Hi everyone, April 5th - 1. If those two issues were actioned we would have a much larger community. Fleet frigates are straight upgrades of the base frigate. Build a surplus of powerful ships just before an invasion;. Layers- Have each class just be a larger version of the last. Your escort ship class could be identical to a cruiser or battleship. 3 Official Update. fixed crash when reviewing fleet escort ships. SatanBless Mar 15, 2022 @ 6:35pm. And a destroyed civilian ship doesn't mean anything to me. The second group should move as fast as possible and as close to the target as possible, and fire from very short-range weapons. Cautious seems to be trying to stay at maximum weapon range. Distant Worlds 2 dont tell about many things in term of weapons and ship behaviour. Place defensive fleets around so they can cover the most important places and then focus larger fleets at important anchorage spots for major actions. I also am not sure on whether the ship carrying the fuel can refuel it self or just others. it seems the only options to build are scout, constructor, and escort. To answer the question. 0. improved ship collision avoidance to better allow missions where target is close to planet or other large body. It's in the galactopedia. 2. 2. #1. Distant Worlds 2 is a pausable space 4X game with a vast, living universe. Developer: Codeforce. And a destroyed civilian ship doesn't mean anything to me. There are many ways. AWR Music Productions, LLC is proud to present the official symphony concert world-tour Distant Worlds: music from FINAL FANTASY. ). Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. Home world had 4 unknown resources and Steel (71%) This was producing steel at 17. The rest of the escorts are scraped. I payed, it helps with the other 4 pirate factions I got, frigates that early are a steal, + the base you get. I'd been building occasional pairs and trios of cheap ships and setting their AI to "auto-escort". Exploration Power: 5. 100% manual, This is important IMO for understanding the systems. #2. 6. I for one like to equip my star bases and space ports with fighter bays for defensive armament. Your world needs more ships visiting to grow and develope more = more tax income and more research capacity. its just that once in the port your cargo ships will come out faster. And a destroyed civilian ship doesn't mean anything to me. That's going to give 28%. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. If they take damage they will retreat unless you set in ship design to never retreat. I find the auto controlled patrol and escort ships to be extremely useful at protecting mining bases and colonies in my own territory. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. All original races were tweaked along with the DW:U Extended mod races. The Heavy escort has two engines, 0% bonus ship speed and maneuvering and +10% to countermeasures. Distant Worlds 2. Layers- Have each class just be a larger version of the last. As a size rule of thumb I typically design my escorts to be about 150-200 in size. And a destroyed civilian ship doesn't mean anything to me. Survey Time: 120 sec (110 sec) OR. The main reason to build *something* at a new colony is to get. Escorts armed with missiles can be very effective at distracting pirates and other enemy ships for more powerful reinforcement to. they are succesfull they can/will follow the target into hyper and might catch it. The Universe is Yours!Hope you enjoy the post for Distant Worlds: Universe Everything you ever wanted to know about fleets - 2021 Version, If you think we should update the post or. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. 4. Macross Wars Universe was a mod for Distant Worlds: Universe which was "roughly based" on the Macross series but with my own "custom" flavor. escorts for a long time now and I always obsolete the smaller ship frames prior to even starting to fit the larger ship frame (escort vs improved escort). Thats like half of the maintenance of a single infantry division. You can have your battleship focus on using heavy weapons while keep most of your point defenses on escort ships and destroyers, including fighter bays. As always, we want to let you play the game your way, so in the galaxy setup you can choose to enable or disable pirates, space creatures and the main and faction stories, as well as tailoring the amount and strength of pirates and space creatures. All types of Escorts,etc. Attack is your fleet core, close escort forms up tight around your attack ships to protect them, and then fans out to shield them when a threat is found. There you can define some fleet and strike force behavior, like how many ships are used and such. I set them to distant, very weak and not respawning as well. There are automation settings for troop management. Research Order? I turtle. From Heavy Destroyers and up, every Heavy Ship Type Hull retains the bonuses granted to the basic Hull and adds to them. 10 fighters, while accepting 3 more escorts when prompt to make, "decline" "decline" "decline" Distant Worlds 2 > General Discussions > Topic Details. For discussion and help with the 4x space strategy game *Distant Worlds*. - once the first station is raided, the pirates will start attacking your spaceport over the homeworld. 410-338-4488 / 410-338-4366. How: for pirates raids (not bases), all you need is escorts. My escort class is called Byakee and my escorts are named ES BYAKEE 001, 002, etc. Once A Tanker has Fuel (Caslon) in it's Cargo Bays it can then be ordered to Refuel another ship that is low on Fuel, in it's Fuel Tanks, i. Large Space Port - 11 Names. ) are just for categorization, UNLESS you automate your ships at all. Colony tax rates. Does anyone even use them? If you do. I saw just unlocked heavy and patrol escorts so I made a fleet of patrol escorts to take up the duty of the current escorts. Carrier = Bombers and standoff weapons. And a destroyed civilian ship doesn't mean anything to me. You can cede control to the computer and take back the reins whenever you choose, just focusing on the bits that interest you most. A good tactic I like to use with Dhayut fleets is to have a giant fuckoff capital ship and a swarm of smaller, fast escorts with energy blasters and tractor beams. Members Online •. Mr level 0 account that's set to private that I'm highly suspicious of as being a troll just spamming the forum with threads of ridiculous complaints. Emergency Mining Realistic- design a different ship for each class and have swarms of escorts defending your cruisers and capitol ships. This new official update includes some very important bug fixes and performance improvements as well as further improvements across a wide range of gameplay areas. This build will reset the game's settings. Normally the ship is designed to retreat when shield are at 20% but since the game's expansions add weapons that bypass shields this cause the ship to retreat even though the shields are above 20% or 50%. Gravity weapons may seem to have inferior damage and range to any other weapon, but the ability to damage components directly is very powerful. Something is probably interfering. The goal for me is usually keep the enemy ships from warping out. 14units as max mining on the home world right at start. Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds. I start refitting 10-20 escort ships with one of these beasts of a weapon. But even then there's plenty to explore nearby first. Tous droits réservés. 1. 4 Defence, 14. Notionally, Distant Worlds is about building an empire, moving your people from planet to planet and system to system in an attempt to dominate the other spacefaring civilisations of the universe. i tooked out my 5 base right now. o. You can switch to it by going to Distant Worlds 2 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing "beta - v. So I am rebelling against the game, saying "No" a lot of the time. And a destroyed civilian ship doesn't mean anything to me. The ship roles (escorts, frigates, etc. And a destroyed civilian ship doesn't mean anything to me. e. March 12,. They will escort ships to and from destinations. I am trying to utilize the automated fleet management because I have a crazy good economy so I'm trying to basically fund the micro away. Seeking weapons can fire even when outside of weapon arc, so missiles/torps are best bet. Carriers have +50%(?) max size over your other ships but at least 40% of hull volume must be dedicated to Fighter Bays. icedude94 May 31, 2015 @ 7:29pm. ? At this moment I have to enter the project, remember or write down project data on a piece of paper, and then enter edits the second project and compare. So i found the Attuk a few systems away, and they have a. . And a destroyed civilian ship doesn't mean anything to me. So I am rebelling against the game, saying "No" a lot of the time. As the Humans we start on the planet Duild in an out-of-the-way part of the galaxy. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. This guide will show you details and tips on fuel network in game! 1. Pay closer attention to build orders, and don't spam. Emergency MiningRealistic- design a different ship for each class and have swarms of escorts defending your cruisers and capitol ships. And a destroyed civilian ship doesn't mean anything to me. DW2 early game escort- 19 static energy. Noticed when I am on explorer screen - explorer ships tab - scroll out ot galaxy view is seems to show the locations of all my explorer ships same when I am on fleet screen - flashes location of not just my fleet, but all the escorts too #5. 0. Experience the full depth and detail of turn-based strategy, but. Tips. Distant Worlds: Universe. Military And Fleet Combat Guide. To be honest I would just always keep that. 1. Stack research bonuses up and power through bigger bases and colonization. I can only partially recommend it. Battleships: Big Dmg dealer ship Cruiser: Similar but smaller, Destroyer: screening ships to protec bis ship Frigattes: even smaller screening ships to protec big boys Escorts: not part of a fleet, escorting civilian ships But one escort is just too weak to defend against a raiding fleet. Distant Worlds 2 is a lot easier on the eyes, with each faction having distinct ships. We encourage you to start a new game as there may be changes that only take effect upon starting a new game. improved fuel. #2. CRASH FIXES. You can also disable faction victory conditions and change the government and play your chosen. I turned off pirates. In DW 1, missiles weren't very good either, but you did have some fleet options to have the ships engage at range, and with enough speed the ships could kite enemy ships decently well. Ships also have positions available within the fleet, so escorts and frigates are close escort, while the flagship destroyer is in the core. Getty Images. Every single part of the game has been reinvented and in many cases there are minor and major changes to the design, while keeping within the same spirit of the game. And that would be how to stop military ships just going off and doing their own thing. Try to avoid picking “Close escort” (maybe “Picket” too), because even when a fleet is parked, the “Close escort” ships may fly sometimes around even when “idle”. The basic Escort has two engines with +20% ship speed and maneuvering, the Patrol Escort has three engines with +30% ship speed and maneuvering. #3. . Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Escort Escorts are designed to protect transports and cargo freighters as they travel between the star ports of your empire. Escort Frigate Destroyer Cruiser Capital Ship Troop Transport Resupply Ships Colony Ship Construction ship Exploration ships Passenger Ship Small. I tried to remove ships, but they just make another fleet and not fill the one I'm trying to change. I believe the best answer is, not to over make Fighter ships, Escort ships and Fuel. It wont do any damage in ship to ship combat. It wont do any damage in ship to ship combat. Aggressive will go HAM. This is our first chance to play the release version of Distant Worlds 2. There are several types of ships available in the game. Like the title says. Sure. U. #3. A medium range assault cruiser to harass and destroy enemy escorts andcapitol ships. 1. Fleet frigates are straight upgrades of the base frigate. You still need a good amount of shields, armor, and maybe a few weapons. RedPine Nov 30, 2018 @ 6:39pm. ago Demartus Fleet Compositions So how do y'all comprise your fleets? Small and nimble? Large and powerful? I tend to have 5 types of fleets: System. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. . The AI also need to understand how to use this order. So I am rebelling against the game, saying "No" a lot of the time. how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. 0. As title say. Hi everyone, Our new beta is available to download now. This should cover the energy used by your weapons (number above lower table), and the energy used flying at cruise speed (showed high on the right). Fast frigates - yeup - have more engine slots and a bigger speed / maneuvering bonus. At the moment I can't see what use a single escort or frigate class ship is - what can it do against what exactly? It's difficult to tell what they actually do 'cos they are so "invisible". The AI simply disperse all you escorts randomly accross your empire with no regard to where the threats are. This includes well-known games. What it's doing is that option looks at your fleet templates and will kick out ships not part of that template. This is while playing on the beta 1058 build, so this may or may not be true of other versions. I added the shields on, 1 for escort, 2 for Frig and 4 for Des i think. And a destroyed civilian ship doesn't mean anything to me. Mar 21, 2022 @ 1:30am Originally posted by. 6. Picket goes beyond that. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Despite being the same "classification" - that's like saying Aurora4X and Stellaris share the same audience. Like its predecessor, Distant Worlds 2—which launched on Steam last week—is an elaborate space opera as interested in. For instance, I have a Fleet Destroyer design with torpedoes as a general line unit for my combat fleets, but also want to have a Heavy Destroyer design with nukes. In which case, each type serves a different purpose -- I don't remember exactly, but I think. Don't ignore means of killing fighters/bombers. This guide covers the military policies and fleet combat mechanics of Distant Stars 2, including ship behaviour and stances along with explanations for ship roles and suggestions for stance layouts among your fleets to allow your ship designs to engage with the enemy in an effective manner. Launched in. fixed rare crash when resolving ship jump path location. Narkulus. how and why? I find them to be 1)A complete drain on maint better spent on frigates or larger ships/stations 2) Not very productive in killing anything but space lobsters (mabe) 3)If they are capable of being a threat to a lone ship then #1 above is just that much more worse. Hi, Let's say I designed 2 (or maybe even 3 versions) escort ship. Early/Mid game i love my escorts for fast response ships, fast engines, high close range damage, aggressive stance, i usually have several Rapid Response escort fleets with around 8-10 ships for smaller threats and to engage quick, allot cheaper to maintain and still deal with most small threats without having to deploy a larger fleet, they. 1 This is the first of our beta updates which we hope will become an official update on. And a destroyed civilian ship doesn't mean anything to me. At worst you can scrap them at Star port and get a tech or tech progress %. I would be satisfied if it did the same thing with the rest of types, but substituting the secuential number with the random game.