hoi 4 why wont my fleet escort my convoy. If you want your ships to patrol the sea zones, then use Convoy Escort. hoi 4 why wont my fleet escort my convoy

 
 If you want your ships to patrol the sea zones, then use Convoy Escorthoi 4 why wont my fleet escort my convoy  I mean when i play america i use task forces like the US did historically but its whatever i feel like so i would make the Main Heavy Force with all my BBs and CAs then i would create seperate Task Forces led by a Fleet carrier and Escort Carrier followed by a bunch of CLs DDs and a few SS

Although the number of convoy ships themselves doesn't seem to have altered. Base Strike is tailored and favoured to nations using a large number of carriers in their composition such as USA and Japan. If a fleet is selected, a row of different orders will appear above it. Planes have a combat width based on ship HP and prioritize attacking the highest. Set your older subs on patrol, engage at low risk, so they won't fight. The new system relies a lot more on setting things like this up to match your intent. Method 1: Convoys. Make 3+ landings at same time spread out and take a lot of ground fast. Harin said: I do not know off the top of my head the best way to tell where your convoys are sinking. Currently, I'm playing as the UK and have re-taken the thirteen colonies, and I wanted to move my troops over from North America to France; the only way of protecting convoys I know of is to use the "protect convoys" button, which. For the task forces I put all my subs on convoy raiding, all my small ships on patrol, and all my capital ships on strike force. Harin said: I do not know off the top of my head the best way to tell where your convoys are sinking. 5 production per day. It is worthwhile to put your starting destroyers which have sonar into your convoy escort fleet, though. have paratroopers researched (paratrooper 2s if possible). Give your sub snorkel, best (and maximum amount of) torpedos and best engine. So i installed man the guns, and for some stupid reason i cancealled my convoy production at the production section, but now i can't find the convoy…Also if you declare war, you need naval supremacy to launch off the invasion (air supremacy is also good). I start a naval invasion of the UK and my German Marines fight off the British troops and right when. Auto split allows your fleet to send damaged ships to base to repair. Screens aren't necessarily "human shield ships". I then divide the "Pacific Sub Command Fleet" into. Last multiplayer game the u-boats were wrecking the UK player's and. ago. Some hours before declaring put your ~30 cruiser subs on the convoy patrol mission on the path of the naval invasion. One thing I omitted in the video is that those heavy cruisers are good candidates for conversion to escort carriers for ASW duty (1 CVL + 4DD). Thanks, man! As you can see in the screenshot, the tooltip says my task force "can raid convoys in up to 0. Are those 7 ships in port the ships that are on the strike order? If that is the case, it might be that the fleet of 7 ships thinks that it cannot win of the screening fleets of the ai that are mostly 10-11 ships. Escort carriers are slow, but they can survive battles against contemporary ships of all classes. Wait untill plan is ready. This will start the planning phase of your invasion—the invasion will take some time before it’s ready to be launched. Assign them to escort in every sea zone where you can plausibly expect the enemy to raid your convoys. I believe that the convoy mission will tell you how many ships you need to properly cover the route, however researching the center path in fleet of being doctrine will let your escorts require less ships. What you will need a shit ton of DDs with torp racks to nuke their fleets. Similar delays also apply for missions like convoy raiding or escort at suboptimal efficiency so it’s harder to bring all your power to bear at the same time. Question for the devs, or anyone else that knows :). CowboyRonin • 1 yr. The Pacific, the Mediterranean, and the English. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. My composition is 2 carriers, 2 battleships (best ratio I believe), then 4 light cruisers, 12 destroyers (the ideal ratio is 1 capital to 3 screens, but I usually use 1:4 since screens due in combat quickly). ago. 28. Is there any math going on behind the scenes to account for the AA protection provided by the escorts in the zone, or will the bombers always get through regardless of how many Light Cruisers I stack into. compile task force - as losses are taken then they'll draw from the reserve fleet. Its primarily the enemy Nav Bombers that is causing the problems though, not an enemy fleet. Using strike force, a navy can somehow magically block naval invasions even if you *do* sail out surface vessels and test it, without leaving port and without having anything on patrol that could possibly convince them to leave port. TottHooligan • 9 mo. Escort (what you call screen) is not a good screen designer, it increases cost. In 1936, its navy is its strongest asset, with an average-at-best land army and modest colonial empire. Click on "repair now" and the fleet should disengage, after it leaves the cell cancel the repair task and you can move it around again. All other ships should be used as a strike force; set them as a strike force for selected sea zones. It was my first taste of MTG Navy, I have been staying away (Germany, Russia, France). However,You can also paradrop a port (use your navy to scout for garrisons) and transfer divisions over, using your navy to do convoy escort. Additionally, fleets can distribute task forces to regions that the fleet is assigned to. If you are playing as X, and you want to cross the BB sea to invade Y, send your boats to the BB sea. I have given my fleets compositions and enabled automatic reinforcement, but they aren't being re-supplied with new ships once they are built. Navy group 3 (convoy escort) : same thing as group 2 but with destroyers. Also, Japan, the USA and the UK all have strong navies at the start of the game and are completely playable due to how many convoy routes they can cover, even with the. Why isn't my invasion launching? 100% naval supremacy and intel in the 1 seazone they go through, 100% air superiority, I'm at war with the target nation, but the invasion just won't launch? It doesn't show me the planning either (i. You either have confident control of a sea area or you don't. Creating a task force composition will also activate automatic reinforcements. They’ll usually convoy raid in areas naval bombers can easily reach and get bombed to pieces quickly. To find ships. ago I have enough of everything, but it is not used. your best bet is to build tonnes of submarines, fighters, naval bombers and strategical bombers. 0 unless otherwise noted. I'm aware of the mistakes I made getting here, I'm asking if there is a way to optimize my convoys to get the resources I actually need. So ensure that you have at least a naval base, ideally near the target of your invasion. AA cruisers and destroyers are absolutely the meta. 16 million mp,and i realized how they worked,apparently they dont work like the other ships in the game lol. Take the subs out of your convoy escort. Your ships are on naval invasion support. 353K subscribers in the hoi4 community. Each mission has a corresponding hotkey . " I give this fleet a commander. • 6 yr. Most ships cannot be build in time and also have their historical tech equiped at the same time. Zealousideal-Wash852. This page was last edited on 16 January 2022, at 17:51. Light Cruisers at lower tech levels, Destroyers in later years. All that is already stated in the tooltip. So! (2. Units that aren't on convoy raiding literally can't initiate battles against convoys. An 8th or more won't hurt the fleet, but it won't help either so it's better to spend the resources elsewhere. Convoy Escort Group --- Minimum: 5 ASW-DDs per sea region ;. Then wtf are battlecruisers for, everything that it seems to be good at. KalenNC. One needs to be appointed to the army for this to work, you can't send troops to an army without a general OR an order ie; garrison, fallback line, front, etc. Convoys and convoy raiding work just like any naval unit and mission, sans the fact convoys aren't controlled directly. Dec 23, 2005 3. Building ships takes too long, costs far too much steel. Make sure you have enough resources to build that many convoys. 5. Fazzan Nov 27, 2016 @ 2:45pm. You convoy raid them and any units that want. Why do you have to select a "mission/role" icon for every ship? Makes no sense. Consequence of Failure is way lower in HOI vs Stellaris. , sea zones that touch each other. Although missions can be assigned at the task force level, the operating area for the mission is defined at the fleet. One thing I omitted in the video is that those heavy cruisers are good candidates for conversion to escort carriers for ASW duty (1 CVL + 4DD). 370K subscribers in the hoi4 community. Naval range is an average of the total range of all ships. I am playing UK importing almost everything from the USA however my convoys leave through the english channel where Germany has submarines convoy raiding. In naval doctrine, some techs increase “naval targeting”. Tried naval invasion as Great Britain against Japan, had my troops stationed in Hong Kong, my battleships/cruisers and carriers to search and destroy and my heavy,light cruisers as well as destroyers in convoy escort. e. Additionally, fleets can distribute task forces to regions that the fleet is assigned to. Also invade Denmark. I've lost 287 convoys in 2 months for 6 German submarines sunk. Make sure they were made for Man the Guns (patch 1. And destroyed eventually by japanese main fleet. Subs Detection: are Cruisers worth being added for convoy escort Destroyers . If theres 1 tg that doesnt, the remaining 9 might not leave port. Kalibos • 4 yr. Convoy battles can not be reinforced directly by strike forces. © Valve Corporation. CK, EUII, EUIII, Vicky, Vicky-Rev, HoI I, HoI II, DD . We would like to show you a description here but the site won’t allow us. We would like to show you a description here but the site won’t allow us. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. I advanced based my strike fleet in Guam and the. Click to expand. Originally posted by Kaustek: Originally posted by Hunkthebear: To move troops across water you have to first move them to a province with a Naval dock/Port, which looks like an anchor on the map. If I’m really concerned about subs with my battle fleet, I’ll just throw in 10 DD’s with depth charges and sonar. No matter how many subs I put together they always only find 3 transports at a time, so they never really wreck the enemy. At x4 faster fighter excorting a slow battleship run ahead to the destination point (so they dont excort) and when they arrive to this point, these fighters stay immobile (which is a true. Mar 10, 2019 @ 12:30pm Not overly something I've had to do as the editor I find is too time consuming. When a fleet has decided it won't send anything to a particular battle, no changing of settings and missions in the fleet will trigger a reconsideration of the decision. This is the most powerful doctrine for surface action. Either change you trade law so you can keep more of your ressources and need. R5: Damaged ships aren't repairing when in port. Can't intercept all bombers, I don't have air superiority, need more airbases, but don't have place to build them and am too last to start making heavy fighters, but the damage they deal is minimal. Split off ships that are good for spotting, put them on spotting duty. - Submarine group: Convoy Raiding mission - Destroyer group: Patrol or Convoy Escort or Minelaying missions - Mixed group with heavy ships: Strike Force mission Long version: Google "hoi 4 navy tutorial" for lots of results. ago. Say, 4 CVs, 4 -6HCs, then rest mix of LC and destroyers. Put convoy raiding at the Bay of Biscay and had some luck and caught some more convoys but eventually, submarines feel like a useless in my gameplays. Yes, the patrol TFs need to be in the same fleet as the strike force you want them to spot for. ago. 2. You should also have a naval invansion support/trade escort fleet on convoy escort + medium risk and your choice of repair. They survived countless engagements, not losing a single. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. A navy is a country's collective naval force, with which it can perform naval warfare . Best. A naval guide focused on integrating the naval strategy inside the broader strategy required during a playthrough (reaching wargoals, production and ressources, research, endurance of the fleet, mangament of the fleet, support of the fleet). Originally posted by Ryan: Ships assigned to Naval Invade will sit in their ports until the amphibious invasion is launched. You can beat them in a few weeks or month. So the same thing Germany had to do. You can make one huge task fleet of escorts across every zone you want trade to go through. From your capital, the supplies are sent to supply nods, which centralize and distribute the supplies. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. bERt0r • 2 yr. Typically, raiding fleets won't be set to engage escorts, meaning subs will avoid attacking convoys if your ships are around. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD with submarine. Instead I have to dissolve my fleet formation and have each ship in its own formation which in a fleet of 150 ships is quite a fun killer. With 75 - 85% naval superiority my convoys would still get caught and slaughtered consistently. It seems the. Everything around Singapore and then a big circle all the way up to Russia at the edge of their range. There are 4-5 buttons at the top, "patrol" "search and destroy" "convoy escort" "convoy raiding" or something like that. More task fleets on raiding means more actual raiding battles on the map. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Fleet composition - subs are the easiest. 3. Rookie mistake is to put all your starting capital ships in the same strike force and then add some screening ships. ago. (So if you have 4 ships, one with 0, two with 3 and one with 10. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. If you want your ships to patrol the sea zones, then use Convoy Escort. 1 MtG DLC. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…I'm new to Hearts of Iron 4, and I was wondering if there is a way to somehow "add" troops inside of convoys to my fleet. 1. While using this mission type you can still be engaged by other fleets however a. I successfully got a naval invasion against Haiti in which I feel like I was a properly overwhelming force. To view the performance of the rest of the vessels involved in an encounter where the detailed results won't all fit on screen at one time, use the scrollbars on the side of the detailed naval. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Way too much micro for Navy, which you really. it will either show I have 13 Destroyers / 12, and will never send one back to reserve, or have 10/12 destroyers in the task force, and will never pull any from my massive reserve. Then click Select all and choose the task forces you want to merge. Now, have your entire fleet move to the channel as 1 group on convoy escort. Fleet management. They just sit in port forever set to strike force mode. I could go on and on on how painful this is. Hi there, So I recently played a historical game as the US, I fought the Japenese, lend leased Britain alot. Avoid shallow seas at all cost. Step 5: Profit. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. R5: I'm admittedly pretty new to the game, and I don't know what I'm doing wrong here. For organisation and control, the navy is divided into one or more fleets. Any one of them is wort it. ago When your convoys are in naval combat you can select the division and right click a naval base and the division. For convoy escort, in a sub 2 game you'll be fine with the same shitty destroyers so long as Canada puts tactical bombers up over everywhere the enemy is attacking you - even destroyer 1 and tac 1 will massively outtrade Axis subs. You can re-route convoys. Sort by: Open comment sort options. Each fleet consists of one or more task forces, with each task force containing a number of individual ships . So for example if you build a modern fleet (naval 3 hulls) and have a fleet composed of only them, they can reach anywhere flawlessly. Overall naval strategy 1. As mentioned, bombers, especially naval bombers absolutely kill any kind of fleet. 4. The finisher tech "Sea Lane Defence", on the other hand, affects the "Escort Convoy" mission that you can give to fleets, which is pretty much useless--don't research that tech. 353K subscribers in the hoi4 community. Capital ships provide the punch and are made to deal with mainly other capital ships, but also screen ships. I reloaded several times. For building up wider Naval superiority Destroyers, Light Cruisers and a few carriers per fleet (with 60/40 split towards Naval Bombers) will wreck most AI fleets. You can't just launch your invasion into hostile waters. My take on it is: - the CVEs in HoI3 were more CVLs in role, function and capability. such an escort fleet wouldnt auto join a battle in the zone anymore for example, so conflicts. Then split them into 2 or 4 fleets. You will see the new fleet listed in the box at the top right. Naval missions can be assigned to task forces to govern their behavior. What are the uses of a battlecruiser. Then right-click the sea zones. Again, I am not going to keep going with Britain. #1. Just don’t ram all your troops into china try to make naval invasions and push into mainland china and you should be good to go, also don’t invade the Philippines you won’t be able to beat the USA as this is your second country played also SPAM the escalate the war in the decisions as the Marco Polo bridge accident debuffs are terrible for the CHINA WARThe bombers will do heavy damage and escort destroyers when the find the American fleet my main fleets will attack and usually crush them. By Julen. Also, when viewing your fleet, on the top left are a bunch of buttons as far as what actions the fleet is performing. So I am very unsure and confused on Navy overall. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working.