Patrols should consist of spotting CL with float planes and radar, a few ASW DD, and 2-3 battle fleet CL to hold until the strike force arrives/wipe smaller surface fleets. In real life, the German heavy surface raiders worked extremely well for tying up lots of Allied ships escorting convoys off the coast of Norway: leaving them unavailable for use elsewhere. 1. 1. It is highly recommended the Allies heavily invest in convoy escort advancements and build escorts from the start of any early year game. Put them in every sea zone off africa with no more than 3 per group. 4. A single Naval Yard outputs 2. in my opinion its a waste of time trying to get naval supremacy against Britain. For organisation and control, the navy is divided into one or more fleets. Any enemy submarine fleet can find themselves quickly being sunk by an enemy carrier strike force due to their low air defence. I am playing UK importing almost everything from the USA however my convoys leave through the english channel where Germany has submarines convoy raiding. 1 to 24. 4. : r/hoi4. Naval missions can be assigned to task forces to govern their behavior. I have almost 4k convoys total and my convoy escorts comprise of 1936 and 1944 destroyer hulls, all starting with or having been refitted with radar 4 and sonar 2. To find ships. They will not move until a naval invasion launches. Click on "repair now" and the fleet should disengage, after it leaves the cell cancel the repair task and you can move it around again. All that is already stated in the tooltip. This page was last edited on 16 January 2022, at 17:51. Build lots of those. Convoy raiding and escort. Is there a "critical" value of AA to negate the 4 carrier naval bomber force in the open seas. r/hoi4. is that 2 light cruisers and 612 destroyers per region. Oct 28, 2019;I can and have set convoy raiding and sunk convoys as the AI nevertheless naval invades because it has "naval superiority", so the fleet in being idea doesn't work with the mechanic as-is either. This way they will wreck convoys as long as they don't have any immediate escorts with them, but as soon as surface fleet arrives, the bail. Fleets that are set to patrol will search for enemy fleets. Set your older subs on patrol, engage at low risk, so they won't fight. Mid 38: attack poland. I usually use a light cruiser with floatplanes for extra detection with 3-4 destroyers. Also, when viewing your fleet, on the top left are a bunch of buttons as far as what actions the fleet is performing. You broke the code. Convoy raid if you want to destroy convoys, or patrol (and set to High Risk or Always Engage) if you want to fight surface fleets. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. They would lay waste to the game world before the player had time to order their first destroyer. I had kept 6 BBs and their escorts in the Med mainly to help the UK finish off the Italian Navy. I also have 1-2 patrolling forces per battle fleet. There are 4-5 buttons at the top, "patrol" "search and destroy" "convoy escort" "convoy raiding" or something like that. Put fleet to patrol the invasion area wait a few hours. A quick search and comparison of convoy ships of the time shows that the Liberty Class convoy ship of which 2,710 were built making it by far the most common ship of the time, had a speed of almost twice that of the troop convoys at 20. Content is available under Attribution-ShareAlike 3. This is the most powerful doctrine for surface action. Citing the actual historical scenario is not and can't be a valid refutation for that. Now after about 16 hours with Britain, I freaking hate it. But as an Axis member, it's difficult to trade by sea, because the allies fleet will always be much. ; About Hearts of Iron 4 Wiki; Mobile view In HOI 4, there are situations where the player *does* believe this, is accurate in that assessment. Need the naval range. CK, EUII, EUIII, Vicky, Vicky-Rev, HoI I, HoI II, DD . I spun up a game as USA to see how many ASW task forces I could put together as USA before 1940 while still at least keeping some capital ship productivity for the Pacific War. And destroyed eventually by japanese main fleet. It is 1948 and the Imperial Federation is at war with the remaining Axis powers in Europe and South America. Both scouting fleet and strike force are set to always engage. Escorts esort a sector per fleet. 2. So the same thing Germany had to do. You also should try to make this fit your own style of playing. Replace all secondaries and spotter planes with AA on the top row as soon as the naval treaty is broken. Thus limiting the trade,unit movement and supply of your for. I am curious to know if it is even possible to make an AA fleet. The long and short of it is heavy surface raiders are very easily countered by just adding more escorts to your convoys. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. I am don't. Naval missions can be assigned to task forces to govern their behavior. Minesweepers are also nice to include in your fleets as they will then be assumed to travel ahead of the fleet and reduce the impact of mines on. I've tried putting the 6 on patrol, strike force,removing their orders and sending them to the area. Way too much micro for Navy, which you really. For me personally I loved the micro of waking the tiger and I would organise my fleets into sub hunters, convoy escorts and task forces before man the guns. Initially, owing to lesser resources. Either change you trade law so you can keep more of your ressources and need. I am playing as the US, and Germany is doing convoy raiding in my coast because apparently my fleet is completely incapable of sinking their subs I will put my navy in the same tile to engage the german subs, or put the navy in convoy escort, but they will never sink a single sub and I will lose at least 5 convoys, all the destroyers I build. A. 4. . And of course aircraft carriers if you can afford them. . Select convoy escort and click on the sea zones you want the fleet to escort in (up to 3). Players may place more escorts in a lane to soak up losses from submarine attacks. But I just put 300+ escorts on to a convoy and within a week 85 escorts and a like number of transports had been sunk. 353K subscribers in the hoi4 community. More task fleets on raiding means more actual raiding battles on the map. Also you literally have no orders assigned to that fleet strike force is how you do this then assign them the english channel. I then noticed that my fleets were refusing to do anything in the eastern north sea because of "no accessible regions". Convoy raiders should be small groups. Method 1: Convoys. 6. To. Any taskforces you want really. If you would get more than 4 carriers in this strike fleet, park it somewhere else. Convoy raiding has 0 effect on the enemy. For example, if I tell a fleet of DDs to "Patrol" that should be their mission. In the Sea of Biscayne a fleet with 4 task forces is only at 3-11% yet it says escort presence in area is 85% that's 32 ships in a single sea region with naval bombers also there. It was my first taste of MTG Navy, I have been staying away (Germany, Russia, France). More than 4 Carriers in a fleet give them all a penalty. Thats the point. Make sure you have enough resources to build that many convoys. R5: Damaged ships aren't repairing when in port. There are two known bugs with naval supply, either or both of which you may be suffering from: 1. Why isn't my invasion launching? 100% naval supremacy and intel in the 1 seazone they go through, 100% air superiority, I'm at war with the target nation, but the invasion just won't launch? It doesn't show me the planning either (i. There are 4-5 buttons at the top, "patrol" "search and destroy" "convoy escort" "convoy raiding" or something like that. This time I'm the one with some serious amounts of transports and the AI uses 3-6 subs per engagement and sink 20-30. I have more ships than he does and air superiority and expect an easy outcome. As long as you force the RN into much greater casualties than you, you'll gain naval dominance and can then use that to do more convoy raiding or naval invade in places where the enemy don't. Split off ships that are good for spotting, put them on spotting duty. Luckily putting 4 guns on it showcases 5 guns on the design screen so that is a redeeming factor. Second, you have no anti air in your fleet because all you have is 30 naval bombers and a battleship. This also applies to reinforcements, and is one of the biggest weaknesses of the AI tha they don't escort their convoys aggressively enough. You convoy raid them and any units that want. 0 unless otherwise noted. Step 4: Send a small fleet on patrol the fin the enemies and a giant deathball on strike force to attack when they are found. If you would get more than 4 carriers in this strike fleet, park it somewhere else. Convoy escorts can also be deathstacked but you need as many escort fleets as the enemy had raiding fleets in order to join every combat. Okay, so after lengthy experience with this. This has happened to me before where a bunch of troops trying to attack UK from Brest France departed immediately into the Bay of Biscay and not the English Channel got caught and sunk because there wasnt naval supremacy. ago. The normal US stuff. Invasion, just use your strike force for this if the enemy one is sitting in port or sunkConvoy escorts can also be deathstacked but you need as many escort fleets as the enemy had raiding fleets in order to join every combat. Planes have a combat width based on ship HP and prioritize attacking the highest. Damedius Jun 9, 2016 @ 4:52pm. I tried setting my subs up this way as Germany and I found that if I had lots of subs in one fleet and set on convoy raiding that if one was found out by. Again, I am not going to keep going with Britain. is that 2 light cruisers and 612 destroyers per region. From my personal experience, this mission for some reason provides less naval supremacy than convoy escort, so if you are having trouble getting supremacy to launch an invasion, consider putting your fleet on convoy escort, waiting for the invasion to launch, and then setting the fleet back on invasion support (naval invasions, once launched. Convoy Escort/Patrol Mission - fleets of 50 LC and 100 DD/DE (Destroyer Escort). It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. 5 production per day. The simplest, cheapest, and easiest way is to have your units board convoys. Single-Okra-7692 • 9 mo. My convoy escort efficiency is abysmal, literally 2-3% in most cases and it's crippling my ability to transport resources in and supplies out. 1. There is a naval mission which is convoy escort, I don't think it's from the DLC. It's also offset by enemy air superiority. Content is available under Attribution-ShareAlike 3. I really do not understand the purpose of these icons anyways when you have Commands for what that fleets mission is. convoy raiding Ironside112 May 5, 2021 Jump to latest Follow Reply Hello! to preface, I like to think I'm pretty. start invasion. Take the port and the airbase, brind some AAR and bring like 3-4 tank divisions to help them when you have some supplies. The CLs should be well-rounded with radar and even more than one. Select the fleet you want to use and at the top of the ships list will be their options. If not set to convoy escort (or if they have good screen penetration), your transports can definitely get sunk. ). How do I figure out where my convoy route is being attacked? Or my allies resource convoy route from my territory?Naval Evacuation won't work. Do not mix convoy raiding sub missions with surface fleet missions, as submarines slow fleets down a fair. Multiply this a. I lost over 200 submarines in just a couple of months. Your ships on naval invasion support are helping get that % up, but it's not enough to start. I build Fleets with very specific ships and roles. Whilst, yes, I can tweak fleet numbers, ultimately, there will either be an ideal smaller fleet size, in which case whomever has most powerful ships in that ratio wins or, we have a relatively equal naval engagement and then the larger fleet dominates for the entire duration of the smaller fleet repairing or the fact that more ships tank better. ; About Hearts of Iron 4 Wiki; Mobile view In the Sea of Biscayne a fleet with 4 task forces is only at 3-11% yet it says escort presence in area is 85% that's 32 ships in a single sea region with naval bombers also there. Can't intercept all bombers, I don't have air superiority, need more airbases, but don't have place to build them and am too last to start making heavy fighters, but the damage they deal is minimal. If theres 1 tg that doesnt, the remaining 9 might not leave port. Just target as many sea zones you can the route is in. I can see that it's solved, but one thing I noticed is the convoy number at the top. They would destroy each other too effectively. Ten groups of seven maximizes the admiral trait buffs. Capital ships provide the punch and are made to deal with mainly other capital ships, but also screen ships. Hev cruisers for cheap capital ship and massive light attack. Your ships have the order to hold position. A naval guide focused on integrating the naval strategy inside the broader strategy required during a playthrough (reaching wargoals, production and ressources, research, endurance of the fleet, mangament of the fleet, support of the fleet). All trademarks are property of their respective owners in the US and other countries. Trade Interdiction. While using this mission type you can still be engaged by other fleets however a. Fleet in Being is the general catch all and provides the strongest benefits to naval combat and convoy/invasion escorts. If you don't see any, you're likely not. Naval missions can be assigned to task forces to govern their behavior. Only mods running are cosmetical and I observed it without mods too. Submarine vs Convoy: 600 (40) Non-sub vs Convoy: 60 (4) If the target is less than full strength, up to +100% bonus are applied to the weight. I assign the largest task force as a fleet in being with the Strike Force order. If you are playing as X, and you want to cross the BB sea to invade Y, send your boats to the BB sea. If the Fleet was engaged in the Eastern North Sea zone, the ships charged forth no matter their timing/distance to engage whatever enemy. Example Theaters. Something ive found of note. now, when i select "strike force" and right click the. Then split them into 2 or 4 fleets. Some of them are self explanatory, so for those we will only provide a short description. 10+0 +3 +3 /4 = 4 ). My strike force (a nice bunch of Battleships with some screens attached) just idles around in its port (which is as close as it gets to the patrolled ocean areas). The naval system relies on missions that you give to task forces, regrouped into fleet. No matter how many subs I put together they always only find 3 transports at a time, so they never really wreck the enemy. Classified as a capital ship by the game, escort carriers are smaller, slower, weaker versions of full fleet carriers. 9/12 days planning required). Strike forces wont deploy and desrtoy. Note, however, that one will only be able to target enemy convoy routes that are active with convoys on them - if enemy overseas units for example have enough local supply to sustain them the convoy route won't have any ships assigned to it, and thus nothing for the convoy raiding fleet to attack. © Valve Corporation. However, shortly into the invasion, something happened and my entire army got wiped out in a single blow. As for the task forces: I've found that for convoy escort, it's better to have many, relatively, small task forces, so that you can engage in multiple battles at once. I'm aware of the mistakes I made getting here, I'm asking if there is a way to optimize my convoys to get the resources I actually need. True, I just keep eating them up, but I invested in a large Navy. What's everyone's strategy for convoy escort in the Pacific theater as the US? I haven't played a whole lot of the US since MTG was released. My take on it is: - the CVEs in HoI3 were more CVLs in role, function and capability. You can click on the Auto button and decide what theater, fleet or port you’d like to deploy the ship to, just pick it from the list. Fleet: Fleets are a collection of task forces. A single Naval Yard outputs 2. Hope this helps!Not sure whats going on with this. Most ships cannot be build in time and also have their historical tech equiped at the same time. Make 3+ landings at same time spread out and take a lot of ground fast. ImperialNick • 4 yr. ; About Hearts of Iron 4 Wiki;. With these two screen designs in a 1:4 minimum for your precious modern capital ships you should avoid any expensive losses in the decisive battle to come. ago. kamarazov. However, the strike force TF needs a certain amount of screening vessels in it, or your capital ships will get torpedoed. Attempts 1-4 are examples of what the entire Fleet does as a singular unit with only Escort Convoy Formation selected. No secondaries, they reduce light attack piercing. 2. Capital ships include: heavy cruisers, battle-cruisers, battleships and aircraft carriers. For trade intrediction convoy riding and low risk engage + your choice of repair. Third, remove your 6 smallest carriers. My convoy escorts of 2 CL and 10 DES on convoy escort seem untouched. Some hours before declaring put your ~30 cruiser subs on the convoy patrol mission on the path of the naval invasion. Typically I use 5 Destroyers outfit with 1 minesweeper kit and that’s it. Typically, raiding fleets won't be set to engage escorts, meaning subs will avoid attacking convoys if your ships are around. #7. Similar delays also apply for missions like convoy raiding or escort at suboptimal efficiency so it’s harder to bring all your power to bear at the same time.