Completely ignoring the fact that they were blocking the path for the 4th truck, which was stuck just outside the zone and the AI couldn't move ahead on its turn. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Its not because I dont have a mech close by - I always keep 1 mech 1 dot right behind the last APC There are some turns where 2 or 3 of 4 APCs may move quickly but there's always 1 who takes forever. Search titles only. #4. While three of the four mechs in her lance are assault-class (the only non-assault Mech in her group is the JagerMech, the weakest of the four), the mission has a Good Bad Bug in that her lance will not move forward to engage at your lance while you are. But that has changed since they can pass through mechs. Then you escort the group to the extraction. Navigate to where the game saves campaigns, which for a steam user is probably C:Program Files (x86)Steamuserdatayouruseridnumber637090 emoteC0SGS1. Lastly if there is a bug, and the thing won't move even with a mech right next to it you can always withdraw, OR you can try to restart the mission. . I've run into a common problem, but with a twist that seems new. I've tried saving and reloading but they're still not. I kept one mech with the convoy and dealt with opposing lance with the other 3. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. One of the 3 convoy vehicles has decided to stop at the side of the road and not drive on to extraction. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". It sucks but it's still a good faith withdraw. Lastly if there is a bug, and the thing won't move even with a mech right next to it you can always withdraw, OR you can try to restart the mission. I hope that the devs will make a button to command vehicles to move to X or somethingThe AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. #3. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. The last vehicle is stuck, seriously. Might have to do with it causing a flag of no mechs in area when they mechs are already in the area, when this isn't the. It only happened to me 2-3 times during 100 hours of play, but it forced a mission reload. Strategy. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. what the actual. I was conducting a convoy operation. Reddit is full and i think here it will be the same so: When do you think you will patch up that Escort mission bug? Or is it just fine, life with it like ? i mean you released a few patches already but this bug is since ever then and nothing happens?!?!? Přihlášení Obchod. A Question Concerning Vehicles and Hexes. The differences are that the target won't try to escape, and there is only 1 lance of escorts (no ambushers). Have had a few escort missions now that seem to start out ok fighting the enemies to get to the rendezvous point. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. and fight while facing that danger. Oh no, have fun babysitting two Mobile Command centers with 2 MGs and 2 med lasers that have respectable health but move like a crippled assault mech AND two future-All terrain vehicles with two MGs that move like a light mech and have about as much armor as a ramshackle pirate light mech(I. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. I actually submitted a complete bug report last August on this same topic at the Harebrained forums. Both the Mini and the MacBook Pro versions have fans and don’t throttle due to heat under extreme loads. Now we can argue about how well BV works for different types of vehicles in general, and if they should all. I've run into a common problem, but with a twist that seems new. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Paradox Forum. Just wanted to post here as an fyi for anyone that comes across this issue. I've tried saving and. Reddit is full and i think here it will be the same so: When do you think you will patch up that Escort mission bug? Or is it just fine, life with it like ? i mean you released a few patches already but this bug is since ever then and nothing happens?!?!? That just needs a single vehicle to hit the endpoint, spawning the final enemies. Yes. I've tried saving and. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. This most often occurs at spawn and at terrain bottlenecks. Reddit is full and i think here it will be the same so: When do you think you will patch up that Escort mission bug? Or is it just fine, life with it like ? i mean you released a few patches already but this bug is since ever then and nothing happens?!?!? Войти Магазин. Every battle begins at medium range so long range weapons are meaningless. Maybe it's also a necessary, that it's a narrow street and the vehicles have no way to move around a. I was conducting a convoy operation. The convoy got intercepted en route. Two of the four got to the point, the other two. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. In an escort mission: - Successfully escort all 4 APCs to the extraction zone. It seems to happen in every single escort mission for me - we "exit combat" on the turn when the vehicles are extracted and then immediately re-enter combat afterwards except the enemy got a double move in the process. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Escort mission, convoy goes from point A to point B over river and through mountain pass. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. The problem solved and mission well completed. Feels bad. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. I was conducting a convoy operation. The bugs in escort missions are so bad that I have never been able to complete one. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. . BattleTech (2018) Anti-Climax Boss: Victoria and her lance in the final mission. In an escort mission: - Successfully escort all 4 APCs to the extraction zone. You're right when you say the AI isn't playing the same game as you. You must stay within range of the last vehicle if not one will be left behind and unable to move. You simply CANNOT move ahead with all your mechs to "clear the path" away from the convoy. Next turn enemy parks right in it and my mission is fucked. BattleTech (2018) Anti-Climax Boss: Victoria and her lance in the final mission. The 'fix' should be making the enemy spawn further away so they can't attack the convoy the first turn. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. © Valve Corporation. Happens to me on every escort mission, and I know to stay well away from the paths of the convoy with my mechs. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Just spent about 40 minutes on an escort mission. So far I stopped as it looks like the vehicles don't fit in hexes as nicely as the 'Mechs do. After 50 turns they still won't get on the dropship. The Corvatti Corporation, which produces artillery launchers on-planet, has had security problems, making safe deliveries to its corporate spaceport. Dead state. The first mission the enemy decided to "Take their ball and go home" in that the enemy refused to move on their turn. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Stage one is destroying a blocking force of enemy mechs/vehicles. I cant seem to complete an escort mission without 1 of the damn convoy vehicles just getting stuck or forgetiting what its doing and just refusing to move into the extraction zone. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". There will always be action while the convoy is in motion. The 2 APCS behind them are just sitting there about 60ft outside of the evac circle. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. © Valve Corporation. . They actively try to avoid getting stepped on on now and do a better job providing support like they're supposed to. I kept one mech with the convoy and dealt with opposing lance with the other 3. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. 1). However, as the battle unfolded, the convoy vehichles, despite being far from the action, started driving erratically and scattered, prompting the. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Octopus Overlords. . Note while i think game is great. I moved my mechs in the circle, out of their way on the other side of the. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. as soon as one of the group make it in to the extraction the enemies pop that you have to defend against until they all make it in. I moved my mechs in the circle, out of their way on the other side of the. I've noticed that this seems to occur almost every time that the escorted vehicles block themselves and give you a message about being too far away when you clearly are not. However, as the battle unfolded, the convoy vehichles, despite being far from the action, started driving erratically and scattered, prompting the warning "the convoy won't move. 3 of the convoy vehicles are in the extraction zone, 1 is just outside it. All things BattleTech, including the tabletop games, miniatures, fiction and video games. The rest can get stuck if they want to. but it looks like the problem pesists. One of the 3 convoy vehicles has decided to stop at the side of the road and not drive on to extraction. This chart goes into details on each chassis, one of those details is DFA damage. I'm using LittleThings 1. . barely any). Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. I hope that the devs will make a button to command vehicles to move to X or somethingBattletech is a deep tactical wargame where you lead a lance of Mechs into battle. The AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs. 1-010R and I don't have escort missions suddenly drop out of combat. 1). Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Just wanted to post here as an fyi for anyone that comes across this issue. There is always one strangler that is at least 2 turns behind the rest of the convoy and just refuses to move during multiple turns. Mission Objectives: + Find the Raven (9. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I actually submitted a complete bug report last August on this same topic at the Harebrained forums. I've completed the rest of the mission, killing all opponents. They just sat there stuck on their turn. . Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Note while i think game is great. It is annoying, and there is a bug fix mod that fixes it. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. So I was doing an escort mission and I was able to kill off all of the enemy attackers but I wasn't sure why the mission wasn't ending. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. เข้าสู่ระบบ ร้านค้า. I hope that the devs will make a button to command vehicles to move to X or something. Or at one time, i was literally unable to intercept a mech with a large laser oneshotting an. Come back to playing after some time away and shocked to discover on the Ironman Career mode that Convoy Missions are still bugged!!! WTF? If HBS cannot write code that pathfinds for the excorted vehicles properly surely they can just do a mission complete when the enemy are all wiped outJust had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Showing 1 - 13 of 13 comments. End turn. It was because one of the convoy vehicles was outside of the zone it was supposed to be in. I was conducting a convoy operation. Escorted four APCs to the dropship without a scratch, destroyed all enemies. I'm stuck on a game breaking mission, one of the vehicles always says that it has lost sight of the escort, even if they are on an adjecent tile, does anyone know a workaround/fix for this? Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. For instance, I'm currently stuck on an escort mission where I've killed every enemy and the morons I'm escorting won't get on the dropship. I've run into a common problem, but with a twist that seems new. However, as the battle unfolded, the convoy vehichles, despite being far from the action, started driving erratically and scattered, prompting the. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. . I've attempted 3 seperate escort missions, each one ending in a soft lock. 2 of the 4 APCs are parked in the extraction area next to the dropship. The convoy got intercepted en route. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. The whole point of this damn annoying mechanic is to force us to feel the danger of our convoy taking hits. 2 of the 4 APCs are parked in the extraction area next to the dropship. Couldn't finish mission. Convoy Escort missions have three stages. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Menu. I moved my mechs in the circle, out of their way on the other side of the. Has anybody found any ingenious workarounds to this bug other than reloading mission? --Or just avoiding escort missions altogether. I personally loathe them, but most star systems include at least one of them in the available contracts. this is repeatable. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. I've tried saving and. Vehicles do have a few parts but nowhere near as many as a `mech. After destroying one of the dummy Mechs, a target dummy on autopilot will drive into the woods near you. Only to get ambushed while you play catch up with your mechs. . One line summary of your issue Escort Mission (Career Mode) - Last Convoy member won't move What platform are you running the game on? Steam What operating system do you use? Windows 10 Pro v1809 17763. The next turn one or more freeze up and never move again. In canon, you won't see crummy periphery kingdoms like the Taurian Concordat fielding so many assault. Hi, I'm doing an escort mission, and the problem is not so much the pace of the vehicles, but the fact that all 4 enemy mechs will ignore my mechs completely and only fire at the vehicles, thus making it impossible to save all escort vehicles. The 2 APCS behind them are just sitting there about 60ft outside of the evac circle. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Or at one time, i was literally unable to intercept a mech with a large laser oneshotting an escort vehicle. Even the game itself describes that the transports will stay near your mechs. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Two of the four got to the point, the other two stopped just before they got there and haven't moved since.