I had hoped for an expansion to the game to include other types of dropships, to deploy more than just 4 'Mechs, or possibly allowi combined arms with either a second dropship to carry vehicles or a combined-arms dropship to move 'Mechs, vehicles, and infantry. I really feel like a hard time limit to stop all games becoming a last mech standing is really important. . I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Fights over, have fast mech escort them and then fight the last group the vehicles trigger when they arrive. Then have your fast mech run away from the convoy. During a randomly generated escort mission the allied convoy does not move. . I had a an escort convoy mission where I am supposed to protect 4 vehicles and see that they board a transport. This scenario uses maps from the following 1-Page Hexagonal War Game Maps collections: Low Cliffs and Mesas, Shallow Canyons and Sinkholes, and Roads and Bridges in a 5x5 arrangement. I kept one mech with the convoy and dealt with opposing lance with the other 3. Please explain your issue is in as much detail as possible. Your mechs need to be fast and hard-hitting; if you don't have at least 2 "bug stompers" ready to take out the primary targets while your frontline mechs. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Two of the four got to the point, the other two stopped just before they got there and haven't moved since. The lightest of the non-proto engines is rated 10 and it still weighs . Escort mission, convoy goes from point A to point B over river and through mountain pass. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. The last vehicle is stuck, seriously. Contents© Valve Corporation. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I've tried saving and reloading but they're still not. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". The convoy got intercepted en route. How many times I have had a 1 skull were I get utterly wiped out when the 3 skull before it was a walk in the park. Escort mission where all 4 APCs have stopped moving with one move turn to go to extraction zone. I remember a general trend being that the convoy starts out pretty far away from you but pretty close to its escape zone, so you'd have to blitz. First wave spawns to the North-East when you capture the convoy rally point (for me it was a Stalker, Archer, Phoenix Hawk and an Urbie). The text says that the vehicles will stay close to your mechs. they will stop moving. I had a an escort convoy mission where I am supposed to protect 4 vehicles and see that they board a transport. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Convoy interception made easy! So I had read about people having problems with the convoy destruction missions. L. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. It takes a long time to travel to missions, to wait for mech alterations, to heal injured mechwarriors, to watch your mechs walk across the field. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. I've run into a common problem, but with a twist that seems new. Waited until the first major patch because there were a few comments about bugs. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I had a an escort convoy mission where I am supposed to protect 4 vehicles and see that they board a transport. Defeating any attacking units is not required to complete the contract. I was conducting a convoy operation. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. I've tried saving and. The last vehicle is stuck, seriously. Blow up everything in the way (3xUAC20 is death for anything). Bought this game last week. A new ammo tab is now in stores and the ‘Mech Bay; Half-ton machine gun ammo is now available +/++ variants of. This has prevented me from ever being able to play the Campaign anymore as at the beginning of the campaign you have to do an escort mission. Some maps are easy, whilst some are horrid. I managed to kill 1-2 tanks but the rest of them just drove along the road to extraction point while my mechs were stuck trying to navigate rocky hills full of forests and moving slowly, never even saw all of the enemies. An ultra-light convoy that you might find in a 0. Senlin Jun 22, 2019 @ 2:06am. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Enemies: vehicle convoy of Striker, Scorpion, Manticore and SRM carrier, fully armored. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". You might be fighting 8-10 enemies in a single engagement if you get unlucky. bug/glitch anybody know any fixes or getting a similar issue?I cant seem to complete an escort mission without 1 of the damn convoy vehicles just getting stuck or forgetiting what its doing and just refusing to move into the extraction zone. Computer games are explicitly excluded from the list of products that contribute straight. The following map segments should be arranged in columns north to south, then the columns attached west to east as displayed here : Column B: Canyon N-S Span. Then the reinforcement lance dropped in, right on the exit point. In addition, not only do Ambush Convoy missions tend to feature vehicles kitted out with heavy weapons (i. The only way out is to withdraw (I get a “good faith effort” and a partial payout). I'm playing ironman. :P. When acting as a convoy escort your ECM mech should always reserve down until it moves after the vehicle that will end farthest forward, then stop as far back as possible so that the lead vehicle is barely within the bubble. I initially would have agreed with you, but the game is designed for you to have actual reasons to change your mech loadout. Mission One - Convoy Escort: - The object for this mission is to eliminate your opponent [s Convoy Trucks while simultaneously trying to escort your trucks off of your opponents table edge. I was conducting a convoy operation. Or at one time, i was literally unable to intercept a mech with a large laser. Vehicle AI tweaks based on work by LadyAlecko makes them much less foolish. Reloads have not helped. Reloads have not helped. Convoy gets stuck. I've tried saving and. I was conducting a convoy operation. No one likes escort missions, this is because everyone since the dawn of time has designed the A. Inside is everything you need to start tossing dice and moving miniatures on your game table. Every time i try an Escort mission, irrelevant which map or mission, something always goes wrong. Get the perfect moving truck size for any size move!Swain Moving & Storage Ltd. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". If that can't be fixed, then remove escort. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Waited until the first major patch because there were a few comments about bugs. Come back to playing after some time away and shocked to discover on the Ironman Career mode that Convoy Missions are still bugged!!! WTF? If HBS cannot write code that pathfinds for the excorted vehicles properly surely they can just do a mission complete when the enemy are all wiped outEscort mission, light enemy mechs, successful convoy pickup by dropship; observe "exiting combat"/"enemy detected"/enemy movement/"entering combat"/enemy turn, instead of combat continuing normally. Googling this brings up people posting this bug since April. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. However, as the battle unfolded, the convoy vehichles, despite being far from the action, started driving erratically and scattered, prompting the. Todos os direitos reservados. SRM boat) I take out with long range fire from the main lance. In all convoy missions you should save a lot. Not true. Sep 2, 2013 121 67. Bought this game last week. That said, I had a similar problem in a mission I ran tonight. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. The convoy got intercepted en route. A friend playing a similar mission told me a convoy of his got stuck as well, I asked him to provide a screenshot; both convoy vehicles appear stuck in the exact same position. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". The convoy got intercepted en route. All enemies are already. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. However on doing a. . When it goes to allied turn it just sits there for over 20 minutes on occasion for no apprent mission. I've tried saving and. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Stage one is destroying a blocking force of enemy mechs/vehicles. BATTLETECH. The convoy got intercepted en route. During a convoy escort mission I experienced 2 out of 4 vehicles halting any movement during Allied Turns. I've run into a common problem, but with a twist that seems new. Bought this game last week. I have tried an escort mission three times in a row now. The game was patched so even if the vehicles get stuck, and don't move, if you clear the area the mission will be successful. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". You'll face 1-2 mechs with the convoy, the convoy itself which has 4 vehicles capable of defending itself, and potentially some number of reinforcements. Googling this brings up people posting this bug since April. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I've tried saving and. However, as the battle unfolded, the convoy vehichles, despite being far from the action, started driving erratically and. then they do. All rights reserved. but this is ridiculous. Googling this brings up people posting this bug since April. © Valve Corporation. That if you went with mediums you were too slow to catch the vehicles, and if you went with lights you didn't have the firepower to deal with the escorts. The exit point was at the top of a hill, so I positioned my mechs halfway up the hill, on a road that the convoy had to pass through. About this mod. And if you run by the escorts to shoot the vehicles, the enemy lance rips you to shreds and sometimes even the convoy does too (if you run into SRM Carriers). Two of the four got to the point, the other two stopped just before they got there and haven't moved since. This was ruled by House Cameron, until they were destroyed. bug/glitch anybody know any fixes or getting a similar issue?Canonicity []. If you’re not ready for an Escort or Defense, don’t try to do them. GoG What operating system do you use bug escort vehicles stop moving. These are shown as a dotted box with a diamond in the middle (progress bar and mini-map), or a red toolbox (along the road). Effective use of evasion in BattleTech. 5 difficulty convoy ambush mission. I've tried saving and. Sometimes, after killing the first 2 convoy vehicles, an extra lance of enemies will spawn, typically between you and the convoy destination. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. The game has two modes: Campaign and Skirmish. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. Time doesn't change unless you do it manually by pressing the play button on the Argo screen. So not all ambush. I cant seem to complete an escort mission without 1 of the damn convoy vehicles just getting stuck or forgetiting what its doing and just refusing to move into the extraction zone. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. In a convoy mission a couple of the convoy vehicles got stuck and stopped moving on their turn. Waited until the first major patch because there were a few comments about bugs. I learned this the hard way. If you can, bring a pilot with sensor lock and high initiative and a LRM boat too, some of the maps dont have direct fire at the vehicles all the time. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. I lost the mission but did complete all secondary objectives. I'm not saying they're impossible but they are really hard and frequently lost. If you need more time to clean up enemies just run the light mech away from the convoy so they stop moving. Sagittaire - 2nd Federated Suns Armored Cavalry /// This is the new sculpt of the Sagittaire. I just did that moon convoy ambush on 2 stars and a Packrat (small fast moving ECM vehicle) spawned, completely killing my “send one fast mover and support with LRMs” tactic. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. I've tried saving and. Twice now I've killed all the enemies on escort missions, and then one of the vehicles I was escorting has sat still and refused to move. The exit point was at the top of a hill, so I positioned my mechs halfway up the hill, on a road that the convoy had to pass through. DoAnyUnitsHaveContactWithEnemy which returns false even though there are obviously enemies around. • 25 days ago. I kept one mech with the convoy and dealt with opposing lance with the other 3. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". The exit point was at the top of a hill, so I positioned my mechs halfway up the hill, on a road that the convoy had to pass through. It's a very addictive game but the more I play the more I see how darn broke it is. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Your best approach is usually a beeline for the convoy escape point/road rather than the marker the game gives Bring mechs appropriate to the difficulty, as the weaker land vehicles are really fastSo before I spawn the convoy in I will move up my Assaults/slower heavies and have them sit on the road a short while ahead while I move my fastest Mech into the area that will spawn them. I've tried saving and reloading but they're still not. With this mod Battletech becomes a bit more of a combined arms game rather than just mechs and minor distractions. In all convoy missions you should save a lot. The convoy will just sit there while you fight. Two of the four got to the point, the other two stopped just before they got there and haven't moved since.