hoi4 naval escort doesnt work. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. hoi4 naval escort doesnt work

 
5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in dayshoi4 naval escort doesnt work  One thing to keep in mind is that the naval doctrine tech Destroyer Escort Role makes convoy escorts stronger, so if you do start with a large pool of convoy escorts (ie UK), it might be worth researching that a couple of times

for subs make stacks of 10-20, it doesn't matter a ton. 3. Just do it manually. Doing some naval bombing in shallow seas can also thin out the sub hoarde. Screens can either be designed to kill other screens, focus on survivability, or be mass produced. I have no clue how this happened. 296. ago. It's hard to know what comes with expansions and what doesnt. As much as I love HOI4 (2700 hrs), the game isn't designed flawlessly, and for most people, they can safely ignore anything to do with navy and still complete world conquests. 1200 TAC (shown here in this picture) will cost, using tier 1 production cost, 44,400 IC. It would also make the invasion success more of a random chance, which isn't great for gameplay. So. You can use your strike fleet (or any fleet) as an escort for troops performing a naval invasion by changing their mission to Naval Invasion Support. Naval warfare is conducted by ships which operate in the world's interconnected seas and oceans. 1. This still sucks so hard compared to submarines. An HoI4 customer has to have a sophisticated understanding of hardpoints and the knowledge that "Torpedo Mountings" refer to airplanes. Heavy attack attacks capital ships then screens then back row. ago. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. A small navy, like the Italian, could never win an all-out fight with the Royal Navy - but it could tie down disproportionate British resources all across the Mediterranean in case it would decide to launch an operation somewhere, like a strike on a large convoy. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. 1 Escort efficiency. Set them to convoy hunt. Defeat the UK air force, bomb the. It also doesn't help that there is often 2-3 Navys operating in the same area. You need convoy escorts at, or very close to, 100% efficiency. and screen ships are a good start. This thread is archived. Have you tried nuking the naval base it is docked at. This means that it requires as many escort ships to cover 1 naval area from a trade route than to cover the entire route. IRL, the UK had to put enormous resources to fight the battle of Atlantic and face resource shortages. Pre-MTG I would focus on large number of escort fleets for patrols, a few convoy hunting sub fleets, convoy defense fleets, and one or two capital fleets. Capital ships include: heavy cruisers, battle-cruisers, battleships and aircraft carriers. This should be added to the game as it will add a new mechanic to the nuke system, it. Submarines will die in an instant. 3) this is in the game. All you need is like 20 light cruisers to destroy entire british fleet but who doesn't want a large and sexy navy. Jump to latest Follow Reply. Create task forces of 2 heavies, 4 light cruisers, and 8 destroyers. 1 fleet for escort with all your escort ships, split into 10 task forces. Steps for a naval invasion: 1. 3. The patrol taskforce is for spotting so set it in a sea zone and let it do it's work, when it finds an enemy navy your main fleet for that admiral which you should set on "strike force" will go out and engage the enemy. If the Italians are stuck in port, you are winning. ago. Declare war on Dutch East-Indies and you will pull in The Netherlands. Set up 10 stack divisions at. So if you’re struggling with. ago. but I'll just note that it seems to storm an awful lot in HOI4 sea regions, lol. AA is a mitigation tool, for reducing the damage you take from essentially having lost air superiority. Thus, the fundamental enabler of doomstacks are the long-lasting sea battles. Regarding fleet arrangement, try setting some subs to convoy raiding and some DDs to convoy escort, and the rest of the fleet divided into sub-divisions with 3-4 BBs and enough screens as you are currently doing. Steps for a naval invasion: 1. Invade Norway and find out you can't get supply there. Get naval superiority in all sea regions from your staging port to the invasion point (So station your invasions from the nearest port. This constant is active globally and affects AI also. It's actually quite simple, especially if you don't use MtG. Subs otherwise. There are essentially two metas. If you have no mission, they just guard the carriers and presumably escort naval. To be able to perform a naval invasion, you need at least 50% Naval Supremacy in ALL sea zones the troops pass through. I figured I'd wait till July to see if deep snow goes away and helps, doesn't seems to Steps to Reproduce Have a ton of ships, convoys, trucks, trains and planes. This guide will explain naval mechanics and basic strategy from the viewpoint of a casual multiplayer setting. Countries with minor navies should still probably stick to submarines in single player. eventhough i have it on naval. Try having either subs or small groups of ships convoy raid in the areas they are using strike force. 2: Medium CAS. Get an admiral with a high defense stat because it buffs armor. Light Attack kills small ships, Hard Attack kills big ships, armor doesnt matter %99 of the time thus also making piercing useless, HP is the defence value of ships, Admirals give the most significant bonuses, in battle ships level up and become more powerful, Carriers absolutely destroy everything if the other side doesnt have Carriers, if your navy has a orange supply icon on it, it means. preferably destroyers, on convoy escort. Almost every nation seems to start with a deficit of screens and by the time you fix that and yen build some recon and some escorts and some subs there's no time to finish a BB or Carrier before about 1945 so why bother. Flederm4us • 3 mo. They only had point for a little while right after bba came off it. It really doesn’t make sense to weaken your army for the navy. One of the most visible changes to air management, and hopefully a big quality of life improvement for most people, is the addition of Air Groups. Your core premise is incorrect, so a lot of the things you say are necessarily incorrect. This is by design. Launch a naval invasion on that port while you fleet is in the sea tile directly outside of the port. Your tech for invasions may also not be high enough for the amount of divisions you are trying to assign. split you destroyers in small task forces lik 5-7 should work out against ai and research and built better destroyers subs do nothing against subs so they dont escort. Had it a few times that naval invasions just not fired, but after setting them up the exact same way again it was fine. This is the most effective way to win naval battles, having a numbers advantage is always a good thing. To fix, click the icon that looks the exact same in the options for fleet managment at the top left of the screen. How long can a HoI4 game last. Big boy ships will preferentially target other big boy ships, but they’ll shoot at smol ships too if they get the opportunity. That's how they've designed the system to work the best. If they are, build escort destroyers (load up with sonar and depth charges, I do 10 to a group) and put them on escort duty in all sea zones that convoys run through. Navy is fun. If they are cautious they will attack only when they are sure of a positive outcome and the front line doesn’t get wider. . Other times selecting a different combination of missions will allow your invasion to proceed. Trying to unassign them from the command or even from the army just doesn't work, and if I try to move them off their province, they just go right back to it. In terms of key numbers, (especially in MP) for light attack, the key values to hit are 50hp (destroyer hull 3), 110 and 120hp (Cruiser hull 2 and 3). BBs with armor 3 and CLs with armor 4. Try and assign them with the assignment button on battle plans, If that doesn't work , make sure you have enough naval invasion capacity to launch that many divisions Also you need enough convoys for troops And 50% or more naval supremacy. You set your fleet to do not engage. Also, when youre launching naval invasions, a handy tip to know if the enemy fleet is nearby enough to intercept you, is to send out a small fleet of subs or destroyers, 5-10 ships. now, when i select "strike force" and right click the. Set to engage at high risk (sub3 or sub4 only). 1 beta? Because for me at least I couldn't clear my cache on that one so I just went back to 1. I am at war with Norway, have naval supremacy and have capital ships on naval invasion escort. Usa can be weakened in midlde of atlantic. Not that I'm not planning to mod in naval stats in any event, but would feel a bit slack if after doing a stack of research I didn't see the oddness in the HoI4 wiki stats and not mention it. Jump to latest Follow Reply. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. Try to merge them with normal fighter for the best performance. 4xCV,4CA,4CL,24DD also in each ocean. So if you’re struggling with getting troops to bloody move, try changing their invasion support option to convoy raid or escort or any combination thereof. I think that old ships can be good for cannon fodder, or for convoy escort. gunawa. It will start Tickling them at first, but eventually 1, convoy will sink then 2…. no mission assigned). 1) this is in the game. Description. There is no tooltip saying why. Put the fleet on convoy escort mission! Cheesy way out US select the marines being attacked in transports and order them back to their starting port. Subs like other people said work well and sub 3s can even whittle down a developed navy. FakeBonaparte • 3 yr. Used for balance. Escort is used to protect your convoys from enemy's raids. Thanks for the suggestion. Then you use the naval bombers, combined with radar that you build off the coast of where you are getting raided, and the submarines will be completely wiped out. Yes, apparently hoi4 navy works like this. Now how to use your navy. Put your navies that are patrolling on strike force I think that will work. Almost all of my naval ships were up to date as well, and the fleet was in Convoy Escort mode. This is done with submarines, naval bombers and strategic bombing. Torpedos crit at a really high rate and large ships have basically 0% dodge chance unlike smaller and light ones. Get port access from venezuela and put your fleet there. Wait untill plan is ready. But basically you need naval supremacy on the entire path of the invasion, need enough convoys to transport troops, enough time to prepare (depends on how many divisions you assign). And since HOI4 doesn't allow air attacks on ground forces outside of combat (HOI2 did) one cannot bomb the enemy to reduce their strength before invading. All the boats will come to 1 port. Once I join the war in Europe, I'll split the deathstack into 3 main fleets. 100% this. Earlier, Axis navies would get sunk within a few days and that was the end of the naval war pretty much. Build 1936 battlecruisers with minimal armaments/just the main gun at its worst. This means that it requires as many escort ships to cover 1 naval area from a trade route than to cover the entire route. Attacking is easy. Last game I played my task force was 4 CV, 4 BC, 4 CA, 8 CL, and 32 Destroyers. At the beginning of the game, each player's navy will already be. From super-screens to shitty battleships-only. The arrow on the map appears but with the text “No divisions 0 Transports”. Creating a doom stack doesn't help someone learn the game IMO. Control of the sea can facilitate naval invasions, or prevent the enemy from performing an invasion of their own. Mines. This most likely problem is that you only have the first tech which means only 10 divisions can launch 1 naval invasion. Do port bombing and read the battle reports until you know which port the Hood is at. BETA SGp - Save Game Parser - extracts statistics from SGc. Naval supremacy of ship = 100. Torpedo bombers were used to drop aerial torpedoes close to enemy ships, to maximize accuracy. If you dont have enough convoys, you cant activate an invasion. The meta for navy is high armor. 10 port. First of all, you need to know that there are five different ships in total in Hoi4, meaning there are 5 different warship classes that you can craft. When I select navy I get patrol, search and destroy and escort or something. A good task force composition is a necessary part of winning the naval game in Hearts of Iron IV, allowing you to protect both your coastlines and any convoys you have. Should be noted that TAC also require more fuel, using the same tier 1 numbers for both it costs 423 fuel to. Set those as your spotters. 44. Norik. For escort mission a bunch of light cruisers and/or destroyers is enough. Subscribe. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. It doesn’t always work but most of the time it does. Other times selecting a different combination of missions will allow your invasion to proceed. All of those are based on the 1936 and later hull designs. Why won't my ships engage. Not only can you use your fleets to blockade an enemy’s supply lines they can also be used to perform naval invasions, sometimes saving you a lot of time fighting it out over a long land route. 0 + 0. Upload Attachment. With less than a week to go before the release of No Step Back, and with no further ado, here are the patch notes for the release on 23rd! Keep in mind that these are not final, and if we find anything has been missed, I'll try to add it to a spoiler tag below the main notes. 7 part guide about half way through the main post. And then naval invade uk. . The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. Last time I played the game, the best way to use subs is: Set them to "Convoy raiding" but also to "Do not engage". Usually, as long as there isn’t a larger enemy navy patrolling the area, you should usually have Naval Supremacy. Armor reduces attacks scaled up to a max penalty of 90% based on the piercing ability of the weapons attacking it. So, are these numbers easier to hit with more light batteries ofc. I regularly experience an issue where fleet battles are ongoing within the naval region of my fleets on strike force yet they remain sitting in port. In my game ive tried to start several naval invasions, butr they wont execute. Ratio: 1LC:3DD. Escort efficiency is a function of quantity of ships rather than. I also almost never use my navy in HOI4 so the mechanics of it are a mystery to me. Germany and Italy should build naval bombers. Naval invasions needs certain amounts of convoys, if you have 0 convoys, you have to beg ypur allies. So! (2. The BBs are very difficult to pierce and the CLs are basically unpiercable by light attack. CryptoDescription. Destroyers are needed for convoy escort and are cheap to mass produce. Enter is the more modern name, because you usually use the button to confirm an input, while return is a name from the time of typewriters. before man the guns, all you had to do was click "search and destroy" and right click the region. This doesn't really work on long ranges, but you might be able to use tactical bombers then. For naval combat only wings, i recommend 1/3 fighters, 2/3 naval bombers, if you intend to support landings you might want to consider adding some cas as well. But when try it not work and game not let you. Keep them out of shallow water and away from enemy bombers, both of which murder subs. You can join the Axis on Day 1. Why wont my naval invasions work HOI4. Never miss a thing. A navy is a country's collective naval force, with which it can perform naval warfare . For organisation and control, the navy is divided into one or more fleets. Can you tell me what to delete?Short answer: average detection with modifiers. 1 fleet for battle, all fighting ships in a single task force, 9 spotting ships in the other 9 task forces 1 fleet for convoy raiding, split into 10 task forces. 0 + 0. Fleets are built around carriers, max of 4 per fleet, screened by 4 battleships (don't bother with battle cruisers), screened with 32 destroyers. Escort efficiency: 0%: Global bonus to escort efficiency.