Hoi4 convoy escort convoys still sink. Just make sure to give them sonar and depth charges before setting them, otherwise they won’t do anything and subs won’t flee from them. Hoi4 convoy escort convoys still sink

 
 Just make sure to give them sonar and depth charges before setting them, otherwise they won’t do anything and subs won’t flee from themHoi4 convoy escort convoys still sink  Each trade for overseas strategic resources requires the allocation of convoy units

I think the UK is the best because you are able to do the naval focuses early and they provide better bonuses than other countries. Take note of what regions have convoy notifications and battles with escorts, and which have none. Germany will eventually have 300+ factories and he can easily make more docks than you can. Aug 29, 2022. As Manchuko, try the Soviets and Italy early on. I am not sure if mines can sink convoys, I thought so but rather slow. funnily enough that would still lose due to the massive positioning disadvantage. Finally conquer any nation near your sea zones or avoid using them as even escorted convoys can be sunk easily as naval and air losses to sink convoys will not. 0 unless otherwise noted. Replacing equipment or manpower in HoI4 sadly require zero convoys, of this I am pretty confident ( tested in previous patch ). This system creates a tech race between sub stealth and sub spotting, with subs having a better chance of getting an advantage in the early game. Since convoy efficiency is so important for Japan, a lot of the early game for me is spent building convoys and more convoy escort DDs. And of course, air helps tremendously. In short, flood the English channel with bombers and you'll chip away at the Royal Navy because the AI has no idea how to properly take care of its Navy. Once landed retract fleet and hope you don't loses to many ships. There are no technologies available to unlock more advanced convoy models. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. Heavy guns can target the battle line even if the screens are at 100%, and heavy guns can also target carriers/convoys if the battle line isn't 100%. Building a navy takes a long time and making mistakes with composition or build with a small navy is far more punishing than a large one. Since the AI has a tendency to convoy raid in shallow waters, detecting subs wasn't much of a problem for me. When it comes to numbers, there are several things to consider: 1. Convoy raiding is so incredibly powerful now. The latter is mostly important in a sub3 game; it's worth it to research both sonars and up-to-date ('36?) depth charges for this, but you're fine putting them on destroyer 2s. Optional: include one of the above "Spotter Cruisers" in the group to improve detection. This makes ambushing protected convoys safer and retreating when too many destroyers show up easier. not waiting), a +50% bonus is applied. In my experience if you put a fleet on convoy escort in a sea zone, any convoys transporting troops will have your fleet there to protect them if they are intercepted the enemy. If you have enough ships to cover most convoys, you'll sink most of the subs before losing most of your convoys. HELP needed to understand convoy supply since new update. Navy is all about attacking and defending convoys. Convoy / Escort Numbers. The newer the tech, the better. I could combine all of my ships into one fleet and put them all on convoy escort together to protect the African supply route. Im a relatively new player. You set your fleet to do not engage. [deleted] • 7 yr. If the enemy comes with convoy escort to defend the seazone, he slowly looses ships after ships to the mines. Hev cruisers for cheap capital ship and massive light attack. HOI4 Tools SGr - Save Game Recorder. However, it is possible to influence convoy routes by setting access levels for specific regions. Turns out it's all okay but I'm sure many other HOI4 players, especially new ones, are just as vexed and frustrated by this issue as I was. Usually you click on a Naval Zone and hit "Block Access" or "Avoid" and your convoys and fleets will route around those zones. The bad news for British convoy escorts is that the mines are so bad, they are penalizing the surface ships speed 50% or more. better to just use single ship taskforces for patrol set to never engage. On the other side of the Atlantic an escort of four destroyers usually met a convoy at the 15 th meridian. Still, cheesing the AI dumbness and stealing their fleet on. Your AI Admirals try to avoid battles they'll lose, so you should be safe to keep them on convoy escort in some perimeter sea zones. Fire control upgrades reduce reliability less, unless it's a lot less they're probably still not worth it. If the convoys are tied up in "supply" this is probably what they are doing. To start convoy raiding just get a handfull of subs, maby a doctrine or 2 and you are good to go. Dragos404. With 75 - 85% naval superiority my convoys would still get caught and slaughtered consistently. Convoys are part of navy. This means that the DDs on convoy escort are now slower than my. Then convoy raid the strait of Malacca. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. 1->99 groups of 5->10 subs . But can we assign Fleets to convoys? Convoy protection doesn't seem to work very well, especially when the convoys seem to start miles ahead of the fleet and get nailed by the enemy subs or destoyers. ) Where escorts are actually needed, as opposed to convoys that are (or should be) safe from attack. 6. Even when called into a battle (instead of a spotting), the strike force always targets a specific enemy task force, which will frequently lead to follow-up battles if the target escapes from the initial battle. BBs with armor 3 and CLs with armor 4. Focus on both carrier and regular naval bombers. The normal US stuff. I thought it was vanilla, but maybe its not. So to get the best results it's good to have two fleets of dds. So! (2. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. Sort of like Convoy Escort, but the fleet will stay in port until the invasion is launched and protect the convoys holding your divisions as they make their way to their destination. The protection of neutrality laws only applies under certain conditions like traveling alone, not carrying war material as cargo, and they can still be stopped for inspection by warships. ago. gergypie • 2 yr. It says 1K but it's red, meaning that it has some issue (there being not enough) Maybe some troops/lend lease being transported, and once it finished you had enough convoys? Although 1k is a lot. Convoy attack: You attack enemy convoys. This way they will wreck convoys as long as they don't have any immediate escorts with them, but as soon as surface fleet arrives, the bail. a fleet of 20 submarines will have 15 engage a UK CTF and get sunk, a fleet of 10 will do the same, etc). Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops. Don't make any subs except as replacements - put them on convoy raiding and set to do not engage ( will still kill convoys with no escorts). Perhaps I have assessed the situation such that the enemy forces in the English channel have a LOT of airpower, so TF1 has more carriers to provide air cover and more escorts to shoot down. Yes!!!372K subscribers in the hoi4 community. . • 5 yr. This is. What are the uses of a battlecruiser. Convoy escort mission efficiency is purely #of escorts versus #of convoys in the seazone. Wolfpack (naval tactic) The wolfpack was a convoy attack tactic employed in the Second World War. They still have absolute naval superiority since i didn't touch their navy aside from killing all their subs. I'm short 700 convoys so at 4 a day I'll be caught up in a couple hundred but that's not all that fast middle of a war. I've seen a battlegroup of just 2 Carriers with screens completely annihilate 15 convoys in one go. TasteDasRainbow Nov 30, 2021 @ 12:31am. Use good quality subs with radar for the best results. Reinforcing afterwards should not be much of a problem as long as you still hold the harbour. You can make one huge task fleet of escorts across every zone you want trade to go through. 28lobster • 4 yr. You can only kill submarines by spotting. Torpedo hit profile was nerfed again, 105 before MtG, 120 at release to 140 last patch now 145. Not a bug. If the enemy is utilizing naval bombers, it would be prudent to. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map. Convoy Defence Composition: 6+ Destroyers. If you have closed the English Channel to convoys it won't then change to use Liverpool. Make sure they were made for Man the Guns (patch. If you surprise a light convoy escort group with some hardy ships strong in Light Attack, you just sunk a load of convoys and their guardians, which not only puts your opponent in a much worse spot, but also opens up the area to safer undersea raiding (unless they start pulling heavier ships to send yours off, in which case, back to the first. The campaign. 7. A fleet in convoy escort duty tries to get into these fights to defend the convoys. If you have enough ships to cover most convoys, you'll sink most of the subs before losing most of your convoys. Stop trading for anything that takes convoys. HOI4 AI is way better than any other Paradox game, and it's still very poor. A place to share content, ask questions and/or talk about the grand strategy game…If you're using subs to escort, you will still take convoy losses, you will just fight back a bit. All the produced convoys might be going for trade. You can also see what each country is trading through the sea. Either convoy escort directly on the zones you're using (just between Japan and China) or patrol the zones and have strike forces to kill the subs you find while patrolling. Protect your convoys by using the Convoy Escort. So if the primary purpose of a group is to control the sealanes, then patrol is the order you want and they will also hit convoys. The actual number of submarines, either total, or in each assigned task force, does not matter. g. But if you have alot of subs, they will hit the bigger convoys especially if they are escorted. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). True, I just keep eating them up, but I invested in a large Navy. Once the ten land, you can assign division to another but the planning will be done. also, the dashed lines on the map are your convoy routes. Each fleet is given a deep water zone to control (i. You can also refit your old cruiser and battleships into cheap converted carriers for your escort fleets. Once your troops have moved up, start the next offensive the same way. In the case of a warship, this causes a small amount of damage, and over many hours or several days, the NAVs have a chance to sink the ship. I understand the basics about torpedoes and big guns. Take note of what regions have convoy notifications and battles with escorts, and which have none. Optional: include one of the above "Spotter Cruisers" in the group to improve detection. You can indeed sink their convoys before they reach your shore. Britain out of supply even when they had theorical naval superiority. Just any subs you have, set to convoy raiding. Yet this comparatively tiny fleet engages my transports at every sea tile and is always able to eventually sink them despite my fleet joining the battle to defend them. No idea how, no idea how to counter it. Also they had -130 alu so they cant produce airecrafts but ai wasnt programed to change military factories to infantry equipment when they still have a lot of steel and no convoy to import resources. Convoys The number of convoys, also known as transports, that are available. Other ships show similar levels of speed, with the Victory Class having a speed of 28 to. 1. Yep working on it. Then once you maintain high efficiency comfortably (convoy use should sky rocket when USA enters war, so wait until then for sure, also to gauge USA escort effectiveness and contribution), then upgrade escorts in a rolling method (say 1 TF at a time, if you have 10 TFs) to max radar/sonar/DCs and create HK groups - HK Patrols. Observe the free convoy total of 812, hovering over it to see a 'used total of' -12. This part of the game is heavily abstracted and you are mostly interested maintaining full efficiency across all covered zones. Navies can be the key to preventing enemies slipping into your territory unexpectedly or losing valuable supplies due to convoy raids. Unfortunately convoys and the supply system are very barebones right now. These things should be created in numbers in little groups to defend convoys. #8. Revolution3299 • 4 yr. If you can afford, add torpedo because sometimes the surface enemy join the battle. A task force assigned to the convoy escort mission will protect convoys belonging to the player or their allies if they are attacked. To that purpose, having small fleets patroling a different sea zone each ( only one zone for fleet, destroyer only fleets are the best at this task ). Torpedoes can't target the battle line or carrier line or convoy line if screens are at 100% on the screen line. cost reduction designer dd3 with engine3, and a single gun1 (and optionally a single depth charge - it increases cost but allows the DD to sink whatever subs they happen across) can be used just to provide convoy efficiency protection for the nations that have very long supply lines such as UK. You can make one huge task fleet of escorts across every zone you want trade to go through. Step 1: build enough base early DDs to escort all your convoys Step 2: build 50 raiding submarines. Convoy Escort: Never Engage - escorts convoys in their sea zone, but will flee if attacked by any enemy ships. This is the most powerful doctrine for surface action. Convoys moving through mined waters would have a probability of losing a number of vessels each 'week' (there's no real need to calculate this kind of thing daily or hourly - but the time period could obviously be whatever seemed appropriate - month seems a bit long though, in the context of clearing mines before. (unfortunately you cannot give your CVE aircraft manual orders while they are on a Convoy Escort mission, or any. Kill the enemy ships attacking your convoys. Im playing as Germany and control roughly the southern half of UK and still fighting. Either change you trade law so you can keep more of your ressources and need to trade less, improve your ressources with tech or build more convoy. Otherwise the only way to tell is to watch convoys sink and see if their manpower losses tick upwards. Subs are cheap to build and great to use against more advanced navies. This is THE premier and most comprehensive HoI4 multiplayer guide that will ever exist. Currently it is broken, so your convoys and ships will automatically take the shortest route. 6. If there is no ground path to reach target either because there isn't one or if the enemy is in the way, normally the game will automatically use a naval transport method provided there is a port to the destination. This is probably the most IC-efficient non-exploit route, as escorts cost way more than convoys. Under "Production" tab. And Jesus Christ, I did not know how good carriers were at convoy raiding. So i've been experimenting a fair bit with naval composition throughout the months, playing around with doctrines, designs, etc. I don’t need too many of these since the AI doesn’t spam submarines. The number of escorts needed doesn't change much as more carriers are added, but each carrier needs a certain amount of clear airspace above it for efficient operations, hence 4 to 6 carriers in his experience was ideal because that was the maximum number of carriers that could be stuffed inside a screen envelope without the carriers. A single Naval Yard outputs 2. This page was last edited on 16 January 2022, at 17:51. You can set naval zones as "no go", meaning that no convoys are not allowed there, and ships won't go there unless given explicit instructions. Then wtf are battlecruisers for, everything that it seems to be good at. Why do I have 0% Convoy Raiding efficiency? Also the same with Convoy Escorting. : r/hoi4. Commerce Raid = ships are out at sea searching for enemy convoys to destroy but actively avoiding enemy warships. I understand the basics about torpedoes and big guns. All of those will take some time to fix. 12. Caps are too fuel inefficient in the game to do this for most. If you’re relying on naval convoys to fulfill resource needs, protecting those convoys is going to be vital. The reason they only sink once a lot of the screens are dead without torpedos is because of their much. a cruiser with a catapult for instance. It can also be very effective to make groups of gunboat DD/CL's just to go and start fights with convoy escorts. It's not just submarine 3s but you need sub 3 tech to make it happen. This can be done by assigning them across a body of water or by stationing them in a port, then right clicking to move them to a friendly port across the water. And it's influenced by two things primarily: enemy fleet smaller than yours (constant), and your ships. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. 38. 2. • 6 yr. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. Subs are going to sink Convoys, which can be replaced in a few days or weeks on an enemy naval production line. The link to join our discord is escort mission. Yes the convoy game menchanic is broken ever since.