. Distant worlds Is less complex, but then again, some things in Aurora is complex only for the sake of being complex, which for me then becomes tedious. I'm playing the game for the first time, loving it, and I have enjoyed playing around with some of the automation choices. AI designed Capital ships require some high tech shipyards, and the found ones are. Well, I first apologize if this has been asked before, but after extensive googling and searching I can't seem to be able to find any answers. It's complex and all, but ai still has troubles while Distant Worlds is pretty much perfected on it's own and amazing game all around. . 2 LS/Hab = Escort 3 LS/Hab = Frigate 4 LS/Hab = Destroyer 5 LS/Hab = Heavy Destroyer or Light Cruiser 6 LS/Hab = Cruiser 7+ LS/Hab = Heavy Cruiser or Capital Ship And this leads me to the title of this post, TASK FORCES. Poor AI Extremely expensive if you want the entire experience A fairly decent space based 4X game, maybe it scrapes into the top 10 Distant Worlds Dated quite ugly graphics Functional but clunky UI Incredibly dynamic and unpredictable (by design) gameplay Deeply complex and customizable mechanics Good AIFrigates are larger (250-300) escorts, and behave similarly. Some help out there would be much needed. Interface sucks. also one ruin contains the tech for a planet destroyer if i remember correctly. To the AI, escorts will always be small, fast and light, almost exclusively used defensively to patrol mining systems and colonies as well as escort freighters, passengers ships or. But a while ago I researched shields and the game won't even build them into my (formerly built) destroyer. how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. Does that mean the virus research won't unlock? Because he's. . My world destroyers are never complete BEFORE the refugees from another planet reveal they want to start fighting. Distant Worlds: Universe. The setting: 15 x 15 size galaxy with varied clusters and 19 AI factions. Construct mighty military ships ranging from escorts. Military Ships are state-owned ships with weapons. Also nothing can best building planet destroyer in DW with top tier tech then making it go to enemies planet. For such a small team where they ended up was pretty decent. I'm playing the game for the first time, loving it, and I have enjoyed playing around with some of the automation choices. Like you can get middle of other empires and well they are not. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. having shields + armor and some weapons like missiles + decent blasters helps of course. it keeps using those and with just advanced concussion missiles it takes 2 destroyers and a cruiser to take one of the ai. so i have a quick question, i want to have 2 differant lines of cursers in my empire, ones general use cruser stuff, the other is a glorified carrage for a deathray, will i have any issues with auto refit commands on fleets changeing say all my D ray crusers into mainline crusers, or will it handle it just fine?Hey, I buyed the game yesterday and started playing vanilla. Even though I choose full automation from the options menu, still I have dozens of individual military ships unautomated. Each race has been balanced with countless hours of play testing, this mod does not create a new race that will dominate all your games but. 18 new races for Distant Worlds set in the Distant Worlds universe bringing the race total to 40. Does anyone even use them? If you do. Does anyone even use them? If you do. However, I do evaluate Endless Legend on Serious difficulty, it represents the level where a decent 4X gamer can reasonably expect a challenge from the AI, where strategy comes into play. On the design panel, there doesn't seem to be any indicator as to how much health a ship or its components have, and so I'm wondering how the general damage system works. . Distant Worlds: Universe - The Universe is Yours! Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features. Use pulldown to add to new fleet. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Bonjour a vous, J'ai acheté le jeu sur steam il y a quelques heures, et ai tenté d'installer votre trad' FR selon les instructions qui suivent "C'est très simple, il te suffit d'ouvrir l'archive que tu viens de télécharger avec Winrar, 7zip ou un programme tierce ensuite tu cliques sur le dossier "Traduction - Universe" puis sur le dossier Distant Worlds et tu trouveras un. The ai is like Obama. Note: The player AI (automation), if turned on, can automatically assign ships of certain classes to certain roles, as follows: Escorts will only escort civilians. I won't have time to learn both, near term. Distant Worlds: Universe. :( Other then when my warp capablilities dont go. After starting a new game with one of the new races Extended Universe add, I noticed my ships don't refuel automaticly. If I play by rules, I expect the other side to play by the very same ruleset. The fighters have nice long ranges, and they just seem more flexible than other weapon systems. I assumed it would keep the looks I picked. Anyway. :( Other then when my warp capablilities dont go. The Shakturi storyline is d. Frigates and destroyers can both escort civilians and be automatically assigned to a fleet. There are some odd ways the AI conducts combat in my opinion, but I think it does okay in the end. I was looking forward to having a planet destroyer. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Hey All: The AI Improvement Mod includes a variety of changes to assist the AI including specifically designed Research Build Orders, improvements to Ship and Base Design Templates, Race and Policy File improvements (which have a wide variety of effects), select Technology Tree changes and select Weapons Balancing. As title say. Frigates will be slightly bigger and emphasize operation range as they are often used as strike force vessels or solo operations to attack isolated. Right when the last enemy troop is dead the thing just explodes. That way i Frigate has 5 railguns on it etc. Distant Worlds: Universe. Hey guys, so i made a fleet + 4 loaded toops ships (13k troops) I found a pirate base, it in early construction stage and they dont have any other bases, so i want to eliminate them. Does anyone even use them? If you do. Distant Worlds: Universe. Any help would be appreciated. they still use tier 1 missiles and rail guns. This Distant Worlds just looks like a lot of pokey little graphics crawling around on a screen though. First off, I just wanted to say this game is great. Maybe you want escorts to be fast to chase down ships getting away, Frigates could be powerful beam ships and both escorts and frigates could defend your systems (and not need more than 3 fuel cells) and then you could use 10. Hi guys, decided to pick up DW:U again and have run into an odd isse. They are the Kiadians, the Securans, and the Ackdarians. Is it a bug or something? I also. Also i found a. ) and loving it so far. Icemania. Hello In every game when I start expanding I can observe the same insane behaviour of my construction ships. I cannot work out the best way of stopping my military escorts not assigned to any fleets who are 'patrolling' and escorting the private sector, going into other empires territory and sparking diplomatic incidents. And a destroyed civilian ship doesn't mean anything to me. Distant Worlds Universe is a real time 4X strategy game. It's somewhat counter-intuitive, so I thought I'd best mention it. I'm at war with the shakturi. Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an. Carriers make up at least 10-20% of my fleets. Release: Out now; On: Windows; From: Steam, Slitherine; Price: £33/€40/$40; I still don't know where. But it needs 243parts to build and 2 to fix. Terodrel. Does anyone even use them? If you do. at least in theory :D All my ships bar frigates and escorts got at least 1 point defence, up to 4 on battleships and carriers. Again, I said before, you can play the AI Improvement Mod where the ship designs are much better, and you can play pretty much automated (everyone will have a few specials they want of course). also the AI doesn't only try to conquer, they different AI's also have different racial victory conditions which seperate them greatly. I'm at war with the shakturi. I'm just concerned the AI will just keep removing the shield when there is new equipment added. I'm just wondering. Distant Worlds: Universe > General Discussions > Topic Details. Distant Worlds 2. Patrol Escort Simply a faster escort, can be the preferred design for the more speed oriented races. The ai is like Obama. May 24, 2014 @ 2:38pm Ah, looks promising. 05" because allows me to use both Extended Universe and AI Improvement, there is a way to have AI Improvement working correctly for Bacon? Use the new expansion mod as it is. it keeps using those and with just advanced concussion missiles it takes 2 destroyers and a cruiser to take one of the ai heavy escorts and the cruiser and one destroyer had to warp out and the end of fight was a 50/50 with the last one being a wreck. . You can have, all at the same time, a size 1500 escort, a size 1500 frigate, a size 1500 destroyer, a size 1500 cruiser and a size 1500 capital ship. how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. Ozone 26 mai 2014 à 16h26 Bravo pour votre travail !. If it's my only option, I normally end up kinda getting tired of the game. This game is one of the few games in my like that I have played for over 1k hours and that is an accomplishment for me. I'm told the AI is a top priority for finishing touches, so I'll hold my complaints for now. 2 LS/Hab = Escort 3 LS/Hab = Frigate 4 LS/Hab = Destroyer 5 LS/Hab = Heavy Destroyer or Light Cruiser 6 LS/Hab = Cruiser 7+ LS/Hab = Heavy Cruiser or Capital Ship And this leads me to the title of this post, TASK FORCES. Yes indeed there are some areas where the AI could be more efficient. Feb 11, 2021 @ 1:48pm If you turn off the Shaktiri story line it will disable them and they wont spawn in with them. . The AI appear to be exploring it as well, can the AI trigger story. In my current game I have one-design Fleets. The first one I was able to conquer/assimilate an emerged independent colony early on and added a handful of colonies in my half of an isolated cluster and never had any problems with the economy (on auto). My newer colonies only have. For the most part I design and build my own. Other times, it's totally fine. Discussions Rules and GuidelinesSo i am in a game and i for the most part, design all my Mil ships. Distant Worlds Universe Player Compendium/Guide [DW1] This is a compendium for Distant Worlds Universe (DWU/DW1). how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. Distant Worlds: Universe. I design my own so it does not matter much but I wondered if anyone else has noticed this? The AI uses them and they are a ship option to design so. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. I was looking forward to having a planet destroyer. Yes the AI in some recent Space 4X games hasn't been very good. And it takes so bloody long. I'm not a fanboi, I don't deny the flaws the game has. Release: Out now; On: Windows; From: Steam, Slitherine; Price:. Ok so heres a few of the main things I've learned which make the game a lot easier/better, be advised that bits can be considered a bit cheaty so just uyse the bits you want. Distant Worlds 2 - Distant Worlds Returns! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. 18 new races for Distant Worlds set in the Distant Worlds universe bringing the race total to 40. In this playthrough we will be playing in a full sized galaxy as humans. My Large Space Port with 7k shields and. I havent had this much fun with a space 4x game since Space Empires 4. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Gil_Nutz. I added the shields on, 1 for escort, 2 for Frig and 4 for Des i think. Distant Worlds: Universe looks like a 4X game, but it wears many masks. This is a list of all the military ship types. unlike stellaris end game crisis's that dont move very often. basically does the ship size determine ai roles and are the ai fleets balancing it in some way im not aware of?Yes there are usually 1 - 3 ruins in the universe with a "Way of" government. The Shakturi storyline is d. I build 60 escorts and 3 months later I only have 16 left because the other 44 leave my space and fly into pirate strongholds one or two at a time. 1. Is this supposed to happen? It seems pretty lame haha. What I have done: re-installed all the elements from Distant Worlds Universe\_CommonRedist ran it in XP,. Distant Worlds: Universe. Where’s the fun. #8. As most games, Distant worlds has several areas where it could improve, colony management being one of them. Should I be building an even mix of ship types, weighted towards the smaller classes (like real fleets, few carriers, lots of destroyers), or maximizing number of highest ship class I can build. g. This is just. So I try to manually send them to a port (mostly home planet). My Large Space Port with 7k shields and about 1000k armor with @1200+ damage doesn't. I was looking forward to having a planet destroyer. how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. Now for now i am just taking the basic level 1 designs the AI starts with and upgrading the equipment on them. Not so much guessing as learning - there is quite a lot to figure out. Get blown up like the planet destroyer wants to. A destroyer that is protecting a planet but is engaging an enemy is no longer protecting that planet. Everything was going fine, and after finishing the guide we can find here for fully manual play, I installed some mods (Extended Universe, Chrome UI and GEM). . Note: The player AI (automation), if turned on, can automatically assign ships of certain classes to certain roles, as follows: Escorts will only escort civilians. The ai is like Obama. Distant Worlds: Universe. Other times, it's totally fine. As in, when your. I'm playing the game for the first time, loving it, and I have enjoyed playing around with some of the automation choices. On a scale of Obama to Putin for aggression. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. 5 by Sirian Ruins. Discussions Rules and GuidelinesView full event information here: design is a joke if you know the distant worlds's one. Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. In my last post about Distant Worlds: Universe, I mentioned that I found the game a bit too easy, so I'd just started over on higher difficulty settings. Distant Worlds: Universe - The Universe is Yours! Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline. Is it possible to create a ship design -say an escort or frigate ship- with a gas extractor (or mining engine) and cargo bays, and to assign that newly created ship to get resources in a pinch? It'd be cool to create a state mining company if it's possible. Unless the ai field carriers, youre better off with almost all bombers fleet as they are much stronger against most everything.