With 1 cruiser and a bunch of frigates and escorts that I was powerless against. Also is there a begineers guide out there, need some info, trying to start from pre warp but pirates are a ♥♥♥♥♥, My ships were runing out of fuel and I had no idea why or even what fuel they needed. If you fail it takes longer to kill kaltors since you're feeding them and making them larger with more hitpoints. ago. I would be satisfied if it did the same thing with the rest of types, but substituting the secuential number with the random game. Your escort ship class could be identical to a cruiser or battleship. In my current game I have one-design Fleets. Is there a maximum and/or optimal number for fleets/strike forces? I've noticed that the AI puts 4 ships in strike forces and 16 ships in fleets. And a destroyed civilian ship doesn't mean anything to me. How can I do this if I don't have the required tech? 2) Any way to detect an. Posts: 3. The fleet currently has 4 ships so when I choose the top up option I expect two ships to be built but nothing is happening even although I have enough cash to build one of the two ships I need2. Is there a maximum and/or optimal number for fleets/strike forces? I've noticed that the AI puts 4 ships in strike forces and 16 ships in fleets. Cypher Jun 28, 2017 @ 7:00am. I just started my first game. What happens if I make a fleet with 10 ships then automate it? Will the AI simply seek to "fill it up" and make it behave like a regular fleet?fleet postures are a part of the fleet automation, if you leave it on then your orders will get overwritten! but fleet management is the first thing you should / can turn off, it isn't really complicated and usually you only have a handful of strong fleets anyway. Do such fleets only defend against empires and pirates? Also. Then I'd compare how much damage and how durable X worth of money a fleet of only frigates to a fleet of destroyers (same build/upkeep cost). Apr 1, 2014. Also, use to read Honor novels. What happens if I make a fleet with 10 ships then automate it? Will the AI simply seek to "fill it up" and make it behave like a regular fleet? What if I want. :( Other then when my warp capablilities dont go. Just out of curiosity, what are your thoughts on non-fleet escorts and frigates? I usually set up several small fleets and put them on defense posture to watch over mining stationFor a higher cost, of course. I added the shields on, 1 for escort, 2 for Frig and 4 for Des i think. So i give the fleet the order to patorl the system by clicking on the sun, and they go do that fine. Borrowing that terminology from another game obviously. Normally around 20 ship in ideal fleet size. For example, when you get Heavy Frigates, but you want to keep using Frigates for a certain fleet, you'll need to be sure that Frigate design upgrades into the latest Frigate hull, and not the latest frigate role. Distant Worlds: Universe - The Universe is Yours! Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features. 1st fleet is the main attack fleet with 5 destroyers + 4 frigates and 5 troop ships. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. When automated, the AI seems to assign different roles to fleets and strike forces. Is there a maximum and/or optimal number for fleets/strike forces? I've noticed that the AI puts 4 ships in strike forces and 16 ships in fleets. 1. txt for construction? I don't see them, just escorts, frigates, destroyers, cruisers, carriers, capitals and troop transports. DPS, and 6. it is still very experimental at this stage. So i found the Attuk a few systems away, and they have a. What happens if I make a fleet with 10 ships then automate it? Will the AI simply seek to "fill it up" and make it behave like a regular fleet? What if I want. I have heard of many strategies that people use to organize their military forces, and I still don't know what the best way to organize your fleets are? How many ships should I put in a strike force, and what should strike forces be comprised of? How many ships should I put in a defensive fleet, and what should defensive fleets be comprised of? How many ships. Norwegian Communications Centre. how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. Full integration with Distant Worlds Extended Universe. In my current game I have one-design Fleets. ↳ Distant Worlds: Universe Product Info; ↳ Buy Distant Worlds: Universe Now!Hi All, So i am playing a new game and we have just m oved on over to the solar system next to us. What happens if I make a fleet with 10 ships then automate it? Will the AI simply seek to "fill it up" and make it behave like a regular fleet?Does anyone even use them? If you do. When automated, the AI seems to assign different roles to fleets and strike forces. Also, use to. But it didn't need to be. Can the AI handle. The colony battle ends and the colony is now mine. What happens if I make a fleet with 10 ships then automate it? Will the AI simply seek to "fill it up" and make it behave like a regular fleet? What if I want. Either I don't use escort ships or I keep 2-3 for every star system under my control and just leave them. Is there a maximum and/or optimal number for fleets/strike forces? I've noticed that the AI puts 4 ships in strike forces and 16 ships in fleets. In which case, each type serves a different purpose -- I don't remember. Fleet Organization ideas. See also: List of frigates of the United States Navy. So I am rebelling against the game, saying "No" a lot of the time. If you do that your defence fleets and escorts stop attacking pirates and monsters in your home regions. 0. I name my fleets whatever the star is that they will be patrolling. Mar 14, 2022. SatanBless Mar 15, 2022 @ 6:35pm. I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. 4. I figured modern ships carry multiple Phalanx systems or similar so why not ;-) The way I set up defensive fleets is: - via the build window queue the ships I want to be built as a defensive fleet-Jump into the ship window, sort by military ships and scroll to the very bottom, the ships I just ordered will be labelled in orange as they are unbuilt, add them to a new fleet. In addition, you can also use smaller fleets, Border Patrol fleets i call of 5-6 ships. All my ships bar frigates and escorts got at least 1 point defence, up to 4 on battleships and carriers. With already 70 hours of playing behind me in DW2, I decided to write my first ever guide on. From Heavy Destroyers and up, every Heavy Ship Type Hull retains the bonuses granted to the basic Hull and adds to them. My construction ship says its size is 366, yet it looks like I can build it at my home planet. Fleet Compositions. When automated, the AI seems to assign different roles to fleets and strike forces. Can the AI handle. Lost a couple of resort bases, but no ships Having a swarm of independent escorts on auto sounds like a good backup plan too One of the important things to get right is the balance between expansion and economy Showing 1 - 10 of 10 comments. There is NO funcional inherent difference between Escorts, Frigates, Destroyers, Cruisers and Capitals. The interface for it is a bit clunky, but the entire design concept is pretty straight-forward once you know how to interpret the interface. You can also disable faction victory conditions and change the government and play your chosen. 05 Updated to incorporate features of version 1. Escort should always be outside a fleet and fully automated. AWR Music Productions, LLC is proud to present the official symphony concert world-tour Distant Worlds: music from FINAL FANTASY. 1) Regarding ship sizes. Acceleration between 10-12, turn radius of 40-50, firepower of 200-300. Giving a fleet a command will cause. some are and some are not in 1-load fuel-range of the border systems, 570k Fuel-empire stock. What happens if I make a fleet with 10 ships then automate it? Will the AI simply seek to "fill it up" and make it behave like a regular fleet?Hello. Is it possible to use some type of modified construction ship as a repair frigate? I would like to make some kind of support fleet using a mix of repair and refuel ships. Heavy Escorts and Heavy Frigates are an oddity. Distant Worlds: Universe. Hello. What are the roles of the Escort, Frigate, Destroyer, Cruiser and Battleship? Deatstroke. If you control manually the class doesn't matter. Layers- Have each class just be a larger version of the last. how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. When automated, the AI seems to assign different roles to fleets and strike forces. What happens if I make a fleet with 10 ships then automate it? Will the AI simply seek to "fill it up" and make it behave like a regular fleet? What if I want. You can use fleet posture and the range setting to automate it. Hi All, So i am playing a new game and we have just m oved on over to the solar system next to us. My mining bases typically have defenses, enough to ward off single or duo ship flybys the pirates seem to favor. For border worlds, I'll replace the frigates with destroyers and add a couple of cruisers. Is it possible to use some type of modified construction ship as a repair frigate? I would like to make some kind of support fleet using a mix of repair and refuel ships. Check the empire policy window (one of the buttons in the top). It seems to me all they are doing is spending my money and clogging up my ship list. In another thread unrelated to the specific topic someone was discussing something that sounded like Corvette span might be a thing in Distant Worlds universe. The ship roles (escorts, frigates, etc. I have 5 fleets in the 4-5k strength range. usually It works fine, but sometimes when a fleet falls below a certain. txt for construction? I don't see them, just escorts, frigates, destroyers, cruisers, carriers, capitals and troop transports. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Most systems eventually get one, with threatened/core systems prioritized. #27. Forgive me if i'm wrong but hull variation is actually more than what we got in DW1 - where you got the one hull of each type with them all being meaningless as the only differencBattleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. Yes, escorts and frigates are coded to take escort missions for civ ships, destroyers and I think cruisers are coded to patrol bases. They are automated with the colony as a homebase and set to defend the entire system. So looking for a few answers to have clear up some of how the AI works with the military. Retrofit will often “upgrade” fast interdiction frigates into fleet frigates because they are a “higher level”. icedude94 Jun 9, 2014 @ 2:45am. i wonder if “triggering” the hive is just a random event or I did something that actually “triggered” it. Design setting is optional for either auto design or manual design. I have no stations in their territory, nor theirs in mine. #footer_privacy_policy | #footer. - You can often see independent freighters over independent worlds. All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Escorts, Frigates, Destroyers : Page: [1] Login . I feared that combined Fleets would spread because of different speeds and arrive at the target system pieces. Just out of curiosity, what are your thoughts on non-fleet escorts and frigates? I usually set up several small fleets and put them on defense posture to watch over mining stationJust out of curiosity, what are your thoughts on non-fleet escorts and frigates? I usually set up several small fleets and put them on defense posture to watch over mining stationSort of the same issue with warships. I don think there's and end all, be all to ship designs. :( Other then when my warp capablilities dont go. Bulding escorts = building casualties. Escorts can be used in early fleets, when no other types of military ship are available. Their job is to patrol, defend and attack. So I am rebelling against the game, saying "No" a lot of the time. Does anyone even use them? If you do. If you want to keep for example, heavy escorts, and fast escorts in the same fleet, at the current time, you'd likely have to queue up each ship one at time so it gives you a choice of which to retrofit to. Is there a maximum and/or optimal number for fleets/strike forces? I've noticed that the AI puts 4 ships in strike forces and 16 ships in fleets. You can design Escorts that are bigger than Cruisers if you wanted to. Dirty secret of the game: Ship classes literally mean nothing. So i give the fleet the order to patorl the system by clicking on the sun, and they go do that fine. Is there a maximum and/or optimal number for fleets/strike forces? I've noticed that the AI puts 4 ships in strike forces and 16 ships in fleets. fleet template system seems broken. What happens if I make a fleet with 10 ships then automate it? Will the AI simply seek to "fill it up" and make it behave like a regular fleet? What if I want. Every system with a colony will get a defensive fleet based at that colony. To the AI, escorts will always be small, fast and light, almost exclusively used. Rainer May 25, 2014 @ 8:19pm. Frigates are bigger, about 500 or so, up from around 300-400 in the mid-game. :( Other then when my warp capablilities dont go much further then my starting. ↳ Distant Worlds: Universe Product Info; ↳ Buy Distant Worlds: Universe. I typically name the fleets "SDF System. ) are just for categorization, UNLESS you automate your ships at all. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. So looking for a few answers to have clear up some of how the AI works with the military. And a destroyed civilian ship doesn't mean anything to me. Destroyers are more or less double the cost of a frigate. 2. 2. ; Distant Worlds 2 Ship Types. If you set individual ships to automate, they will take missions based on that. Pirates attacking my bordersystems 3-4 systems, 1 planet raid. Should I be building an even mix of ship types, weighted towards the smaller classes (like real fleets, few carriers, lots of destroyers), or maximizing number of highest ship class I can build. ThDistant Worlds: Universe. So what to do with my scouts and frigates. i have been trying to set up custom fleet templates and to have those templates be filled from my already exsisting ships but, it doesnt seem to work. Set each system defence force to a location (a mining station or colony as home base) Defensive stance for the system and leave the AI to control them once. All trademarks are property of their respective owners in the US and other countries. Fleet automation just controls creation and usage of actual fleets right? Individual ship automation still makes ship do their "role" even if fleet automation is. I can’t tell a fleet to have 2 interdiction frigates and 5 battle frigates. Just out of curiosity, what are your thoughts on non-fleet escorts and frigates? I usually set up several small fleets and put them on defense posture to watch over mining stationJust out of curiosity, what are your thoughts on non-fleet escorts and frigates? I usually set up several small fleets and put them on defense posture to watch over mining stationI only build frigates which only have hail cannons installed. AI Improvement v 1. I have heard of many strategies that people use to organize their military forces, and I still don't know what the best way to organize your fleets are? How many ships should I put in a strike force, and what should strike forces be comprised of? How many ships should I put in a defensive fleet, and what should defensive fleets be comprised of? How many ships. This is also the most numerous fleet type in all my games. Does anyone even use them? If you do. 1. New to the game. New to the game. Filter military ship. :( Other then when my warp capablilities dont go. Hello. ), Design (what kind of Escort, Frigate, Destroyer), Hull (what is the base hull template for this design) and Fleet Role (Picket, Close Escort, Attack - what is its position and main function within a fleet). This is a list of all the military ship types. usually i end up with 5-6 fleets and the rest i leave fleetless as escorts. What happens if I make a fleet with 10 ships then automate it? Will the AI simply seek to "fill it up" and make it behave like a regular fleet?Is there a maximum and/or optimal number for fleets/strike forces? I've noticed that the AI puts 4 ships in strike forces and 16 ships in fleets. I would liek the ability to set scout ships on patrol as scouts rather then have them just sit around when they cant find anything to do when automated. Also, use to read Honor novels. assumes you want only one type of frigate, one of escort, one carrier, etc. :( Other then when my warp capablilities dont go much further then my starting. You can board them and take them for yourself. Fleet automation just controls creation and usage of actual fleets right? Individual ship automation still makes ship do their "role" even if fleet automation is turned off right? Is fleet. I use escorts and frigates, but if you have a larger economy and can afford it you can use bigger ships. The difference between ship classes is mostly how the AI treats them once automated (keep in mind that FLEET automation overrides SHIP automation. Distant Worlds is a real-time space 4X strategy game developed by CodeForce and published by Slitherine and Matrix Games. Hello. Depending on whether you like to be aggressive or turtle up, your strategies can be quite different. - 12 frigates (picket)- Long range weapons, cautious stance against all. Fuel. :( Other then when my warp capablilities dont go much further then my starting. 1. 1. They'll still. Hello, so im playing as a warmorgering insectoid race, i got 3 fleets. And a destroyed civilian ship doesn't mean anything to me. Also, use to. Is there a maximum and/or optimal number for fleets/strike forces? I've noticed that the AI puts 4 ships in strike forces and 16 ships in fleets. Each Task Force in a fleet is given one of three broad roles: Tackler,. I finally had a game that lasted maybe 6 decades before a hive ship popped up. Do such fleets only defend against empires and pirates? Also.