Battletech escort ai is retarded. I hope that the devs will make a button to command vehicles to move to X or somethingI'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. Battletech escort ai is retarded

 
 I hope that the devs will make a button to command vehicles to move to X or somethingI'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one roundBattletech escort ai is retarded  Even the game itself describes that the transports will stay near your mechs

6. The AI chases down my light mech and gets stomped by my most powerfull mech. why cant they fix this finally? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติNote while i think game is great. their is still one big and glaring issue i must address. The AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. Note while i think game is great. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Only to get ambushed while you play catch up with your mechs. Be careful with positioning, use what little cover there is (I don't recall a lot of trees on that map). In Defend Base, the enemy always gets the initiative by sprinting a fast mover then raining. Sometimes from bad design. The escort missions do not play out the way they should. The escort missions do not play out the way they should. Only to get ambushed while you play catch up with your mechs. The AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. After all these time, I still think the major problem with this game, is that Design team try to "correct" the problem of poor AI by given enemy ridicoulus numerical superiority. In reality this is a lie as all they do is rush headlong to the exit. Even the game itself describes that the transports will stay near your mechs. why cant they fix this finally?Note while i think game is great. For now, what you can do is enable the debug mode, and then bring up the debug menu and hit the complete mission button. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. Either make the ai smart enough to. I love battletech, both the universe and the game, and particulary this xcom with giant robots version of it. Getting even a single useful image out of an AI art generator–at least, for BattleTech‘s purposes–takes way more. The escort missions do not play out the way they should. In reality this is a lie as all they do is rush headlong to the exit. Many people still find the game too easy, which is why they either use mods to make the game harder (with better AI), or so stuff like beating 5-skull missions with a single Medium or Heavy mech. The escort missions do not play out the way they should. their is still one big and glaring issue i must address. -Its one. They are plenty fast for that purpose. The escort missions do not play out the way they should. Your lance against 2 lances plus turrets. Even the game itself describes that the transports will stay near your mechs. Note while i think game is great. their is still one big and glaring issue i must address. Shadowhawk Pack. Only to get ambushed while you play catch up with your mechs. Either make the. their is still one big and glaring issue i must address. When it's Allied turn i have to wait even 4-5 MINUTES for allied convoy to end its turn. I always slipped into a brawler/flanking role. In reality this is a lie as all they do is rush headlong to the exit. Or at one time, i was literally unable to intercept a mech with a large laser oneshotting an. 9 patch is supposed to improve convoy AI, as well as autofinish escort missions when all enemies are defeated. Watch each member of team Lynnvander attempt. Note while i think game is great. Literature. In reality this is a lie as all they do is rush headlong to the exit. Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log. their is still one big and glaring issue i must address. Only to get ambushed while you play catch up with your mechs. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Only to get ambushed while you play catch up with your mechs. Even the game itself describes that the transports will stay near your mechs. Even the game itself describes that the transports will stay near your mechs. Especially once the escort vehicles load up and move out. Please explain your issue is in as much detail as possible. Note while i think game is great. their is still one big and glaring issue i must address. Note while i think game is great. [BUG] Escort vehicles stop moving. Especially once the escort vehicles load up and move out. ok ive noticed something. why cant they fix this finally?The final 'fix' to the AI problem was to just let the mission end when you've killed everyone. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Partly from unfair conditions or AI that's too tough. Only to get ambushed while you play catch up with your mechs. Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs. Only to get ambushed while you play catch up with your mechs. Yet when I have a mech rush across the battlefield and get them 6 evasion charges, they get hit with astonishing accuracy from. That being said, why in god's green earth would anyone ever think that, for the first time players are ostensibly given the chance to see the real power of assault mechs, to see how cool lostech is, would you completely. their is still one big and glaring issue i must address. Shadowhawk Pack. The escort missions do not play out the way they should. Note while i think game is great. Especially once the escort vehicles load up and move out. The escort missions do not play out the way they should. Even the game itself describes that the transports will stay near your mechs. Note while i think game is great. In reality this is a lie as all they do is rush headlong to the exit. Three of four have no problems pathing. WTH? i5 8600K OC@5 Ghz GTX 1060 3 GB W10 8 GB DDR4 I've used regedit trick, audio delay trick. Either make the. why cant they fix this finally?Note while i think game is great. Only to get ambushed while you play catch up with your mechs. In reality this is a lie as all they do is rush headlong to the exit. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Diclaimer: The reason this is posted in bugs is that I don't think anyone would design Escort Missions this way on purpose. The AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. Even the game itself describes that the transports will stay near your mechs. In reality this is a lie as all they do is rush headlong to the exit. The escort missions do not play out the way they should. - The AI always gets to fire more. So I'm playing this 'Escort the Medical Convoy' mission where you have to get to their location, and when they appear escort them across the map. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. The AI is not constrained by the considerations you have to take into account. They will move, cool down and stabilise all whilst you're not able to do so, sometimes they even jump right to your flank. The vehicles put the pedal to the floor, outrunning their protection and then get blown up. BattleTech ("BT" for short) is a science fiction universe and media franchise. The blackjack is relatively high threat with low armour and movement but high dps. I've tried saving and. I surrounding them to be thick as two planks. Even the game itself describes that the transports will stay near your mechs. Encountered this bug today for the first time on my new ironman 1. All rights reserved. Only to get ambushed while you play catch up with your mechs. Then, the convoy (usually fast) gets initiative, leaving your mechs desperately trying to catch up, much less scout ahead. Tanks, SRM / LRM lauchers ? Like some critical target that cannot be destroyed or misson fail. --Or just avoiding escort missions altogether. Note while i think game is great. why cant they fix this finally?1. WTH? i5 8600K OC@5 Ghz GTX 1060 3 GB W10 8 GB DDR4 I've used regedit trick, audio delay trick. In reality this is a lie as all they do is rush headlong to the exit. Ok, what's wrong with this game? Especially on escort missions, the actual play time is like 10% of overall mission time. In reality this is a lie as all they do is rush headlong to the exit. Remember, your mission objective it to ensure their safe arrival, not necessarily nuking all. their is still one big and glaring issue i must address. this has. #footer_privacy_policy | #footer. their is still one big and glaring issue i must address. I hope that the devs will make a button to command vehicles to move to X or something Currently waiting on a single AI turn now for over 4 minutes, likely frozen on something even though the game is still responsive. and extensive statistical testing has been done. The escort missions do not play out the way they should. The APCs sprint ahead of the protection. Either make the ai smart enough to. Either make the. Or at one time, i was literally unable to intercept a mech with a large laser oneshotting an. their is still one big and glaring issue i must address. In reality this is a lie as all they do is rush headlong to the exit. Either make the. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". I must preface this by saying this. Strong AI, the borderline-to-fully self-aware stuff, is near non-existent mostly for story reasons as Battletech is, at its core, a story about human conflicts (same reason you don't see sentient, technologically adept aliens past the Tetatae). In reality this is a lie as all they do is rush headlong to the exit. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. The escort missions do not play out the way they should. Either make the. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Consequently, any improvement or refinement to the AI would be greatly appreciated. I've tried saving and. Even the game itself describes that the transports will stay near your mechs. html and uploaded specs. The escort missions do not play out the way they should. Even the game itself describes that the transports will stay near your mechs. Only to get ambushed while you play catch up with your mechs. In missions like Defend Base & Escort, the AI always gets what feels like a double turn. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. their is still one big and glaring issue i must address. I have destroyed all enemies, including walking the whole map to look for potential missed targets. The rest can get stuck if they want to. Of course,. I hope that the devs will make a button to command vehicles to move to X or somethingThe AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. Stick around to long, and they'll drop a Stalker on top of you. The escort missions do not play out the way they should. In reality this is a lie as all they do is rush headlong to the exit. Only to get ambushed while you play catch up with your mechs. Is there a way (settings, mods, etc) to speed up AI turns? Even with the faster combat setting, it still takes around a full minute for the AI to cycle through all its units, and its rarely interesting to watch. Either make the. When it's Allied turn i have to wait even 4-5 MINUTES. The escort missions do not play out the way they should. Why the is not missons like enemies have. The escort missions do not play out the way they should. Even the game itself describes that the transports will stay near your mechs. Even the game itself describes that the transports will stay near your mechs. Either make the. Share your thoughts, experiences, and stories behind the art. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. still rubbish AI not moving properly. Either make the. their is still one big and glaring issue i must address. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. Please fix this. their is still one big and glaring issue i must address. Only to get ambushed while you play catch up with your mechs. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. html (Linux) Attach Output Log. first mission i tried with new update. Try using terrain/building covers where only one enemy see's you and then you can take damage from that one enemy mech instead of all of them. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. So, if you have a human, they can charge into the enemy that is hyperfocused on you as the player and shoot them in the back. Really why two strikers charge 4 battlemechs? Why aren't they retreating to their base where turrets can protect them? On hard with all the impossible options on in career mode. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and. first mission i tried with new update. Note while i think game is great. The Orion has the ECM as well as an LRM 10++ (+2 Damage) and 2 SRM 4's +++ (+ Damage. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. their is still one big and glaring issue i must address. Even the game itself describes that the transports will stay near your mechs. their is still one big and glaring issue i must address. Even the game itself describes that the transports will stay near your mechs. still rubbish AI not moving properly. In Defend Base, the enemy always gets the initiative by sprinting a fast mover then raining. That being said, why in god's green earth would anyone ever think that, for the first time players are ostensibly given the chance to see the real power of assault mechs, to see how cool lostech is, would you. The escort missions do not play out the way they should. The AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. Three of four have no problems pathing. Watch each member of team Lyn. I've tried saving and. It is annoying, and there is a bug fix mod that fixes it. Either make the. Everything has changed, starting with movement. I learned to outfit all my Ai mechs with cheapest low range gear cause they rarely use it. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. The reason for the slow AI is that sprint move is calculated every time a unit has to make a choice. AI uses a Mechwarriors input from the neurohelm to keep a Battlemech upright, or keep an. The escort missions do not play out the way they should. I love battletech, both the universe and the game, and particulary this xcom with giant robots version of it. their is still one big and glaring issue i must address.