I've tried saving and. Might have to do with it causing a flag of no mechs in area when they mechs are already in the area, when this isn't the case anyways lol. I've tried saving and. I can move my mechs right beside the vehicle, shift them around, try and make sure there is space available to move. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. The 2 APCS behind them are just sitting there about 60ft outside of the evac circle. . Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I've tried saving and. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Has anybody found any ingenious workarounds to this bug other than reloading mission? --Or just avoiding escort missions altogether. I've tried saving and. . Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Apr 30, 2018 Jump to latest Follow Reply One line summary of your issue Allied Convoy stuck/not moving Please explain your issue is in as much detail as. I defeat all enemies, 2 convoy vehicles reached target, 2 other are stuck a few turns behind. . Even the game itself describes that the transports will stay near your mechs. but it looks like the problem pesists. . I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Just encountered yet another mission where one of my escort objectives simply stops moving. Escorted four APCs to the dropship without a scratch, destroyed all enemies. Senlin Jun 22, 2019 @ 2:06am. Wiped the Opfor completely and 2 APCs go to the extraction. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". puschit Dec 14, 2022 @ 12:00pm. This is especially frusterating as I am just starting a career and am on ironman. they will stop moving. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Why oh why can't you just order those utterley special needs apc drivers to stop for 1 turn because if they are driving full speed into an entire recon lance which you can clearly see?One line summary of your issue Convoy escorts won't move if you move out of their range and then step back in What platform are you running the game on? Steam What operating system do you use? Windows 10 Which version of the game are. However, now I finished a mission where two mechs didn't shoot the entire game. After about an hour, I was finally able to finish the mission. The 2 APCS behind them are just sitting there about 60ft outside of the evac circle. The last vehicle is stuck, seriously. I've tried saving and. But I have another issue right now. At some point, one APC went off the road into a "ditch" on the side of the mountain. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I moved my mechs in the circle, out of their way on the other side of the. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. The next turn one or more freeze up and never move again. Wiped the Opfor completely and 2 APCs go to the extraction. It's beyond frustrating and aggravating and right into rage-inducing territory. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I know this topic was created before, and I saw that some times if you get too far from the APCs they stop moving. bug/glitch anybody know any fixes or getting a similar issue?Note while i think game is great. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. I've tried saving and reloading but they're still not. In a convoy mission a couple of the convoy vehicles got stuck and stopped moving on their turn. Locate and destroy specific building, comm tower, command center, etc. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". but it looks like the problem pesists. Business, Economics, and Finance. I've tried moving the Panther to different spots but the AI has decided that the Devastator is. We offer affordable and. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. I moved my mechs in the circle, out of their way on the other side of the. For the second type of mission, you can consider lighter/more mobile Mechs if you only care about achieving the mission (aka C-Bill and/or Rep focused contracts). I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Steps to reproduce the issue. Wiped the Opfor completely and 2 APCs go to the extraction. The rest can get stuck if they want to. Every time i try an Escort mission, irrelevant which map or mission, something always goes wrong. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". The "escorts" are not actually escorts but also chasing the bounty, and will shoot at the target as well as at you. And to the other side of the globe with the war. 2 others decide to stop at a bend and stay there. Either make the. I moved my mechs in the circle, out of their way on the other side of the. I noticed sometimes enemy mechs don't shoot although they could. Even the game itself describes that the transports will stay near your mechs. So you kill EVERY enemy in a mission but you have to painstakingly move or pass for another 10 moves just to complete the mission. The next turn one or more freeze up and never move again. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. 2 of the 4 APCs are parked in the extraction area next to the dropship. Or at one time, i was literally unable to intercept a mech with a large laser oneshotting an escort vehicle. Has anybody found any ingenious workarounds to this bug other than reloading mission? --Or just avoiding escort missions altogether. The next turn one or more freeze up and never move again. Was doing a flashpoint and had to escort some morons. Only to get ambushed while you play catch up with your mechs. 2 others decide to stop at a bend and stay there. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". It doesn’t obscure your location or unit type. You will need to bring in the original. I'm stuck on an escort mission where one of the APCs will not move to the LZ for extract. . FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. 2 others decide to stop at a bend and stay there. I tried having my whole team right next to it, or to pass a lot. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. And a lot of the time I will hold my missile boat escort mech back to prevent the convoy from moving forward to far until I have cleared out the mechs that appear when you activate the convoy. The next turn one or more freeze up and never move again. The 2 APCS behind them are just sitting there about 60ft outside of the evac circle. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. 2 others decide to stop at a bend and stay there. I actually submitted a complete bug report last August on this same topic at the Harebrained forums. Escort mission, convoy goes from point A to point B over river and through mountain pass. I think the. . Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. BATTLETECH. The last vehicle is. Or at one time, i was literally unable to intercept a mech with a large laser oneshotting an escort vehicle. No amount of moving next to them with any number of mechs moves them. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. So fixes to help with this. Just encountered yet another mission where one of my escort objectives simply stops moving. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I personally loathe them, but most star systems include at least one of them in the available contracts. The next turn one or more freeze up and never move again. Send 3 mechs to point where convoy ends. Minor repairs (to a 'Mech's armour) are automatic and free after each battle, but repairing damage to a 'Mech's structure and replacing lost limbs, weapons and equipment can be expensive. FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. Work your way down to the least difficult mission, substituting mechs and pilots as. I've completed the rest of the mission, killing all opponents. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. There is always one strangler that is at least 2 turns behind the rest of the convoy and just refuses to move during multiple turns. 6. but it looks like the problem pesists. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". ) Something common to the computers of the people who have the issues. The 2 APCS behind them are just sitting there about 60ft outside of the evac circle. Might have to do with it causing a flag of no mechs in area when they mechs are already in the area, when this isn't the case anyways lol. Either make the. FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Escorted four APCs to the dropship without a scratch, destroyed all enemies. Was doing a flashpoint and had to escort some morons. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. 9 patch is supposed to improve convoy AI, as well as autofinish escort missions when all enemies are defeated. FOREVER! I passed 10 turns doing absolutely nothing and they never moved and since the mission doesn't auto complete when ALL the enemies are dead it's mission failed. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. I moved my mechs in the circle, out of their way on the. 5. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". The 2 APCS behind them are just sitting there about 60ft outside of the evac circle. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. Or at one time, i was literally unable to intercept a mech with a large laser. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. 2 of the 4 APCs are parked in the extraction area next to the dropship. I've noticed that this seems to occur almost every time that the escorted vehicles block themselves and give you a message about being too far away when you clearly are not. Foster's Moving & Storage makes your move… comfy. Even the game itself describes that the transports will stay near your mechs. Go to the nearest . There are no cloaking mechs in Battletech, so surprise attacks should not be possible except in areas of zero visibility (and certainly not in flat, open terrain with clear weather). battletech. I moved my mechs in the circle, out of their way on the other side of the. It only happened to me 2-3 times during 100 hours of play, but it forced a mission reload. I've tried saving and. this bug has effectively ended my campaign as I can't afford the repair costs without the mission money. . It strongly recommended this force is destroyed before securing the starting point. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. If this is the case, you can visit any driver licensing office and request an approved stamped copy of the original document to be translated. Or at one time, i was literally unable to intercept a mech with a large laser oneshotting an escort vehicle. It strongly recommended this force is destroyed before securing the starting point. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Every time i try an Escort mission, irrelevant which map or mission, something always goes wrong. I actually submitted a complete bug report last August on this same topic at the Harebrained forums. You can let the lead vehicles reach the zone, they'll stop moving, and then you'll have easy targets to blow up as long as there are others that haven't reached that point yet. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Moving Companies in Victoria, BC. BATTLETECH. I'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. That said, I had a similar problem in a mission I ran tonight. Was doing a flashpoint and had to escort some morons. After 50 turns they still won't get on the dropship. I've tried saving and. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. This is not so in career mode. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. The next turn one or more freeze up and never move again. Doing an escort mission, got the cars all the way to the extraction point, no sweat.