Blog. TheBadAndy 11 years ago #1. Now more than a decade later with it being free-to-play, I decided now was the time to dive headlong into the sprawling world of post-TNG Star Trek. DPS wise you would sacrifice a lot of good skills to gain close to nothing from the eng part of the skilltree. if that is a Tac captain, you should be just buying Tac skills, just spread some points into Eng and Sci in hull capacity and shield capacity. Space Skill List. - Improved Command Frequency: Fleet Support cooldown reduced by 10 minutes. Player specific abilities (sometimes referred to in game as powers) are clickable abilities innate to your character. although I had a bit of trouble finding a character I could give the same skill tree to. Subspatial Warheads (SSW) - Every HY will leave a tear that does a rather large chunk of damage. If you have questions about this or other Star Trek Online topics, feel free to drop by our Discord at date: April 2, 2015The Andromeda-class Exploration Cruiser is a Tier 6 Cruiser which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters. Each specialization grants three different perks:. They are obtained and unlocked with the purchase of the following Jem'Hadar vessels: Jem'Hadar Dreadnought Carrier (T5) or Jem'Hadar Dreadnought Carrier (T6) Jem'Hadar Heavy Strike Wing Escort (T5) or Jem'Hadar Heavy Strike Wing Escort. Tactical, Engineer, and Science. Welcome. I was wondering about engineering and science. Captain and Bridge Officer Specializations are, in addition to the skill and trait systems, a key to individualizing and specializing your character and Bridge Officers. The skill tree as it stands and as it was, due to being monetized, encourage a completely different game. Write a short note about what you liked, what to order, or other helpful advice for visitors. STOA Skill Planner. and got many answers. Tactical Command Battlecruiser. TheBadAndy 11 years ago #1. Don’t miss our constantly maintained post for several build types like Support Ships, Science Ships, Torpedo Boats, Cannon Ships, and Beam Ship. This skill provides a bonus to your Ability Recharge for all Tactical Bridge Officer Abilities. So I decided to try to find a balance in my skill tree (since its the only thing not easily switchable between the two). For damage in Ground combat, see Damage type (ground) There are three major damage categories in Star Trek Online: Energy damage is the set of the 6 main types of damage dealt by direct fire ranged energy weapons in space, as well as two other less-common types. phaser - proc to system offline. A year in to playing STO, I finally figured out how to focus BOff training to the point that I now have a five-officer team for the bridge of my tactical escort and a different team for my assault. Most google results for this topic are years old, so I don't trust that the info isn't badly outdated. Business, Economics, and Finance. My Do-It-All-Skilltree, since I do Torps/EPG and Tanking on it. 2 points in drain have a potential use, but I prefer to put points into hull strength, hull regeneration, and damage control in the engineering tree. It's a Tactical Ultimate skill tree with heavy investment in energy weapons, projectiles and control expertise, along with some EPG and Drain. Both works great. Energy Web can be triggered once every 45. We believe it is (or will be, as it is currently under construction) the best STO. On the ground, I believe Tactical still has the advantage most of the time if the discussion is centered on performance and efficiency. Skill Tree Information. there was nothing wrong with the existing skill tree. No, there is no more points when you reach level 60 for Skill tree. Jayiie's Skill tree has been optimized to be used on as many build types as possible. Most of the content is easy at the moment and the right ship gear and boff powers will protect you much better than the skill tree can. Unlike ship builds, traits, boff, and doff setups, captain skill is the only thing that has a limited number of attempts (single attempt for F2P players), so it is really essential to get it right the first time. The Strategist Specialization tree. To counter this, spend points in distance penalty negation in the engineering. Commander Tactical/Command to Lt. #1. with proper formatting. I'm good with that. You may have others based on race. Captains trained in this specialization are skilled at locating and undermining weaknesses in their foes, while simultaneously covering their own susceptibilities from enemy detection. S. I would never go less than Advanced Long Range Sensors on a "general" tree. Also, Close Combat Training affects Pistols as well as all weapon melee attacks, so there. Example Skilltree: Specializations. These skills start broad anyway, and will enhance everything your ship and crew do. It is always best to double up on your tactical abilities; either by seating two of each. Weapon Criticals. A. Hit 47k DPS on my Jem Dread Carrier. This Build is very different to what you usually see in sto. STOA Skill Planner. Tactical Readiness. Skills. Because they have an extra weapon slot, more console tactical slots, and traits and bonuses based on engineering/tactical. Is itbworth the skill points? I… Presidio: this is the tactical variant of the new command cruisers that recently launched. Shield Capacity which gives 50 points, 10 points from the selection of Maximum Shield Capacity in the science skill tree and 10 points from his epic quality deflector array for a total of 70 point of Skill:. Search titles only By: Search Advanced search…Sure, a tactical pilot have like 0,0000001% more dps possibilites thanks to the class-specific skills like tactical team, but the difference is soooooo low that is not even worthy to mention it. Join. 33 sec Duration to Fire-at-Will (15 sec total duration) Calm Before the StormSpace Skill & Ground Skill. and some insignifficant skill set differences. Xindi-Insectoid Castroi Fighters are a type of Hangar Pet for characters of any faction. More HP = last longer and more likely to get heals before they pop. 3 Beta - April 13, 2016. Auxiliary power: Increases exotic damage, heal and resistances of healing abilities and extends the duration of some abilities. Continue browsing in r/stobuilds. Click yourself through and you find good examples for tac and sci ultimate trees. Pedal to the Metal. I looked for gear with CritDx2 and Pen. The choices for spending points are as follows: 2 points: Device Expertise; 4 points: Improved Aim; 6 points: take the one you prefer, you don’t melee often at all so it won’t matter that muchReciprocity is a good trait to manage tactical boff skill ability cooldowns, but only really shines if you're getting shot enough at. An Eternal with proper Tactical skills can definitely do better. The Tac Ultimate only buffs Energy weapons, compared to the Sci Ult's universal buff. His Impulse speed at full throttle will be: 5 + (7. but I need advice on building out the captain ground skills tree and traits- I'm a level 60 fed tac, using ranged. Strategist Secondary for the crit boosts upon self-heals when not tanking; extra heals and threat-gen when tanking. The rest as you see fit. Imperium74812 • 7 yr. Specifically, what are good skills to train to Tactical, Engineering and Science bridge officers? I'm looking at what would be good to make the game more fun in the short-term while queuing up cool things once I've hit 50. Also cheap for Zen. Build Overview and Focus. There aren’t many options here – just go for maximum damage! This goes for every profession: Science, Engineering, Tactical. B. . Changed the Fleet Valiant Tactical Escort's Lt. Star Trek® Online game content and materials are trademarks and copyrights of Cryptic Studios, Inc. Thank you Hellspawny! Half a million DPS in an ISE run without any particular help is easy to get and does not require any sort of player skill. In order to make a smooth transition, we highly encourage players to use the /r/stobuilds Space Skill Planner v2. As you may or may not know, beam damage diminishes with distance. 4. Coordination Protocols - Tactical Tree Tier 5 (Admiral) - This skill increases the survival of hangar pets and other allies. 1. You don't need to be a science captain to get probability manipulation (50% crit rate) - that's something you get form dumping a lot of skill points into science skills is. Defensive tuning is overkill - shields are buffed more easily from the Science tree, and your gear and powers should be enough to cap out Aux. So skills that buff energy weapons and torpedoes first, things that boost your weapon, shield, and engine power, and things that give you more hull or shields and things that improve your healing of hull and shields. My first posts on r/stobuilds and explorations into the world of STO mechanics were back in 2016 and it has been a very fun five years. Shipwrights at Work. 08-12-2013, 07:24 PM. Bastet999. The Strategist Specialization is a Secondary Captain Specialization released. a Palatine tac-heavy exotic ship, 524K NEW. Yet, for some reason, I never got around to playing it. A Subreddit for the discussion of space and ground builds and mechanics for the game Star Trek Online Members Online. Alamo, a Presidio support. Easiest t6 to get will be one of the following: Grind fleet credits and save dilithium and buy the lukari tier 6 raider from the draanur colony fleet holding if your fleet has advanced it enough. Surgical Strikes is a single firing mode that applies to all energy weapons and does more damage with greater critical chance but attacks slower. Hull Restoration vs Hull CapacityThis is exactly as it says on the tin - master list of all available Space Skills. However because the way the game is, some people have set ups with Sci and Eng captains with huge DPS, the mad genius. 19 - Samantha. . Compared to the upgraded Fleet Assault Cruiser Refit (the upgraded fleet version of the free Assault Cruiser), the Presidio is superior in every way. Commander Tactical/Pilot; Version 6. Here are some recent build links from the STO league. Energy builds for the purposes of our breakdown include. STOA Skill Planner. So if you were devoted to only ever running energy builds, then you might want to. Bort is soliciting opinions on Twitter with regards to the Command Bridge Officer Abilities. The average player is probably just filling their skill tree to whatever their profession is without knowing how good or bad their choices are. I imagine most people are running a tac ult tree these days, which usually doesn't have the space for EPG buffs in the science tree. as a tac officer youll likely want an escort, which are DPS machines and do little else. Pedal to the Metal. Captain Specializations are a form of skill progression that is opened after achieving Level 50 and therefore completing the main skill tree. Starship Graviton Generators, Starship Inertial Dampeners, Starship Sensors, Starship Subspace Decompilers, Starship Countermeasure Systems. Kirk was a tac after all, but he knew some science and engineering. You do want to max out your Coordination and Tac Readiness nodes for the Ultimate with all mutators. Is itbworth the skill points? I…Presidio: this is the tactical variant of the new command cruisers that recently launched. Xakthul. I know that Tac Ult is the way most go for higher DPS. 5. Fixed the Valiant Tactical Escort's Lieutenant Commander Tactical Pilot station;. there are a few meta-builds around for sci captains like the drain build or the crowd controller, buffer, debuffer or even the sciscort. . If you want to utilize an Ultimate, it is to your benefit to know that before you've spent a single skill point; since you'll need to invest between 24 and 27 skill nodes in the tree,. Commander Tactical/Command to Lt. polaron - proc to power drain. Edit Mode Ability to deselect skill points and enable…Right now, Intelligence is the best Space DPS specialization due to (1) Flanking and (2) Intelligence Fleet, and there's basically no contest. Commander Tactical/Command to Lt. I have no clue what I should be putting my points into (or how many to put into each skill). My tentative plan for this build would be to convert my BO AP Baul beam array build from the LGal Dread to a SS AP Baul build (using the Lorca 2pc torp + console). Also cheap for Zen. The tactical ultimate is recommended by most guides because (when enough points are skilled into Engineering to snag +10 Hull Capacity) the 27pts in tactical on the skill tree endow your character with all the DPS enhancing skill-choices. Quibbles: If going all-in on Tac for PvE, I feel like you may as well boost Torp skills instead of the last point in Targeting, Maneuvering, Shield Weakening, and/or Tac Readiness, as that'll give some flexibility if you want to change things up or if mixed builds get more boosts in the future. GROUND REPUTATION. You can also (within that) use two different "Emergency Power" skills in alternate form, as they last for 30s and their minimum cooldown is 15s, so you can have the benefit of both active most of the time. Tac and Sci are basically even at the starter build level. Don the official uniforms of the United Federation of Planets or the Klingon Empire, choose the path of Tactical, Science, or Engineering specialties, command Away Teams, captain your very own starship, avoid. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Easy to pilot and good/best boff sitting. STO as a game encourages modularity. This one is called Command Officer. Other doffs include the EMH mark 1, and the Nakuhl doff to possibly cause your outgoing damage to heal you (works nicely in conjunction with the Iconian ground trait Energized Nanites). An engineer in a cruiser is an amazing tank that can still dish out tons of damage. 8 x 1. I'd love to see a potential skill tree for something like this, too, as opposed to just the specializations. EDIT: You could also use a Krenim Tactical and 1 point in Tactical Readiness, taking two points in Torpedo as a compromise, but again, that only applies if you're on a budget. Captain class A common mistake is to link the captain’s profession to the class of the ships when it comes to terms of maximum efficiency. Atm I’m working towards the pure sci setup with 0 tac abilities left. Jivebot Jan 17, 2021 @ 7:20am. Tactical Abilities: Attack Patterns. By Grim Reaper. Starship Graviton Generators, Starship Inertial Dampeners, Starship Sensors, Starship Subspace Decompilers, Starship Countermeasure Systems. At that point, the threat boost system was an always on system, based on points put into a skill called threat control. 21 comments. VoodooMike Feb 7, 2018 @ 3:16am. Attack Pattern Omega – this ability will buff you with an increased turn rate, useful for any kind of ship for sure. I do have a character with one of those. So skills that buff energy weapons and torpedoes first, things that boost your weapon, shield, and engine power, and things that give you more hull or shields and things that improve your healing of hull and shields. This leaves your tree like this. Auxiliary power: Increases exotic damage, heal and resistances of healing abilities and extends the duration of some abilities. NOTE: The stats and features of the above ships are all subject to change. Personal Endeavors Guide. Skillpoints – little breakdown. A guide designed to allow convenient access to the game Skill Planner, Guides, Builds, Lore and Wiki . Edit Mode Ability to deselect skill points and enable… Right now, Intelligence is the best Space DPS specialization due to (1) Flanking and (2) Intelligence Fleet, and there's basically no contest. My questions, concerns and details are below the table so read on. Strike Team Specialist as a Tac Peak Health, for filler Crafting:. Removes "Low Health" restriction.