their is still one big and glaring issue i must address. In missions like Defend Base & Escort, the AI always gets what feels like a double turn. After all these time, I still think the major problem with this game, is that Design team try to "correct" the problem of poor AI by given enemy ridicoulus numerical superiority. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. I must preface this by saying this. Either make the ai smart enough to. Even the game itself describes that the transports will stay near your mechs. The escort missions do not play out the way they should. Frankly, I think you're all just focusing fire power on one unit at a time and calling it tactics. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Either make the. still rubbish AI not moving properly. I love battletech, both the universe and the game, and particulary this xcom with giant robots version of it. This mod will allow you to set these numbers as you wish. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. The escort missions do not play out the way they should. 9 will specifically address the Challenge of Convoy AI. Only to get ambushed while you play catch up with your mechs. Either make the. their is still one big and glaring issue i must address. The AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. Only to get ambushed while you play catch up with your mechs. In reality this is a lie as all they do is rush headlong to the exit. Either make the. Like having leader skills covering battlefield knowledge that cover info about enemy movement and ways to cover it ofmap with offmap autobattle with players own ghostlances that is setup before battles. Even with Better AI, the AI will still get locked up on this. Either make the. Either make the ai smart enough to. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. their is still one big and glaring issue i must address. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. . Note while i think game is great. html and uploaded specs. I love battletech, both the universe and the game, and particulary this xcom with giant robots version of it. In reality this is a lie as all they do is rush headlong to the exit. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Note while i think game is great. 1). In reality this is a lie as all they do is rush headlong to the exit. Even the game itself describes that the transports will stay near your mechs. I hope that the devs will make a button to command vehicles to move to X or somethingThe AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. The escort missions do not play out the way they should. Only to get ambushed while you play catch up with your mechs. Only to get ambushed while you play catch up with your mechs. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. I hope that the devs will make a button to command vehicles to move to X or somethingI'm on an escort mission where I need to escort 4 vehicles to an extraction point and defend them for one round. 4. That is still in the crash stack I'm afraid! What does memory use for BattleTech. Escort missions. In reality this is a lie as all they do is rush headlong to the exit. I love battletech, both the universe and the game, and particulary this xcom with giant robots version of it. In reality this is a lie as all they do is rush headlong to the exit. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. In reality this is a lie as all they do is rush headlong to the exit. Note while i think game is great. Just had my 3rd escort mission since I started playing that I cannot keep all the tanks alive. their is still one big and glaring issue i must address. Only to get ambushed while you play catch up with your mechs. The AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. their is still one big and glaring issue i must address. The AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. They will move, cool down and stabilise all whilst you're not able to do so, sometimes they even jump right to your flank. Only to get ambushed while you play catch up with your mechs. Only to get ambushed while you play catch up with your mechs. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. Battle Has 1 lance on the field and can trigger reinforcements depending on the contract: Focus targets to avoid being overwhelmed. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. Even the game itself describes that the transports will stay near your mechs. Apcs. their is still one big and glaring issue i must address. first mission i tried with new update. their is still one big and glaring issue i must address. Which is just really annoying, making the otherwise already poorly design escort and defense mission are basically not worth the price tag(all the money you need to fix up your mechs. their is still one big and glaring issue i must address. I have destroyed all enemies, including walking the whole map to look for potential missed targets. Only to get ambushed while you play catch up with your mechs. I hope that the devs will make a button to command vehicles to move to X or somethingThe AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. It is the worst part of the game for me at the moment, cause it makes little to no sense. BattleTech ("BT" for short) is a science fiction universe and media franchise. I must preface this by saying this. In reality this is a lie as all they do is rush headlong to the exit. Rendering the game's difficulty trivial involves outsmarting an AI so basic and stupid that a chimpanzee could probably be taught to do it. In Defend Base, the enemy always gets the initiative by sprinting a fast mover then raining. Sometimes as a merc you just need to focus on the primary objective and then GTFO to protect your bottom line. I've tried saving and. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. You can still get unlucky on that first ambush round but typically, if they target the escorted vehicles, you will lose no more than one in that ambush round. They will move, cool down and stabilise all whilst you're not able to do so, sometimes they even jump right to your flank. I swept the map and there are no enemies left and it's now turn 50 with the objective stuck at "2/4 unit(s) for 1 round". Either make the. In reality this is a lie as all they do is rush headlong to the exit. The way AI works is. Only real solution to the BUG is to restart your mission, if anyone is still looking for a solution the bug. Also the AI seems to love sensor locking mechs with ECM, and keeping evasion high is critical to his survival. In reality this is a lie as all they do is rush headlong to the exit. In missions like Defend Base & Escort, the AI always gets what feels like a double turn. its happened every single time since i started back playing. still rubbish AI not moving properly. Only to get ambushed while you play catch up with your mechs. I love battletech, both the universe and the game, and particulary this xcom with giant robots version of it. their is still one big and glaring issue i must address. Note while i think game is great. why cant they fix this finally?Note while i think game is great. Either make the. In reality this is a lie as all they do is rush headlong to the exit. Either make the. 0 is a clean slate rewrite using the AI diagnostic tools developed by mpstark and input from Koztaz of "Relentless AI" to further improve the tactical challenge in a stock environment. Convoy Mission Fixes - a new Short Range AI Pathing algorithm is being combined with a past Successful Long Range AI Pathing; Convoy Vehicles will now be able to pass through each other as well as the Player’s BattleMechs (though they will not stop on pips if they are occupied; and lastly Convoy Missions will now Auto-Complete if all Enemies. In reality this is a lie as all they do is rush headlong to the exit. Two of the four got to the point, the other two stopped just before they got there and haven't moved since. AI uses a Mechwarriors input from the neurohelm to keep a Battlemech upright, or keep an aerospace fighter properly oriented; it helps calculate hyperspace jumps; sets up and tears down HPG connections; etc. In reality this is a lie as all they do is rush headlong to the exit. Even the game itself describes that the transports will stay near your mechs. I must preface this by saying this. Note while i think game is great. Sprinting and LRMs cover just about any situation. Only to get ambushed while you play catch up with your mechs. Well to get to the point, on the other. I've noticed that this seems to occur almost every time that the escorted vehicles block themselves and give you a message about being too far away when you clearly are not. The rest can get stuck if they want to. I understand the dynamics of the game well, including the Lore. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. When ECM Frist came out it kinda broke the game. their is still one big and glaring issue i must address. I hope that the devs will make a button to command vehicles to move to X or somethingIt's beyond frustrating and aggravating and right into rage-inducing territory. I hope that the devs will make a button to command vehicles to move to X or something Note while i think game is great. still rubbish AI not moving properly. I've tried saving and. After all these time, I still think the major problem with this game, is that Design team try to "correct" the problem of poor AI by given enemy ridicoulus numerical superiority. I hope that the devs will make a button to command vehicles to move to X or somethingNote while i think game is great. The AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. Every time i try an Escort mission, irrelevant which map or mission, something always goes wrong. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land right beside the evac. After all these time, I still think the major problem with this game, is that Design team try to "correct" the problem of poor AI by given enemy ridicoulus numerical superiority. Getting even a single useful image out of an AI art generator–at least, for BattleTech‘s purposes–takes way more. Mainly, an escort unit refuses to move at some point making the mission impossible to complete. still rubbish AI not moving properly. Only to get ambushed while you play catch up with your mechs. AI turns take too long. Even the game itself describes that the transports will stay near your mechs. AI pathing gets wonky at times, you might have a lance mate just disappear, I actually watched one fall of a ledge. Even the game itself describes that the transports will stay near your mechs. their is still one big and glaring issue i must address. In reality this is a lie as all they do is rush headlong to the exit. why cant they fix this finally?In missions like Defend Base & Escort, the AI always gets what feels like a double turn. Especially once the escort vehicles load up and move out. exe specifically show in Task manager-processes? DXDIAG is a program you run from a command prompt or the Windows start menu 'run' dialog box (or 'search programs' in Windows 7 or later). You just need to take out the buildings. Basically I wipe out 1st wave and continue escort and on the very last turn just as they are entering the exit circle AFTER I have had my turns, the reinforcements show up and land. In reality this is a lie as all they do is rush headlong to the exit. Either make the. their is still one big and glaring issue i must address. Either make the. 7. why cant they fix this finally?I must preface this by saying this. Note while i think game is great. So, if you have a human, they can charge into the enemy that is hyperfocused on you as the player and shoot them in the back. their is still one big and glaring issue i must address. The AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. Which is just really annoying, making the otherwise already poorly design escort and defense mission are basically not worth the price tag(all the money you need to fix up your mechs. Consequently, any improvement or refinement to the AI would be greatly appreciated. why cant they fix this finally?Note while i think game is great. Other people already brag enough about the quality of DLCs. I believe he's suggesting that a 3-speed "scout" isn't fast enough on slow-terrain/bad-LOS maps, to catch up to the convoy before it escapes. Only to get ambushed while you play catch up with your mechs. Your lance against 2 lances plus turrets. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. And I agree with them dlcs doesn't worth the money. So either there is a map where the AI pathing is "stuck" or no units are "near". Immediately after all 4 APCs are extracted on an escort mission, the AI gets one turn to move as though there is no visual or radar contact, even though I do have visual contact with them. 1 playthrough, so apparently it's still not fixed. This should. In Defend Base, the enemy always gets the initiative by sprinting a fast mover then raining. Learn how and when to remove this template message. In Defend Base, the enemy always gets the initiative by sprinting a fast mover then raining. Escort Mission Won't End Because APC goes "Off Track" Please explain your issue is in as much detail as possible. Sometimes from bad design. Either make the. That being said, why in god's green earth would anyone ever think that, for the first time players are ostensibly given the chance to see the real power of assault mechs, to see how cool lostech is, would you completely remove the player character. The AI is supposed to make the vehicles stay near you, but the vehicles keep moving faster than i can walk, effectively scouting and probably dying. Even the game itself describes that the transports will stay near your mechs. Diclaimer: The reason this is posted in bugs is that I don't think anyone would design Escort Missions this way on purpose. Enemy reinforcement spawn need to be fixed. I must preface this by saying this. I can deal with failure so long as its a failure on my part or bad luck but this is ridiculous. Doesn't happen. They will move, cool down and stabilise all whilst you're not able to do so, sometimes they even jump right to your flank. Even the game itself describes that the transports will stay near your mechs. AI cheating. That being said, why in god's green earth would anyone ever think that, for the first time players are ostensibly given the chance to see the real power of assault mechs, to see how cool lostech is, would you completely. first mission i tried with new update. When installing the mod, I did so using default options on a 1. I must preface this by saying this. For now, what you can do is enable the debug mode, and then bring up the debug menu and hit the complete mission button.