Carriers vs escort carriers hoi4. That I should use LC and DD to escort Carriers due their speed. Carriers vs escort carriers hoi4

 
 That I should use LC and DD to escort Carriers due their speedCarriers vs escort carriers hoi4  The only close call I know of is during the Battle of Coral Sea after the first day the ships came close to

Works every time. 512. And yes I did get the idea from historical escort carriers. So investing in said battleships and screens is good to increase you chances of winning. The most IC efficient fleet in this game is Carrier; Heavy Cruiser; Screening Ships. 4 carriers with 52/26 vs 5 carriers with 52/26. These are literally the only Screen ships in the game, so OF COURSE you should escorts Carriers with them- so the Carriers don't get sunk by torpedoes. What made the CVEs "successful" is their extremely cheap price and their ability to be produced quickly. So the tradeoff is better damage/lower IC vs range/lower research demands/greater flexibility. So (if my maths is up. Best doctrine by far for most nations right now is convoy interdiction. Even in WWII, carrier battles occurred with the strike craft a hundred miles or more remote from their mother ship. Carriers can kill quite a bit but are expensive and no kiting existing in the game anymore. ago. Carriers are a bit more versatile, but battleships are not worthless in this game. Clouds or just bad luck made it very difficult for non-radar-equipped aircraft to find ships in large sea zone, and the number of aircraft that HoI4 puts "in the air" for anything other than carrier air wildly overstates the kind of persistent sortie levels that were actually capable at the time (in HoI4, all aircraft that aren't destroyed are. That wouldn’t be grossly more expensive than 2 cruisers. ago. I usually have a 50/50 split between fighters and bombers because it is easy, but 1:2 and 1:3 isnt unheard of. It's just that carriers can't touch other ships, which is probably not what was intended by the developers as the battle of midway the carriers mostly did damage to each other. Wartime losses did. Naval Aircraft Designer (10% Range, 10% Naval Attack) Carrier 3 with Engines 3 and Radar 3. I'm wondering if a mod changes this so they can at least do damage to each other. Carrier fighters are what do the. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. The CLs should be well-rounded with radar and even more than one catapult. I'd wager that the cost of 4 CVs spent on BBs/CLs/DDs and the cost of producing, researching and upgrading CV aircraft spent on land based air would produce far greater results in the current state of the game. This guide is intended as a beginner's tour of the interface and mechanics in Hearts of Iron IV. In 40 months, they built 7 BBs, 21 of the world's largest aircraft carriers, 70 Escort Carriers, 35 Heavy/Light Cruisers, and 200 DDs. Only 272 crew escaped the doomed carrier. And secondarily attacking enemy ships. You also might want to have a surplus to handle losses, so that you don’t end up underscreened as soon as a destroyer sinks. A higher sortie efficiency rating results in greater numbers of carrier based planes (not land based) joining in a fight. - airwings give great striking range. You can build escort carriers by converting cruisers to converted cruiser hull aircraft carriers with basic engine and a single hangar. Depends on what you have in mind. For more information on the background of naval development in Kaiserreich, see the following article: Naval history and development since the Weltkrieg. 1942 Design Light Fleet Carrier Colossus Class: 8 Carrier hull 1940 Hangarspace for 48 aircraft 2-pound pom-pom (AA) 160,000 shp Deck RADAR Majestetic Class. You can tell whatever planes are assigned to the carrier. Go to hoi4 r/hoi4 • by. . Naval air agility from carriers Modifies the agility of planes executing naval strike missions from carriers. the guide covers how to convert your old ships. The carriers will use their planes during any battle the group is involved in. Its so stupid. The meatshield cruisers did their job and tanked the damage, and the carriers simply shredded everything to bits. . A 100 ships convoy escorting did nothing to prevent my convoys from getting sunk. The best meta currently in HoI4 is heavy cruiser spam: To make these Heavy Cruisers, start of with a current Light Cruiser hull to get an extra slot for a Light Battery. This was easy to simulate before because a fleet could retreat before other ships closed to firing range. 4 carriers will beat 5 carriers. So carriers are often the target of enemy air, to the point of a high efficiency fleet (US or JPN) downing enemy carriers on the first sortie. 6: game-breaking naval production bug | broken. this hoi4 tutorial guide covers why you should convert old ships to carriers in hearts of iron 4 man the guns. This is a more economical version of carriers that can be useful when assigned to escort duty, providing air support against enemy subs, moving rather quickly with. And I won every sea battle against the British and American. If that is not the case than it is better to just build a normal carrier because one normal carrier has 60 deck size and costs less than two escort carriers with a deck size of 20. I have radar 4 in the fleet, and full carrier doctrines in the Base Strike doctrine tree, and still, not one enemy ship damaged with a full 4 carrier fleet, and no aircraft shot down even when. I have always used the default 50/50 fighters/bomber relation on my carriers, but so far even after a long and bloody naval battle both sides may loose 10% of their carrier planes. Carriers' predominance stemmed from their ability to obtain a decisive result before the opposing fleets' surface ships could come within visual range. For 4 cheapo carriers I would need 4 heavy cruisers and 16 destroyers. • 6 yr. For USA in particular, you have the capacity to do both metas simultaneously. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. There was one exception with 7 damaged. However, testing suggests that SHBBs get countered by carriers and CAs. if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. Turns out to 173ic/deckspace. Or you know,in SP just spam subs with torpedoes+minelayers and mine the seas. It was really mad how many ships the US was able to launch over the course of the war. If the target is escaping, the weight is reduced. I am just wondering why It was chosen to model them by making full sized carries have lighter combat wings to start with, as a way to model escort carriers this seems like an obstruction to far. Note : probably shot down by ship AA rather. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). Let's do this boss!Carrier based airplanes will only act in their priamry role in naval combat so adding other weapons/capalities is pointless for that purpose. Hulls are the foundational component of ships, and are unlocked through research. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. For scouting you really only need 1 just to take pot shots at weak targets. Put a carrier in one group and it seems to be fine, nav air attacks don't seem to be a problem for that group. Instead you need to assing other fleet to protect them with Convoy Escort mission in the area. I also have 1 strike fleet that has 3 Carriers + 6 BBS + 1 BC + 20 CLs + 30 DDs. . r/hoi4 • 2 yr. 6 carriers = 2700 health (including shields) and 44. Instead of game-changers they were irl, they feel like glorified battleships. The base strike doctrine adds up to 50%, Japan gets a +20% spirit, and a carrier expert high command advisor for+15% and the 180 days spirit Tora! Tora! Tora! Gives another 50%. 1936 is missing from HoI4 Database of Finnish mineral production 1865-2002 and more Finland's combat casualty tally vs. Once these hurdles have been surmounted, carrier air wings can vie for control of the air and deal bomb damage to enemy ships during naval. Yeah playing as the US and fuel isn't a problem. But there's also the period after you've done that. I think it comes down to if new design upgrades ship systems to higher level game takes it for. A single carrier can take out 42 destroyers in combat. Business, Economics, and Finance. Carrier CAS do not take efficiency penalties for range as long as the land combat is within their range circle. Each kamikaze fighter (tier 1 fighter, the cheapest) does roughly 50 hp of damage and ignores armor similar to torpedoes. AI has real trouble dealing with these new big ships, imo they don't really do shit with their navy so if you invest into it and build a couple new, good capitals you'll destroy any navy the AI has. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Last game I played my task force was 4 CV, 4 BC, 4 CA, 8 CL, and 32 Destroyers. The basic categories of ships remain unchanged compared to vanilla:. But it is effectively 'range' because right now the strike craft function like point defense, which is nonsense. View attachment 520433 Just assign your Carrier Fighters to Air Superiority and then as the carrier moves around the fighters will keep air cover above the carrier. In this configuration,. Smaller escort carriers can be used in the strike forces to great effect. CryptoGot the game a week ago and am playing as the USA. So if your opponent has a Heavy Attack/Air power focus, then use 2. Nor do carrier fighters shoot down any enemy aircraft in the battle zone, or when carrier fleets are attacked by aircraft assigned to hit that seazone. CAG if land based follow the same routine as non-carrier variants, typically one strike per day. US is probably the best. Converted BB/Cruiser. However adding some bombers is good for the extra naval attack. Carrier CAS vs. The CLs should be well-rounded with radar and even more than one catapult. Carrier fighters are useful in sp since they do some naval damage and you can “stack wipe” the enemies carriers planes giving you total aerial superiority. Also they were busy being with the fleet. But i won't go above 10 Fleet Carriers lmao. Once they started using destroyers and escort carriers the german sub's effectiveness went way, way down. Secretary of the Navy generating Navy XP Training your navy has become more important than ever before. Meta is not only to ignore carriers, but if you have them anyway, to never build carrier CAS. So I play as Japan quite a bit and they have access to the Carrier Sub straight away, I typically use these as a mine-laying sub because the mining/production is actually really good (Engine 1 and Torp 1). Will these three types of aircraft carriers be available in HOI4 with the characteristics of each? CV : main fleet aircraft carrier. This comes from a viewpoint that destroying the enemy navy is the only point. Don't really focus on battleships, they kinda suck. (Light: screen>capital>backline, heavy: cap>screen>back, torp:back>cap>screen) But I haven't seen any noticeable difference between having carriers in a fleet and not. Though the benefits of having your ships be trained (keep in mind all newly deployed ships start green, giving a malus to combat like land divisions) haven't changed, the benefits of Naval XP, which may be generated in massive amounts by training, have drastically increased. Carriers have to be stationary to use planes on a normal mission and their deck space is limited. I set it to 30 Based on the Battle of Leyte Gulf. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. However I was wondering if Carrier Subs are worth using as a 'spotting' fleet for my raiding groups, or to. They're supposed to be fast and good against air. Oh,. the guide covers how to convert your old ships. Don't put more then 4 aircraft carriers in to taskforce (and the region), if more then 4 carriers are in the battle, they will have penalties. I always do 1/3rd fighters 2/3 NAV and sweep the seas. How you get there is up to you (I use surface strike fleets, in the first meta). 360K subscribers in the hoi4 community. 512. If you insist. I'd wager that the cost of 4 CVs spent on BBs/CLs/DDs and the cost of producing, researching and upgrading CV aircraft spent on land based air would produce far greater results in the current state of the game. . 746. Infantry Divisions (updated for AAT) Disclaimer: the stats are distorted due to the console command ''research all' used to create this. I can say two things. CAS - 3x Bomb Locks, Engine 3, Rubber Tanks, Dive Brakes, Armor. If you have no mission, they just guard the carriers and presumably escort naval. You can easily design these using a single hangar, basic AA, a basic cruiser engine, and optionally basic secondary battery. Get your NAV bombers in there and watch the ships go down,support that. variants) that can be produced by dockyards. Convoy Escort: ships on this order will try to engage in any battle resulted from an enemy Convoy Raiding, the higher your Escort Efficiency, the faster they will protect your convoys. This is should be noted was NOT Fleet or Battle carriers, not even light (CVL) carriers, but was small escort carriers tasked with guarding a beach landing. Carriers' predominance stemmed from their ability to obtain a decisive result before the opposing fleets' surface ships could come within visual range. depends on the role. I've been reading that with man the guns Battleships are way more powerful. Regardless, it beats more than 15 carriers as in the claim, it is hyperbole of course. Because I think hoi4 doesn't give carriers justice. In short, fight close to the shore where you have air superiority and naval bombers. HoI4: upvote/bump bugs unfixed since 1. #1. Any more than that won't yield any better results. Carrier. dont asign more then 4 carriers to any sea zone. If you're Germany try to primarily focus on land based naval bombers since your navy will have a tough time standing up to the UK's. Carriers are if anything OP. I am just wondering why It was chosen to model them by making full sized carries have lighter combat wings to start with, as a way to model escort carriers this seems like an obstruction to far. You use heavy fighters as a luxury item when you are lazy about max range. 12. Use patrol or patrol/strike force depending on. Ground-based planes assigned to the sea zone can only join the fight in a limited amount based on HP of ships in battle and the duration of the battle). In the current version of Hoi4, Carriers are much worse than anyone thought. Report. As it is at extreme range its 4 battleships and 0 carriers contribute to battle. Carriers have only 26 surface detection, which is comparable to. hull classification symbol CVE), also called a "jeep carrier" or "baby flattop" in the United States Navy (USN) or "Woolworth Carrier" by the Royal Navy, was a small and slow type of aircraft carrier used by the Royal Navy, the Royal Canadian Navy, the United States Navy, the Imperial Japanese Navy and Imperial. If you want it to be complicated, we can go deeper. In other words - if a carrier air wing now provides combat air patrol protection for the fleet simply by being in the fleet, this is a massive improvement. The idea is to build airbases on small islands and use fighters to get air superiority…They haven't cared to fix issue 2 for something over 1. You don't have screen fleets, you have a 1:4 proportion between heavy ships and screens in your Strike Force. If you manually set them to provide air superiority somewhere there should be better options than. For naval, complete Fleet in being, Convoy Sailing and Escort and Battlefleet Concentration. now to test carrier stacking. well if you're using your carrier for Hunting you will also want to give them a escort and click to not engage. As U. the best plan, though, is to just remove the enemy fleets attacking your convoys. If I am to speculate the reason they never were added to HoI4 could be because two of the main jobs Escort Carriers and Light Carriers had was to reinforce. PurpulaPhoenixum53 General. 1. You split that strike force in 2 and is still enough to handle most…Two Carriers with Fighters (make sure you research the fighter ability to land on carriers) One Battleship Five Cruisers As many Destroyers as you can afford *I also add my subs to the fleet but don't know if that has any use. If the enemy has greater weight of ships than you can bring to bear, you’ll need to sink some of them or chase them away. PRODUCTION. They just don't care to bother with carriers apparently.