 mo. The DD will apport some firepower to destroy any CL or DD but they will mainly serve to crush submarines. I am clearly doing something horribly wrong with the convoy escorts though as the efficiency is always really low unless I devote 3-4 task forces to one sea region and I'm taking stupid losses in convoys. So basically, restrict the areas where convoys can go, then cover the entire world with the convoy escort missions of your fleet, split your escorting fleet into 10 task forces and give it an admiral. Then split the fleet after the Japanese have no more capitals into convoy escort/invasion support.