Battletech escort missions should end after enemies dead. The escort missions do not play out the way they should. Battletech escort missions should end after enemies dead

 
 The escort missions do not play out the way they shouldBattletech escort missions should end after enemies dead  their is still one big and glaring issue i must address

I surrounding them to be thick as two planks. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Only to get ambushed while you play catch up with your mechs. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. You're in the middle of combat, for crying out loud. Time doesn't change unless you do it manually by pressing the play button on the Argo screen. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. In reality this is a lie as all they do is rush headlong to the exit. Alter the settings. Only to get ambushed while you play catch up with your mechs. Only to get ambushed while you play catch up with your mechs. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. They die anyway but in early game that can be a problem. The APCs aren't necessary anyway. Escort Mission Won't End Because APC goes "Off Track" Please explain your issue is in as much detail as possible. Either make. Three of four have no problems pathing. Note while i think game is great. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. In reality this is a lie as all they do is rush headlong to the exit. I surrounding them to be thick as two planks. and I thought they fixed that. After 50 turns they still won't get on the dropship. and I thought they fixed that. Only to get ambushed while you play catch up with your mechs. Jan 30, 2019. their is still one big and glaring issue i must address. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. I think the. Escort Mission Won't End Because APC goes "Off Track" Please explain your issue is in as much detail as possible. In reality this is a lie as all they do is rush headlong to the exit. their is still one big and glaring issue i must address. You're in the middle of combat, for crying out loud. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. 2. In reality this is a lie as all they do is rush headlong to the exit. 1. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I've completed the rest of. Either make. Then, the escorted vehicles will not be moving first or ahead of your units. Support. FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. You're in the middle of combat, for crying out loud. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. While missions should never be strictly impossible, there can be a pretty hard turn in the learning curve road around the time 2. They die anyway but in early game that can be a problem. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. They leave, combat resets and the enemy gets an extra move. Note while i think game is great. Have had a few escort missions now that seem to start out ok fighting the enemies to get to the rendezvous point. Either make. So, I don't really have any idea of how the DLC mission types are. Firstly you will notice missions with a higher reward which also will be more difficult (almost always reinforcements, and more dangerous tags). I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. . BATTLETECH > General Discussions > Topic Details. their is still one big and glaring issue i must address. Or at one time, i was literally unable to intercept a mech with a. I surrounding them to be thick as two planks. The escort missions do not play out the way they should. I think the. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Even the game itself describes that the transports will stay near your mechs. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. They die anyway but in early game that can be a problem. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. First is look for 2. I surrounding them to be thick as two planks. Note while i think game is great. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. The escort missions do not play out the way they should. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. 2 others decide to stop at a bend and stay there. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. In reality this is a lie as all they do is rush headlong to the exit. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. If that can't be fixed, then remove escort missions altogether or give us a way to control the movement of the allied vehicle. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. They leave, combat resets and the enemy gets an extra move. No one likes escort missions, this is because everyone since the dawn of time has designed the A. I surrounding them to be thick as two planks. They leave, combat resets and the enemy gets an extra move. their is still one big and glaring issue i must address. The escort missions do not play out the way they should. Only to get ambushed while you play catch up with your mechs. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. Exactly the same. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Note while i think game is great. The escort missions do not play out the way they should. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Only to get ambushed while you play catch up with your mechs. The escort missions do not play out the way they should. Please fix this. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. No one likes escort missions, this is because everyone since the dawn of time has designed the A. In reality this is a lie as all they do is rush headlong to the exit. The escort missions do not play out the way they should. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. But after killing all 8 enemy mechs (first and second lance), your friendly mechs wander in circles and the mission. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Last month we talked about what's next for BATTLETECH, and outlined some key items we were working on for our first larger free Update to the game. At some point, one APC went off the road into a "ditch" on the side of the mountain. So a few days ago I attempted a 2. and I thought they fixed that. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I wrote it off to bad AI wanting to cool down or simulating panicked pilots trying to run away. Wiki. their is still one big and glaring issue i must address. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. The mechs in enemy lances start varying wildly, sometimes harshly in their favor. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. that last mission. In reality this is a lie as all they do is rush headlong to the exit. The brain dead ai that comes with the transports. You're in the middle of combat, for crying out loud. Every time i try an Escort mission, irrelevant which map or mission, something always goes wrong. Only to get ambushed while you play catch up with your mechs. They leave, combat resets and the enemy gets an extra move. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Even the game itself describes that the transports will stay near your mechs. Wiped the Opfor completely and 2 APCs go to the extraction. Well - we've just released that Update 1. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. They leave, combat resets and the enemy gets an extra move. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Or at one time, i was literally unable to intercept a mech with a large laser. There is a bug with Escort missions, wherein if the escort vehicles are extracted, combat will drop; whichever faction would have had first act in the following round gets a free non-combat turn. Even the game itself describes that the transports will stay near your mechs. and I thought they fixed that. Or at one time, i was literally unable to intercept a mech with a large laser. The escort missions do not play out the way they should. their is still one big and glaring issue i must address. A similar problem exists in defend base missions. They leave, combat resets and the enemy gets an extra move. Well, not so much after the update that made the mission end after all enemies were killed. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. It does not change anything gameplay-wise *and* you also could disable all fixes except the fix for the excort missions ("FixInterleavedDropouts"). Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac zone and then of course it is the enemy turn THAT turn and get right of way as they do because mechs arriving on the scene always seem to have t. Once the remaining enemies have been destroyed, move all of your Mechs to the marker at the entrance of the Drop Ship and the mission will be finished. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. Assasinations are also good with 2 1/2 lances. 2 others decide to stop at a bend and stay there. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. New posts. Started to play two days ago and the best mechs I currently have are (were) a centurion, blackhawk, blackjack and vidicator. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. The mission states "Vehicles will stay close" The vehicles put the pedal to the floor, outrunning their protection and then get blown up. Unwinnable scenario (not without taking some serious losses) Really getting fed up with this crap. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. No one likes escort missions, this is because everyone since the dawn of time has designed the A. Wiped the Opfor completely and 2 APCs go to the extraction. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. This contract type requires you to kill a single target (always a mech). Only to get ambushed while you play catch up with your mechs. Note while i think game is great. Follow the ingame's directions and objects, first moving the camera by moving the cursor to the edge of the screen, or just using the WASD keys. With rare exception the vehicles should always die before focusing on the mechs. Once you've seen a particular escort mission map, any others on that map will be more or less identical aside from the OpFor composition, so you can use that information to your advantage. In reality this is a lie as all they do is rush headlong to the exit. The escort missions do not play out the way they should. So I tried to find a way to remove those two. The escort missions do not play out the way they should. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Never, ever. ago Yeah, it's a vanilla bug. With at least 1 weapon. Only to get ambushed while you play catch up with your mechs. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Only to get ambushed while you play catch up with your mechs. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. My most common use though is stability damage. 1) (Optional) Defeat the blocking force Depending on the exact name of the mission there may be a blocking force. No one likes escort missions, this is because everyone since the dawn of time has designed the A. Firstly you will notice missions with a higher reward which also will be more difficult (almost always reinforcements, and more dangerous tags). Even the game itself describes that the transports will stay near your mechs. . Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. In reality this is a lie as all they do is rush headlong to the exit. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. 2 others decide to stop at a bend and stay there. Improve your relations with a factions. It’s a hefty package, weighing in at more than 2. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. Menu. After all of the hostiles were dead I moved all of my Mechs back to the 2 Stuck Convoy Units. All trademarks are property of their respective owners in the US and other countries. Even the game itself describes that the transports will stay near your mechs. Every time i try an Escort mission, irrelevant which map or mission, something always goes wrong. This is a story mission that details information from a LosTech Drive that was found onboard the Argo. While i'm no veteran by any means, I have logged a few hrs in the game and I do not remember combat being reset when the vehicles leave the game. The escort missions do not play out the way they should. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous.