To me a Mission Failure due to Allied Action or (in the case of a stuck Convoy Truck. FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. html (Linux) Attach Output Log. I'm playing a Convoy Escort mission on Weldry. . Mainly, an escort unit refuses to move at some point making the mission impossible to complete. Since the patch, every escort mission I have played when the vehicles do get stuck, the mission completes when I destroy all the enemies. I still got a “Good Faith” Contract payment in the BATTLETECH Mission I had to withdraw from. I think the. Has anybody found any ingenious workarounds to this bug other than reloading mission? --Or just avoiding escort missions altogether. I cant seem to complete an escort mission without 1 of the damn convoy vehicles just getting stuck or forgetiting what its doing and just refusing to move into the extraction zone. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. 2) Secure the Starting point and escort the vehicles to the pickup point. Come back to playing after some time away and shocked to discover on the Ironman Career mode that Convoy Missions are still bugged!!! WTF? If HBS cannot write code that pathfinds for the excorted vehicles properly surely they can just do a mission complete when the enemy are all wiped outJust spent about 40 minutes on an escort mission. Enemies stop fighting. Kill OpFor. Lets kit out our 'Mechs, suit up, and bring Death From Above in this gameplay wal. Anyone have a work around short of withdrawing?During the mission after i kill the blocking force and start escorting the convoy when the 2 swift winds get between 2 cliffs the whole convoy just stops and they stop taking their turns. Depending on the exact name of the mission there may be a blocking force. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Wiped the Opfor completely and 2 APCs go to the extraction. Was doing a flashpoint and had to escort some morons. FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. 2 others decide to stop at a bend and stay there. EM stops the OPFOR from targeting you. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". The upcoming 1. Doing an escort mission, got the cars all the way to the extraction point, no sweat. Wiped the Opfor completely and 2 APCs go to the extraction. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I think the most maddening part about all this is there wasn't. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". 2 others decide to stop at a bend and stay there. Three of four have no problems pathing. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Wiped the Opfor completely and 2 APCs go to the extraction. Has anybody found any ingenious workarounds to this bug other than reloading mission? --Or just avoiding escort missions altogether. I moved my mechs in the circle, out of their way on the. Do you get a “Good Faith” payment? At the end of the Mission, I just muttered, “ DAMN Davions!” And moves on to a new mission. Stage two is moving one of your mechs in the Convoy Escort. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Every time i try an Escort mission, irrelevant which map or mission, something always goes wrong. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. But each turn it took them another 3-10 minutes before they would move again. Or at one time, i was literally unable to intercept a mech with a large laser oneshotting an escort vehicle. it's obvious on every single map. It's beyond frustrating and aggravating and right into rage-inducing territory. I've tried saving and. Every time i try an Escort mission, irrelevant which map or mission, something always goes wrong. Forum list Trending. I think the. It's beyond frustrating and aggravating and right into rage-inducing territory. Stage one is destroying a blocking force of enemy mechs/vehicles. Menu. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". their is still one big and glaring issue i must address. The escort missions do not play out the way they should. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. It's beyond frustrating and aggravating and right into rage-inducing territory. I don't recall that happened. Might have to do with it causing a flag of no mechs in area when they mechs are already in the area, when this isn't the case anyways lol. Escort mission, convoy goes from point A to point B over river and through mountain pass. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Just encountered yet another mission where one of my escort objectives simply stops moving. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. ago You're super lucky then, that happens in at least half of my escort missions. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. I have tried waiting multiple turns and still nothing. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. One line summary of your issue Escorted unit stops and refuses to move again What platform are you running the game on? Steam What operating system do you use? Windows 7 64-bit Which version of the game are you running? 1. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. 497 likes · 10 were here. In fact, there's a lot of fixes escort mission need, which is I don't bother with them anymore. FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. Wiped the Opfor completely and 2 APCs go to the extraction. Glitch and her Centurion spent several rounds holding off the escorts (two Shadow Hawks, a Wolverine, and a Spider) at close range. I moved my mechs in the circle, out of their way on the other side of the. 2 others decide to stop at a bend and stay there. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Or at one time, i was literally unable to intercept a mech with a large laser oneshotting an escort vehicle. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Mission Escort. Was doing a flashpoint and had to escort some morons. 2 of the 4 APCs are parked in the extraction area next to the dropship. I defeat all enemies, 2 convoy vehicles reached target, 2 other are stuck a few turns behind. Have apcs escort as a group not individually The way each individual apc has to be escorted is nuts. The "Bounty Hunting" contract is another assassinate lookalike, but now the target is 2 mechs, not just 1. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I think the. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Escorted four APCs to the dropship without a scratch, destroyed all enemies. I have a lance of Medium mechs, engaged in combat and exchanging fire with a lance of Light enemy mechs. but it looks like the problem pesists. But they just sit there. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. 2 others decide to stop at a bend and stay there. This is especially frusterating as I am just starting a career and am on ironman. I've tried saving and. bug/glitch anybody know any fixes or getting a similar issue?Since UW : lot of crash on post mission report (has to restart 6-7 missions) This one : Almost finshed the long hunt missions III, haven't save since during the long hunt II. This is especially frusterating as I am just starting a career and am on ironman. 2 others decide to stop at a bend and stay there. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. The escort missions do not play out the way they should. Wiped the Opfor completely and 2 APCs go to the extraction. 2 of the 4 APCs are parked in the extraction area next to the dropship. I've noticed that this seems to occur almost every time that the escorted vehicles block themselves and give you a message about being too far away when you clearly are not. bug/glitch anybody know any fixes or getting a similar issue?© Valve Corporation. The convoy will move quickly and could outpace. It breaks down the basics of movement and combat, so pay attention, listen, turn up the volume if you have to and get to it, MechWarrior! (insert drill instructor voice) #8. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. but it looks like the problem pesists. MarkDey Dec 2, 2022 @ 1:20pm. It's beyond frustrating and aggravating and right into rage-inducing territory. I moved my mechs in the circle, out of their way on the other side of the. I moved my mechs in the circle, out of their way on the other side of the. Was doing a flashpoint and had to escort some morons. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I've noticed that this seems to occur almost every time that the escorted vehicles block themselves and give you a message about being too far away when you clearly are not. I've noticed that this seems to occur almost every time that the escorted vehicles block themselves and give you a message about being too far away when you clearly are not. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. It strongly recommended this force is destroyed before securing the starting point. Wiped the Opfor completely and 2 APCs go to the extraction. Your guide to trusted BBB Ratings, customer reviews and BBB Accredited businesses. I've tried saving and. :P. Escorted four APCs to the dropship without a scratch, destroyed all enemies. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. Was doing a flashpoint and had to escort some morons. It's beyond frustrating and aggravating and right into rage-inducing territory. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Wiped the Opfor completely and 2 APCs go to the extraction. Might have to do with it causing a flag of no mechs in area when they mechs are already in the area, when this isn't the case anyways lol. Or at one time, i was literally unable to intercept a mech with a large laser oneshotting an escort vehicle. So I'm playing this 'Escort the Medical Convoy' mission where you have to get to their location, and when they appear escort them across the map. Might have to do with it causing a flag of no mechs in area when they mechs are already in the area, when this isn't the case anyways lol. No amount of moving next to them with any number of mechs moves them. It's beyond frustrating and aggravating and right into rage-inducing territory. Might have to do with it causing a flag of no mechs in area when they mechs are already in the area, when this isn't the case anyways lol. That just needs a single vehicle to hit the endpoint, spawning the final enemies. Escorted four APCs to the dropship without a scratch, destroyed all enemies. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. . but it looks like the problem pesists. I've tried saving and. I know thoses bugs may be hard to find, can you at least think of some way to autosave after succesive deployment or (but maybe bug prone add an end of turn semi autosave. Every time i try an Escort mission, irrelevant which map or mission, something always goes wrong. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Senlin Jun 22, 2019 @ 2:06am. Every time i try an Escort mission, irrelevant which map or mission, something always goes wrong. . This is especially frusterating as I am just starting a career and am on ironman. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. WATCH THE TURN ORDER of the escort vehicles. This was the last attempt. Wiped the Opfor completely and 2 APCs go to the extraction. Latest. The convoy I am escorting reaches the pickup zone and the drop ship takes off. After 50 turns they still won't get on the dropship. this bug has effectively ended my campaign as I can't afford the repair costs without the mission. Or at one time, i was literally unable to intercept a mech with a large laser. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Capture the flag; Take specific location and hold it for X turns. I've noticed that this seems to occur almost every time that the escorted vehicles block themselves and give you a message about being too far away when you clearly are not. and there was no fix. 2 others decide to stop at a bend and stay there. The 'fix' should be making the enemy spawn further away so they can't attack the convoy the first turn. but it looks like the problem pesists. Play the missions, watch Convoy vehicle take a creative path, get stuck, become frustrated. No amount of moving next to them with any number of mechs moves them. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land.